Category: 2017_S1 User Experience in Design

Task 1: Information gathering and Idea generating, Moodboard

Observation notes: During the trip to NTFGH, we were brought around art elements around the facility be it the work of collaborating artist, staff and even patients. As i observe the artworks that were displayed, many of them seem to be under the theme of plants and memories. It is also observed that these works are often slightly abstract. Keywords:… Read more →

Week 1 Assignment Part 1: Two maps

Two Maps Well Designed Map: Universal Studios Hollywood I feel that this an informative map, an ‘one-stop’ map that gives park-goers not only an overview of the park’s layout and attractions but also other amenities such as food and beverages location, toilets, etc. One thoughtful design of this map is that different categories of amenities are allocated a specific colour.… Read more →

Week 1 In-class Assignment: User experience of ADM building

User Experience of ADM Building In this exercise, I walk around the basement and 1st floor of ADM. ADM has many universal design for the handicapped throughout the building, every level has a handicapped toilet and lift buttons are placed at a height where the wheel-chair bound can easily access. Signs that indicate the direction to the handicapped toilets are… Read more →

Reading Response 2: Jan Chipchase, Hidden In Plain Sight Chap 5- Calibrating your cultural compass

Reading this chapter reminded me that a successful design in one context may be a failure in another. A good design solution is one that meets the needs of the people in that particular context or region not one that was previously used in other context and does not fit in the contextual situation of the current target audience. With… Read more →

Week 9 Assignment: Project ideas

One Issue: People are less aware of their surrounding environment as they become too engaged to their mobile devices.   Solution: Interactive interface throughout city urban landscapes that are linked to the phone by GPS. With reference to the Amphibious Architecture interactive design mentioned in previous lesson, I would proposed that interactive light installations, and modifications of existing static installations can be… Read more →

Week 8: Kim Goodwin’s Designing for the Digital Age

This week’s readings emphasis on the importance Goal-oriented design. The author spent the chapter listing out steps to take during such a design process, where everything from conceptualisation to execution are well planned and timely accomplished. Thorough research was an important aspect of the proposed design process, where good analysis of obtained knowledge could potentially quicken the pace of realising… Read more →

Diary of Behaviour

Day 1: Woke up to my alarm on the phone after snoozing it for about 5 times. Browse through notification first thing in the morning. Looking at Facebook while having breakfast before going for a run, Upon setting out to NTU from home, turned on GPS and data to check bus arrival timing. Plug in my earphones and turned on… Read more →

Week 7 Response: Interactive Environments & Experience Design

I particularly liked the concept of Amphibious Architecture, where lights and flashes were used to attract people to care about their surrounding nature in the urban city. Using an interactive interface approach, the creator subtly incorporated information on the condition of the environment together with cool coding of light responses when something happens under the river. In this increasingly digitalised… Read more →

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