Tag Archives: interaction

“Dear Citizens…” | Final Project Update 2 (Revised!!)

Purpose & Premise

I took quite a while deliberating which was the most accessible position (for audience and public) to take in these social broadcasts. Although playing the role of a newly elected MP would have a wealth of resources to parody, it would be too unbelievable and break the illusion. As I will be broadcasting from the university, playing the role of a young person would make interactions more comfortable and maintain a ‘peer-to-peer’ feeling.

It has been difficult weaving together the behaviours of both politicians and influencers as ultimately, their language and behaviour are very different. The former is expected to be formal and official, with their actions reflecting the larger government and party. On the other hand, the latter is expected to be highly individual and friendly. However, other than the use of social media, they do have commonalities such as having influence / power, and acts of persuasion. Both influencers and politicians try to convince people; be it to believe in them or buy a product.

Project Purpose

This series of broadcasts aims to serve as a commentary and satire on the behaviour of local politicians. It will parody their ways of rallying, connecting, and empathising with the people they lead and govern.

It will do so from the perspective of a social media influencer, a product of contemporary internet culture. Like politicians, influencers’ actions and words also have influence over many people.

Broadcast Premise

The broadcasts will be hosted by an up and coming social media influencer looking to spread her influence and move onto greater things. Where better place to start than to be an MP (Member of Parliament)? She has decided to venture into local politics to spread her influence and gain a larger following, and perhaps even give back to the community.

To promote herself and her campaign, she has decided to ‘vlog’ her campaign activities ‘live’. This allows her to connect with her followers and fellow citizens, while documenting her movements leading up to the election.

Persona & Costume

Name: Roxy Tan Mi Mi

I decided that her name needed to be something unusual yet common. It follows a typical Singaporean Chinese name structure: with an English first name + Chinese family name + Chinese name.

The name ‘Roxy’ is seldom seen in Singapore. Whether the name was given or assumed, Roxy Tan Mi Mi would concur that, like celebrities, politician names should also be eye-catching.

On the other hand, ‘Tan Mi Mi’ is a common albeit slightly cartoonish name that one may come across in a primary school Chinese language textbook. This makes her more like the (stereo)typical Singaporean, especially in the last name ‘Tan’ which is the ‘Smith’ of Singapore.

She is running as an independent. She will wear a white collared shirt and skirt (the PAP’s trademark style) or colours of the Singapore flag (red top and white bottom, crescent moon and stars optional).

PAP Members of Parliament dressed in white
Cover of the book ‘Men in White’

On Broadcast Style

Still from Wahlie TV vlog Ep.241 Welcome To Our New Home

The live broadcast will usually take on a hand held ‘vlogging’ (video blog) style. It will look intentionally unofficial and casual.

Michelle Chong as Lulu in ‘The Noose’

I will occasionally use a ‘mockumentary style’ i.e. someone else filming, or me talking to the cameraman. The image above shows actress Michelle Chong as Lulu on the local mock news programme ‘The Noose’. The persona often makes mistakes such as speaking in Mandarin during filming and is instructed to use English by the producers. This awareness of the camera affirms the live context.

The Game Plan

**The broadcasts sequence and content has been updated. I have left the old segments as strikethroughs instead of deleting them. Although the plan has changed, they are still useful as a personal process log that I can refer to in the future**

Every broadcast will have a mini-premise as well as interaction with the public and online audience. The broadcasts are progressive and sequential, mirroring the campaign activities of aspiring MPs.

In between broadcasts, I intend to post some pictures and content on social media to sustain audience interest. These posts will be related to Roxy’s campaign activities e.g. collecting questions from citizens which she will address in the press conference.

Broadcast 1: Announcing her Candidacy & Listening to the People

For the first broadcast, Roxy will announce her intentions to become an MP to her followers through Facebook Live. She will also go around and ask citizens pertinent questions such as:

“What are you looking for in an MP?”, “What qualities should an MP have?”, “Do you have any concerns that you would like the government to address?”, “As a young adult, what challenges do you have that the government can help you with?”

This will lay the foundation for the next two broadcasts. The events and citizen comments will influence the second broadcast.

Broadcast 2: Canvassing & Rallying the People

For the second broadcast, after hearing the voices of the people, Roxy will be meeting citizens and try to convince them to vote for her. She will put up posters on the school notice boards and hand out stickers and flyers to potential voters. She may start addressing some citizen concerns that she received from citizens in the previous week.

Example of campaign posters by the road during the Singapore General Election
Stickers
Broadcast 2: Hat trick

This broadcast will concentrate more on showing Roxy’s behaviour as an influencer and how it applies to her perspective of politics.

“Recently my popularity has been increasing and it’s all thanks to you guys that I can spread my influence. I wouldn’t be where I am without you guys, my fans. Some of you may be worried that this move to politics may take me away from my high quality Youtube, Facebook and instagram content. Fear not, I’ll still be posting my regular fashion and DIY videos. In fact let’s do an OOTD right now. OOTD stands for outfit of the day. Today I’m wearing all white with just a dash of red. This is called an accent colour. #fashionadvice.”

“What? My hat says New York…? Nothing a quick DIY can’t fix! (Sticks a Singapore flag over the New york). Problem solved. Now let’s go meet the citizens!”

Questions to ask the first space public:

Starting question: “What are you looking for in an MP candidate?”

“Will you vote for me to be your MP?” If no, “why not?”

“How old are you?” (voting age test). “Hi, are you Singaporean?” (citizenship test) “We future MPs are very busy, as much as I love children and foreign talents, time is votes!”

Ending question: “That’s a great choice, citizen, you won’t regret it! Could you wear this to show your support?” 🙂

Broadcast 3: Press conference
PAP Press Conference
Prime Minister Lee Hsien Loong and Deputy Prime Minister Tharman Shanmugaratnam at a press conference

For the final instalment, Roxy will address the press for the first time in her candidacy and hold an official press conference.

It will be held during the final class. Everyone in class will play the role of a reporter and become part of the mainstream media, asking questions regarding campaign promises etc. I will respond to both the live press questions as well as the online netizen questions from the comment section.

Reservations & Concerns

I was struggling with the purpose of my broadcasts and whether it crossed the line between being a performer and public nuisance.

thoughts on goal-directed design | week 2

This week’s reading is Goal-directed Product and Service Design (Chapter 1 of Designing for the Digital Age by Kim Goodwin).

Goodwin has broken down and presented to us a step-by-step methodology for effective project planning and execution. Although she writes in the context of design and business, we can extract many useful learning points that are applicable to other types of creative projects, even if they are non-commercial and lean closer towards art than design.

Goodwin expands on the common definition and scope of design. She goes beyond functional products and rightly includes services and experiences. Perhaps, all kinds of design should be viewed not as standalone products, but more broadly as experiences. When we think of a product, the hardware becomes a little irrelevant. Instead, we recall the memory and the good feelings associated with its use.

One of the models which Goodwin encourages brings to life the old saying ‘to walk in another’s shoes’. By thinking of how another user would view the same product, service or artwork, with a different set of memories, associations and skill set, we would gain a deeper understanding of what is lacking from our initial prototypes and proposals. For example, how would someone in a wheelchair, or someone with limited knowledge of technology interact with our art installation, service or game? Tweaking the experience for different types of users would make the work more accessible and inclusive.

Furthermore, interaction should influence design and functionality. Ideally, core ideas and interaction should not be compromised for ease of execution. Goodwin proposes a broad to narrow approach to design and ideation which I find very helpful. When starting on a new project idea, I often get bogged down by details and practical limitations. While these considerations are good, taking them into account in the early stages of the ideation process can be self-limiting and overwhelming, and may stomp out potential ideas. Instead, she suggests starting on a higher and broader level to work out a clear and simple core concept before banging out the details and execution.

After ideation, Goodwin also distinguishes and explains the three different design frameworks (interaction, visual and industrial design) and how they influence one another. This was very interesting as I often use a singular approach when designing devices and experiences (i.e. I try to make a ‘good’ experience without stating clearly what ‘good’ is or what factors make it ‘good’). However, dissecting this into distinct frameworks seems like a more holistic way to think of the same problem from different angles, ultimately creating a comprehensive view of our design goals and the intended user experience.

Some food for thought

Q1. Besides thinking about design and interaction from the perspective of different personas, what other models can we use specifically to create interactive art works?

Q2. Goodwin explains the goal-directed design process in the context of larger-scale projects with multiple stakeholders. How can we synthesise and streamline the goal-directed process to smaller projects?

 

Exercise 1 | Connecting people; Creating spaces

We set up this week’s exercise as a group at both indoor and outdoor locations and observed the user behaviour. We experimented with three different objects to emulate a new space; a flexible tube, a robe with adjustable loops at each end, and a rope shaped into a ring on the floor. Each time, two participants would interact with the object.

exercise 1 materials

Reactions, interactions and takeaways

Most participants were unsure of the situation and showed varying levels of comfort. Especially when pairing strangers together, participants either started conversations (they said talking helped to make it more natural) or called out the awkwardness of the situation. Some continued what they were doing beforehand. Ideally, the interaction should be seamless and natural so participants don’t feel uncomfortable or confused (unless intended).

At first we weren’t sure how much to tell participants when we asked them to take part in the exercise. The amount of details we gave likely influenced their behaviour (“please stand in the circle” vs. “here you go”). We need to find a balance between instruction and organic response when framing these works. It should be subtle and not too explicit, yet it shouldn’t be too open (this potentially doesn’t capture interest, maybe due to a lack of specifics/context, and confuses the participants). Environmental factors (i.e. indoors with aircon or hot sun) could also influence user behaviour.

We also tried telling some participants to interact with the objects in whatever way they felt was most natural, for however long they wanted. Some participants took the initiative to test the limits of the space and objects such as untying the laid out ropes etc. These active participants enhance the space by introducing unexpected interactions.