“Werewolf Inspired Game” (working title) explores the theme of interstice through a physical party game.
SEEK YE TREASURE IN PROCESSING CASTLE… BUT BEWARE THE SKELETON’S WRATH.
The Lost Treasure of Processing Castle is a 3D dungeon crawler made with Processing.
Team members: Kee Yong, Nicholas, Su Yang
Long, long ago, when dragons and gods still roamed the land, there were four brave adventurers that met in a tavern; and, noticing one another, they introduced themselves with the phrase:
Hark, my name is…!
For my final 4D project, I decided to run with a new concept and create a web game about manipulating time. Welcome to REWIND.
This work is a pixel art series. The horizontal rows get progressively more complex in color and tone.
I made a montage about Lee Kuan Yew’s house. It was okay I guess.
Here we are again with the boxes and the sketch models. I already did the “Kee Yong doesn’t like Foundation 3D” joke in my previous post, so let’s skip right to the meat.
In our second 4D project, we’re once again tasked with taking a series of photographs. But now, rather than simply telling a story, we’re asked to take an object and subvert its meaning through photography. Each of us was assigned a different object — and in a stroke of misfortune, I was saddled with the humble doorknob.
For our first 2D project, we were tasked to design a series of 6 lines, each representing a specific emotion. (“Line” here meaning “a long, thin rectangular canvas,” not a literal line.) This was a test of our ability to convey concepts through visual expression. Among other restrictions: it had to be primarily 2D, it had to be abstract, and it had to be in black and white.
To create the visual elements of our work, we were encouraged to experiment with mark making. Our tutor Joy thoughtfully provided many artist examples (which I didn’t study) and a host of facilities (which I rarely used). We were encouraged to experiment by making a big mess on paper (which I did, a lot) if we cleaned up afterwards (I mostly didn’t).
So how did it go? Well, don’t tell anyone, but…