Interactive 1: Bodystorming Reflection

Christine has uploaded her own version of the reflections with accompanying videos, which can be found here (pending).

Reflecting on the bodystorming session last week, I think we have a solid core gameplay idea, but we need to fine-tune the running and automation of the game.

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Interactive 1: Interactivity – Problem Sleuth and Fallen London

You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight.

What will you do?

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History of Design: Hyperessay on “Counterfeit Monkey”

Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship.

For my Interactive Media hyperessay, I have chosen to study Emily Short’s Counterfeit Monkey.

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