Writing assignment – Maker Culture – DIWO

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Maker Culture – DIWO

Do It With Others is an approach that promotes the integration of practices across different sources to create composite experiences in art-making. The process of art is as crucial as the artwork itself, the experience is seen as “living art”. By challenging the traditional roles of artist and curators, DIWO calls for the mixing of roles and platforms to transform and create new networks of art. Sharing the concept of open source, “source materials” are available to all.  These sources, either digital networks or shared physical environments, can be used freely by any artists to aid their work and to increase the connectivity and collaboration between peers across the industry. Through distribution and peer-review, the sharing of perspectives allows for artists to be part of a wider social culture across art.

Explored in the essay, Furtherfield exhibits the DIWO culture in their artist-led group, aiming to bring to light the cultural value of collaborative artistic efforts through technology. They develop methods and technologies for artists, technologists and academics to work together to expand the possibilities of art. Furtherfield aim to provide”Artware”, software platforms for creating art, to close the gap between artists and audience. The role of the “audience” goes beyond one of viewing to one of “co-producer”, where the extent in which interaction influence the work is challenged.

Through DIWO culture, we can shift of the art world to one with greater social perspective, where artworks are no longer to be looked at or admired. In line with open source thinking and DIWO culture, artists are seeking for alternative and collaborative opportunities to increase the interactivity and connection across all parties in the art world. The roles of artist, audience, curators are being blurred as the way art is constructed, presented and distributed changes. The introduction of the Internet and social media provides a new platform to art to be created and presented, bringing in new realms such as “online” and”real-time” art. However, to what extent the works produced over such new platforms considered as art? Do the new technologies and the Internet replace the physical aspect of art? Can these online collaborations be considered as art or merely interactive projects?

We saw the way art change from traditional mediums to installations and performance art to participatory art as our world grows more interconnected. DIWO and Furtherfield are preparing us and providing the tools for art to embrace the new fields of digital, online and real-time art that connects individuals across the globe.

Writing Assignment – Open Source as Culture

OpenSource as Culture/ Culture as OpenSource

The concept of Open Source was reintroduced in response to the limitations of traditional proprietary models, where intellectual-property rights have been regarded as incentive for innovation because it translates into commercial gain and power.

Open source challenges the basis of Copyright, where the exclusive access to technologies and knowledge is known to drive innovation. It instead offers openness that allows for “communal creation, revision, criticism and adaptability” (Vaidhyanathan, 2005, pg. 26). Copyright and the protection of knowledge serve an double-edged sword, while protecting intellectual property, they build an unhealthy culture of controlling innovation processes and technologies. However, the open source concept is constructed on an opposing principle, aiming to offer an alternative to the guarded system of production. The sharing model of cultural production is beneficial to rising and expanding industries and their markets, especially in the creative and artistic fields.  According to Benkler. Y (2009), “Peer production” involves free software projects that are not dependent on traditional hierarchies and guild-lines to aid production and sharing. Peer production generates fast, efficient and reliable communication to produce innovative and useful tools and expressions, to integrate and improve the industry as a whole. It allows a collaborative effort, enabling different groups to have access to open resources for their projects and to share the information they produce. 

So how does the open-source culture affect the fields that involve artistic creation and production? In creative and cultural field, an act of creation is seen as an social act. Traditional proprietary modes of artistic creation have protected the traditional works of art of artists from plagiarism. As the field of art moves towards digital world, the open source model is able to cultivate a community of artists with free-sharing tools and resources to work with the digital medium. Creators will have a greater outreach of audience and critique to their works or development of tools that benefits others in production. The open-source model of peer production that allows for sharing, revision and peer review has potential to aid new and upcoming creative industries in creation and production.