Micro-Project 2 – Crowd-Sourced Art

Deepest Darkest Fears
Our concept was to use insta feed to create an interactive game, where the our crowdsourced community for this project were mainly my Instagram followers to decide the next course of action. 

We used Instagram as it is one of the most popular social media platforms and also is the best platform to bring everyone together and interact with one another. Given the time limitation we choose insta feed as our medium, and use poll feature as it is the most efficient and fastest way to bring it out to the audience and do it together.

We were inspired by the crowdsourced relationship where the lady have to follow all the instructions that were made by her audiences.For our project, we chose fear as our topic, as fear is a vital response to physical and emotional danger, it has strong roots in human evolution, We decided on the two fears that were most practical in our immediate environment which are Darkness(Nyctophobia)and talking to stranger (Glossophobia and Xenophobia). 

The crowdsourced community are experiencing their fear through the participant (ME), our objective of this project is to see how the crowdsourced community  react when they have two extreme options to choose from, the  Angel” VS ‘Devil” options, when its not themselves performing the actions.

Question 1:
Guys Lets play a game whats your biggest fear?







Darkness VS Talking to a Stranger 

Darkness – 60%
Talking to a Stranger – 40%

Question 2:
Blindfold to level 1 or Take a walk outside together 


Blindfold to level 1 – 94%
Take a walk outside together – 6% 

Here is a video of me taking the challenge

Question 3:
Next Level
Locked in toilet VS Sitting Together 






Locked in toilet -86%
Sitting Together– 14%

The conversion rate from viewing the feed to choose an option is low, even though it only require a minimum effort for the crowdsource community to particular in the game (the insta feed no of views is  almost twice the no of participants voting) Ironically, the insta feed viewer is consistent through all the insta feeds, which it tells me that whether crowdsourced community participated in the game(by clicking) or not, they are getting more curious as the story goes on. Its reminds me of what Dan shared in the class, no form of interaction actually is a form a Interaction, or in another word, viewing the insta feeds is a form of participation, because the crowdsource community is experiencing what the participants (ME) is going through.


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