S O N D E R : G L I T C H M R T


A public interactive performance that is based on a site-specific narrative with integrated elements of DIWO, Third Space and Glitch.

Brain storming process

references :

The Shed at Dulwich

A spoof restaurant in a garden shed in Dulwich. It was created as a hoax by journalist Oobah Butler which became the top-rated restaurant in London on TripAdvisor before the listing was taken down. The restaurant was open for one night and served a faux menu themed with “emotions”. 

The hoax played off the trend for micro-restaurants. 


Bulter Cafes in Japan

The basic concept of a butler cafe is that you are extraordinarily wealthy and you’re returning to your mansion for dinner/afternoon tea. The butlers great you with 「お帰りなさいませ、お嬢様!」”Welcome home, my lady!” and take your coat and carry your bag to your table and make small talk with you and serve you tea and generally make you feel like a fantastic person.

–  shaun-nihon.blogspot.jp

Big brother

A reality game show whereby the audience watch the interaction between a group of contestants living together in a custom built home, isolated from the outside world, under constant surveillance. An exploration of human dynamics.

Terrace House

A Japanese reality show about strangers, men and women, living together in a house, where the development of their relationship is monitored.


Pillow talk

Location : Bunc Hostel Singapore

  • 2 strangers have an intimate conversation with one another separated by bed sheet/ different rooms.
  • No escape room
  • Stimulation of the board game Dead of Winter
  • Surveillance

Image result for bunc hostel singapore

Location : Inside tents of East and West Coast Park

RPG Game

Real life arcade game where we are the characters that the player (public audience) controls.


The one that got away = The Labyrinth 

Brief outline:

Location : Bugis Street

A runner and catcher narrative at roots, this stimulated dystopian chasing game where Renegade AIs (runners) have to escape from the Guards (catchers)  through the floors of Bugis Street in the time span of 1/1.5 hours. The gameplay was to be monitored through updates on telegram as well as a secret recordings by the team members. The runners would have to take “discreet” photos of themselves completing their missions to which would be given to the catchers by us as clues to track them down. The chasers have to find the runners using these clues and attempt to catch them by asking whom they suspect to complete a common idiom in a specific way, such as:

  • [The grass is always greener…] […on the ADM rooftop.]
  • [Coffee, tea, or…] […teriyaki?]
  • [Birds of a feather…] […cockblock together.]

Glitch :  There would be 3 pairs of runner and catcher, 6 players in total. Our plan was to recruit help from our own friends who don’t know each other so that they won’t know who they are running away from/ catching. Plus the 3 runners are to concurrently update their clues on the instagram, creating confusion for the  chasers, as they won’t know which clue to track down.

DIWO : Runners and catchers can choose to form alliances among themselves to help each other achieve their end goals.

Third Space: The runners and catchers would be communicating with among themselves and us through separate telegram groups. The clues from runners would be posted on instagram as they complete their missions.

We decided on a test run on a Saturday with Si Hui’s and Ying Hui’s friend (although I was missing for the whole test run process because of my 3d project.)

After we all sat down with the players after the game, we were told that the narrative was not engaging enough – why were the renegades AIs running away? how is it going to end? Which we were unclear of among ourselves. But even if we did, I foresee that we might be restricting the players with too much world building, hence there would not be chances for any meaningful accidents, glitches.

Plus, the chaser felt that the gameplay was not as engaging for him as the runner as he merely had to chase the runner around using instagram clues which he was not even using to find the runner.

And lastly, we simply did not have the manpower and tools to secretly follow 6 separate players. On the test run itself, the other 4 members struggled with the recording, 2 of them having to avoid their own friends in order not to give away where the stations were.


Related image

Location: MRT

A uniquely ironic space where we are most of the time in our own private bubbles even though our physical bodies are squished together with other bodies of the crowd, which we repeat without questioning day after day like a routine. There were many interesting themes that could be explored within this space, from its coverage over the entire of Singapore, the intersections of old and new lines to familiar strangers.

I think that Si Hui has also mentioned a very interesting fascination of ours at one point of our lives,  the thrill of having a meaningful intersection with the “fate” one on the train whom you’ve never met before, in a very “Before Sunrise”-esque/Korean drama way.

Image result for before sunrise train

And so, we decided to focus on the general feelings of sonder we go through everyday. So what is Sonder?

“the realization that each random passerby is living a life as vivid and complex as your own—populated with their own ambitions, friends, routines, worries and inherited craziness—an epic story that continues invisibly around you like an anthill sprawling deep underground, with elaborate passageways to thousands of other lives that you’ll never know existed, in which you might appear only once, as an extra sipping coffee in the background, as a blur of traffic passing on the highway, as a lighted window at dusk.”


We have two players who are strangers to one another to board on separate mrt lines, east west line and downtown line, and travel along to meet at the intersection, which is Bugis in this case.
We actually wanted strangers on board to participate but when we realise it was very hard to find someone who was travelling specifically to Bugis, and willing to be filmed. Plus, recruiting people at the Bukit Panjang station was a tricky one as the trains arrive 2 minutes apart from one another, which means there was barely any bystanders waiting to board. We couldn’t board the train to ask people too as we needed the other team at Jurong East ready with their player at the same time. The only one who showed any interest to us that day was this kind MRT employee, but she couldn’t possibly leave her station so :,).
Therefore, we decided to stick to inviting friends of our groupmates, who don’t know each other.
And then on their journey, they are to engage in an online chat with one anothe via Telegram, each taking on their persona as East West line and Downtown line respectively. Then as they converse, they are required to draw portraits of each other based on the impression they have of one another. And as their journey approaches to the end, they are asked whether they decide to meet each other at Bugis. If they both decide to, they have to find each other while referring to the portraits that they drew.


Final Trailer

Day 1 : Sihui + Yilin ( yinghui’s friend )

Here are a few of the highlights of their conversations

  • Si Hui Pretending to be a guy

  • Finding out they have similar academic background

  • A common interest in board games

  • They share a common friend

And my favourite moment

DAy 2

I wasn’t there on site with the rest of the group on that day, but I managed to witness the ongoing chat real time. From the get go, this chat was way more livelier than the others.



+ I think we the facilitators also played a role as glitches. By filming them openly, I feel like we the members were invading this intimate space that was to be shared between 2 people especially when each pair decides to meet up. There are also instances where Ying Hui and I ended up giving unintentional clues out to the players which gives them ideas about who the other person might be, which adds to the impression that they were supposed to form on their own.

+Portraits and the conversations also gave each player a visual expectation of each other, making the physical encounter an unexpected experience.


+Our initial idea was for the breadbot to ask more and more personal and meaningful questions as the conversation goes on, but it was proven to be difficult given the considerably short time we were running each run, and the conversations for both days turned out to be driven by the players, making it hard for the breadbot to butt in.

Personal TAKE AWAY

As someone recording for day 1, what I found most interesting of this whole experience was the dynamics between Si Hui and Yi Lin, especially Si Hui disappointment at Yi Lin’s online versus face-to-face encounter.

This reaction is not surprising at all, as we, myself included, take the online personas to be a direct representation of that person which in this case has been filtered through the Telegram app. When we see and interact with the real person face-to-face, it becomes an entirely different experience when the person no longer have the barriers and filters to present himself the way he would have wanted. I sort of understand that Yi Lin must have felt under pressure, suddenly having to meet Si Hui, plus more strangers who were filming every move, no longer under the comforts of Telegram.

But, perhaps because I saw Yi Lin first in person, I didn’t experience the disparity in personality that Si Hui must have felt. I can understand that he was a really nice guy, willing to take his free time off to help out a friend when he knows that he had to go to Bugis and travel back home without any rewards. Plus, he didn’t back out, even after he knew that he had to interact with a stranger, considering his introverted personality. Therefore, I can sort of see where his online personality is coming from, answering Si Hui in a friendly and earnest manner.

I think this actually isn’t just confined to online personas however, as even in our daily interactions, we do have our own set of personas based on who we are interacting with in the end. For one, as much as I would like to be “real” to people, I do know that the way I interact with my family is different from the way I treat my friends. Even in my family, I have different personas accustomed to each member. But even so, I believe that though there may be multiple personas, through each one, there is still inherently a part of me that is within it, no matter how discreet or fake it may be. This probably (or maybe not) counts as an extension from my Super Participation reflection, where even though everything is a self-driven curation, it still stems from a sense of self, no matter how discreet it may be. In that curation, we can perhaps still find the traces of that person if we look hard enough.

I feel that this interactive experience based on the specific feelings of sonder between strangers and the juxtaposition of the lonely self in a crowded and ever-moving MRT, really manages to bring out the relevance of personas, online and offline, in our daily lives.

(I hope this somehow makes sense as I try to put what is going on in my head into words as hard as I can :,) )

And with that, I shall bring an end to my one hell of a train wrecky thoughts.

Image result for train gif

Project 2 b : Zine process

2A : Locale research can be found here.


Design « in Publication

諸橋拓実の満漢全席展 紀念海報/設計:張溥輝 Peter Chang/海報印刷:O.OO

Front and back cover

page 1 + 2

Page 3 – 6


I was a little disappointed that I was not able to take risks or explore new areas when it comes to playing with the visuals and texts. But I also learnt that it is not always a good idea to want to try new things as when I tried to do that for the first few weeks, I ended up going around in circles with no cohesive plan in mind. It’s sometimes necessary to take a step back and work with your hands full to try your best to make the best out of it you can.

Of course, it doesn’t mean I didn’t manage to learn anything new. This project has been a series of new experiences for me, getting to know indesign, printing for the very first time, etc… I also dipped  my toes into the world of layouts, albeit I’m still not good at applying them on my own. I hope that I keep working on what I’ve learnt during this project in order to be able to venture into new areas more confidently. :,)

Hyperessay : The art of Symposium

Throughout the 3 days of this online symposium, we delved into the world of social broadcasting through the use of the third space which connects the online spectators to the performers over the world, using web conferences. It showcased a list of presentations and performances which allowed us to engage with many-to-many interactions over the net through a series of real-time web conferences.

I had the opportunity to experience the Day 1 and Day 2 programs live, and in this essay, I will be talking about my personal take on what stood out to me during these 2 sessions.

Day 1 : Entanglement

The real-time online performance by pioneering Internet artist Annie Abrahams and her collaborators around the world was what I found myself to be most intrigued with.

It embraced many of the interactive aspects that Maria Chatzichristodoulou briefed us before which also aligns with what we have been exposing ourselves to throughout this semester.

The internationalism that Maria spoke of is first integrated into the performance, when artists collaborate from their respective geographical locations through the third space created over the net. As a result, an easily accessible platform which imitates the feel of a singular collective space is created.

The performance also implements the DIWO aspects, when the performers are given the space to interpret the set of instructions in their own ways. We see this so, when each artist begins to break away from their initial seemingly synchronized performance to their own individualistic artistic directions. We visually see this through a single screen which is made up of smaller windows which changes from a rather synonymous group of images to a group of contrasting ones. This was accompanies by the transformation of a synonymous voices to overlapping of voices reciting different phrases, with some not even in English. This messy performance ends again with a rather silent synonymous meditation from all the performers.


In the end, we get to experience intimacy through both coordinated actions as well as one created through clashing concoction of personal voices. A final collective artwork is therefore created by embracing all of these individual colours and personalities which is present even when they were doing the same things.

A renewed sense of intimacy is formed, with the glitches and time lags which only adds another layer of togetherness in its own terms, instead of hindering connections, due to the disruptive nature of these elements.

Perhaps the performance suggests that notion of sameness does not necessarily equate to togetherness, as we can create our own unique sense of togetherness through entanglements by embracing our own mess, pushing for an internationalism that is inclusive.

Day 2: My One Demand

We had Matt Adams from Blast Theories who went through a series of their projects to give his insights on weaving in narratives to interactive mediums in order to question the validity of the line drawn between myth making and political reality.

As an avid movie lover, I was particularly interested in the interactive film project My One demand. On the surface, it may seem like a documentary that follows 7 different people with unrequited love across different generations.

However, unlike its conventional predecessors, it was broadcasted real-time in an uninterrupted single shot format to 2 groups of audiences, one in the cinemas and another group online.

In addition, it allowed the participating audience to contribute their personal opinions via questions embedded in the film’s narration via their devices and get back responses from the narration which is reciprocated by the narrator over the film that continues to take place. It therefore allowed the audience to shape the final narrative to a certain extent by inputting their personal voices and experiences on top of the scripted film that is concurrently being played out.

What I like about the project is that although the project was not controversial or revolutionary in definition per se, it did manage to challenge the very core foundation of cinema as a vessel solely for the audience to immerse themselves fully into passivity.

To me, in a sense, the passivity of the viewership in cinema is a reflection of sorts of the passivity we display in our daily lives, when it comes to creating conversations, be it our connections within our personal circles to much bigger spectrums like politics.

By interrupting this immersive experience, a space is created to internalise and respond to what they had been engaging with, without letting the moments die out. It allows for “communal” connections, allowing the audience to connect with the “characters” on a deeper level by giving away their own vulnerabilities as which in turns helps them facilitate them own understanding of themselves when they happen to be in these situations.

In conclusion, these two days have helped me to see the beauty of the unpredictable many to many interactions which encourages us to look out for new opportunities as well as reflect on our current take on what it means to be connected to constantly question and redefine it in our society by using technology as a tool to facilitate it.

Micro Project 7: Video Selfie

Here is my artistic alter ego who runs a cooking game channel.

A̶f̶t̶e̶r̶ ̶m̶a̶n̶y̶ ̶f̶a̶i̶l̶e̶d̶ ̶a̶t̶t̶e̶m̶p̶t̶s̶ ̶t̶o̶ ̶b̶e̶ ̶H̶a̶y̶a̶o̶ ̶M̶i̶y̶a̶z̶a̶k̶i̶, I decided on my artistic alter ego as a gamer who plays rather simple clicking cooking games instead of other popular games.

I played a ton of cooking games on these online sites when I was young, so I decided to go back and source out one of my favourites back then, which I used to play over and over again because of its pretty visuals.

I filmed this at the clean corner of my desk and played the game over and over until I got the “perfect” end results. I filtered the video with a slight glitchy effect afterwards. Then, I uploaded, with an attempt to title it as attention grabbing as possible like gaming channels like to do.

I wanted to portray myself as an artist who is able to pursue what I truly want, without being catering to what the others want. Plus, I want to be able to treasure my past experiences, whether good and bad, to learn from them and use them to grow as an artist. Lastly, I want to have courage to put myself and my work out there, which I am always reluctant to do.

This video selfie has enabled me to alter my identity by allowing me to portray myself as the best version of myself. The ability to selectively upload your successes and good sides enables us easily delude people into thinking that we are flawless when it is impossible to be.

In a sense, videos help us hide our imperfections, which is also part of our identity.

In a physical sense, since only my hands were part of the film, my physical identity is concealed. But, by constructing my environment as a clean space, I am able to construct impressions of myself that I want people to see such as being an organised person etc, which contributes to the final image of a cooking gamer that I want to procure.

However, videos can also reveal parts of our identity that we might not intentionally want to. In my case, despite all the loud colours and sounds, the rather empty space and lack of a personal voice probably reveals that I am still a private person, despite efforts to paint myself as a gamer who doesn’t mind putting herself out there.

So finally to end things off, here is the link to the game if anyone wants to ever try it.