Jenkins’s “Game Design as Narrative Architecture” is a fascinating fossil from an earlier era of narrative in video games.
Continue reading NfI: Thoughts on “Game Design as Narrative Architecture”
Jenkins’s “Game Design as Narrative Architecture” is a fascinating fossil from an earlier era of narrative in video games.
Continue reading NfI: Thoughts on “Game Design as Narrative Architecture”
“Werewolf Inspired Game” (working title) explores the theme of interstice through a physical party game.
Continue reading Interactive 1: Project Development Drawing – “Werewolf”
Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship.
For my Interactive Media hyperessay, I have chosen to study Emily Short’s Counterfeit Monkey.
Continue reading History of Design: Hyperessay on “Counterfeit Monkey”
SEEK YE TREASURE IN PROCESSING CASTLE… BUT BEWARE THE SKELETON’S WRATH.
Download the Processing project
Nicholas’s post
Su Yang’s post (to be added)
Continue reading E.I. Project: The Lost Treasure of Processing Castle (Submission)
The Lost Treasure of Processing Castle is a 3D dungeon crawler made with Processing.
Team members: Kee Yong, Nicholas, Su Yang
Continue reading E.I. Project: The Lost Treasure of Processing Castle (Proposal)
Long, long ago, when dragons and gods still roamed the land, there were four brave adventurers that met in a tavern; and, noticing one another, they introduced themselves with the phrase:
Hark, my name is…!
For my final 4D project, I decided to run with a new concept and create a web game about manipulating time. Welcome to REWIND.