Final Research Hyperessay

The history of art begins with the history of humanity- cave paintings. And since then, art has gradually evolves as humanity moves forward. Art is a product of human thought and the resources they have around them, that is why art largely reflected the innovational standings of societies. From bronze tools during the times before settlement to the marble busts after civilizations started to emerge to traditional paints and sketches to now. Now, as technology emerges alongside the development of the online web, streaming, and cloud; art has taken an adventitious turn into the digital and virtual. Humans have now engineered technology and the internet to serve as our media for the arts. From Ivan Sutherland, “Sketchpad” in 1962 to Lynn Hershman’s “Deep Contact” in 1983. Both utilize technology to create an art piece that is both engaging and interactive. In this digitalized game of “Tag” and “Hide-and-Go-Seek”, “I’d Hide You” by Blast Theory, blends both technology with human interaction But who and what is Blast Theory exactly? What is it that they do? Blast Theory is a community of pioneering artists who create interactive art pieces to explore social and political questions. This group was created in 1991 by Matt Adams, Niki Jewett, Will Kittow and Ju Row Farr. The works by this group utilize a multitude of different media; such as performance, installation, video, and online technology. But what makes Blast Theory avant-garde is the way they meld scientific technology with collaborative art. Blast Theory also allows the audience members to play a vital role in the production and outcome of the artwork. This engagement transforms the role of the artist to a viewer and the audience to the artist. In the end, the exploration of social and political questions becomes a more personal and thought-provoking experience for the participants. Some of Blast Theories other well-known works include- “Can You See Me Now?”, “Uncle Roy All Around You”, “Kidnap”, “Gunman Kill Three”, and “Karen.”

“Kidnap” (1998)
Picture from Blast Theory Website

 “Gunman Kill Three” was one of their earliest works and was geared more towards live and performance art. This work and several other early works focused on the club culture to create multimedia performances. Even in their early works interactivity played a key role in the performance. “Kidnap” was one of Blast Theory’s more controversial and risky works due to the issues the piece tackled as well as the methods Blast Theory chose to communicate the message with. “Kidnap” is an interactive and immersive experience that gives the participants a genuine “kidnapping” experience (with their prior consent). Blast Theory wanted to underscore the themes of violence, pornography, and politics. In “Can You See Me Now?” and “Uncle Roy All Around You” are two of their successful multimedia pieces that integrated locative media with mixed reality.

What drew me to Blast Theory was their ability to incorporate technology often associated as “anti-art” with social and political issues to create a stimulating and interactive art piece. This idea of mixing and recreating has always been an important value in my life and to see a group of artists express it so beautifully and simply resonated with me. Not only is Blast Theory feel a source of comfort but also serves as a source of inspiration. Blast Theory stimulates both the audience and themselves with their artworks. The artists within the group constantly try to challenge themselves with new technology, methods, and issues by pushing themselves to be more innovative and courageous.

Picture from Blast Theory

The basic premise of “I’d Hide You” is that people are equipped with live cameras and are divided into teams in which they play a game of tag around the entire city. The immersion lies in the second layer of the piece, in which these cameras send live footage to the internet; allowing anyone to watch the game as if they themselves were running. The interactivity can be experienced in the final layer of the artwork in which the viewer is now a part of the team. The viewer can help the participants find one another by updating online, the location of other runners using the runner’s GPS tracker. This interactivity is not only personal but also collaborative. The outcome of this project can be seen in the video below by Blast Theory who summarizes the entire event.

 

Unlike the other works by Blast Theory, “I’d Hide You” is not a politically or socially stimulating piece meant to impress eager enthusiasts. Instead, “I’d Hide You” is a simple game that interacts with, collaborates together, and immerses oneself in the experience. When creating this collaborative work, the artists took the most rudimentary form of interactive games, running. This simple idea of running and catching has been a form of human entertainment even before the onset of technology. For example, physical games like “tag” and animated cartoons such as “Tom and Jerry” revolve around the idea of a runner and a chaser. The entertainment comes from the adventure the runner and chaser experience during their journey as well as the ultimate conclusion that follows the long arduous journey. The participants of “I’d Hide You” get to experience this entire journey alongside the runners.

From the Blast Theory Website

During our History of Design class, as mentioned by our Professor, New Media art contains three aspects that make it unique and stand apart from any other forms of art. Interactivity. Hypermedia. Immersion. Under interactivity, there is also collaboration, which I believe is also very important in the work that I chose by Blast Theory.”I’d Hide You”. There is aspects of Hypermedia in this work but is limited to the interface used by the team in order to communicate with the runners as well as the live streaming cameras used to document the chase.

The interface

The interactivity in “I’d Hide You” can be seen between the runners themselves as well as the audience and the runners. The interaction between the runners refers to the actual game of chase where each person is trying to hide from other runners while simultaneously catching them on camera. The interaction between the runners and audience is documented by the audience watching the live stream and helping the runners. Through this journey, the participants and the runners become collaborators who have created a whole new experience and outcome by dabbling with the different variabilities in the work.

Variability. One of the five Principles of New Media discussed by Lev Manovich. In “I’d Hide You”, variability, is the strongest principle as the integration of multiple human interactions have created a multitude of different end results. Not only is there a man to man interaction but also a man to machine interaction. And technology itself is interacting with the audience as the technology communicates with the “performers”. As the audience inserts themselves in this experience with the use of technology, they themselves have become “performers”.

 

A scene from “I’d Hide You”

This immersion into the experience happens both virtually online as well as physically offline. The physical immersion occurs amongst the runner as they are literally thrust into the outside world to compete. The environment is completely candid as none of the passerby or store owners were told were told of the game. The virtual part of this piece materializes onto the digital screen through the live streaming video. This video is made possible by the camera and LED ring light each runner is equipped with before the start of the game. The runners are also given GPS trackers to constantly locate and update their location online, as well as given a phone that updates them to Intel given by their team members. The runner is constantly holding up the camera for their team members to see, this makes the participants the runner’s new “eyes”. Eventually, the participant immerses himself or herself into the experience and becomes one with the runner. Not only does the participant get to see what the runner sees, but he or she also gets to see it in real time. This real-time immersion can be seen in older works such as Ivan Sutherland’s “Head-Mounted Display” and newer games like “Pokemon Go!”. Real-time immersion makes the experience seem legitimate and consuming.

 

Picture from Blast Theory

“I’d Hide You” is a simplistic and exhilarating game that brings together different people for a fun night together. Using modern technology, the artwork contains both a collaborative interactivity and immersive quality; which allows for a wide range of variability. These are the characteristics and principles that define New Media. Participants follow runners on a tour of the nightlife in the city while playing a rigorous yet digital game of Tag and Hide-and-Go-Seek.

Key Work Selection: I’d Hide You

I’D HIDE YOU by Blast Theory

For my Hyperessay, I chose a new media piece by Portslade-based artists’ group, Blast Theory, renown for their works that mix interactive media, digital broadcasting and live performance. The piece is an interactive, immersive, and collaborative work called, “I’d Hide You”. Linked below is the trailer for Blast Theory’s, “I’d Hide You”.

The basic premise of “I’d Hide You” is that people are equipped with live cameras and are divided into teams in which they play a game of tag around the entire city. The immersion lies in the second layer of the piece, in which these cameras send live footage to the internet; allowing anyone to watch the game as if they themselves were running. The interactivity can be experienced in the final layer of the artwork in which the viewer is now a part of the team, he or she can help the runners and chaser find one another through GPS location by updating the online the location of the other runner’s location.  This interactivity is not only personal but also collaborative. The outcome of this project can be seen in the video below by Blast Theory who summarizes the entire event.

Unlike the other works by Blast Theory, “I’d Hide You” is not a politically or socially stimulating piece meant to impress eager enthusiasts but instead a simple form of interacting with, collaborating together, and immersing oneself in the experience. When creating this collaborative work, the artists took the most rudimentary form of interactive games, filming oneself running. This simple idea of running and catching has been a form of human entertainment even before the onset of technology.  For example, physical games like “tag”  and animated cartoons such as “Tom and Jerry” revolve around the idea of a runner and a chaser. The entertainment comes from the adventure the runner and chaser experience during their journey as well as the ultimate conclusion that follows the long arduous journey. In the case of the participants for I’d Hide You, they get to experience this entire journey alongside the runners.

“For all its apparent simplicity as a player experience, “I’d Hide You” is actually doing something very radical in terms of its relationship with an audience and with space.”

From the Blast Theory Website

During our History of Design class, as mentioned by our Professor, New Media art contains three aspects that make it unique and stand apart from any other forms of art. Interactivity. Hypermedia. Immersion. Under interactivity, there is also collaboration, which I believe is also very important in the work that I chose by Blast Theory.”I’d Hide You”, as mentioned before, contains interaction, collaboration, and immersion. There is Hypermedia in this work, but it is limited to the interface used by the team in order to communicate with the runners as well as the live streaming cameras used to document the chase.

Picture from Blast Theory

The interactivity in “I’d Hide You” can be seen between the runners themselves as well as the audience and the runners. The interaction between the runners refers to the actual game of chase that they are playing where each person is simultaneously trying to hide from other runners while catching them. The interaction between the runners and audience is documented by them watching the live stream and helping the runners either hide or find each other. Through this journey, the participants, runners, and artists all become collaborators who have created a whole new experience and outcome by dabbling with the different variabilities in the work. Variability. One of the five Principles of New Media discussed by Lev Manovich. In “I’d Hide You”, variability, is the strongest principle as the integration of multiple human interactions have created a multitude of different end results. Not only is there a man to man interaction but also a man to machine, or even a machine to man interaction. The audience is also interacting with technology (and vice versa) as they use it as a tool to communicate with the “performers”. But by inserting themselves in this experience with the use of technology, they themselves have become “performers”.

A scene from “I’d Hide You”

This immersion into the experience happens both virtually online as well as physically offline. The physical immersion occurs amongst the runner as they are literally thrust into the outside world to complete this piece. The places they are running around are completely candid with none of the passerby or store owners having been told what was happening prior to the game. The virtual part of this piece materializes onto the digital screen in through the live streaming video. This video is made possible by the camera and LED ring light each runner is equipped with before the start of the game. The runners are also given GPS trackers to constantly locate and update their location online, as well as given a phone that updates them to Intel given by their team members. The runner is constantly holding up the camera for their team members to see, this makes the participants the runner’s new “eyes”. Eventually, the participant immerses himself or herself into the experience and becomes one with the runner. Not only does the participant get to see what the runner sees, but he or she also gets to see it at real time. This real-time immersion can be seen in older works such as Ivan Sutherland’s “Head-Mounted Display” and newer games like “Pokemon Go!”.

The interface

“I’d Hide You” is a simplistic and exhilarating game that brings together different people for a fun night together. Participants follow runners on a tour of the nightlife in the city while playing a rigorous yet digital game of Tag and Hide-and-Go-Seek.

A Telematic Embrace

SUMMARY

The third space. A space that combines our current space with another space. Yet, it is nearly impossible to coexist in two of the spaces simultaneously. However, this does not mean that we can not communicate with other who have stepped into the third space along side you. In a sense as we step into the third space, we are remodelling it to become our first space.

(Image of everyone coming online on Adobe Connect)

We used Adobe Connect, a more professional counterpart to Skype and FaceTime, as our platform to access the third space. Our third spaces is occupied by our entire class (except two students who could not manage to log on). Originally, we were meant to be located in different first spaces but for the sake of efficiency and time we stayed in the Foundation 4D room. We played around with different activities that connected all of us through the third space. We tried connecting our arms to create a row, touched fingers with the people next to us, covered the screen in a monochrome color, and more.

EXPERIENCE

(Image of one of the activities)

The entire experience was fun and amusing. There were a lot of laughs however, that was mostly because we were in the same first space that allowed us to make jokes and see the reaction with others as we did some of our ridiculous activities. Other than the occasional laughs, I felt that fascinated by the experience. Sure, I’ve used Skype to call a friend and gave her a “Hi-5” or exchanged food with Bella during our Telematic Stroll. But to something of this scale with so many people and such unique activities was a novel moment in my third space career.

DISCOVERY

(Images of activity requiring aligning our body parts)

Though we were in the same first space, we can see people trying to align their hands and arms without discussing it with one another. We had the opportunity and temptation to yell out to the student whose screen was above mine to align our fingers yet we withheld the urge and used the screen itself. This in a way shows how we truly cannot completely be in the first space as well as the third space. We were aware we were in the same room physically yet our mind kept telling us to focus our thoughts in the third space.

REFLECTION

(Image of our hands close up)

The third space. Though not an official word in the dictionary, is a word that relates to many of us in this society. We spend so much time in our third space then we do in any other space (granted we are usually asleep while we are in our first space). People usually assume that once we are in the third space or “glued to our phones” that we are completely isolated and anti-social. But they do not realize that the third space is like a community of other like minded people who we can interact and connect with.

Micro-experiment #1: Social Broadcasting

HII EVERYONEEEEEE ?????

Posted by Cecilia Hyun Jae Cho on Thursday, 18 January 2018

SUMMARY

       Entering the Experimental Interaction classroom, I had no idea what we would be expecting. We could assume that it would be about different modes of interaction from physical to spacial but we never really thought about internet. Internet has become the main mode of communication between people locally and globally. Internet connects us as well as serves as a platform for expression and storage system. In this micro-experiment, we used the Live video function provided by Facebook to record fifteen minutes of our time and then post it on a Live Video Wall. 

LIVE FACEBOOK WALL

       The wall was such an interesting way of compiling all the videos. The way it was laid out was like a newsroom where there are multiple screens taking in information from different places around the world (different time zones and locations). And though everyone is on the same wall, every screen shows people own little world. Even if the 15 minute journey was in the same school, everyone’s journey seemed different and unique.

FILMING

       Filming the video was an amusing experience for my friends and me. We released our “inner youtuber” with a “vlogging” style way of recording our videos. We acted silly while walking around the school from the Foundation 4D room to the Sunken Plaza. And the fact that there were people around the school who were unaware of our micro-project, mad the experience even more hilarious.

REFLECTION

       The power of technology has allowed us to connect with people in such a creative yet simple way. And though some people see technology as something that creates more problems such as; anti-social behavior, disillusionment, and accidents. Technology, like everything else in this world, and a flip side to it. Technology branches people from all over the world together and allows people to fortify those connections.