The environment was enhanced by manipulating the audio panning and volume. This created direction and made the space more palpable. Also, having no light was at times more powerful than switching between colours due to the sudden contrast it created.
The circular arena seemed infinite, and even seemed to ‘disappear’ after a while due to its span covering our filed of vision.
This video walk leads the viewer around the familiar and routine school space. Along the way, they will encounter an unexpected spectacle of moving balloons which seem to appear from nowhere.
After a few hours of bicep curls, I pumped about 60 bright pink balloons and positioned them in 3 locations around basement 1, the lift lobby and outdoor shallow pool. This is a development of an initial idea which involved the addition of objects to alter the space. Instead of using static objects which the participant would walk around, I opted for balloons as they have an organic movement i.e. they float down slowly when released from a height. With force, balloons can also make dynamic and quick movements and
Documentation of video walk experience
(The documentation shows 2/3 locations featured in the video walk)
Original video participants’ view while going through the space
The lightbulb becomes the central focus of the dark space. The light it radiates can be thought of as forming a space in itself, apart from the darkness that surrounds it. The clear difference in size between the inner space and enveloping space has to be maintained to preserve the effect of being a ‘space in a space’.
In Marina Abramovic’s The Artist is Present, although not separated by any physical barriers like walls, the outer space is defined due to its size difference from the centre space and the crowd of people standing and watching from the edges. The lighting and centrality directs focus to Abramovic and the participant.
The repetition of lightbulbs on a gradual diagonal incline creates depth and perspective within the space, giving the illusion of the edge being deeper and further away. This space plays with both the linear direction and verical plane, and creates visual interest due to the suspension of elements. This is also at work in Cai Guo-Qiang’s Head On.
The lighbulbs will no longer be viewed as individual objects; instead they will form a blanket effect. The even repetition and distribution of a single element creates a dense uniform atmosphere.
The rounded entrance emphasises the round and cavernous interior. Visitors have to step over the low hedge made out of lightbulbs to enter the space, cleanly separating it from the outside. The tight small opening also restricts our vision of the space interior from the outside, creating a sense of mystery.
Furthermore, the all-over effect and the heat from the 1000 lightbulbs will create an immersive womb-like environment, suggesting an image of safety and gestation.
We set up this week’s exercise as a group at both indoor and outdoor locations and observed the user behaviour. We experimented with three different objects to emulate a new space; a flexible tube, a robe with adjustable loops at each end, and a rope shaped into a ring on the floor. Each time, two participants would interact with the object.
Reactions, interactions and takeaways
Most participants were unsure of the situation and showed varying levels of comfort. Especially when pairing strangers together, participants either started conversations (they said talking helped to make it more natural) or called out the awkwardness of the situation. Some continued what they were doing beforehand. Ideally, the interaction should be seamless and natural so participants don’t feel uncomfortable or confused (unless intended).
At first we weren’t sure how much to tell participants when we asked them to take part in the exercise. The amount of details we gave likely influenced their behaviour (“please stand in the circle” vs. “here you go”). We need to find a balance between instruction and organic response when framing these works. It should be subtle and not too explicit, yet it shouldn’t be too open (this potentially doesn’t capture interest, maybe due to a lack of specifics/context, and confuses the participants). Environmental factors (i.e. indoors with aircon or hot sun) could also influence user behaviour.
We also tried telling some participants to interact with the objects in whatever way they felt was most natural, for however long they wanted. Some participants took the initiative to test the limits of the space and objects such as untying the laid out ropes etc. These active participants enhance the space by introducing unexpected interactions.