Here is the midterm OSS post for our project, “Thieves Between Time.”
E.I. Project: The Lost Treasure of Processing Castle (Submission)
SEEK YE TREASURE IN PROCESSING CASTLE… BUT BEWARE THE SKELETON’S WRATH.
Download the Processing project
Su Yang’s post (to be added)
Continue reading E.I. Project: The Lost Treasure of Processing Castle (Submission)
Graphic Form Project 1: Hello, My Name Is…
Long, long ago, when dragons and gods still roamed the land, there were four brave adventurers that met in a tavern; and, noticing one another, they introduced themselves with the phrase:
Hark, my name is…!
4D Project 4: Poetics of Time – REWIND
For my final 4D project, I decided to run with a new concept and create a web game about manipulating time. Welcome to REWIND.
2D Project 3: Ego – Final Submission
This work is a pixel art series. The horizontal rows get progressively more complex in color and tone.
4D Project 3: Impossibilities of Being – 38 Oxley Road
I made a montage about Lee Kuan Yew’s house. It was okay I guess.
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4D In-Class Exercise: Clock Time
Today in class, we were asked to create a video with our phones that expressed “clock time” (i.e. time measured linearly, in hours, minutes and seconds). Being the uncreative sod I am, I decided to go with an avant-garde video of my laptop’s digital clock, chronicling the moment it ticked from 4:24 to 4:25.
3D Project 1: Pandora’s Box – Further Sketch Models + Final Submission
Here we are again with the boxes and the sketch models. I already did the “Kee Yong doesn’t like Foundation 3D” joke in my previous post, so let’s skip right to the meat.
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4D Project 2: The Subverted Object (a.k.a. The Doorknob Saga)
In our second 4D project, we’re once again tasked with taking a series of photographs. But now, rather than simply telling a story, we’re asked to take an object and subvert its meaning through photography. Each of us was assigned a different object — and in a stroke of misfortune, I was saddled with the humble doorknob.
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2D Project 1: My Line is Emo – Final Submission
For our first 2D project, we were tasked to design a series of 6 lines, each representing a specific emotion. (“Line” here meaning “a long, thin rectangular canvas,” not a literal line.) This was a test of our ability to convey concepts through visual expression. Among other restrictions: it had to be primarily 2D, it had to be abstract, and it had to be in black and white.
To create the visual elements of our work, we were encouraged to experiment with mark making. Our tutor Joy thoughtfully provided many artist examples (which I didn’t study) and a host of facilities (which I rarely used). We were encouraged to experiment by making a big mess on paper (which I did, a lot) if we cleaned up afterwards (I mostly didn’t).
So how did it go? Well, don’t tell anyone, but…
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