Interstices- Project: Dream

Project: DREAM Instillation Space

Interstices. A word according to the Oxford dictionary refers to the space between things or events. Merriam Webster refers to “interstices” as “a gap or break in something generally continuous”. For our project, we focused on the Interstices found in the state of human consciousness. Human consciousness is a continuous stream of thought according to William James,  the lauded “Father of American Psychology”  whos works integrate both philosophy and psychology. Yet this stream of consciousness breaks in several stages, mostly sleep. Though our mind is still working when we sleep, we enter a subconscious stage where we have no conscious control over our thoughts and actions. We chose to explore the gap between the two stages in the forms of dreams. Humans sleep to refresh their body after several continuous hours of exerting energy,  and dreams are a side effect of human sleep. Dreaming is a clear indicator of the gap between the conscious and subconscious state of consciousness that people experience when sleeping. We chose to recreate this stage by creating an immersive art installation called “Project: Dream”.

Electronic Components Behind the Instillation Space

The installation is made up of three portions; the physical space, the electronic components, and the computers, and the dream inventory. The physical space is made up of a wooden frame with a black cloth covering the faces. The rectangular component was meant to create a sense of intimacy and comfort. The mattress was placed on the floor to elicit the idea of a bed and to make the user feel more comfortable and relaxed. For the electronic components, we used a combination of Arduino and Processing.  An alarm clock with a buzzer and LED strips were placed inside the space. The clock was attached to a computer on the outside of the space, while another computer was synced with the mini projector. The projector displayed the compilation of dream garnered beforehand by the previous user. These dreams are typed into the computer stationed outside of the space, and using processing, is transported to the projector.

Video of the Instillation

The overall experience of Project: Dream begins with the user taking off his or her shoes so that they can enter the installation space sequentially and individually. Once inside the space, the user has the choice to lie down or to sit, whatever makes them more comfortable. And to stimulate sleep, the inside of the space is completely dark. The only two sources of light at that moment is the projection, which represents the dream itself; and the small LCD screen that displays the time. These two pieces are meant to attract you into a trance as if you were truly dreaming. As the user reads the “dream” that appears word by word, the alarm will go off at an unexpected time. The alarm will trigger the LED light strips to go on and off according to the sound of the alarm and the projection will cease to display the story. The alarm will go off for a couple for minutes, as this represents the stage where you wake up. This stage in a sense is the interstices, with elements of the conscious world (the lights and the sound of the alarm) permeate into the state of unconsciousness (sleep). Once the alarm turns off, the lights stay on and the projection stops playing completely. This represents you waking up from your slumber and stepping into reality. Once the user exits the space, he or she has the option of typing down and sharing a previous dream inside the Dream Inventory.


This immersive experience is more passive than interactive as the only source of interactivity is typing ones dream after the experience. This is the maximum level of interaction the user must take part in. Originally, we were planning on having the user turn off the alarm button attached to the clock, but due to technical difficulties, was unable to add that function into the product. Project: Dream is a more immersive experience with the screen being projected on all sides of the wall, the intimacy of the room, and the sensory impact of the mattress and dark room. Though the feedback, communications, creativity might be on a higher scale of interactivity; continuums such as control, productivity, and adaptivity are more passive. The feedback response is present though not always physically, the reaction is internally felt by the body and mind. The body starts to feel the effects of the comfortable dark room and when the room starts to react to the alarm, the user’s body also starts to react. In terms of classifying the work based on the “Fundamentals of Digital Art”, Project: Dream falls under a “User has a limited role” in the experience while the interface itself is a “Parallel Real World Experience”. The interface is parallel to the real world as the Arduino itself uses an RTC, which gathers data to give us an accurate reading of the time while waking up on a normal day normally takes 4-5 minutes. The structure of the interface reflects the process of waking up, which in a sense is “Linear”. Though each person is unique and the take away from the experience will be different, there is still a standard procedure that occurs for the user to build upon.

While the project was a team collaboration, each member has certain knowledge and skills that are more beneficial and relevant for the project. In the case for Project: Dream, Alina was responsible with the execution of the Arduino and Processing, while I focused my energy on other aspects such as building and logistics. Alina’s background in installation pieces came in use when considering frame alternatives. Throughout the creation of this instillation we worked on each others strengths and weaknesses.

My experience with this project was very unique and idiosyncratic. This was my first time making a space instillation of this magnitude. Since it was my first time and I had limited experience with Arduino and Processing, I good only try my best and could not contribute any high level critiques or experience. I tried my best to understand the inner workings of Arduino and Processing but could offer only so much. But with the help of my partner, Alina, I was able to better comprehend coding. Another worry I had was that the wooden frame we wanted to use was unavailable, which meant that we had to find our own solution. This led to use creating our own wooden frame from some left over wood and black cloth.

Untitled Body Storming

Our body storming experience consisted of a whiteboard, the room lights, and the alarm on our phone. We turned off the lights as the participant walked up to the whiteboard. And when she was finally comfortable infant of the whiteboard. The lights would slowly start to flicker and the alarm from our phones would go off. We drew clocks on the whiteboard with a small circle below that represented the switch that turned the alarm off. The audience would wipe away the circle when they wanted to turn off the alarm. Once the participant turns off all the alarms, the lights turn completely on and the alarm sound halts. In the actual installation, we would have a video that started playing when the participant started feeling comfortable in the room but would glitch when the alarm and lights go off.

From this Bodystorming process, my partner and I realized that the instructions may be too vague for the audience to comprehend. Our original plan was to make the instructions vague so that the audience can discover the meaning and experience on their own. Regarding the actual experience itself, we learned that it is going to require a lot of materials such as speakers, projects, clocks, and lights. My partner and I will discuss how to reiterate the instructions so that the audience can step into the room with an umbrella understanding of what to do and why they do it, but not enough information that they enter the experience knowing how it will end.

There were no big surprises during the body storming. Though, the brevity of the experience was an unexpected revelation. As the body storming was only a brief recreation of the experience, we did not expect the participant to have finished it so quickly. I guess this made us realize, that for the audience to fully immerse themselves in the stimulation, we as the creators have to manipulate the variables even more. We also realized that we need to spread out the clocks around the different walls of the room so that the audience can fully utilize the entire space. This reflecting the vast expanse of the human brain and our stream of consciousness



DaDa Da-dum

When I was first introduced to Dada, I was told that Dada dealt with the unconventional and focused less on the traditional aesthetics. That is why, when I made my poster, I focused less on the aesthetics of the overall image and more on the message I was trying to communicate. And in this piece, I wanted to express the multi racial aspect of Singapore. Singapore is the home to many different ethnicities, whether they have settled here many years ago or recently moved in the past couple years. There is a subtle double meaning that could be seen in this work is that though Singapore is considered a modern day “melting pot” of cultures; when the pot is tipped over, these different ethnicities and cultures pour out separated. Though this is not necessarily the case all the time, this can represent the occasional cultural discrepancies or racism amongst different people. But on a more positive note, the note that I personally believe in, this piece represents the harmony and peace found between the different cultures and ethnicities in Singapore. Which I highlighted by taking my classmates pictures, the symbolism of doves and peace signs, and finally combining the different official languages of Singapore (as well as my ancestral language). People always say that we are the future, which is why when asked to create a piece in relation to Singapore, I thought of my classmates. My classmates all come from different backgrounds and cultures, yet, we still care and support one another regardless.

Singapore Night Festival


(Videos of me/people interacting with the works)

Aquatic Dream By Auditoire & Lekker Architects, co-presented by PUB, Singapore’s National Water Agency
Light Wave By Max Lab
Before The Word By Pierre Ranzini & Cristina Di Pasquali (FR)

Peace & Harmony

Peace and Harmony was a simple yet impactful interactive art piece. And though it did not have an intricate programming , nor did it have extravagant LED lights adorning it; Peace and Harmony still managed to stand out and catch my eye with its purpose and interactivity.

Peace & Harmony

Peace and Harmony is set in the lawn of the Cathedral of the Good Shepherd Catholic Church. Participants are handed a candle in a paper cup at the entrance and asked to place the candle along the outline of “Peace & Harmony”. Though one of the most basic forms of audience participation, this simplicity is what we need lately. Lately, it has become about the the most innovative, the most technologically advanced, and the most novel; that people have forgotten to appreciate the root of it all. Even the choice of words- peace and harmony, is such a simple yet evocative vocabulary. Peace in the world and harmony amongst the people, are two changes we need right now in our world full of tension and strife.

Peace & Harmony

Lastly, I feel that the choice to use candles to light up the word is much more captivating and meaningful than using LED lights. A candle light is such a fragile flame that even the slightest wind could blow it out. Yet, when this flame is surrounded by more of its counterpart, it becomes stronger and brighter, like soldiers banding together to fight for their nation. The idea of taking a candle and placing it down with a simple wish reflects the practice of lighting a candle and placing it at the alter with a prayer at church. In church, when lighting the candle, we embed our prayers and wishes- the same goes for the Peace and Harmony exhibit. A small part of Peace and Harmony reminded me of the visual impact of the gathered candle lights and the purpose of their gathering during the peaceful protest in Seoul, South Korea.


Ember Rain is an art piece by a diverse constellation of local and international artists called the “Starlight Alchemy”. Their works revolve around flaming extravaganzas and luminous dancing lights, often using themselves as part of the piece.  The artists in Starlight Alchemy consist of versatile dancers to international engineers interested in body mechanics. Their presence at the Singapore Night Festival felt fitting for this years theme, “Bring on the Night”. The challenge mirrors the daring nature of the fire’s flame, and though the challenge is to bring the “night”- Starlight Alchemy chose to bring the light- the heat.

Starlight Alchemy

The interactive aspect of this piece is the bicycle that powers the mechanism that triggers the sculpture placed in the middle of the area. An audience member is allowed into the enclosed area one at a time. The person is asked to pack her own mini ash pouch. This pouch is placed on a contraption that brings the pouch up as you peddle the bicycle, and ultimately drops the pouch into the ember fire. This chemical reaction triggers a flurry of embers that disappear into the night sky.

A sign near the artwork said something along the lines of “this is art, not a race” and whether that was a warning sign to upcoming participants or a hint at the true meaning of the artwork; I felt that it reflected the artwork quite well. “This is art, not a race” reminds people that finishing fast is not always the answer, sometimes it is acceptable to go slower. The mundane bicycle and handmade mechanism prevented the participant from speeding their efforts for the pouch to reach the top. This prevents the pouch from falling off during its journey as well as allows us to genuinely appreciate all the effort needed. The way the embers that disappear into the night sky reminded me of the stars that flicker in the night as well as the transience of life.



The Beginnings of History of Design

When people realized that they must value and retain the past. Design has always been a part of human history but the practice of recording the life cycle of art was relatively new in comparison. Thankfully, art and human history intertwine with each other in many ways that allow for the history of design to accurately be recorded.

Final Project: Project Social Life

       Project Social Life. Project Social Life is an interactive online social performance. In this experiment, we test the power of social media in our lives and the effects of losing control over our lives. Our project revolved around Instagram. Instagram was our source, our outlet, and our dictator. To test this, we created a separate Instagram account and constantly asked the question, “What should we do next?” on our Instagram Story. There would be a poll attached to each question with two options sent in by our followers in the beginning of the experiment. Our group would then wait ten minutes and do the option with the most votes, following the idea that we have no control over our actions but social media does.

Sneak Peak:

       Our entire day was curated by social media and the decisions of other people we barely know. We wanted to show people the power of social media in our lives and how it feels to be puppets held by the hands of strangers. Much like Finding Uncle Roy, a Blast Theory work that focused around the concept of trusting strangers, we put our trust and life in the hands of strangers.  We started off the experiment in ADM NTU but due to the demands of the people, we ended up in Haji Lane after a long subway journey. I like the rest of my group mates, was in charge of the Instagram account as well as one of the “victims” of social media and the lack of control.

        While the entire point of our project was to embrace the unexpected and the unknowable, there were still certain aspects to our experiment that left us in a sticky situation. We were always stuck at a certain place for 10 minutes because we were unable to proceed without the say-so of our Third Space companions. And until we got a response we were unable to move because no one told us “what to do”. 

     For our trailer, we were inspired by Carla Gannis’s artwork, “Until the End of the World (2017)”. Not only because the aesthetics of Carla Gannis’s work is compelling, but also because the meaning behind her work relates to ours to an extent. “Until the End of the World” is about a girl who is engrossed in her handheld device (technology) to the extent that she has no awareness of what is going on around her; the girl’s dreams and reality have manifested within the cyber world. Due to the project, our lives have also become controlled by our handheld devices. We were constantly on our phones to see the results, post the results, and record our results. Even until the very end, we our lives were controlled by the theoretical third space and the physical smartphone. In modern society, our lives are dictated by the third space; it is not always negative nor always positive. It connects us by bridging together the restrictions made by geography but at the same time influences our behaviors and thoughts to accommodate to the collective whole. Project Social Life does exactly that. Through this we succumbed to the majority and did what others told us to do yet through this experience in the third space with other people, we not only learned to negotiate with these people but created friendships with them. Life is about balance. It is important to keep this balance regardless of the situation as this gives you the most successful and meaningful use of a situation. In the begininning of this year, my friends and I stepped into the first space known as the 4D room unsure of what to expect from the class. After one semester, we find ourselves in the third space; connecting with different parts of the world and working with entanglements that we face in our everyday lives with eagerness and quick-thinking. 

Final Trailer:

password: projectsociallife

Project 2: Locale Zine

For my second and last project of our Graphic Form class, we were tasked with creating a Zine inspired by a specific locale in Singapore. A zine is a  “small-circulation self-published work of original or appropriated texts and images, usually reproduced via photocopier” and can be short for “magazine” or “fanzine”. For this project, we were given the choice to chose any location  (preferably a location we were unfamiliar with) and design a design according to our taste. The location I chose is Tiong Bahru. Tiong Bahru is located on the Green Line. Famous for their combination of old and new, hipster cafe joints, and serenity.

Location’s History

The name “Tiong Bahru” itself is a combination of two languages. Tiong Bahru translated loosely means “New Cemetery” with “Tiong” comes from the Hokkien word “thióng 塚”  and “Bahru” comes from the Malay word “bahru – Malay. “thióng 塚” meaning cemetery while “bahru” meaning new. This compound word is the parallels the idea of Tiong Bahru being both old and new, quiet but lively. Originally, Tiong Bahru was a cemetery that later turned into a housing district that incorporated the European Streamline Modern (simplified Art Deco) and local Straits Settlement shop-house style. Tiong Bahru has always been about mixture and balance.

Page 1


Page 2
Page 2
Page 4

Location Pictures

During my first visit to Tiong Bahru, I decided not to have a a specific focus as it was my first time there and did not want to miss out on anything.

Tiong Bahru’s Architecture
Tiong Bahru’s Hotspots
Tiong Bahru’s Extra
Tiong Bahru through the lens of a Film Camera


The original plan for my zine was to incorporate the idea of hybrid/mixture/combination in my artwork and then eventually link it to myself and how my mixed upbringing has made me the person I am today. For the cover of the zine, I wanted it to make it quirky and different, much like my personality. I created a character called “Nost” who is a Korean Dragon and her friend “Bah” who is a sheep. I wanted to incorporate these two in the cover of my zine as sneak peak into my zine. Though I did not specifically plan my layout for the pages within, my initial concept was to create a coloring page or mad lib page. Coloring pages and Mad Libs were a big part of my childhood and I felt that it was fitting to add a bit of childhood to not only express myself but also to make the zine more interactive for the reader.

(Insert sketches and examples)


However, upon further development and revision, I decided to focus more on my characters Nost and Bah and their trip to Tiong Bahru.


Back and Cover


This cover shows a mixture of traditional and modern medium of drawing. Though a little unclear, the background is a photograph taken from a disposable film camera of a floor painting. While the two characters in the foreground are created on my laptop using Adobe Illustrator. My cover shows a close up on my two  main characters, Nost and Bah holding a teacup will exclaiming the word “Roo”. This character idea came from the word “Tiong Bahru” itself. I wanted to express my quirky personality by joking around and saying that Tiong Bahru sounds a lot like “Tea-Yong-Bah-Roo”. After some deliberation, I told myself why not and developed on the idea of using “Tea-Yong- Bah- Roo”.

Front Facing Korean Dragon

“Yong” sounded like “용” which is the Korean word for dragon.



“Bah” was the sound sheep’s make.

Bah holding a tea cup and tea pot


“Tea” means tea and I thought that it would be a nice beverage the dragon and sheep could share together.

Nost’s Catchphrase

“Roo”, eventually became the sound the dragon would make, much like how the sheep would go “bah”.


This led to the cover page of a sheep and dragon side by side holding a teacup and teapot as the dragon exclaims “Roo”.  Nost is a Korean dragon who has come to Singapore with her best friend in order to visit Tiong Bahru for the first time. I myself was born in Korea to Korean parents, though I did grow up overseas. My decision to create a dragon was due to the fact that the “iong” in “Tiong” sounds much like “용” the Korean word for dragon. Making my dragon Korean was more of a homage to my home country and culture. Nost constantly ate at Tiong Bahru Bakery in other locations but was unable to visit the Tiong Bahru itself. After many years she has finally come to the decision to visit Tiong Bahru. Bah is Nost’s faithful bestfriend who has stayed loyal since their childhood. Many believe that it is crazy that a sheep and dragon could be friends but Bah has always been Nost’s support system and helped her through the hard times.

First Spread

Spread 1

My first spread paid homage to my childhood by doing the entire spread in a coloring book format. The right side has a black and white with a contour of my favorite street in Tiong Bahru. The picture I chose for my coloring book has a linear perspective that ellicits a sense of movement and depth. I feel as if I was being pulled into the main street by a seductive force. Even the street itself exuded this pull. I captured the elements that made this street Tiong Bahru, from the Streamline architecture to the pipes running on the exterior of the walls. While the left side of the spread has an introductory page that explains the “Tea-용- Bah-Ru”. Everything on this page is black and white so that the reader can color whatever he or she wants to.


Coloring Book
Side by Side Comparison

I removed certain elements (the buildings in the background) from the line drawing so as to focus our attention to the essence of Tiong Bahru which can be found in the piping along the walls and the clean cut streamline architecure. The lines (especially the floor) have no end so that we can use the implied lines to create a sense of openness and curiosity. Like coloring books, what is beyond the line is up to the artist with the imagination.


This page is like the beginning of Nost and Bah’s adventure as it is not only the path to the main street of Tiong Bahru but also because it was the place I fell in love with Tiong Bahru.

Three Pictures Taken from one spot (Clockwise from top left #1 Behind #2 Front #3 Side)



Second Spread

Spread 2

For the second spread I focused on mixing two different media, Adobe Illustrator Vector and Old School Collage. I chose to use mix media as it alludes to the idea of mixing the old and new. Though collaging is still used today, it is considered an older technique and is commonly associated with either ransom letters or vintage art. Drawing from the idea that collaging is old, I paired it up with another technique used to create a whole image– Illustrator. This juxtaposition of the two techniques create a sense of harmony yet jarring difference due to the solid color and clear lines. The background deals with a multitude of perspectives and tones while the vector is limited to an one point  perspective with minimal tonal ranges.

Collage Examples


My second spread is depicts my main characters debating on where they should go. There are so many places to visit in Tiong Bahru, from its cafes to its restaurants to even bookstores. Bah is taking his usual position on Nost’s head, resembling a thinking cap. Proving that these two are two pieces to a puzzle. They balance one another and help each other do their best. In this case, they are helping each other strategize on where to go and what to see.

Third Spread

Spread 3

For the last full spread, I chose to take inspiration from the Mystery Book Vending Machine, which I felt best embodied my thoughts as I got ready to go to Tiong Bahru. I did not know what to expect and was open to anything that happened, whether things went according to plan or not. The vending machine itself is etched with hand-drawn marks relating to the two characters. The black markings are inspired by the scales of the dragon while the black orbs are a nod to the 여의주 orbs that the dragons in Eastern mythology carry. The white markings refer to the sheep and the shape of its body. Originally, I intended to put as many pictures on the vending machine and show the entire vending machine from top to bottom. However, I realized then I would not be able to see the images clearly and this would obscure the focus of the page. To counteract this I consulted my instructor who recommended that I spread this across two pages and crop the vending machine so that I focused on the top two or three. This allowed the focus to go on the images and showed the places clearly.

Mystery Book at Books Actually


After struggling to come to a conclusion, Nost and Bah stumble across the Mystery Vending Machine (based on the Mystery Book Vending Machine in front of a book story called Books Actually). This vending machine dispenses post cards for travellers to help decide where they should go next or even as a souvenir. In the end Nost and Bah use this machine, much like I did, to help them discover Tiong Bahru. This symbolizes that there is so much more to Tiong Bahru left (as you can only see a portion of the vending machine) meaning that the two main characters (and myself) have yet to even break the surface of Tiong Bahru.  Possibly setting up for a sequel *wink*.


Throughout highschool, my art teacher always talked about wanting to make a zine for the class or even for ourselves but due to money restrictions and time constraints, we were unable to make it. However, after this project, I can successfully say that I have created my own personal design. And far from a perfect zine as there are always room for improvement, I am proud to claim this zine as mine. It was a fun experience as I felt that it introduced us to the world  of book making and illustration, giving me a taste of what making a children’s book or even a zine in the future would look like. I enjoyed being able to visit Tiong Bahru not for just pleasure but work and creating a piece centered around my interpretation of the place.


A Whole New World

Throughout the semester our Experimental Interaction class has dabbled in a concept known as the Third Space through media like Adobe Connect, Facebook, and videos. We have also been introduced to different artists and artworks that have further expanded our knowledge of the affect and use of the Third Space in Blast Theory,  Furtherfield, connecting a boundaries, and creating a new world. And for three days straight, we will be doing an online symposium organized by Randall packer, ADM, and other guest artists. Each day invites different people to present a keynote and further explain the works  in the case of Maria Chatzichristodoulou and Matt Adams; or people to perform an online performance in the case of Annie Abraham and the School of Art Institute of Chicago.

Online Ensemble

Throughout the online symposium we discussed many artists and related it back to the overarching themes of interactivity with the audience and the artists, connecting the world separated by physical barriers, and embracing the idea of a new alternative world. Companies like Blast Theory have been working on ways to make an interactive media that creates novel forms of art that engages the audience throughout the internet. Blast Theory focuses on putting you in the center of the work by making you the main character, the “player one”. People like Annie Abraham have been breaking through the entanglement created in order to bridge the gap between human relations and the geographical boundaries. The idea introduced to us by Gene Youngblood is the big umbrella idea that encompasses everything mentioned above. His idea is that that we should create an entirely new social world. preferably built upon Television. This social world will be “liberated” from the conventional practices of the media and instead embrace community activism, radical theory, and artistic experimentation. There is so much opportunity for humans to  “liberate” ourselves from the customary to embrace the unexplored that surround us. We see in this symposium the people who have seized these opportunities and created something beautiful from it.

Day One of the symposium started off with a small introduction by Randall Packer explaining the purpose of the symposium and a short description of the guests. Shortly after the introduction, we moved on to our guest key-note speaker Maria Chatzichristodoulou (Maria X).

Maria Chatzichristodoulou presenting her Keynote

She introduced to us some artworks, artists, quotes that she believed best exemplified telematic art. symposium. She even dabbled in responding to difficult questions on whether Telematic Art has fully fulfilled its aspirations to connect artists and audiences across geographical the geographical landscapes. Later we were re-introduced to Annie Abrahams, a telematic artist who we had the pleasure of meeting and creating with. The performance itself consists of the members appearing one at a time, at first covering their cameras and each saying certain numbers with additional noise. The interesting thing to note is that though we could not see their faces, whenever they spoke, the border of their box would light up blue.

Annie Abrahams’ Performance

The Christmas lights synchronized with the beats of a Chirstmas carol, the boxes lit up with a rhythmic flow that harmonized with the voices of the performers. Soon we saw them removing the black screens and replacing them with objects, and started to voice overs of political sayings in a very dramatic tone.

Annie Abraham’s Performance

We got to see in real time the genius of Annie Abrahams’ ability to organize and manage such an event where things could go according to plan and might go awry. Maria Chatzichristodoulou even stated herself that Abrahams’ work has the ability to concern itself in “both communication and miscommunication, absence and presence.” Annie Abrahams performance connected us with people from all around the world with different backgrounds- thus breaking down the geographical obstructions that divide the world. And in breaking down these geographical obstructions, Annie and her teammates have created an alternative world where it encompasses around a global village.  about some of the artworks and then mention my opinions and feelings. This world is connected by its limitations, in the sense that bandwith and connection are the factors that allow people from all over the world to gather yet are the factors that also cause discrepancy during the gatherings.

Annie Abrahams Performance

Day Two began with another introduction by Randall Packer, for the guests who were not present on the first day. After this introduction, we were automatically ushered into the keynote speaker Matt Adams as he began to talk about the works created by Blast Theory as well as the history and technicalities that come with each of the unique works. Blast Theory is an adventurous group of artist who use interactive media to create unique forms of performance as well as interactive art that engages the audience individually or as a whole. Their performances are generally site-specific, live, digital broadcasts and come in the form of videos and games. Blast Theory has several notable works such as Kidnap, Uncle Roy All Around You, and Can You See Me Now?, and I’d Hide You. Kidnap and Can You See Me Now? are two fo the more video works that Blast Theory has made while I’d Hide You and Uncle Roy All Around You are two interactive games.

Matt Adams explaining the interactive quality of Uncle Roy All Around You

However, all works somehow find a way to engage the audience not only physically but also emotionally. This interaction happens in the third space (maybe not in the case of Kidnaped). However, analyzing Kidnap in more depth, I have noticed that though the interaction does not happen in the “third space” (the space created through the combination of the phsyical and media) but it’s own form of space.  Kidnap finds a way to connect with the people on another level that is not just the physical space around them but in this bond that arises between the Kidnapper and kidnapee.  I especially like the work I’d Hide You organized by Blast Theory that brought together four runners and through these runners we get to experience “the world through the runners eyes as they stream video: ducking and diving, chatting to passersby, taking you down the back alleys to their secret hiding places.” I would love to be a part of this game and found that the general feel of the piece reminded me of the action and adventure movie Nerve, where people are either watchers or players. The watchers must give the players crazy dares and the more dares the players do the more money they receive. Along this idea, I’d Hide You interacts with the audience as they are the ones who take the picture, hinder other players, and help their team. They are the brains while the runners are the body that we control to experience the world around us.

Matt Adams discussing I’d Hide You

My afterthoughts of the experience was wonder. I wondered how it was possible something like this came to be and how smoothly this flowed for something held online. Even physical meetings in the same room have the possibility of falling apart yet this Online Ensemble managed to flow with out any major hindrances. I would like to participate in something like this in the future and maybe even play a more active role as well as it seems like a new and engaging way to interact with people in a completely new world. This world has shown me so much and I am eager to step into it once more.

The online symposium was made possible by the hard work of every single person involved from the online moderators to the performance artists to the those behind the scenes. These people each brought something to the table whether it be to introduce us an idea or share a piece of their passion with us.


What does the Internet say about us?

“I am not a performer, I use performance to do research.

I am not a researcher, I use research in my performance pieces.

I am a performer who uses research as a medium.

I am a performer researching encounters.”

— 03 2011 Annie Abrahams

Annie Abrahams is a performance artist born in Hilvarenbeek, Netherlands in 1954. She has a doctoral in biology from the University of Utrecht and a masters from the Academy of Fine Arts of Arnhem. Many of Annie Abrahams’ works are through digital media, creating  an omnipresence in our internet driven lives. She takes into consideration the issues of bandwidth, distance, separation, and even alienation that occurs online. We can access her work anytime as well as be participants for her collective pieces.

Though a simple daughter to a farmer in Netherlands has grown into an amazing artist who is credited as the first person to hold a  Cyposium. A cyposium is an online symposium conducted over the internet using the internet. Her choice of medium tends to be the internet as it is a place for her to ““study human behaviour without interfering in it.” Annie Abraham likes to ion focus her work on society (specifically the online society), the people in the society as well as they way the people interact within the society. Human’s interactions with the third space has become customary in this generation and sometimes we interact better through the third space than any other.

“I want to know how they function, not by them telling me, but by me almost forcing them to reveal an instance of their ‘hidden code’ in public. I want us to go beyond self-representation and the control that this requires.”

— Annie Abraham from the Please Smile on your Neighbour in the Morning Website

Using the online collaborative platform, Annie Abrahams incorporates the Cyposium with her own ideas in Angry Women. Angry Women  is an online collaborative work consisting of different versions but with an overarching theme– anger. One commonality in all these different versions is the anger, the anger each of the different women contain regardless of nationality and physical appearance. Annie Abraham asked participants to come online from the safety of their house to talk about what was irritating them or even angering them that day, sometimes in their native tongue or sometimes in English.

“negotiate ideas together in order to achieve a result that’s not just one person’s problem, one person’s effort, but it’s the effort of a group of people solving a problem collectively.”

–Disentangling the Entanglements from the Art of the Networked Practice

Annie Abrahams new symposium is titled “Online En-semble – Entanglement Training”, which will once again be held over the internet. This symposium serves to be a platform where her collaborative peers can come together to negotiate ideas with one another to find a solution. In this symposium, Annie Abrahams embraces the glitches and errors that occur during live internet calls rather than trying to gloss over them. Not just stopping at embracing, Annie Abrahams uses these “network entanglements” to help her further understand human interaction and behaviors. Her creativity has no bounds as she finds creative solutions to “fix” these entanglements; for example, when one camera started to glitch, Annie Abrahams encouraged the remaining participants to intentionally turn on and off their camera. Annie Abrahams quick thinking and creativity created a beautifully raw image on the screens of each of the participants.

“disentangling the entanglements”