Christine has uploaded her own version of the reflections with accompanying videos, which can be found here (pending).
Reflecting on the bodystorming session last week, I think we have a solid core gameplay idea, but we need to fine-tune the running and automation of the game.
Continue reading Interactive 1: Bodystorming Reflection
“Werewolf Inspired Game” (working title) explores the theme of interstice through a physical party game.
Continue reading Interactive 1: Project Development Drawing – “Werewolf”
For my research critique I will discuss two installations at iLight Singapore: Oriflammes by Sebastian Lefevre and TIME FRAME by DONIS.
Continue reading Interactive 1: Critique – Oriflammes and Time Frame
You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight.
What will you do?
Continue reading Interactive 1: Interactivity – Problem Sleuth and Fallen London
Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship.
For my Interactive Media hyperessay, I have chosen to study Emily Short’s Counterfeit Monkey.
Continue reading History of Design: Hyperessay on “Counterfeit Monkey”