Particle Rhythm seeks to explore generation of music through movement using Kinect, Ableton Live and MAX MSP. All sounds were generated live and nothing was pre-recorded.

The visuals generated with the music

The installation involved 3 computers and 2 Kinects. We use a dark room to enhance the atmosphere of the installation.

The setup of the installation

Depending on the intensity of the movement generated by the user, the sound generated and warped also varied. We had a couple of dancer friends to try out the Kinect and the results generated were rather experimental and interesting.

My friend trying out the Kinect

Ableton Live

MAX MSP

One of the major challenges definitely was the computer power which mostly could not keep up with the layers in MAX MSP, and thus the visuals were not as pleasing. Also, the sounds generated through mapping are rather raw and at times inaccurate due to the mapping of coordinates. The mapping of coordinates will definitely be something to overcome.

Overall, we have learnt quite a lot about MAX MSP and Ableton Live through this final project, and we would definitely want to take this further in the artistic level. In the future as we develop this, we would like to experiment with concept and music – maybe even pure soundscapes and no EDM track. Perhaps there could even be a thematic focus – e.g. nature.

Featuring Zack the Corgi and the imposter, via Max face changer

My sister with Zack, this was an amusing moment

 


 

 

 

 

 

 

 

Things to improve on:

  • Having Corgi face bigger and fitted into the human face
  • At times the detector will glitch when multiple faces are inside. For future development, will be something interesting to have face tracker with multiple faces inside, something like a Snapchat filter

 

 

 

 

 

 

 

Link: http://beyondseen.businesscatalyst.com/ 

Beyond Seen is an interactive point-of-view film that aims to show the perspective of an individual that suffers from depression, purposed to raise awareness on this relevant yet commonly overlooked health issue. Inspired by true events, the story is set on an everyday life of a student dancer (Faye) who suffers from this mental illness, amidst the facade she puts up as a well-liked and popular personality among her circle of friends.

Project by Gladys, Valerie Siew Hua

Slides: https://docs.google.com/presentation/d/1VrlePrH0ldIOQPyUg5LkC9vEi-KZmDgZfpPcoOXhgvw/edit?usp=sharing 

 

This interactive blog is a creation of an AI schoolgirl, Rinna, generated by Microsoft Japan. Started as a deceivingly normal and happy blog about a schoolgirl who started her acting debut, the blog suddenly shifts in tone into a depressing one and it gets rather disturbing with the messages/sound and images. Eventually she states how “She does not have friends” and shes wants to disappear. The link is here: http://www.fujitv.co.jp/kimyo/rinna_blog/

   

Note the suddenly shift in mood for the graphic header

This project was too cool not to share and though it is very scary, it is rather relevant.

http://en.rocketnews24.com/2016/10/05/japans-ai-schoolgirl-has-fallen-into-a-suicidal-depression-in-latest-blog-post/ 

 

 

This is an interactive graphic novel designed to smartly used to market the Peugeot’s Hybrid4 series.

Link: http://graphicnovel-hybrid4.peugeot.com/start.html 

The story is about a girl embarking on a dangerous mission and to be successful, she will need to properly switch the driving modes (mainly Hybrid4). The novel is accompanied by parallax scrolling web feature and sound effects. It is very well-done, from the character design to the art and to the interactivity itself.

Apart from the interactive narrative itself, there are other aspects that are worth taking note about. The platforms in which this is released, along with how the campaign is very established and well-marketed is also a good inspiration for me – could be ways to further expand our current project of work on new ones.