Hyperessay: Bar Code Hotel (1995)


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Perry Hoberman, an installation artist

Perry Hoberman is an installation artist born in 1954 who works mostly around machines and media. He has taught in several art institutions and is currently an associate research professor in the Interactive Media Division at the University of Southern California School of Cinema-Television. Hoberman pays particular attention to the interactive character of technology and human beings in his works, namely Bar Code Hotel which demonstrates so which will be of focus in this hyperessay.


Bar Code Hotel is one of Hoberman’s works that really displays interactivity between computer technology and human beings. It is an interactive installation that generates a virtual world using an inanimate object Hoberman was intrigued by: bar codes. Hoberman’s inspiration behind this work are the bar codes he chanced upon while reading cereal boxes during breakfast.

“We are so familiar with bar codes that we hardly even notice them, just an unpleasant fact of contemporary life. They are ugly, plastered onto countless consumer products, defacing the design of packages, books, magazines. And they don’t seem to have any of the magical properties that often get attributed to advanced technologies. They are, however, one of the earliest infiltration of the digital infrastructure into the universe of existing objects. They represent a kind of alternate reality superimposed onto the physical world. This reality is not addressed to us, but instead directly to the computer.” Hoberman

This is so interesting to me because he transformed something often overlooked into something so of greater purpose. Using bar codes as a tool, he created a 3D virtual environment that transcends boundaries of the reality.

The artwork offers a series of objects, arranged on tables, covered with bar codes where a pen-laser manipulated by the participant then activates the codes. A representation screen follows by displaying the result of the “commands” determined by participants that interact with the object. On the screen, a series of everyday objects appear, interact, and die as seen in the images attached below:

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Participants interacting with the objects on the large table
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A bar code that scanned enlarged shades onto the screen

For each simulation, an object is activated by a start trigger given by the participant who will wave the pen-laser over a selected bar code on the objects placed on the table. Just to briefly give an idea of the work, attached below is a video of it:

Interactivity in the artwork

Clearly, there is a “reciprocal exchange” between the participants and the work itself  which is essentially what defines interactivity. The participants would use the pen-laser to scan bar codes that transmits messages to the computer screen which elicits a response being the imagery on the screen. When the participants wave the wands in different manner, it manipulates the objects on the screen as it enlarges or moves around which represents the back and forth action and communication in interactivity as suggested by Norbert Wiener in his essay.

Bar Code Hotel demonstrates entropy which is “the process of receiving and of using information is the process of our adjusting to the contingencies of the outer environment, and of our living effectively within that environment.” It is the indeterminacy and unpredictability as results fully depend on participants given that the bar codes can be scanned at any time and in any order. Graphics created then vary between the different groups of participants creating entropy.

This is also being discussed in Roy Ascott’s essay where he thinks that interactive art is, if not, should be behavioural. Outcome of the artwork is never fixed and will change from participant(s) to participant(s). Interactive art is a dialogue and not a monologue meaning the artists give up some control as to how the artwork turns out, leaving it to the interpretation and control of the audience. As for Bar Code Hotel, the outcome of the work I feel, fully depends on the decisions of the participants who determine what object is to be on screen along with its manipulations.


Bar Code Hotel in my opinion, is a good example of an interactive art piece that explores complete interactivity between computer and human beings. The artist created a space where the participants create a narrative that the artist has zero control over. This really demonstrates entropy, the undetermined outcome.


We are one.

We share the same despair. We share the same joy.

We undergo the same woes of living and breathing as designers.

Yet, we create a facade as if we are on two separate ends.

Architects are architects. Painters are painters.

We tie ourselves down to mediums, we think are our strongest.

We refuse to try things unfamiliar, afraid of failing, afraid of falling.

Let us break out of our enclosures and try,

In hopes of blossoming a community that embraces the integration of different genres and fields just as Vienna did in the 1800s during its secession,

In hopes of bringing design dynamism to greater heights.


We share the same despair. We share the same joy.

Let us be one.

Key Work Selection: Bar Code Hotel

Bar Code Hotel is the work of Perry Hoberman that I have selected. It is an artworks that works around a lot of bar codes. Upon entering the room, you will be welcomed by a colourless (white) space, numerous black and white bar codes and a large projection wall. You will then have pick up a pair of 3D glasses before settling yourself behind one of the long tables covered with bar codes as seen in the images below.


Bar Code Hotel

On the tables are a few light pens or “bar code wands” where you are supposed to run over the bar codes. When done so, peculiar shapes such as a porcupine-looking sphere, a radio and light bulbs will be projected onto the big screen, spiraling around. Some of the words have commands like ‘jump’ or ‘flee’ which when scanned over, makes the objects smaller, bigger, change colour or turn 360 degree. The interesting part to me is that you are able to control the objects on screen simultaneously with multiple other participants. Interaction then expands from between you and the installation itself to you and other participants as well. Attached below is a video of the work:

Participants get to enjoy forms activated by their own actions and reactions. As most interactive works, Hoberman’s works fall towards entropy and indeterminacy as results fully depend on participants given that the bar codes can be scanned at any time. Graphics created vary between the different groups of participants as seen in a few of the screenshots here.

Artist Selection | Perry Hoberman

Perry Hoberman is an artist born in 1954 whose works revolve mostly around machines and media. In executing his works, he focuses on the interactive nature of human beings and technology.

I chose Perry Hoberman as the artist for my hyperessay as I was intrigued by how immersive his installations are. The outcome of most of his works are highly dependent on the audience to the point where the lines between the art and the audience become blurred in a sense where the audience themselves become the art.

Attached below are links to a few of his artworks that I really liked:

  1. The Elvonic Transform
  2. Empty Orchestra Cafe
  3. Bar Code Hotel

I like the fact that his works don’t only promote the interaction between the audience and the art but also between audience members themselves as shown in Bar Code Hotel. I also enjoy the quirkiness of his works.

Written Report: Design Reform Movements

When the Industrial Revolution took place, there was an increase in the manufacturing productivity which formed a pool of higher-class citizens who were economically powerful enough to acquire a large amount of manufactured products. In turn, it also led to an increase in citizens in labour. However, people in labour faced low wages and poor working conditions which eventually led to lower quality products being produced. Thus, Design Reform came about so as to create a standardization of taste and order of the manufactured products. As presented, I will be mentioning four movements involved in Design Reform, the Vienna Secession, Wiener Werkstätte, Deutscher Werkbund and the Mission Style.

The Vienna Secession

The Vienna Secession is a contemporary art movement founded by Gustav Klimt in 1897 in Austria. Secession refers to the withdrawal of a group from a certain entity which in this case is the conservative nation Austria was. It is known as Austria’s version of the Art Nouveau movement or a development of it. Alike Art Nouveau, the Vienna Secession is a movement that embraces a wide range of art mediums and styles. A lot of art from the movement also has features from the Art Nouveau movement which I will elaborate on later.

Unlike Art Nouveau however, the Vienna Secession does not have a particular style that unites the artists in the movement. This is because of the very fact that it embraces a mixture of any art styles to create new contemporary art. As mentioned, Austria was a nation that was highly-conservative and traditional. Gustav, along with other discontent artists who wanted to explore the possibilities of art outside what was conventional at that time. This art movement was essentially to push boundaries and be free from traditional values and tastes. However, the movement does not necessarily reject old traditions, it more so believes that modern art can co-exist with traditional art.

The movement was also influenced by the Japanese art and design. A lot of the Secessionist painters liked to use exaggerated vertical forms which are flattened, spatially-deep and three-dimensional, akin to the Japanese style. In fact, Secessionist painters appropriated Japanese prints on elongated posters as seen in the image below for their 6th exhibition where the whole show was dedicated to Japanese art.

Albert Berger's poster for the 6<sup>th</sup> Secession Exhibition incorporating detail of a woodblock print by 19<sup>th</sup>-century Japanese artist Eizan Kikugawa. (1900)
Albert Berger’s poster incorporating detail of a woodblock print by Eizan Kikugawa. (1900)

The goals of the movement were to provide exhibitions for unconventional young artists, and to publish its own magazine or journal to showcase works of its members.

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Cover of the first issue of Ver Sacrum, Alfred Roller (1898)

Above is the cover of the first issue of the movement’s very own magazine which featured different genres of works from different fields. ‘Ver Sacrum’ translates to ‘sacred spring’ in Latin. The graphic portrays a planted tree with roots breaking out of the container. This is symbolic of the movement as it refers to people breaking away from old and contained traditions to create a new group of art. The magazine featured graphic design, illustration, typography and more from different artists involved in the movement. This very magazine gave rise to the movement and put Austria on the global art platform. However, magazine production declined in 1903 due to the lack of funds. Furthermore, the number of subscribers also eventually decreased.

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Secession Building, Joseph Maria Olbrich (1897)

Around the same time, the Secession Building shown in the image above, was built. The building is considerably the icon of the Vienna Secession and is said to be its permanent visual form. It was built by Joseph Maria Olbrich who was an Austrian architect and the co-founder of the movement. The building was used as an exhibition pavilion to display mostly artworks from the movement but also included foreign works.

The building features a range of symbolism such as the golden leaves that cover the dome above the building.

Details of golden leaves covering the domeAbove is a detailed image of the golden leaves which can be seen as ‘breaking out’ of the top of the building (the dome) which represents art breaking out of the constrained space (the building) which refers to conventional and stagnant art. This again, brings us back to the idea of the movement which is moving towards creating new contemporary art instead of being held back by conventions and traditions.

Through both the artworks, magazine and building we can see how the movement was accepting and not discriminatory towards any experimental art styles and usually utilized a mixture.

Wiener Werkstätte

Wiener Werkstätte is a movement found in Vienna, Austria as well in 1903 by Koloman Moser and Josef Hoffman. The name translates into ‘Vienna Workshop’ and as the name suggests, it was basically  a workshop where visual artists are brought together including architects, artists and designers working in ceramics, fashion, silver, furniture and the graphic arts.

Evolved from Vienna Secession, it also emphasizes on complete artistic freedom which led to the creation of many innovative products which eventually became the standard for Austrian design. -Unlike other art movements however, creators did not seek to create accessible or practical art but instead,  the group focused on the highest quality craftsmanship and materials for the socioeconomic elite.

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Sitzmachine Chair, Josef Hoffman (1905)

The Sitzmachine Chair seen in the image above is the best-known piece of furniture produced by the Wiener Werkstätte. We are able to see the function and construction of the chair without sacrificing its aesthetic appeal. At the side of the chair for example, there are slit-like openings where none of the lines end in sharp corners but instead are rounded which suggests the idea of a well oiled and harmonious machine. The chair is also notorious for being anything but comfortable which thus reflects the nature of the design movement’s practice, where function was usually sacrificed to aesthetics when it became impossible to accommodate both.

Deutscher Werkbund

Deutscher Werkbund was less an artistic movement but more of a state-sponsored effort to integrate traditional crafts and industrial mass-production techniques. It aimed to put Germany on a competitive footing with England and the United States. It hoped to make Germany more competitive in global markets. Deutscher Werkbund which translates to ‘German Association of Craftsmen’ was started by Hermann Muthesius and a group of other intellectual artists who proposed for industrial crafts from the arts and crafts movement to be revived as an enterprise. 

The Werkbund’s objective was to come up with good designs and craftsmanship for mass-produced goods. The form of each piece of work was to be determined by function and had to be simple, free of ornamentation. The artists wanted to make only functional and practical pieces which is the total opposite of the Wiener Werkstätte.

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Side Chair, Richard Riemerschmid (1899)
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Armrest Chair, Bruno Paul (1901)
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Armchair, Hans Volmer (1901)
IKEA armchair catalogue

As you can see in the chairs shown above, they are all very simple and functional yet still holds a sort of artistic expression. This was because The Werkbund was split into two factions, one being the mass-production faction and the other, maintenance of art form which is why pieces from that period still manage to hold an aesthetic appeal to them. They still look interesting without extra decorations or accessories.


Furniture pieces alike the ones from the Werkbund are very much evident today as seen in the latest catalogue of IKEA seen above. We have taken inspiration from the simple yet functional forms.

Mission Style

Mission style is a style of architecture created in the late 19th century in New York by a man named Gustav Stickley. It is said to be America’s version of the Arts & Crafts movement. It is basically a popular manifestation of the arts and crafts movement. 

The style is characterized as simple, casual and comfortable. It is best known for furniture that features geometric lines and flat panels designed to celebrate the beauty of wood grain, especially oak. Having said so, most of the furniture feature an earthy colour palette. Mission style is also steeped in the belief that good art and design could reform society and improve the quality of life of the maker and consumer alike. The creators were very much concerned with promoting the value of honesty and satisfaction in craftsmanship so to them, the process and product are equally important.

Mission style furniture feature a distinctive style that includes a mixture of Arts and Crafts, Spanish Mission and American Southwest influences. Most of them have plain surfaces and very little ornamentation. The beauty is reflected in the elegant and spare simplicity of style. It has natural aesthetics because it is mostly made of wood, with horizontal and vertical detailing.

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Chiffonier, Greene Brothers (1909)

Practical and and in a way, unpretentious, the drawer above is a great example of a Mission style furniture. Due to the geometrical formation, Greene brothers were able to fit in a higher amount of drawers in a single space which makes it more practical and efficient.

In conclusion, I believe that Design Reform continued to evolve over the years but at the same time, is cyclical. Design today does not only pull ideas and concepts from new styles but also the ancient and traditional with the intention to reinvent. Designers are constant trying to redefine the capabilities of design and we will never completely forget art of the past to be completely modern. It will always be an intertwine between the two.

Presentation link: https://docs.google.com/presentation/d/1BvumGMpsdWPfW94-l02bRbtBW9XxaePTAryIKUMqd-U/edit?usp=sharing

Bauhaus Shapes & Colour

The Bauhaus movement is one that is based on simplicity and streamlined aesthetics. It has influenced a lot of modern architecture. As such, I decided to create a visual that represents a piece of architecture. Due to the minimal shapes that I used, it can be hard to tell but the piece of architecture in the image is an escalator. An escalator at MRT stations to be specific. The yellow circles represent the heads of human beings “standing” on the left side of the escalator which is a culture in Singapore that I really admire. It is as if there is an unspoken rule that all citizens have to stand on the left of the escalator, no matter where, if you refuse to climb up or if you are a little slow. The government never set such a rule but it is in our nature to behave such a way. One of the nice things about Singapore’s groggy and angry commuters.


This piece was created on Photoshop to represent Singapore’s “kiasu” culture. “Kiasu” refers to the grasping attitude many Singaporeans tend to have. Most of the time, we are always rushing to grab the opportunity to do anything at all. In this case, it is to get seats on the train. Yes, we do queue up while waiting for the train but once it arrives and the door opens, all hell breaks loose (especially during rush hours).

Pushing, squabbling, you name it. The opened mouths and random legs and hands represent that. “TSK“, I hear over and over again as people start getting irritated by one another. I used typefaces commonly used in old Dada posters as researched. Lastly, “majulah” as in the phrase “Majulah Singapura” meaning “Onward Singapore”. This “kiasu” culture is not the most admirable but will remain a part of Singapore’s culture today and onward.

This was how I made it: