There were some difficulties in mapping the coordinates and at times there would be a wrap-round thus it is more tough for the players. Also, every 30 seconds the mode would change but it seemed more like a lag.
Tutorial mode – At start of the game to inform the players which axis involves what movement
More developed change mode system – We implemented a change mode system but it was rather rough, in a more developed version the mode will be spelled out for the players to know and more obvious
Various challenges – Instructions for players to put at different parts of the body e.g. head for a special round
Pong using Gyro+Accelarator Sensor (MPU6050), Gyro Sensor
In this game, there will be 2 players in each round (1 V 1). Each player will wear a belt that contains a gyro sensor, and will hold a remote that contains Gyro+Accelerator Sensor.
The belt will detect the player’s rotation aka spinning, in which it translates to the up/down movement of the paddle. At the same time, the paddle’s tilt position is randomized. Thus, the player have to use the physical remote to counter-balance the tilt position.
Storyboard of our ideation
Breakdown of the physical components
Example of how the player will look like
How the remote works – the tilt angle of the remote will be used to counter-balance the randomizing paddle tile position
How the belt works – as the player spins it moves up/down e.g. turning clockwise causes the paddle to move up, turning anti-clockwise causes the paddle to move down
Demo of the game – A projector screen, and the 2 players. Game restarts after a player wins 5 points.