4D Visual Characters
- Sound: Music, sound effects
- Story: Plot, character dialogue
- Visuals: Line, shape, tone, color, proportion, focus
Film clips watched
- Jaws – Sound: builds tension, mood
- Gravity – Sound layering creates chaos, can replace actual sound of objects (we can’t hear metal debris)
- Pan’s labyrinth – Sound: creates sense of foreboding as well as escalation
- Schindler’s list – Question asked in class: why did it go from color to B&W?
Visual Elements
- Perspective
- Depth
- Tone: creates impact, draws attention e.g. Manhattan // can be controlled by props e.g. The Godfather (deep tonal value) // e.g. Equals, Moonlight; can’t use tone in Equals for Moonlight // e.g. chiaroscuro vs flat lighting e.g. The Maltese Falcon, Regression // lighting reveals emotions e.g. Ilo Ilo
- Spatiality: Depth – foreground, middle ground, background // To reverse depth cues, put everything in the same plane // Warm colors flatten, cool colors retreat // Tonal separation, color separation, textual diffusion, size difference
Class Exercise Week 2
One-point perspective | Two-point perspective | Three-point perspective |
![]() |
![]() |
![]() |
What are the different effects moving from 1 to 3 point perspective?
- 1 point perspective is direct, straightforward; high level of attention to point of focus e.g. Yarui yatsu hodo yoku nemuru. It also heightens the effect of the unknown.
- From two-point perspective to three-point perspective, the image gets deeper. Two-point perspective focuses the attention to the subject in the front or back, while three-point perspective creates dramatic effect and could be suitable for a large exterior scene.
- More than 3 point: audience gets disoriented e.g. Within You in Labyrinth (1986)