Tag Archives: pandora

[3D] Pandora’s Box Part 4: Final and Applications

iiThe final models  。゚( ゚^∀^゚)゚。ii

I loved both of my final models a lot, so I decided to make them both.

iiModel 1: Made using foam, paper and marble sampleii

(Large application) Signifies a rock climbing wall, where the course gets increasingly difficult – textured and relatively easier to grip at first, the course gets smoother and harder to climb up as the climber progresses – how would he grip onto marble? I’d call this The Killer Rock Climbing Wall.

iiModel 1: Other applicationsii

(Small application)

A minimalist showerhead, made of aluminium, stone, and ceramic, inspired by the work of Kazuyo Sejima.





The Kazuyo Sejima works I was inspired by for the showerhead:

I really enjoy her simplicity and the clearness of concept that can be seen in her work. I aimed to emulate the subtly reflective surface of the Sumida Hokusai museum with the aluminium, and was inspired to include stone after viewing her house in Samaya.

iiModel 2, made of foam, paper, acrylic, leather sampleii

(Small application #1) It’s supposed to be a goat rocking hair for children, with the paper with a fabric texture being inviting and comfortable to sit on, acrylic adding visual interest, and the leather SO being the handlebars for the child to grip on to as leather has very tactile quality.

iiModel 2: Other applicationsii


(Small application #2) A minimalist swing, made of steel, acrylic and marble. I feel that people go on swings to relax, and the minimalist aesthetic would help with that.


(Large application) A building to zipline from, made of wood! I was inspired by Kengo Kuma, who uses wood in his buildings. I thought that this building where you could do the flying fox from could be housed in a forest, and hence the wood that it is made of could help it look harmonious with the environment.


The Kengo Kuma works I was inspired by:

The Darling Exchange looks unified with the greenery surrounding it, even with the more industrial buildings around it, with its use of wood. I really like how even with its unusual form, it retains an organic quality with the its choice of material – I tried to emulate this unity with the environment with the usage of wood for my large application, the zipline.


I love the Kengo Kuma Wooden Bridge Museum for again, the use of wood. I think it’s very comforting and homely, and could reassure someone trying to zipline off a significant height. I think it’s more appropriate then, say, steel or something more “cold” for such a scary thing to do for most people. I think the wood would make them feel more at ease.



I’m pretty pleased with how my models turned out – especially model 1 for the clean edges. I learnt a lot about materials – I learned how to work with foam, for a start, and found that textured paper – more specifically the one I used for the dominant of the first model – is a lot harder to get not to fray than it looks.

I learnt the most about the constant process of revision. The 2D sketch analyses were hard to do at first – simplifying is harder than complicating – but I learnt a lot about proportion and balance from the whole journey. Thank you for coming along on it with me *:.。.o(≧▽≦)o.。.:*


[3D] Pandora’s Box Part 1: Cardboard models

  Sketch models and masking tape ヽ(・∀・)ノ  

For our first lesson, I worked with the cardboard boxes.


I found it pretty therapeutic, being able to use that much masking tape at one go. I felt like the world’s most proficient tape-tearer at the end of the lesson.




Anyway, I ended up creating three preliminary models with my assortment of cereal boxes, contact lens boxes, and milk carton boxes scavenged from the supermarket near my hall.

  The Task   

I also got my word – XYZ-Axis. Honestly, I was super stuck on where to start (っ˘̩╭╮˘̩)っ I told myself to keep calm and work through the word, though.

The first thing that popped into my head, was maths – more specifically, vectors, a topic I had to do in Junior College. The XYZ-Axis, to me, are very stable: they help me place points on a plane and understand what a vector looks like. They are always reliable when you start doing a vectors question.

  My approach  

Even though the task required us only to have the D, SD and SO be clear from 4 out of 6 angles, I thought about how the axises don’t change no matter what, no matter how u could rotate a model (or how you do a vectors question), and decided to take it as a personal challenge to have my D, SD and SO be clear from all of the 6 views – like the XYZ-Axis: constant and never changing.

  Initial investigation and 2D sketch models: Process Part 1