In this essay I will analyze Thieves Between Time and how it relates to Manovich’s Principles of New Media.
Jenkins’s “Game Design as Narrative Architecture” is a fascinating fossil from an earlier era of narrative in video games.
Having attended the exhibition at the National Gallery titled Minimalism: Space. Light. Object, I must say that I did not like it very much.
“Werewolf Inspired Game” (working title) explores the theme of interstice through a physical party game.
For my research critique I will discuss two installations at iLight Singapore: Oriflammes by Sebastian Lefevre and TIME FRAME by DONIS.
You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight.
What will you do?
SEEK YE TREASURE IN PROCESSING CASTLE… BUT BEWARE THE SKELETON’S WRATH.
Image source: Humannova
DIWO, or Do-It-With-Others, refers to a culture of collaborative creation. It’s about making things with other people. In opposition to DIY culture, where you make something by yourself, or market-driven capitalism, where you buy something someone else made, DIWO is made by the community for the community.