Project 1: Image through Type Research + Process

Initial Research
Hannah Hoch
A prominent part of the Dada movement, where she contributed artworks in the form of photomontage where visual elements of different sources are transformed by integrating them into her own larger creative project.
She expanded the notion of what could be considered art by incorporating found elements of popular culture into “higher” art.
She addressed the issue of gender and figure of woman in modern society.

Dada Puppen (Dada Dolls) (1916)

Fabric, yarn, thread, board, and beads
 A common belief among Dadaists was that technology caused humans to become more machine-like themselves.
When Dadaists did choose to represent the human form, it was often mutilated or made to look manufactured or mechanical.

Heads of State (1918-20)

Photomontage
A newspaper photograph of the German president Friedrich Ebert and his Minister of Defense, Gustav Noske +
iron-on embroidery pattern of flowers and butterflies.
Dada and Russian Constructivists
To allow free combination of primitive shapes and often aimed to demonstrate how materials behaved and dictate the form of artwork.

Melnikov House

Unconventional tools : 2d, 3d, photo montage and collage
Toilet paper roll (Artwork by Anastassia Elias)
Other means of Canvas (Artwork by Hikaru Cho)
Old watch parts (Artwork by Susan Beatrice)
Book Sculptures : Guy Laramee
Image result for mary doodles coffee panda
Mary doodles – Coffee art
Plastic Bags ( The Eden Project )
10 Charming 8-Bit GIFs Depicting Every Day Life In Japan | Co.Design | business + design
pixel art 
JObs – research + PRocess
1. )  Sushi Folder – Sushi chef + paper doll folding

Both the art of sushi and paper folding requires precision and measurements. So i thought that these two jobs would fit each other really well when they are combined into one.

Image result for sushi chef

Image result for 3d paper doll template

 

So here are the visual elements that I borrowed from the two jobs:

a.

A basic make up of a simple sushi : Salmon + Rice + Wasabi

Image result for salmon sushi

b.

The template for the alphabets with paper extensions for folding

Image result for alphabet model template

c.

sushi plates

d.

Conveyor Belt

Image result for sushi conveyor belt

So i decided to work with Swis721 Blk BT Black font because I believed that its clean cut corners without any serif, plus its thick stem could be used to convey the blocky structure of a paper model.

I also decided on the complementary colour scheme as I wanted the main attraction a.k.a the salmon to pop out.

So first, I started off by extracting the outline of the fonts using the pen tool and laying the down in a 30 degrees angle to construct a 3-D model.

i realised that if you use shear things are much more simpler after I HaVe DOnE AlL thE LetTers So ThAts CoOl

Then i constructed the 3D-models in varying heights with proportional reference to the actual sushi

shortest = wasabi
salmon
longest = rice

As for the patterns

Salmon

In my first attempts, I drew white vector lines over an orange box to imitate the patterns of the salmon and create a clipping mask on the text. But that didn’t work out too well

first the outlines that I drew didn’t look too nice, as I was trying to replicate the real patterns of the salmon which ends up too messy in my opinion
and most important of all the masking method was a failure in the end, since my models were at an angle but my masks were in frontal view. And I didn’t know how to fix that.

So I simplified the designs and made my own pattern.

with the help of youtube

I also created a custom brush for each rice grain to create a rice pattern for myself.

For the finishing touches, I added the paper extensions from some of the letters in an alternating fashion and dotted lines as folding indications to reinforce the paper model folding aspect of my job.

i also added a paper texture to reinforce the texture of paper models as well.
next I made some shiny sushi plates, using ellipses and and vectors
and some shiny conveyor belts also made with pen tool
and i added some finishing touches with a slight gradient to the background

2 ) Window Cleaner

As for this, the visual elements that I picked up were

Image result for window cleaner vector
Image result for tall glass building

a.

the reflective window and the clean wipe

b.

the window cleaning tool

c.

tall glass buildings

PROCESS
i chose this font “ode to idle gaming” because I thought its angular and thick features would be perfect to portray buildings.
i then outlined the font and changed the perspective to give it a more 3-D look. again i decided to go with a complementary colour scheme.
i added the necessary vectors, shadows and a few other elements ; a balcony and a chimney to make it look like a 3-D building.
i tried to add some windows but it looked too detailed so I decided to opt for a window texture that covers the entire font.
next I added the window cleaner and a wipe mark to reinforce the idea of window cleaning.
and I finished it off with a textured ground with a gradient to make sure that the fonts do look like buildings.

3 ) Hair florist

Over here, I wanted to combine the elements of braiding and vines as they seem to be similar in nature, in respect to the intertwining visual.

So the elements that I wanted to bring in were

a.

The interlocking braids

b.

Vine flowers and leaves

c.

Barber pole

 

Image result for braids simple

Image result for vine flowers

Process

 

so first I wanted create a barber shop sign but after consultation, i realise that it was redundant so I scrapped that idea.
so instead i decided to integrate the the barber pole pattern as a background. I also changed the blue and the reds to a softer colour to make it look softer.
i chose this font because when the alphabets are placed next to each other, they connect, and I wanted to use that aspect to portray the connected braids.
I tried tracing the the font next, but it was again too complicated.
next I tried making the shapes but it didn’t connect well so I bailed on that plan too.
so in the end I ended up warping the anchor points to make the font look like braids
and added in vector lines to create the texture of hair.
i then worked on the leaves and
and then i tried to create a vector of Clematis
and here’s my final outcome

4) Pencil Sculptor

Image result for pencil sculptor

So for this, I extracted the following elements

a.

The texture of the wood

b.

the texture and the hard edges of the lead

c.

the basic elements of  pencil; the metal ring holding the eraserImage result for pencil

As for how I wanted to create this job, I discovered Low Poly art from pinterest and decided to attempt a very simple scenery in this style.

Image result for low poly art

Process

 

i chose this font with as it had a good weight to hold all the elements together. I again extracted outlines of the font and edited it so that it is at an angle. I also added in a good texture by using vectors and textures..
next i made the font into a long 3-D shape to imitate a pencil.
Next I extruded a black block to imitate that of a pencil.
and then I tried to imitate the pencil sculptures by attempting the low poly art method to depict a simple scenery.
and then i added some texture over the lead to make it seem more like graphite.
To finish it off, I added in some charcoal texture on the background and added the metal ring holding the eraser. The Triadic colour scheme of primary colours is used to balance the greyscale of the pencil lead.
Reflection

This project has taught me in learning to detect the important essence of any subject and extracting it to create our own work by applying the elements of design in other ways.

On the technical side, this project has pushed me to be more self initiative when it comes to learning new techniques and programs. Without the project, I actually wouldn’t have touched the tutorials or even the program itself.

Here is the link to my final work:

May Thu l Project 1: Image through Type Gallery

 

Glitch Practices

For this micro project, Brendan, Jia Ying and I edited our self portraits using Photoshop.

Original image

1st Edit by me

Not knowing what to do, I started off by testing out some random filters and decided on the “distort” function as I felt that I needed to distort the visuals of the original photo first and foremost in order to render it unrecognizable as much as I could so that the “glitch” element stands out in the most obvious way possible.

I decided on “twirl” for this edit.

2nd Edit by Brendan

Since I have already distorted the physiques of the elements in the image, he went with the overall colouration of the image. All the previous colours are now lost only leaving behind reddish and bluish hues. These two hues appear to be divided into 2, blue on my left and pink on my right. The picture is visually further divided by pixels on the left and grains on the right.

3rd Edit by Jia Ying

Again, I think Jia Ying here tried to distort the visual proportions of the elements by warping and twirling the make ups of the image.

Final Edit by me again

Here I tried to distort both the colours and the visuals of the image by cropping to replace parts of the image, as well as changing the colour and texture properties to certain parts of the image marked by the selection tool.

Through the collective image manipulation by passing it around from one person to another, we are able to distort and manipulate the original image into an unpredictable combination that still possesses the essence of the original.

The modifications and the final art work also embraces the imperfections, creating its own form of aesthetic from deconstruction and re composition.

By applying different forms of glitches in our own interpretations, we are able to create an artwork that deviates from the original completely, in both visual and stored data, which gets altered collectively as we pile up one edit over another.

Research Critique 2: The third space

With the completion of the Micro-project 3, the third space to me is  a manifestation of spaces when fused together, enabling people around the world to connect and collaborate beyond the time and physical constraints.

With the current technological advances, the limits of the physical boundaries can easily be overcome with online presence and live projections.

Maria Chatzichristodoulou studied such projects that utilizes these aforementioned features of technology, from Multi User Dungeons (MUDs) to telematic performances.

Through studies of MUDs, she showed the possibilities of enhanced real-time social interactions through virtual reality stimulations which enables users to interact with other users alike from all around the world, which allows for a new experience of intimacy.

The MUDs also encourage users to showcase their creative sides, by giving them the freedom to create their own online personalities in immersive ways, such as the abilities to customise their own characters and choose their own narrative amid other possible narratives.

Studies on Telematic performances also showcased the availability of a wide array of resources users can easily access to without having to spend any money, showing how anyone with an internet connection can participate in projects of their own.

Not only that, works like The Electronic Disturbance (1996) prove that collaborations in fields such as art and dance, are made especially easy, regardless of where you live.

Although on a small scale, through our micro project, I believe that we are able to explore these features of the third space. Namely, we explored to a certain extent, continuity of perspectives, movements and spaces in order. In a sense, we were able to create a facade of a newly formed continued third space, where movements and perspectives are aligned without having to be in the same space.

In my opinion, this immersive virtual engagement with both yourself and others all around the world creates a unique intimacy without having to be physically present in the same space, allowing internationalism to be a much deeper and personal experience no longer detained by physical barriers.

There are more opportunities to explore our pre-existing relationships with others and the space we live in,at the same time, explore new ways of interaction through new spaces with fresh persepctives.

To collate all these features of the third space, I would like to summarise this research with Randall Packer’s apt description of the third space as ” a space of invention and possibility, like lucid dreaming, where participants might assume their avatar identities, engage in post-human, cyborgian manifestations, or perhaps reinvent the world in the image of their own making.”

Micro-Project 3 – Tele-Drift

In week 3, we were tasked to explore the third space by performing with the use of the facebook live feature, specifically its ability to host 2 different people at the same time with its split screen feature.

After some technical difficulties, Joel and I decided on a performance piece where we utilise the third space to act as a portal that connects the 2 different locations at the same time, in this case are 2 different enclosed classrooms. Perhaps because the classes looked similar to each other, a convincing creation of a new unified space between 2 different places was made possible.

We decided to perform a couple of simple acts to create a facade of continuity between these 2 separated spaces by translating these activities from one screen to another as fluid as possible, which was the main challenge of this project, as it was hard to get the right timing for the objects to be in the right place.

First was the money being transferred from one place to another where we explored continuity using first perspective views. Second was climbing up and down stairs, exploring the continuity of movements. And lastly we attempted to throw the tissue paper across the 2 spaces thus creating a continuity between spaces.

Posted by Joel Lee on Wednesday, 31 January 2018

Although on a small scale, I believe that through this activity, we were able to explore the essence of time and shared space in the third space, and how it can pave way to creative ways for more collaborative art performances that are no longer limited by the physical boundaries.

 

Micro-Project 2 – Crowd-Sourced Time-Based Art

In this project, the viewer is tasked to interpret the given image and draw out a physical manifestation of their feelings in response to the image they see, with the materials made available to them, which are in this case are markers varying in colour (3 to be exact) to be used on the canvas offered, our arms. The images given also varied in tone and appearance, from recognizable subjects like dogs and cats,

(oscar, my friend’s son)

to more unusual ones, like a photoshopped frog-kiwi.

Image result for frog kiwi

These factors act as limiting reagents to shape the audience’s output in the form of drawings.

Since the audience were mostly students in ADM, they were all cooperative with our instructions as they are probably aware that this is for an assignment.

The end result was a collection simple drawings, though they vary in visuals whereby the ones who chose the cat and the dog photo, all drew a more representational impression of dogs and cats. On the other hand, those who chose the northern lights and the photoshopped frog, tended to drew more abstract depictions of the subject or their feelings.

By the end of it, each of our arms held an array of strangers’ personal reactions to each image in the physical form of marker drawings.

(From top to bottom: Frederick, Teri, Si qi and me)

Research Critique

The DIWO aspect of our project has enabled us to gain an insight on how a diverse art work can be put together when the final outcome is essentially unpredictable as the number of different ways a collective of individuals can interpret a subject is much vaster than what a single individual can.

It embraces the need of social interaction, in this case where we borrow the creativity and skillsets of other artists to create a collective artwork made in reaction to a single subject from multiple points of view and interpretations. This can be seen to a certain degree in Yoko Ono’s Cut Piece where the audience given the same set of instructions are shown to carry them out in different ways based on their own interpretation.

Personally, I find that what makes the final work different from the traditional art is the fact that a reflection of each audience’s personalities, which stems from their own unique and personal experiences, can be observed with DIWO projects.
For example in our case, a student upon seeing a picture of Oscar, she gushed about her own cat, Peanut. Her familiarity and love for cats was perhaps one of the factors that prompted her to draw Oscar with extra care.
Thus, as an artist, such personal details from the audience in the process make DIWO artworks a much more interesting and enriching experience than just curating the final artwork by yourself.

Image result for yoko ono cut piece before and after

This rich array of expressions would have proven to be far more difficult to conjecture without implementing the characteristics of DIWO projects which allows for “an effective form of artistic collaboration with others, and to a wider culture”, as stated in Marc Garrett’s article.