Documentation for second iteration of pan and tilt, now including lights to enhance the overall experience. Inspired by the movement and sound of water.
The four corners of the gyroscope correspond to the 4 lights and speakers. Tilting the gyroscope downwards in one corner intensifies the blue and brightness of the light, and increases the volume of the corresponding speaker. This decreases the volume of the speaker in the opposite corner, and drains the blue and brightness from the light, making it appear whiter and dimmer.
Improved the sound increment from the first iteration of pan & tilt by using the table object. The volume transition from when the gyroscope is leveled to being tilted is now smoother and more gradual.
Note: Second half of video has no sound but will fix ASAP! Edit: sound fixed
Documentation for pan n’ tilt prototype. This setup allows the participant to control the movement and dispersal of sound in the room using the gyroscope. Each of the four corners of the gyroscope correspond to each of the four speakers in the room. The effect is immediate; for example, tilting the top right corner of the gyroscope downwards will increase the volume of the ‘front-right’ speaker (position when the participant faces the screen projection).
The accompanying graphics on the screen are a visual representation of the sound dispersal. The free-flowing polygon has 4 corners which correspond to the 4 speakers in each corner of the room. Tilting the gyroscope in one corner will alter the shape of the polygon and stretch it furthest in the same direction of the speaker. Conversely, keeping the gyroscope leveled will produce equal volume in all 4 speakers and the polygon will become a rectangle shape.
3D graphics and a more balanced sound increment (using the table object) could be applied for the next iteration of this prototype to enhance the experience.