Thieves Between Time is a multiplayer party game where the players hide treasure (represented by poker cards) and compete to find each other’s treasure. The game is officiated by an Arduino microcontroller with a light and a speaker, which acts as the gamemaster. In other words, Thieves Between Time is a self-contained game in a box.
In this essay I will analyze Thieves Between Time and how it relates to Manovich’s Principles of New Media.
Here is the midterm OSS post for our project, “Thieves Between Time.”
Christine has uploaded her own version of the reflections with accompanying videos, which can be found here (pending).
Reflecting on the bodystorming session last week, I think we have a solid core gameplay idea, but we need to fine-tune the running and automation of the game.
“Werewolf Inspired Game” (working title) explores the theme of interstice through a physical party game.
For my research critique I will discuss two installations at iLight Singapore: Oriflammes by Sebastian Lefevre and TIME FRAME by DONIS.
You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight.
What will you do?