Thieves Between Time is a multiplayer party game where the players hide treasure (represented by poker cards) and compete to find each other’s treasure. The game is officiated by an Arduino microcontroller with a light and a speaker, which acts as the gamemaster. In other words, Thieves Between Time is a self-contained game in a box.
Continue reading Interactive 1: Thieves Between Time – Final Project Essay
In this essay I will analyze Thieves Between Time and how it relates to Manovich’s Principles of New Media.
Continue reading Interactive 1: Principles of New Media Essay
Here is the midterm OSS post for our project, “Thieves Between Time.”
Continue reading Interactive 1: Thieves Between Time
Christine has uploaded her own version of the reflections with accompanying videos, which can be found here (pending).
Reflecting on the bodystorming session last week, I think we have a solid core gameplay idea, but we need to fine-tune the running and automation of the game.
Continue reading Interactive 1: Bodystorming Reflection
“Werewolf Inspired Game” (working title) explores the theme of interstice through a physical party game.
Continue reading Interactive 1: Project Development Drawing – “Werewolf”
For my research critique I will discuss two installations at iLight Singapore: Oriflammes by Sebastian Lefevre and TIME FRAME by DONIS.
Continue reading Interactive 1: Critique – Oriflammes and Time Frame
You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight.
What will you do?
Continue reading Interactive 1: Interactivity – Problem Sleuth and Fallen London