Tag Archives: environment

Renewable Oil Conversion Machine | Semester Project Documentation

The Renewable Oil Conversion Machine is a speculative invention that harvests and converts human facial oil into biodiesel. It seeks to resolve future energy crises and shortages by producing alternative, renewable sources of energy. With energy consumption at a historical high, the time has come to explore untapped resources such as mankind’s infinite supply of sebum and facial oil.

The System

Renewable Oil Conversion Machine, 2017. Image credit: The Forge

This pseudoscientific system is plays on illusion and movement. It is essentially a chain reaction which mimics the chemical process of converting oils to biodiesel. I love how the machine goes through a very elaborate process just to secrete one teeny tiny drop of oil. It is highly-laborious and a poor use of resources, making it even more ludicrous!

The aesthetics and mechanisms were inspired by antiquity, steampunk and industrial machines. As much as possible, I wanted the machine to give off a fantastical, mad-scientist-wacky-invention vibe.

The interactive machine invites users to freshen up by wiping their faces with the provided oil blotters. A pressure sensor below the tray detects that an oil blotter has been taken, triggering the mouth of the machine to open automatically. This prompts users to place the used blotter into the custom-sized tray for processing.

Next, users push the lever, retracting the sliding tray back into the machine for processing. The blotters are made of highly absorbent bibulous paper. They turn transparent when it comes into contact with oil. Utilising this characteristic of oil blotters, the machine is able to detect the amount of oil on each blotting sheet using a light sensor and LED. The slider is made out of clear acrylic so the LED at the bottom can illuminate the blotter. The light sensor above detects how much light passes through (higher transparency = more oil detected).

This value is then reflected in an ‘oil detected’ meter on the front of the machine. The oil detected meter was a later addition and not in the initial plan. The light sensing was intended to discern between lightly-used and fully covered blotters, which would then affect the number of oil drops dispensed at the end. However, since I was already getting data, it could also be channeled into the meter as feedback to guide users through the machine.

Oil detection meter in microlitres

Taking a blotter and pushing the lever were programmed as mutually exclusive actions (i.e. the slider tray won’t open unless it is closed, vice versa). This is to filter out unexpected user behaviour such as taking blotters twice.

After getting a preliminary reading of their oil level, users are invited to follow the conversion process. This is done through:

  • A faux hydraulic press to squeeze oil out of the blotter
  • A furnace to heat and distill the oil
  • Mixer to shake and emulsify
  • Dropper which dispenses the converted biodiesel

Process  +  Construction

The machine is designed as separate modules to make adjustments and alterations easier. The external housings can also be removed.

Slider + Trap door + Bell

The slider was the most complicated module as there was a lot going on in a small space. This included 3 motors, sensors, lights, the slider mechanism, trap door mechanism to dispose of used blotters, a bin to collect used blotters, oil detection meter and bell.

There were hiccups along the way which I only discovered through making a smaller prototype. For example, due to static, the oil blotters would stick to the acrylic tray and not fall as intended. They wouldn’t slide down with gravity even if the tray was tilted steeply!

Tried drilling holes in the tray to reduce static

In the name of tinkering and experimentation, I sacrificed my desk USB fan to test whether blowing the blotter off was a possible solution to the static. It worked but only at certain angles and was not very repeatable.

In the end, I decided on a trap door mechanism to dispose of the used blotters. The speed at which the trap door opens pushes the used blotter down with enough force to overcome the static.

Baby and adult slider

In the process of building, the machine increased in size and complexity. Bringing the modules together, I could see what was lacking in terms of feedback and affordances. For example, the bell was a later addition to the system. It provides audio feedback about the completion of the ‘heating’ and ’emulsification’ process. Without the sound as signal, it would be harder for users to follow the machine’s process.

However, this made the slider module even more complicated as the support dimensions did not take into account a bell and another motor. Due to the lack of space, I decided to double up the function of the trap door to make it ring the bell. This proved to be very challenging as the small motors I used initially, while compact, were too weak. After a few runs, it could not repeat the motion consistently and even weakened the support structure by jamming it unintentionally.

Tiny motor which used to control trap door mechanism

I was tempted to switch the analogue bell out for a digital recording of the bell sound. However, after a lot more tinkering, I replaced the small motor with a stronger one and found the ideal limits for ringing the bell and controlling the trap door. This allowed the motion to be repeatable yay!

Lever

In line with the wacky-invention/mechanical vibe, instead of a button, I wanted users to push a lever to trigger the process. This interaction felt more fantastical and almost cartoon-like.

Building the lever

Sanding down the edges for a smooth hand feel!
Shortened the lever as the torque was too weak with such a long length

Hydraulic Press

While metal is strong, it is very hard to work with… sparks flying!

Pretty biscuit tin

Making a plastic ring to reduce metal friction
Used a cheap handheld balloon pump as the hydraulic press shaft

Fitting the tin into the base
Cutting the tin to length
Calibrating the 2 arm pivot positions to get the smoothest linear motion
Making a plastic ring to guide the shaft within the tin

Furnace
Cutting a hole in the can to fit the thermometer snugly


The motor is attached to a metal coil which is attached to the meter needle.

Mixer

The mixer followed the same design as the preliminary prototype. I added a wooden skirting around to conceal the motor and guides. With a couple of marbles in a tomato can, the mixer module uses simple harmonic motion to generate the flowing and oscillating noise.

Dropper
Scavenging for materials

Bottle base made out of spare wood and a tin box cover

Calibrating the pressure and position of the jar to drop in the centre

The base on which the jar is placed is designed to fit an LED bulb. Once the mixer is done with the emulsification, the bell will ring and the LED will light up simultaneously to direct the viewers to the final step of the process. Behold, a drop of clean, green biodiesel is dispensed!

Pipes and Fittings

I used siphons, hand pumps, nylon fittings and flexible plastic conduits to mimic brass pipes used in industrial machines. They were easy to paint and flexible, without adding unnecessary weight to the machine. These elements made the machine more realistic and contributed to the wacky invention aesthetic. They also helped soften the cuboid form.

The magic of spray paint!
Spray paint saves the day

Moving Forward

Based on the feedback received, it would be great if I could include more lights, movement or even olfactory feedback to guide the viewer throughout the process. I would also like to add variation in the number of drops depending on the amount of oil each person contributes for harvesting. Such details would enhance the illusion and further blur the line between reality and the ridiculous!

Manmade Renewable Energy Converter | Semester Project Pitch

Inspiration  +  concept

Clean and Clear Oil Control Film marketing campaign by DDB Singapore
Biore Oil Control Films

Growing up, I used to have really oily skin — a common problem in hot and humid Singapore. People with oily skin will be familiar with facial oil blotting papers to remove excess oil and sebum. Simply pull one out and gently wipe your face. The blotting paper would turn darker when it comes into contact with facial oil.

Effect of facial oil on oil blotters. Image credit: Buzzfeed Videos. Video Still.

These convenient and travel-sized sheets are one of the great pleasures after a long day at work or school. Not only does your face feel refreshed, much of its appeal lies in the satisfaction of seeing the oil that was removed from your face.

I frequently used oil blotters and would be amazed on days when I filled up an entire blotting sheet! I often joked with friends that my face alone could put an end to global warming and solve the then energy crisis.

This thought serves as the inspiration for my project — I want to make a speculative device that harvests facial oil from oil blotters to convert into biofuel. This pseudoscientific machine will present a renewable, manmade source of energy which could potentially solve future energy crises.

This speculative scientific instrument is in line with my FYP and will be part of the kunstkammer.  As part of my FYP, I’ve been tossing around ideas to make a ‘conversion / transformation’ machine (e.g. changing water into wine). I think this is a nice balance and also actualizes an old idea. It also subverts and combines the fleeting and frivolous beauty industry with the more serious and consequential research and development industry.

Design  +  Harvesting Process

The device will provide blotting papers for users and invite them to contribute their sebum oil. They will insert the used blotters into the machine and watch the ‘harvesting process’. This will result in the machine dispensing a drop of ‘biofuel’ at the end of the chain (varies depending on the amount of facial oil).

The harvesting process will be loosely based on the process of making biodiesel from waste vegetable oil.

Harvesting Process
Layout of the machine

Borderline believable  ( but still pretty useless )

Although ludicrous and likely a poor use of resources in real life, the concept of converting human oil to biodiesel is not that far off. With the proper setup, biodiesel can be made at home with many different base oils.

Image credit: http://www.utahbiodieselsupply.com/

The machine is completely artificial and does not actually pass oil through the pipeline. Instead it shows snippets of the reaction process and relies on the user’s imagination to bridge the gaps. This is similar to how horror movies are more effective when a gruesome action is suggested off-screen, and heightened by the user’s imagination.

Instead of constructing a useful realistic device, the appeal of this speculative machine will lie in the ludicrous concept, tedious yet low-yield process, as well as the chain effect and motion it generates.

I plan to control the machine using max, phidgets, iCube sensors and Arduino.

Let’s solve global warming one wipe at a time.  Not really.

 

References for making biodiesel:
https://www.thoughtco.com/make-biodiesel-from-vegetable-oil-605975
http://www.instructables.com/id/Make-Biodiesel/

Suspend your Disbelief 2.0 | Final Project | Documentation

Concept

Suspend your Disbelief II is a development of my analogue midterm project. It incorporates sound and light to create an immersive and trance-like audiovisual environment. By introducing strobe light effect and a jarring soundscape, the work is an intervention of a typically peaceful and relaxing play environment. It also aims to distort movement and our perception of time and progress.

Suspend your Disbelief II poster presentation
Process
Some alterations needed!
Reinforcements!

Some alterations were needed to customise the swings for the new space (Truss room). I chopped the longest swing into two pieces and made additional reinforcements to the centre. I also shortened the length of the sticks for a sleeker look and to allow for more movement.

The soundscape consisted of a low-frequency drone in the background and 10 randomised accents. These accents were either
created or edited using Ableton Live. I adjusted each accent to make it sound as jarring and ‘noisy’ as possible while remaining unified as a soundscape. Each accent or delay also had a unique light pattern which emphasised its sound.

Some accents had a gradual circular panning effect or sudden jumps between corners but that was not included in the end due to technical difficulties in the space. Multichannel panning would have enhanced the effect of movement and confusion in the space, however, overall I think the result was alright without it. Oh well! 🙂

Video Documentation

Interestingly, when pairs of friends experienced the space together, they often wanted to hold hands and swing in unison. Their response was unexpected, but nonetheless very endearing.

Sound & Light Arena

The set up

The environment was enhanced by manipulating the audio panning and volume. This created direction and made the space more palpable. Also, having no light was at times more powerful than switching between colours due to the sudden contrast it created.

The circular arena seemed infinite, and even seemed to ‘disappear’ after a while due to its span covering our filed of vision.

 

Emporium | FYP Proposal | week 11

Project Description and Working Title

Project Description and Overview

Emporium (working title) is an immersive interactive installation. It will take the form of a mini emporium of curios and oddities. The installation will invite visitors into a surreal shophouse space where they can discover and interact with various invented objects.

Installation Components

Although the curios on display will vary in terms of scale, use and material, they will be thematically linked by an underlying ludicrousness. These interactive devices will be impractical, humorous and seemingly ridiculous inventions. They will likely be simple and at different degrees of finish. One may be entirely analogue. The shop space will also be decorated with blueprints, drawings and sketches from the ideation and building process.

The primary focus of the installation will be a larger kinetic sculpture, similar to a Rube Goldberg machine. Its mechanism may incorporate the other smaller devices on display in the shop. As the machine will be displayed during the show, ideally, it will be able to reset itself and loop with each interaction. Given this constraint, an alternative would be to film it beforehand and screen the video as part of the installation. The scale of the project will be adjusted based on feasibility.

Technique

The devices will be programmed using either Arduino or Max.

Mood and setting

The emporium will have a modest atmosphere; a blend between a workshop and vintage collectibles store. The curated space will also reflect the process of creation and construction.

Purpose

Rooted in process, Emporium is a sequence of exercises in doing, failing and learning. It seeks to move away from a single final deliverable, instead giving equal weight to documentation, process, and final product. Furthermore, by creating and realising these devices, however rough or unfiltered the ideas may be, I hope to alter my thinking and working methods. The project will also test the possibility of conditioning one’s behaviour over a span of a year.

Artist References

Maywa Denki
Maywa Denki
Instructions for Otamatone by Maywa Denki

Mawya Denki’s device art is presented in a comprehensive manner, which includes product, performance and persona. They also create accompanying design collaterals such as catalogues and instructions, which enrich the context of the work and add to the illusion. Their unique way of presentation can be a useful study for the development of my project.

Joseph Herscher

Herscher specialises in making Rube Goldberg machines which aim to solve everyday problems. His work typically uses common objects and simple cause-and-effect mechanisms. It will be useful to study these simple techniques to create directed and precise movement.

Herscher’s work, like many Rube Goldberg machines, are typically documented through video. Some parts are one-time use such as a fallen weight, or poured liquid. Can some parts be replaced with electronic sensors? Can some parts be reset so it can be looped?

His work reminds me of chindogu, a concept by Japanese inventor Kenji Kawakami. The concepts are playful and genuine as they seek to solve everyday problems inventively. Although these contraptions are analogue, there’s much to be learnt in Kawakami’s way of problem-solving.

Example of chindogu. ‘Shoe’s Umbrella’ by Kenji Kawakami

The Cornershop (2014) & Madame Roxy’s Erotic Emporium (2015) by Lucy Sparrow
‘The Cornershop’ (2014), Lucy Sparrow
‘The Cornershop’ (2014), Lucy Sparrow
‘Madame Roxy’s Erotic Emporium’ (2015), Lucy Sparrow
Felt products on shelves in ‘Madame Roxy’s Erotic Emporium’ (2015), Lucy Sparrow
Posters lining the stairs in ‘Madame Roxy’s Erotic Emporium’ (2015)

Sparrow’s interactive installations are characterised by shop spaces made entirely out of felt. She works realistically recreate objects and environments using felt, and often deal with themes such as consumer culture and contemporary lifestyle. It’s interesting to note how Sparrow uses contrast in her work (e.g. material contrast between felt and packaged food or rubber and leather sex toys).

Her works are good examples of creating thematically coherent spaces which immerse viewers into the illusion. Sparrow keenly observes actual spaces of a convenience store and sex shop and expertly replicates the minute details, moods and atmosphere in her felt environments. This is done through recreating objects, decoration, lighting, signage, and even persona (she often dresses the part and acts as the shop clerk).

This attention to detail and creating a relatable atmosphere will be important in my installation when setting up shop. I will have to decide on a mood and atmosphere, observe the styles and layouts of actual emporiums, and emulate this through lighting and detail.

Gantt Chart & Project Timeline

Mar – Apr 2017

Please click here for the master plan 🙂

20/20 Tunnel Vision | A Smart Nation Public Art proposal | week 4

Part II: Propose a media art intervention to complement the Smart Nation initiative

Other than the occasional MRT breakdown, train rides in Singapore are extremely comfortable. The carriages are clean, brightly lit and air-conditioned, especially on the newer underground MRT lines such as the Circle line and Downtown line. While riding the underground trains on long journeys, we may feel detached from the outside environment. Many people are familiar with that moment when one exits a train station only to find it’s raining cats and dogs.

MRT train tunnel. Image credit: themiddleground.sg
MRT train tunnel. Image credit: themiddleground.sg

20/20 Tunnel Vision is a media art intervention installed in underground train tunnels. It aims to enrich our daily commute with public art while giving passengers a real-time report of the environmental conditions above ground. Instead of the usual vague darkness, commuters on the underground Circle and Downtown lines will see simple graphic animations outside the carriage windows.

Inside a Circle Line train carriage. Image credit: Jimmy Foong. http://www.urbanrail.net/
Inside a Circle Line train carriage. Image credit: Jimmy Foong. http://www.urbanrail.net/
Updated in real-time, these immersive graphics will reflect the current weather conditions (e.g. rain, cloudy, brightness of the sky, temperature, sunset, sunrise, and PSI level during the haze). Being aware of the above ground conditions, commuters can adjust their travel routes along the way (perhaps to take a longer but sheltered path to their destination on a rainy day).
A mockup of an animation that indicates rain at the moment
A mockup of an animation that indicates rain at the moment
A mockup indicating current PSI levels in the area
A mockup indicating current PSI levels in the area
Mechanism at a glance
20/20 Tunnel Vision will use the moving image technique of the zoetrope, a mechanical optical toy. Instead of using printed images in a cylindrical configuration, the frames of the animation will be projected onto the running tunnel walls as still images (which can be updated instantly according to weather conditions).
With appropriate spacing and lighting, the projected images will have an illusion of movement, ‘playing’ the animation as the train speeds through the tunnel. These simple animations will differ from station to station and may change along the way. Their fluid forms and vibrant colours will be visually engaging as they seemingly move with the train. Instead of staring at their mobile devices, I believe these moving images will engage commuters while delivering useful and reliable information.

Example of a Zoetrope: