Research: B Is For Bauhaus

Just read a book ‘B Is For Bauhaus’ by Deyan Sudjic. It’s a book about understanding contemporary culture and design.

Here’s some interesting things I found in the book that will be relevant to my report.

On our relationships with our possessions,

The collecting impulse is universal, and it goes on to the roots of what is it to be human. It pre-dates mass production and design, but it reveals the essential nature of our relationship with our possessions, how they communicate with us, and the various ways in which we value them. understanding the nature of collecting tells us something about ourselves as well as the nature of things.

To collect any object, we have traded in the original meaning and are looking for something else from them.

The journal is a repository of memories and events. These are also considered possessions. When I look at my archive again, I find myself looking for something else from the words and drawings that I’ve made over the years. Many times I draw the comparison between the person I am then, and now. These are markings that indicate my growth as a person and a creative.

We collect possessions to comfort ourselves, from addiction and to measure out the passing of our lives. We collect because we are drawn to the subtler pleasure of nostalgia for the recent past, and the memory of far-distant history. We collect sometimes to signal our distress and console ourselves in our inability to deal with the world. These are the motivations that designers need to understand, and the qualities which they manipulate when they create objects, whatever their nominal function.

I’m particular drawn to the point he made about distress and consoling ourselves. This year I hardly made any drawings. My journals are filled instead with writing that I made in order to try to understand my own FYP concept better. I also find myself grappling with the struggle of being with a young adult. Time and finance are the resources that have to keep competing with each other, and it makes me feel frustrated. I find that I must divide my time and attention each week to work commitments, FYP, and spending time with friends and family. I look at my older journals and I find that I lost the luxury to make the drawings and writings that I used to. I rarely have the time to feel bored anymore, each moment is dedicated to keeping up with my to-do list. I guess it’s one of the reasons why I needed to deactivate myself from social media. In becoming a young adult, some of these juvenile struggles have definitely (and thankfully) faded away, but along with that, I also lose the need to make artwork about these things. But that’s not to say that I need to be some kind of angsty youth to fuel my creative process. Looking at my journal archive also makes me realise that I sometimes need to not give a damn, and occasionally make some impulsive artwork that makes no sense. To think like a child again.

Collecting is in one sense about remembering, but the digital world never lets us forget anything. Paradoxically, it has also undermined our ability to remember. Our email and text trails will last as long as the server farms that have already conferred a kind of immortality on anybody with a Twitter account.”

This point is definitely relevant to the virtual part of my work. My project is split between my virtual and physical archives. It documents the relationships made online and off.

We remember where we started from online, because the date is recorded when we first made friends on the virtual realm. Green buttons tell me that I know you from a measurable distance. Conversations are trivialized with the advent of animated and very expressive egg man oyster cat girl stickers. Grids of photos let me glimpse into your life and I could say yeah I guess I know you. How many backspaces will it take to bring me back to when there were no green buttons? When your status is set to Away on MSN? Remember the time I told you I was playing The Sims and you told me how you got rid of your Sims? And then you said you were going to build some furniture for your room over the break. And then the conversation ended and the next time I went online there were no traces of the conversation happening. Despite being given a chance to keep an archive of the chat, nobody really goes to the effort to do so. And now we can go back as far as we wish to and point out the beginning of everything. Everything is laid out and easily accessible, pictures and words and the little green circle next to your name. Archiving comes easier for all of us, collecting data is as easy as typing hello to you. The question is how much of this is worth remembering and archiving. You may not remember, but the Internet remembers for you.

dictionary mindmap

KEYWORDS

 

Here’s all my keywords arranged in the main ideas that I want to explore in my dictionary project and my FYP. I’ve given a title to summarise this whole mind-map and concept which I call “The Double”.

the double

The ‘double’ refers to writing and illustrating, two halves that make up my main practice as an artist. Writing and illustrating have always existed as separate processes for me and not processes that complement each other. I would like to combine both processes in my body of work for FYP and the dictionary project as I’ve never done it before.

This idea of the double also refers to duality and opposites, which is the sub-concept in my project. The process of writing and illustrating yields different ideas. In the mindmap above, I’ve categorised the keywords that come to mind when describing my illustrations and my writing. As you can see, they are very different. My illustrations are all part of a world that I create, often fantastical in nature. They are colourful and elaborate and I would like my illustrations to be appreciated for their aesthetics and techniques.

As an illustrator, I’m keen on exploring femininity. Most of my works are female-centric, they focus on the female figure and the emotional aspect of what it is like being a girl. There is a lot to explore about the female figure. She is an embodiment of a concept, a persona, and she is a form to be studied and admired. They are also colourful, full of patterns, and they are generally more fun.

I like to think that my words exist in black and white: topics and issues that I talk about in my writing come through more literally. I write constantly, and about the things that I think about and my responses to situations around me. Hence, these things aren’t made up, they are all real and much unlike my drawings. My writing is all part of an endless personal narrative that documents my experiences and an examination to how all of these contributes to my being, both as a person and as an artist.

outcome

‘Outcome’ is the list of keywords I would associate with the final outcome of my work, be it for the dictionary project or the FYP. It encompass all that is between “everything” and “nothing”. In my earlier entries on this OSS site, I’ve referenced a quote Paul Arden quite a few times:

The problem with hoarding is you end up living off your reserves. Eventually you’ll become stale. If you give away everything you have, you are left with nothing. To replenish, to give away, the more you give away, the more comes back to you.”

Most, if not all, of the content that makes up this body of work is from my personal archive of words and pictures, from when I was a child, through my adolescent years, and finally now. The outputs from this archive is a form of purging for me. To challenge myself to let go of old ideals, and recreate again.

The keywords in this column are the expected goals I want to achieve with the outcomes of this entire project.

alternatives

This column is a pairing of keywords which are not necessarily opposite in nature, but describes my own alternative responses to some of the issues that are apparent in my work.

absence > presence
resolve > repress
longing > certainty
excess > reduction
resentment > reconcile
belief > non-belief
embrace > eradicate

macro > micro

The events listed in the micro column would make up the events listed in the macro column, and in turn will form the ideas listed in the methods column.

on pixels

ttttremix1 ttttremix2 ttttremix3 ttttremix4 ttttremix5 ttttremix6 ttttremix7 ttttremix8An ongoing series of collage made for the dictionary project.

My work revolves around picking up the trash and debris that is feelings, and rework them into something that’s worthwhile. A presentable melancholy, an accessible darkness.  It’s time to pick them apart and give them a new lease of life. Melancholia and it’s friends are like glitches. Remixes, edits and filters rework these glitches and help assimilate them into normality.

glitches.remixes.edits.filters

As a large part of my work derives from my participation in the virtual, digital space, I’m also looking at glitch art, and digital manipulation as ways of presenting my content. A glitch is defined as a “a short-lived fault in a system and often used to describe a transient fault that corrects itself, and is therefore difficult to troubleshoot.”. I’m treating this definition in a metaphorical manner in relation to the process of blogging and writing in journals. These accounts are my way of dealing with negativity and issues, and eventually they exist as evidence that indeed, “this too shall past”.

To quote Franz Kakfa “One advantage in keeping a diary is that you become aware with reassuring clarity of the changes which you constantly suffer and which in a general way are naturally believed, surmised, and admitted by you, but which you’ll unconsciously deny when it comes to the point of gaining hope or peace from such an admission. In the diary you find proof that in situations which today would seem unbearable, you lived, looked around and wrote down observations, that this right hand moved then as it does today, when we may be wiser because we are able to look back upon our former condition, and for that very reason have got to admit the courage of our earlier striving in which we persisted even in sheer ignorance.”

Hence, I’d like to think of the issues I’ve blogged about as glitches, as transcient matters.

Digital manipulation had been a constant method of my art-making. In these series of collages, I’m combining real collages scanned from my physical journals, and reworking them digitally to create more layers of symbols and images. The addition of  the planets, for example, is an allusion to early Internet art, part lo-fi, part ephemera. I’ve also distorted certain parts of the images and increased the colour information drastically, creating highly saturated areas of colours. This produces a “glitched” effect and is also symbolic of the intensity and saturated nature of my journals and blog.

The whole process of digital manipulation in these collages began first with an image scanned from one of my journal.

Image (33)Image (50)

Again, these whole idea of collaging, remixing and applying “glitches” to these images is a way to re-present melancholy, a performative way of acknowledging the temporal nature of these issues, and above all, a kind of celebration.

I will be adding text to accompany these collages.

That’s all I have for now.

#wip

 

Research Critique 2 — Eva and Franco Mattes ‘No Fun’

Upon viewing ‘No Fun’, I was left with a strange feeling. I think it is one of the most provoking piece of work I’ve seen so far. Maybe because it made me think of ChatRoulette in a way I’ve never thought of before. I’ve always perceived the online webcam website to be filled with inappropriate conversations and other weird things that strangers exchange with each other in the late of night.

lol

(Google results for “chat roulette”)

Yes, this proves my thoughts on chat roulette: a really sleazy website. So, I was really quite surprised upon viewing the Mattes’ work ‘No Fun’. I imagined that the users who log in for some light-hearted fun must have gotten quite a shock upon seeing Franco Matte hanging from a ceiling. The internet can be a really dark place sometimes, although these ‘dark’ places and ‘sleazy’ places may not necessarily share the same space.    On Franco Matte’s staged suicide, I must say that it is quite well-executed. Death, suicide can be quite graphical, and I appreciate that he did it in such a way that makes the users of chat roulette (and viewers of this work) wondering if this is real or not rather than presenting in a very graphical and scary manner. Yet it is seemingly real and does create a certain amount of discomfort.

This prank does make me think about what are the reasons why people log onto chat roulette, or why such a website exists. In my opinion, I think it does come down to very basic human needs and desires: that we are essentially lonely, that the Internet provides us with a free (or at least relatively inexpensive) avenue to fill up the feeling of emptiness. Here I would like to draw a link to some quotes from the reading “Cyborgs” by Steve Dixon. Dixon mentions that “cyborgism constitutes a technological response to existential and spiritual uncertainties and crises…” He also mentions the presence of human desire: how we desire “wholeness within an alchemical, technological matrix”.

1

 

In my own definition of the term cyborg, I think of it as a robot that possesses seemingly ‘human’ qualities. People create machines primarily to make life more efficient, but I think people are also trying to humanize technology sometimes. Yes, machines will become more intelligent than humans, but what will separate mankind and machines is still the ability to feel, as we do possess the most complex spectrum of emotions, which machines may never replicate.

Some screen caps to illustrate my point:

lonely

lonely2

 

 

Think of chat roulette as a center to summon up cyborgs, a virtual body to communicate with. I chose this screen caps because I think it really exemplifies the reasons I spoke of, for why people log on to the website: because people are lonely. These men seemed genuinely ready for some form of interaction and it shows in their shocked faces upon seeing Matte.

I will end my critique with this line from the reading:

“Humanness is characterized by struggle, by a fragile and uncertain journey fueled by the hope of capturing love, peace, fulfillment, and so on.”