Engulfed by the Space.

Sherry Rabinowitz & Kit Galloway,
Hole in Space, 1980. 

On November 1980, Sherry Rabinowitz and Kit Galloway had set up a live sized two way broadcast connecting the East and West coast through a satellite, called “Hole in Space”. It was unannounced, with no signs, no credits nor explanation to what it is. This installation ran for three days located at the Lincoln Center for the Performing Arts in Manhattan, New York City and the other in an open air shopping center, «The Broadway» in Century City, Los Angles.

Spectators who passed by and who were ‘pulled’ in by the installation eventually became part of it. It was a never-before-seen live interaction in the real time, opening a new space in this universe.

First, they were puzzled and unsure of what was happening. In the documentation, we get to see different reactions, emotions and thoughts on the interactive artwork through different individuals. Conversations among the spectators chattered on, some thought that the live display were young actors on television before they found out that they were people living in the other side of America. When they found out, people were surprised by the live interaction where they could see and hear the people in live size display,  in the real time. Word spread through the media as more people came to spectate the installation.

At one part of the documentation, at 22:06 to be exact, a woman was interviewed and mentioned that her daughter lived in Manhattan, New York City while she is in Los Angeles. Her daughter called her in the morning and told her to meet her at Century City where she could say hi to her. This highlights the idea of the third space, where people at different places can meet at one place at the same time.

http://www.medienkunstnetz.de/works/hole-in-space/

Through the documentary of “Hole in Space,” we can see the celebratory of people through the laughter and joy. Not only did the installation deepened the bond between the two coast, it also reunites friends and family who are living in the different coast. It has redefined and shortened what space was between the East and the West coast of America.

Sherrie Rabinowitz and Kit Galloway has created “Hole in Space” to exhibit that size and bandwidth communicate emotion through the third space. It portrayed human interaction filled with rich emotions through the third space. It showed the beauty of people coming together in another space.

“There was the evening of discovery, followed by the evening of intentional word-of-mouth rendezvous, followed by a mass migration of families and trans–continental loved ones, some of which had not seen each other for over twenty years.”

This quote emphasises the breakthrough of the live broadcast and the reconnection of people living at different places, meeting at a space where emotions and memories can be newly formed, known as the third space.

Considering it was 1980, we could almost assume that it was the first few experimental breakthrough of the third space. Where it all began.

Living in this millennial age, instant communication over vast distances is easily accessible and intertwined into our daily lives compared to before. It became something so granted and reachable that it is hard to believe to what life was before when the third space was still yet to be discovered. Emotions could not be shown or  instant delivered through a call or mail delivery. However, we could say that almost all of us are submerged into a life of the third space that we are busy connecting with others online rather than real life. Has our world dived into the third space where we forget what reality is, becoming more dependable towards the virtual world?

 

SOURCE USED:
http://www.medienkunstnetz.de/works/hole-in-space/
(https://www.youtube.com/watch?v=QSMVtE1QjaU)
(https://www.youtube.com/watch?v=SyIJJr6Ldg8&t=1378s)

 

 

Micro-Project #2: Telescroll (Social Broadcasting)

Posted by Daphne Natimin on Tuesday, 23 January 2018

As the remaining three amigos, we decided to do a double pairing, in which my partner became Bella. After a few brainstorms, we decided to do something ordinary for girls, something that happens daily for most girls. This led to the idea of girls getting ready together. Have you ever wondered why girls go to the bathroom together or even do things almost together all the time? Its fun! We get an increase of communication in order to further deepen the relationship and understanding of each other.

There will always be this one time when your friend, a close friend, best friend or even a family member who would move away to another country for a certain reason, which decreases the communication between the two or more. Through the interaction of doing things together online/media makes up for it. It serves the purpose to show that even if one may not be physically next to each other, they could always meet in the third space, connecting people together. For example, leaving each other on call whilst doing work, eating or even casual chilling. This is also the reason why Facebook, Skype or OSS was programmed. ITS ABOUT CONNECTING, COLLABORATION AND COMMUNICATION.

During the process of the live performance, it was quite hard to mirror the other accurately and synchronise, even though some were pre-planned. Research has shown that the more time you spend with another the more synchronise you get in terms of movements- due to our mirror neurons. However, as time passed, we slowly became more synchronised in terms of the timing on getting ready. Furthermore, rather than a casual live broadcast, it felt more of a performance art in synchronisation in the third space. This was a pleasant experience in dabbling in the social art and doing it in real time, different location. It creates a new space for the art where people from all over the world can come together!

Open Source Studio (OSS)

Leaping one step further into expanding the digital world and innovative platforms, such as Linux or GNU, Randall Packer went ahead and expanded these innovations by creating the Open Source Studio (OSS).

https://oss.adm.ntu.edu.sg/

The term open source originated in the context of software development to designate a specific approach to creating computer programs. Open Source Studio (OSS) is a joint, online software environment programmed to meet the needs and dynamics of studio-based teaching in the media arts, where it is open publicly. It provides new potential for artists to collaborate or produce peer to peer artistic results amplified by the network. Furthermore, it exposes open source thinking to challenge and inspire peers. Encouraging the cross pollination of ideas and process for in-depth understanding and learning in order to produce artistic fruitage. This leads to the emphasis of DIWO (Do It With Others). 

Through OSS, peer to peer interaction became more inclusive where concepts were easily understood through the reference of the documentation of peers.  It also allows us to see or read in different perspectives or manipulation, in order to achieve a broader mind. Moreover, engaging on online discussion, comments or feedback. Creative inspiration comes from the ‘outdoors’, where social interaction stands. OSS promotes the fairness to artists to document or reference anything, however, it crosses a blur line onto the laws of plagiarism and copyrights. 

OSS is all about the collaborative practices among peer groups that share goals, methods, ideologies, and aspirations that helps all of us grow. 

http://www.memes.com/advice-yoda/104

 

Micro-Project 1: Experiment in Social Broadcasting

The social broadcasting experience is quite true and real especially with friends.I think it made the experience more enjoyable and less awkward, in contrast to, doing it yourself. Furthermore, I found another level of respect towards youtubers who vlog daily…on the angles and the content they release to keep the audiences entertained. Social broadcasting is another medium that is fascinating to me how we could see other people who are vlogging at the same time, yet, different space into one space – called the ‘Third space’. Through the learning and playing in the medium of the internet, it made it much more interesting whilst taking it globally. I guess to a certain extend it holds much relevance to this millennial world which keeps the world connected through this interaction.

Hi this is awkward

Posted by Daphne Natimin on Thursday, 18 January 2018

https://thirdspacenetwork.com/public-video-wall/