Category Archives: Hyperessay

Final broadcast assignment

 

Overview

Our project is a Mukbang broadcast. During the broadcast, we all ask ourselves if we’ve ever done something. Another aspect we’ve incorporated into this performance was the use of chroma keying, so as to add an additional dimension into our performance, and not only separate our broadcast laterally, but to show a sense of depth. The theme of the broadcast isn’t necessarily about the Mukbang itself, but is more about ice-breaking, and finding out about ourselves. The hope is that this very intimate moment would break the distances between ourselves.

Technical aspects

In short, the project could be summed up as 70% preparation and 30% execution, and even then there were a whole set of unforeseen circumstances that had to be fixed on the spot. The first issue was with the alignment of the perspective. Isaac, Anam and I were able to set the perspective on the foreground elements just fine, but things started to change as we decided on setting it up on isometric, rather than have it converge on a vanishing point. By the time we began setting up the background, the tables were no longer aligned. Due to the dreaded bandwidth latency, adjusting the perspective on any of the 4 broadcasts was difficult. We eventually settled with a collage-styled broadcast, but ran into several more issues with the alignment of table props. Initially, we were able to assemble all of the chroma key screens. However, when the broadcast came up, we had to immediately get into position, as OBS was known to cut intermittently. As a result, we were unable to set the color settings right, and some of the broadcasters ended up becoming keyed out.

To solve the issue of bandwidth latency, we added an additional Skype chat so as to communicate with one another.

Tasks

Mirei was involved in setting up the broadcast on my end with the help of her laptop. We decided to leave the sound off so as to remove any unintentional feedback loop with the Skype chat. She was also responsible with helping to setup both screens for the chroma keying. However, due to the fact that we were limited in our supplies, and due to the fact that the fabric costs $30 per 4 square yards, we settled with whatever material we had. The issue with using orange for chroma keying rather is that orange slightly matches the skin tone of a person.

Isaac was involved in putting everything together in OBS, and although the broadcast was lagging in parts, and had several broadcast interruptions, he was able to keep the broadcast from being cut off, which was a common occurrence on my end.

Anam was involved with setting up his end of the broadcast, and set up the Skype call for all of us. He was also involved in other logistical aspects of the production. Anywhere from setting up the space and camera orientation.

On my end, I was involved in getting the greensuit made, and did a few tests on the suit to see if the software was able to key myself right. It was crucial that i got the measurements correct as any loose part of the clothing would cast a shadow on my suit and affect the overall chroma keying. Removing it in post-production would not be an option due to the live nature of the feed. I initially thought of making the inside of the suit show another video, but decided against it due to memory usage.

Inspirations

All in all, we’ve spent a total of 2 and a half hours setting up everything, and although the final broadcast was riddled with unexpected issues, there are a few things that I’ve learnt from this experience. It is rather difficult to plan something as complicated as a broadcast. Rather, the approach to go would be to have an improvisational approach, and see where the waves take us. We were inspired by the works of Kit Galloway and Sherrie Rabinowitz, but personally, I had been inspired by the hole in space exhibition that was created in 1980. Some of the ways used to describe the artwork was intriguing in and of itself, with some calling it an “interactive sculpture”, “Satellite arts” and even an “interactive portal”.  Though the emotions  felt in the exhibit that day were of surprise, intrigue and connection, ours was filled with tension, inquisitiveness (due to the quiz) and vigilance (as we were not only participants in the broadcast, but were monitoring it ourselves)

I think the underlying thing about all of our work is: it has never been about human-to-machine interaction, or machine-to-machine interaction. It’s really been looking at: “what can people who are separated by distance do together through technology?”

The other thing that I took out of this project was the fact that although we were looking directly at a greenscreen, and wasn’t able to see the end result (we could only see our own feed without the chroma key effect being applied), we were actively acting as though we were all a part of the same space, and never for a second treated the medium as if it were a barrier. We intentionally left the final touch of the performance in the hands of the audience, who are able to witness the whole exhibit and has effectively completed the narrative of the work.

  

 

Hyperessay #1

In the past few posts, I’ve gone at great lengths to discuss about the technicalities of open broadcasting. This time, however, I shall instead talk about the psychological components of open broadcasting and interactions.

When live streaming on Facebook for the first time, I was initially hesitant to even start as I’m the kind of person that does not enjoy putting up endless vlog-styled content for the sake of exposure. I’ve never liked it when someone else does it, and I never really enjoyed partaking in it. As a result, most of my posts have been silent, focusing instead of my surroundings.

When it came to communicating with others, the result is slightly less relaxed. I’ve mentioned before that micro-expressions aren’t well captured online, be it because of the camera resolution, or due to bandwidth latency. I’ve learnt to restrain myself from talking too much as I didn’t want to accidentally interrupt the speaker from the other side and truncate or distort the conversation. In real time, any interruptions would be handled fine, but in the third space, both parties are constantly having to ask whether they can hear each other. I found myself speaking in a very rigid and plain manner to make sure the words came through. This phenomena was echoed in the hole in space art exhibition, where many of the users were simplifying their words in order to avoid any potential confusion. Others, who weren’t used to the communication medium found themselves repeatedly yelling “what?” and “can you hear me?”, only to have their peers reply “yes, yes, yes” over and over.

In another example, my teammates and I had communication issues during the cross stream broadcast assignment. Issac, who has the phone, would go around the campus asking people what their personal idols were, and I would be asked via Facebook to include images of them on a virtual collage. However, as time passed, the latency would start to compound, leading him to throw in more orders without me being able to acknowledge in time. The end result would be a one sided dialogue.

More interestingly, however, was something that had happened by accident. While recording the stream, I left my earphones on the table, unaware that the broadcast was playing music through Youtube and getting picked up by OBS. This led to an audio feedback loop which increased in chaos. This reminded me of the BOLD3RRR performance art which was done by Jon Cates back in 2012. I’m a newbie when it comes to music, but if I’m ever to compose music, I would start through procedural generation or trip-hop style sampling.