Facetime in 1980

Back in November 1980, artists named Kit Galloway and Sherrie Rabinowitz (K&S) dabbled in the functionalities of satellite technology to create one of their many remarkable works. Hole-in-space was a 3-day project which involved the connection of people from across two distant areas. Two big screens were respectively set up in front of Lincoln Center for Performing Arts in NYC and “The Broadway” department store in LA. Random public members who passed by were able to interact with each other through the screens in real-time. Given that the screens were large, it gave the feeling that the people were communicating with each other in real life as they were all of the same human size.

Passer-bys in respective continents communicating through the big screens

Hole-in-space is an engineering prototype that showcases the artists’ “vision of large screen teleconferencing”. It was funded in part by grants from the National Endowment for the Arts and The Broadway Department Store, with support from many different companies.

Day 1
Day 2
Day 3

In a matter of days, this project easily lessened the distance in emotional connection between people of different places. Given that there were no instructions or labels tagged, on the first day, everyone was confused. Some people thought that the people on the other end of the screen were celebrities. As the days go by, word of mouth went around. News channels even televised it. That reunified lovers and family members who have not seen each other in the longest time. Hence, I feel that Hole-in-space was not only experimental but emotional.

This to me, perfectly encapsulates the idea of a third space. How the people who are no where near one another are able to connect in real-time defines third space: “the pervasiveness of distributed space… in which we are constantly connected” (Packer R. “The Third Space,” (2014) in Reportage from the Aesthetic Edge). Additionally, 1980 was yet to be a time of technological advances thus I feel that this project was revolutionary and the start of something new. Today, we have face-time and webcam chats.

Kit Galloway (L) and Sherrie Rabinowitz (R)

Kit Galloway and Sherrie Rabinowitz were artists that created projects relating to telecollaborations and virtual spaces. They also co-founded Electronic Cafe International in California.


The open source is an outlet that goes against propriety models as discussed in Vaidhyanathan’s essay. Open source has always been the norm before propriety models came into the picture. Society began to get accustomed towards propriety models which overshadows open source. When copyright was introduced into propriety software, it stopped users from exploiting or copying information online. With such, companies could attain more wealth and power. However, when most things are made private, there would be a loss of creativity and innovation when communal creation, revision, criticism and adaptability are restricted. Additionally, when copyright comes into play, users are bound to be selfish with data being raised for the world to utilize. This leads to a delay of useful information or perhaps none at all. This sheds positive light onto the open source model. The open source model allows for new potentialities for collaborative research and peer-to-peer artistic production amplified by the network (Packer, Randall, Open Source Studio, IEEE Spectrum, 2015 Writing). It incorporates telecommunications, social media, digital storage capacities, cloud-based file directories, and virtual desktop space with room to move and roam beyond the physical world. When the model is non-propriety, people would be sincerer in their works, producing higher-quality products. On the downside, there is difficulty in getting society accustomed to this model given our egocentric human nature. In a world where economics is being put forth, working for something lesser than money is not appealing. Furthermore, there could be an issue on hackers given that it is an open software. In conclusion, both models are decent. It depends on the consumers purpose and way of utilizing the individual models.

Experiment in social broadcasting


This was such a cute activity though awkward because I barely know any of my classmates and we had to do it around ADM where so many people are just walking around and staring. To be able to see all of the live videos together on the live wall so intriguing. I love it!