Tag Archives: touch

Telematic Dreaming | Research Critique

A Brief Description

Paul Sermon‘s Telematic Dreaming (1992) is an interactive video installation connecting two separate locations via ISDN video conferencing. A double bed is set up in both spaces for participants to lie on and interact with each other remotely through video projection, cameras and monitors.

Still from 'Telematic Dreaming' (1993) documentation video, V2 October 1993
Still showing the darker room from ‘Telematic Dreaming’ (1993) documentation video, V2 October 1993
Still from 'Telematic Dreaming' (1993) documentation video, V2 October 1993
Still showing the well lit room from ‘Telematic Dreaming’ (1993) documentation video, V2 October 1993
A New Reality and Way of Seeing

The work goes beyond bridging the local and remote, creating a new reality in the third space. Participants are only together in this third space, visible in the monitor or telepresent projected image. Although video-calling is now ubiquitous, Sermon’s work is groundbreaking for its time. It presents the co-creation of narrative and experience through remote interaction in a third space, which has become an integral aspect of today’s Internet.

“And from this ubiquitous state of shared presence we have come to inhabit an entirely new way of seeing via a fracturing of perception.” — Randall Packer, “The Third Space” (2014)

Similarly, Telematic Dreaming alters perception and reality through sensory replacement. As participants lie on the bed and encounter each other as telepresent images, the seeing eye replaces the feeling hand. The third space rejects conventional ideas of time and space, and engenders new modes of navigation, creating a synesthetic experience.

Allowances of the Third Space

The double bed has psychological and cultural associations as an intimate, private space. Sermon subverts this by bringing together strangers who readily share this space and test the limits of this new reality and relationship. Their interactions suggest that people are open to intimacy in the third space and even boldly seek it, perhaps because it is “a space of invention and possibility… where participants might assume their avatar identities”.[i]

Although the third space has become our reality and can bridge vast cultural and geographical chasms, it nonetheless begs the question: Is it enough? The common expression ‘the human touch’ typically refers to some intangible quality of care and emotion. However, could it be as simple as warm, damp, physical contact?

References

[i] Packer R. “The Third Space,” (2014) in Reportage from the Aesthetic Edge

dotw3: Touchy

Touchy is a wearable interactive art device by Eric Siu, a new media artist from Hong Kong. It is a helmet-like device which resembles a camera and covers the user’s eyes, blocking their vision. When the user is touched by another person, the shutters will open and close, allowing the user to see for an instant. When the user maintains contact with someone for 10 seconds, the built-in camera in Touchy will take a snapshot of that instant, capturing the result of this togetherness.

touchy 2

touchy 7

Touchy touches on concepts such as physical communication, memories, social interactions and the ironic ‘un-socialness’ of social media. It also aims to combat problems like social anxiety and isolation (hikikomori), ramifications of our modern world.

touchy 5

The camera metaphor is pronounced as the device resembles a camera in terms of shape, colour and material. It also has shutters and a LCD screen at the back. Its helmet like shape with a pair of shutters at the eye area also has clear affordances of how it should be worn.

What is striking about this device is that the user and the device become one; so much so that they become another device altogether, a ‘human-camera’. The user no longer interacts directly with the device and instead becomes an extension of the machine. The interactivity occurs when this ‘humera’ interacts with other people. This interactive art device can also function as part of social interaction experiments and performance art pieces.

touchy 3

Wearable tech often serves the user and has practical, tangible benefits such as monitoring and providing information. However, Touchy actually impairs the user by limiting their vision in order to seek out ‘softer’ aspects of human interaction.

 

Touchy

HOME