Final Project Updates II

As of now, I have decided to stick to my idea of a premeditated death using ritualistic effects. Using the three weeks, my schedule is as such:

 

Week 1/3: 3-9 hours long footage of a glitched image of my Facebook page

Actual fb page as viewed by a member of the public

The intention was to raise awareness of my Facebook page and hint that something larger is to be carried out in the near future, hopefully drawing in users. However, I have yet to figure out how to broadcast the laptop screen onto Facebook live, and will work on it.

 

Meanwhile, this week will also remain a testing week, whereby I’ll test out snippets of phase 2/3 and 3/3.

 

Week 2/3: Performance I – Birth of the virtual personality into real-life, and subsequent realisation of existential crisis

Process:

  1. The Birth
    The performer climbs out of a cardboard printout of a computer screen in a ridiculous manner.
    ~ symbolises the transition from text/image into a real being in the third space.

    A sketch

    2. Exploration
    A yawn, and a slow but tedious exploration of the space/place. Later, the performer walks around in circles aimlessly.

    A sample is shown below (but with different materials and location setting):

3. Baptism
The performer walks into the ADM pond waters and execute an elaborate self-baptism. The camera will follow her, and held offscreen by a helper.

(also seen in video albeit with a small tub)

4. Help
The performer later gets tired, and sits in the middle of the camera. She rocks her body silently, and writes a note, “what should I do now?”, and points it at the camera asking for help.

If someone replies -> do it, but half-heartedly as the performer is tired of everything
If someone does not reply -> starts to knock a wooden box rhythmically.

-end-

 

Week 3/3: Performance II – Death

  1. Restart with same sequence as performance I
    For continuity purposes
  2. Lights a candle and draw a :'( facebook emotion on a piece of post-it and stick it onto self/
    take a pencil and draw a x on all items in the surroundings
  3. Walk in a circle x 3
    Walks in front of laptop, draws x on self, end of video

-end-

 

Of course, these sequences are only tentative, I will try to improve on them.

Final Project Updates

Glitch Sample – using MaxMsp

Screenshot of Max patch: using jit.wake

I utilised jit.wake, to create the varied glitchy effect, and will set a timer that will increase the glitch accordingly. The glitch is still quite patchy for now, and I am trying to use smaller increments to let the glitch form slowly (not seen from video).

As for the project (concept’s) updates, I did think of using repetitive motion which would be boring for viewers, but at the same time would really poetically bring out my artistic stance. I will however, be changing the project’s layout due to the more flexible arrangement and feedback given by Prof Randall.

Screen-based Art

Here’s my final project for Interactive II which I took last year. It was my first experience with 3-D screen graphics, and playing with simple, basic shapes. Extruding these simple shapes and combining them in different forms may bring about more interesting shapes. I am interested in sharpening my skills, and explore other softwares that deal with such 3-D graphics.

Screenshot of Video