FYP Concept (FYP18)

Throughout the entire course of my FYP journey thus far, I had ongoing troubles trying to focus and stick to a single good idea. Often, I oscillated between various ideas and concepts, at times nearly settling for a topic but ultimately was unable to fully commit to any.

For once, I still feel inclined towards my chosen topic of continuity, and I can see myself working towards it. However, due to difficulties in thinking of the best idea, or installation product which would reflect the idea, I have decided to make continuity into a theme which I would actively study through my work.

Exploring the Idea

More mindmapping on concept
Ideas on installation

I did mention of the continuity of time, or rather, presence in my previous post, and tried to translate it into objects – firstly, through organic objects – plants, flowers and whatnots, within a physically enclosed space eg. boxed up cube, or through simpler kinetic motions (swinging a pendulum, or strings in circular, repetitive motions).

However, I still felt that these methodologies, though were to some extent able to express my idea sufficiently enough, felt lacking and was not ‘true’ to myself. At the same time, most ideas felt as though they had a ‘statement’ to respond towards, rather than circling and slowly delving, and exploring this dubious topic of continuity.

Thus, I decided to latch onto this thought and express it systematically: a Study on (the theme of) Continuity.

Exploring the Medium

Robotic Arm idea: in middle of sketches

Concurrently, I found myself attracted to this idea of a robotic arm, who, through replicating a human motion, could be doing a ‘performance art’ on behalf of an actual human person. At the same time, using a robotic arm meant that this continuity could be forcefully implemented and maintained for however long I wanted.

At the same time, I was hooked onto the idea of the moss (based on actual moss gardens I have seen) as being a living creature, but at the same time, it evokes a sort of tranquility that echoes the exact sentiments I found within the subject of Continuity and wanted to bring across in my artwork.

See: bottom left hand corner for contained-within-box moss sketch

Thus, I decided upon a working idea, of containing the box within a glasshouse/terrarium setup (picture above), and incorporate the robotic cyclic arm into the setup.

Actual Set-up

Room set-up

Originally, I wanted the study of continuity to be expressed using a few different objects (eg. 3-5), each object exploring a different theme. These objects would then be scattered around the room, and the space would be one resembling an experimental lab.

However, I acknowledge that time is not on my side so I decided to just go big on one particular, singular machine which I have always been keen on.

Presenting… my moss machine (for the lack of a better title at the moment)!

Moss machine ver 1

With reference to the previous picture: the moss will be placed in the tray, while a rotating system will continually rotate the moss.

It serves to critique the continuity of time, through rotating a living object (the moss), despite, appearance wise, the moss looking like a non-living object. This ties in with the idea that continuity is always present, but not always acknowledged and recognised. This study tries to extenuate the idea, and present it – as it is – to the audience.

Rough Mock-up

What worried me the most, was the mechanics of the system. I thus made a mock up with paper!

However, there definitely were areas to improve on – such as the hinges had to work smoothly enough, sufficient support had to be accorded to the trough.

I’ll continue to work on it this week!


FYP Proposal: WOA (working title)

Refining the details and more thoughts

Project Outline
The project will focus on fostering an experience within a space, instead of the interaction at this point of time. Ultimately, I would still want to include some degree of interaction but will focus on creating the experience first.

With regards to the artistic direction, it will remain minimalist, stripped down to the ‘element’. The project’s light projection will now project planes of light parallel to a human body.

Conceptualised version of light projection (rough sketch)

Above: a small snippet of the visualised light projection; the light rays will form walls which are solid, yet the walls ‘curve’ around the viewers like a maze. Repetition of the light waves will be conducted throughout the entire space, to create a visual depth.

The light projections will now include coloured lights, to further push across a visual depth. (Under consideration: allow viewers to toggle with colour filters and change the colours).

After more research, the project will reference the following artists to better reflect its ideal:


James Turrell, Breathing Light (2013)

Turrell’s Breathing Light effectively creates an atmospheric space with an even lighting to promote a surreal, out of the world experience. Similarly, the intention for the project is to achieve a similar atmospheric condition, of creating an entirely different, immersive, contained experience.

Despite similarities in medium, my project would instead integrate additional dimensions, whereby the possibilities for variation of lighting schemes are maintained. Despite that, it would be good to examine the visitor’s reactions and use it as basis to predict how the audience would react for my project.


Parallels by NONOTAK (2015) and White Canvas by Cocolab (2016)

White Canvas by Cocolab

Both Parallels and White Canvas present more suitably the idea and outcome the project wishes to achieve, albeit with differences. The idea of repetitive forms hailed from White Canvas, but I wish to further simplify the light forms hence the usage of planes. At the same time, I feel that the usage of projected light planes can further increase the ‘wholeness’ and the large scale of the project.

As per the previous update, I would like to harness projectors onto the roof tentage of the truss room, and the projection will hail downwards.

The smoke machine still remains, as it contributes to better visuals of the light rays.

I am still exploring related concepts but have shortlisted several ideas that might relate to the project: the black hole (in space), stormy weather, haze.

Ongoing Concerns
– Would have to test out the lighting to determine the outcome of the lights
– Of not having visitors stay beyond a short period to experience the project (trying to further interactivity in the later half)
– Would prefer to integrate more analog elements within the artwork, instead of pure projections

FYP Proposal: Walking on air (working title)

Walking on air (woa) is an interactive installation that allows visitors to trace their own paths in a smoke-filled environment, and experience being above the clouds.

Concept: Creating an otherworldly experience, an experimental space where the body becomes the instrument. Individual bodies are disregarded, and instead become part of the bigger picture.

Logistics: Smoke generating machine, strong light projector, video camera, all situated within a contained room (tentatively truss room)

Functionality: In woa, a smoke generator will create a foggy atmosphere in the room, and the projector will continually project a wavy line into the smoke at a height slightly above the calf. When light is projected into smoke, a smokey, surreal form independent to the initial wavy line is created. This creates the illusion of clouds forming, and walking above or on clouds. When there is movement, a motion camera tracks the movement and a light trail formed by the movement (eg walking) is immediately projected at the location where movement is detected. Where movement overlaps or take longer to move, the light trail becomes brighter. Over time, the light trail will dissipate (with the dissipating effect) and fade away, resuming the original sight

There will also be an accompanying soundtrack to the installation. When the new light trail is created, a musical note is played, extending for the entire duration of which the light trail exists. When the light trail fades, the volume of the accompanying note will also fade away, proportionate to the brightness level of the light trail. Each light trail will generate a musical note in a randomised pitch; it is hoped that the different walking styles of people would generate a pleasant harmony.

Colour for the light beam would be restricted to only white, to reduce visual distraction and to preserve an ethereal feel. Music notes would similarly adopt a

Technicalities: MaxMsp would be used for motion tracking, and also as a sound synthesiser.

Aim: For woa, I wish to achieve an ethereal feel bordering on minimalism, and going back to the basic, rudimentary elements. The visuals and surroundings are kept sparse, and available elements kept strictly little. However, I want to imbue a slight element of play, to make interaction engaging and open to all age groups. It is hoped that visitors leave the installation entranced, as though they had just visited an alternate world. At the same time, a slight element of bodily displacement would be created, with the visitor, having an extremely wide movement range but without a set moving path within this changing, unfamiliar environment.

Inspired by Anthony McCall’s You and I, Horizontal, ideally, my installation would also bring across a simple sensation using the most basic instruments.

Interaction: Walking, running in the path of the light, backtracking, circulating


Artist References:

1.You and I, Horizontal II (Anthony McCall)

You and I, Horizontal: Light beams into the smoke

The usage of the smoke and light beams originated from this work. However, I would like to push it further and make it more interactive with accompanying sounds.


2.On space time foam by Tomàs Saraceno

On space time foam

I would like woa to adopt a similar premise – immersive, playful, yet simple. Perhaps I could analyse the movements and behaviour of visitors who took part in the installation and predict how they would behave in mine.

3.El Claustro by Penique Productions

El Claustro

Penique productions changes the space by blowing up a balloon and wrapping all the items in the surroundings with rubber. Here, they have changed the space visually.


Production Schedule: Here


teamLab’s Future World Exhibition Response

Despite their works being rooted mainly in digital technologies, it was fascinating that teamLab continues to integrate traditional Japanese/East Asian aesthetics into its works – modernising how we view traditional art. Takasu-san highlighted that the Future World exhibit was how teamLab envisioned the future – through a digitised playground grounded in traditional play structure. Inevitably, he hints that the future is in technology, and the ubiquity of it transcends our everyday living – starting from the next generation. He also sparked this question in me: was teamLab trying to change the art scene? Traditionalists might argue that their works seem too avant-garde, however, by extruding and integrating the human quality of play, teamLab keep their works accessible – to both traditional and digital art.

With the privilege of having Takasu-san to explain the artworks, it was good to finally realise how the artworks were carried out – using MaxMsp to produce the sounds, lazer sensing technology to accurate trace position and motion. Technology wise, my skills pale in comparison greatly to teamLab’s, but it was an eye-opener to see how far technology with the team of the best expertise could further art. Similarly, for our following FYP, we might want to embark on a larger scale project but lack the expertise. Though on a smaller scale, we could take on what teamLab has epitomised – drawing on the expertise of many and creating a collaborative project.

Another idea that Takasu-san brought up was the instance of people of the Silicon valley not purchasing art as they ‘looked forward’ at not behind (hence hinting that art was of a behind state). However, he later stated that art with digitised medium is not lagging behind, but in contrast was fronting the battle, with teamLab’s Light Sculpture of Flames being purchased for permanent collection later. Perhaps, teamLab tries to pry open the lid of the present, jogging towards the future of art.

cat-squid: an unusual creature lurking in the depths of the artificial ocean
cat-squid: an unusual creature lurking in the depths of the artificial ocean

Singapore Smart Nation (Response) / Week 4

Singapore Smart Nation Initiative

The Singapore Smart Nation project is a collective project by the Government of Singapore to transform Singapore into a Smart Nation (SN), defined hereby as:

“…a nation where people live meaningful and fulfilled lives, enabled seamlessly by technology, offering exciting opportunities for all.”

– Prime minister Lee Hsien Loong, Speech at the Smart nation launch (2014) [iv]

In the project, technology will assist in creating ‘better living, stronger communities, and create more opportunities, for all’. Ultimately, the project aims to benefit citizens, through the provision of technology as an alternate supporting mean. Singapore Smart Nation is meant to be a collaborative project between citizens, businesses and the government – which will be laying the groundworks in appropriate policies, infrastructure and enablers to spur innovation.

It is an ambitious project, but nevertheless crucial especially with the changing economic landscape. As a country lacking of natural resources, Singapore is reliant on human resource to fuel its economy – past decades have seen a growing emphasis placed on education and social cohesion – as part of the larger plan to nurture and develop our human resource[i]. Singapore’s population ageing composition is gradually being shifted rightwards: a burgeoning elderly population, shrinking working age people, coupled with the low birth rate quantifies into a smaller economic workforce. The availability of technology can help to replace certain work, allowing for better diversion of our limited human resource more economically.

Despite of the high cost in implementation, it is an inevitable choice the Singapore government have to partake in.

Interconnectedness in the ‘Smart’
As with all technology enabled endeavours, the risk of security breach of the project – possibly risking exposure of personal data and confidential government and business details – remains pertinent, highlighted by Prime Minister Lee Hsien Loong in an earlier speech [iii]. Should the SN initiative choose to continue with the cloud storage database in the case of the Healthhub Portal, it takes a calculated risk in exchange for the ease of access for information.

The Human Connection
In certain healthcare practices, SN initiatives cannot fully replace the human work. In the tele-rehabilitation initiative, the use of technology to remotely monitor and support patients in a ‘caring’ profession might fuel human disconnect. Granted, the appropriate care and monitoring would be carried out, but subtle cues in human behaviour are better picked up in person face to face. In addition, people might be unwilling to adopt new technologies – in particular the less technological savvy elderly, of whom are a large participatory group in the SM healthcare plans. On the whole, SN initiatives are easier adopted if they are already not managed by people, basically, the reconstruction of the technical system. Human behaviour must be taken into account, in particular the locals who are less inclined than their neighbours in their desire to innovate [ii].

One Connected Nation
The initial goal of the SN was to serve the citizens, and this value must be continually emphasised on. The initiatives must adopt a citizen-centric work design, or risk detachment and reluctance to partake in the project.

Currently, even though the government is the main supporter in backing SM, there should be a gradual shift of the burden upon citizens and businesses instead. Only then can the culture of the ‘Smart’ be sustained in the long term. On a larger scale, Singapore could explore creating a globalised Smart World, but with sufficient support for other SN such as China and Korea. However, at current it can only be a pipe dream, but Singapore is definitely working hard towards that ultimate goal.


Media Art Installation/Intervention: Pulse

Mockup of Pulse Public Installation Lighted Sphere
Mockup of Pulse
Public Installation
Lighted Sphere

Pulse is a public data visualisation light installation consisting of a 4 metres high sphere. The sphere is to be placed in a prominent public space, an ideal location being the Marina Bay Sands Promenade.

Marina Bay Sands Promenade Image Source: http://mithunonthe.net/2012/01/15/singapore-2011-marina-bay-sands-casino-hotel-infinity-pool-sky-park-photos/
Marina Bay Sands Promenade | Image Source: http://mithunonthe.net/2012/01/15/singapore-2011-marina-bay-sands-casino-hotel-infinity-pool-sky-park-photos/

An external data logger collects data analytics such as wind flow, solar irradiance, and quantity of mobile signals at the immediate area of the installation. Later, these data is translated into data visualisation art and light-projected on the orb’s surface. The orb will be made out of a white, blown up balloon, to save cost. Data visuals will be as such generative art:

Image Source: 1, 2, 3

Graphics: when wind flow is stronger, the graphics vibrate with faster intensity. When more mobile signals are detected in the area, the orb glows with brighter intensity. The purpose of the orb is solely for visual purposes, and people will sit down and relax at the waterfront promenade with it glowly softly in the background.


[i] Heng Chee, Chan. “[Paper] The Making Of A Smart Nation By Professor Chan Heng Chee Delivered At Smart Cities Dialogue Platform, Berlin On 12 Dec 2016 – Lee Kuan Yew Centre For Innovative Cities”. Lee Kuan Yew Centre For Innovative Cities, 2017, https://lkycic.sutd.edu.sg/publications/paper-making-smart-nation-professor-chan-heng-chee-delivered-smart-cities-dialogue-platform-berlin-12-dec-2016/.

[ii] Heong Tung, Yon. “Smart Nation Be Damned: Singaporeans Aren’t Embracing Innovation”. E27, 2017, https://e27.co/red-alert-for-apac-companies-47-not-ready-for-tech-disruption-only-14-1-in-singapore-want-innovation-says-a-new-report-by-idc-20160824/.

[iii] Kwang, Kevin. “National Cybersecurity Strategy Aims To Make Smart Nation Safe: PM Lee”. Channel Newsasia, 2017, http://www.channelnewsasia.com/news/singapore/national-cybersecurity-strategy-aims-to-make-smart-nation-safe/3193210.html.

[iv] “Transcript Of Prime Minister Lee Hsien Loong&Amp;#039;S Speech At Smart Nation Launch On 24 November”. Prime Minister‘S Office Singapore, 2017, http://www.pmo.gov.sg/newsroom/transcript-prime-minister-lee-hsien-loongs-speech-smart-nation-launch-24-november.


Thoughtful Interaction Design (Response) / Week 3

Part 1: Link

Part 2: With reference to CH 1 from Jonas Löwgren and Erik Stolterman, Thoughtful Interaction Design.

Both Löwgren and Stolterman adopted a realistic approach towards the theory of critical design, and recognise the limitation that all designs will always be imperfect, due to the complexity of the design situation. However, through the prediction of social systems and technical components, the product is able to achieve success, or a systemic whole. Hence, they propose that good design is still possible, dependent on the designer.

Later, the authors mentioned that writing acts as the medium to create, but instead the ultimate created product depends on the designer. As his role as the final steward in the production process, the thoughtful designer depends on the theoretics of knowing and predicting in attempting to determine the usefulness of the product for consumers, as part of what they term ‘design as knowledge construction’. The writing tends to edge towards the more practical aspects of a product; if applied to art, it fails to account for the consumer desire for art which cannot be quantified using a theoretical formula.

On a similar scale, they also term digital products ‘Digitial Artefacts’ – namely, designed things built around a core of information technology. The products thus ‘impact on everyday lives’, be it individually or socially, and subsequently the environment and therefore the nature in which we live in. As an extension to this theory, the products are not restricted to simply being a catalyst in helping us function our everyday lives, but also, to perhaps, shape and alter it in hopefully beneficial ways. The way we now live in this constructed world can be purposefully and deliberately changed by us.

In particular, smart home technology, fosters this alteration in an ambitious attempt to further streamline our way of living. In my personal opinion, one of the reasons why such technology has not achieved widespread success is that of it being hard to alter our habits of living (cultural aspect), and also that it might be too intrusive into our everyday lives. Nevertheless, it remains a breakthrough in which interactive design strives to break out beyond being simply contained to a singular body, to affecting the wider environment.


Example projects of thoughtfully designed interactive experience:


Impulse, installation (2015) Montreal, Canada, for Place Des Festivals Image Credit from dezeen.com
Impulse, installation (2015) Montreal, Canada, for Place Des Festivals Image Credit from dezeen.com

Impulse: dezeen.com

Impulse is a digital installation fruited from a collaborative effort by Canadian designers and artists, consisting of 30 illuminated see-saws. Each see-saw was fitted with LEDs and speakers, and when played with, changes its light intensity and sound. Together, the 30 see-saws produce a melody.

The installation successfully incorporates play, an inherent humanistic feature, into a musical artwork, to engage the users in both auditory and kinaesthetic functions. Granted, the see saws will attract users on its own, but the added dimension of music and attractive lighting enhances the playing experience.


Apple Elastic Scrolling once user reaches bottom of the page
Apple Elastic Scrolling once user reaches bottom of the page

Gif Credit: interaction-design.org

Part of the Apple iOS, the elastic scrolling is activated at the bottom of a webpage on a web browser. It gives user a cohesive and organic realisation of himself reaching the end of the page, rather than an abrupt ending.


Spectacles by Snapchat, 2015
Spectacles by Snapchat, 2015

Image Credit: Spectacles by Snap

Spectacles by Snapchat is a recording device that syncs with the Snapchat application on your phone. It’s sole function is to record videos, by pressing the button at the side of the Spectacles. Relatively simple, it functions solely for its only purpose.

Designing for the Digital Age (Response) / Week 2

Part 2:
Read CH 1 from Kim Goodwin, Designing for the Digital Age

Write a response to the reading and post 2 questions to the reading.


Two questions:

  1. Can there ever be a designed good that would suit the needs of all the projected personas of users?
  2. Would serving the human need guarantee long-term success for the product? Assuming that other factors such as project management and marketing are considered successful.

Designing for the Digital Age by Kim Goodwin, offers readers a detailed breakdown of the design process. While I do agree with her points, the first chapter could be better studied under certain cases which I would address in this response. With respect to today’s current digital age, there is an increasingly crucial need to adapt as user types and means of affordance are constantly changing. Not only does the visual styles of society change, the availability of multiple design companies on the market saturates the market with generally similar goods. Traditional methodology of creating goods to suit the tested and tried human need will no longer be a design breakthrough in today’s world, rather, I believe that recognising the unrealised human need and thus cater to it would help to distinct one’s design from the others.

It would be interesting to explore the definition of ‘human need’ itself (Goodwin defines design as, ‘the craft of visualising concrete solutions that serve human needs and goals within certain constrains’ (Goodwin, 3)). With respect to different personas, their needs would vary – a socialite would need a luxury bag to be compatible with her social status, while a worker with a labour intensive job would need just a durable work bag to store his equipment. As such, the goals of these two cases would differ, despite both items holding the same purpose for storage, and accordingly, the principles, process and practices.

Let us explore the concept of bespoke gifts. The situation has now been transformed, of designing an individualised product for a particular group of customers. In my opinion, the goal of the design no longer simply seeks to simply satisfy the human need, but rather to fulfil the want. Should the deadline be tightened if it is a last minute job, the project length will have to be shortened, potentially sacrificing some design aspects with speed. As mentioned in the text, design has to be within certain constrains: be it time-wise or resource availability. As such, I have come to realise that there will always be an inherent limitation in design, that designers will constantly try to overcome.

What is not visible is not invisible (Response) / Week 2

Part 1: Choose any current exhibition in Singapore (except for “Future World” at ArtScience), visit it and write a response.  Select particular work(s) in the exhibit which inspire or interest you and do some research to find out how the work was developed and additional information about the artist.

What is not visible is not invisible; National Musuem of Singapore

Entrance of Exhibition at the National Museum of Singapore

What is not visible is not invisible – the title of the exhibition postulates that beyond the 2 distinct opposites of black, a more deep-seeded area of grey exists.

What is not visible is not invisible, 2008 | Julien Discrit Collection 49 Nord 6 Est – FRAC Lorraine Image Credit : National Museum of Singapore, National Heritage Board
What is not visible is not invisible, 2008 | Julien Discrit Collection 49 Nord 6 Est – FRAC Lorraine Image Credit : National Museum of Singapore, National Heritage Board

The title and design of this exhibition was inspired by the artwork of a similar title by French artist Julien Discrit – a lighted-text installation that lights up only when triggered by motion – paradoxically, the need to make seen the not visible can only be realised after being seen (visible). The exhibition, which features video, installations and sculptures, tries to bring to the surface deeper philosophical themes, through the uncustomary forms of art-making.

The exhibition reveals the not visible: the abstract, through the revisiting of both organic and structured forms of art. The exhibition layout adopted took the form of a fixed path, bringing the audience through a proportionate mixture of video and structural art, ultimately starting and ending with the artwork What is not visible is not invisible.

Exhibition Layout, What is Not Visible is Not Invisible Featuring selected artworks from the French Regional Collections of Contemporary Art (FRAC)
Exhibition Layout, What is Not Visible is Not Invisible
Featuring selected artworks from the French Regional Collections of Contemporary Art (FRAC)

The deliberate placement of that artwork challenges our thoughts, of realising the absence of the not visible firstly through text, but later, through a series of thought-provoking artwork. By touring through the whole exhibition in a circular manner, one walks around the entire physical space, and metaphorically, concurrently expands the philosophical space of understanding.

This post will focus on two artworks in the exhibit, Grass Grows, and Blue Sail by Hans Haccke.


Artist Biography

Hans Haccke (b. 1936) is a German-born conceptual artist whose process and materials are constantly changing. He favours creating minimalist sculptures from industrial materials and found objects. In the late 1950s to early 1960s, he joined part of an international art movement called Zero, where most of the works were monochromatic, geometric, kinetic and gestural. Zero also utilised nontraditional materials such as fire, water, light, and kinetic effects, which are reflected in Haccke’s pieces.

Haccke’s earlier works, Blue Sail, allude to movement, minimal expressions, while Grass Grows uses earthly elements – literally, Earth, and grass.

Despite his status as a conceptual artist, he prefers to label his art as thought provoking, rather than as conceptual pieces.

Blue Sail, 1965

Sculpture Fan, Chiffon blue silk Sail: 272 x 272 cm Edition 1 of 5 Collection of FRAC NORD-PAS DE CALAIS
Blue Sail
1965, Sculpture
Fan, Chiffon blue silk
Sail: 272 x 272 cm
Edition 1 of 5

Blue Sail features a fragile fragment of chiffon blue silk floating softly above a fan blowing above situated on the floor, Haccke labels it as a sculpture, questioning the status of art-making and production. The structure of Blue Sail remains nostalgically organic, with undulations unfurling gently, akin to waves of water, but created with non-traditional materials such as chiffon silk, and a fan. It reflects Haccke’s philosophy of debating against compartmentalisation.

According to Haccke,

“A ‘sculpture’ that physically reacts to its environment is no longer to be regarded as an object. The range of outside factors affecting it, as well as its own radius of action, reach beyond the space it materially occupies. It thus merges with the environment in a relationship that is better understood as a ‘system’ of interdependent processes. These processes evolve without the viewer’s empathy. He becomes a witness. A system is not imagined, it is real.”.

– Excerpt taken from Kinetic Systems: Jack Burnham And Hans Haacke (2014)

Thus with reference to Haccke, everything we are exposed to contributes to our view of the world – and with his artwork, he attempts to destroy the conceived status of the forced narrative of a sculpture, expanding and not constraining the borders of art.

Grass Grows, 1969

Hans Haccke Grass Grows, 1969 Installation Earth and Grass Diameter: 200 cm Edition 1 of 5 Collection of FRAC NORD-PAS DE CALAIS
Hans Haccke
Grass Grows, 1969
Earth and Grass
Diameter: 200 cm
Edition 1 of 5

Grass Grows is a unique art piece featuring a mound of grass growing, oblivious to the conditions of the environment. The grass continues to grow, and exist as a system largely segregated from the cold floor of the museum, as an autonomous entity. Haccke uses this organic artwork to question the constitutional constrains of art, of its economic and political conditions.

Installation setup of Blue Sail

Imagined Installation Set-up of Blue Sail. 1965
Imagined Installation Set-up of Blue Sail. 1965

There are few components in the installation Blue Sail, and set-up is considerably simple – strategic placement of the few materials would help to create the work.

Material count:
Blue Chiffon Silk (x 1)
Strings (x 4)
Fan (x 1)

As for the artwork Grass Grows, the installation setup simply comprises of digging up a perfect round mound of soil, taken from the ‘institutional roof’ where it originally grew at, and placing it in the set position, on the floor. However, the artwork requires the frequent watering, lest the grass dies.


[i] Chau, Christina. “Kinetic Systems: Jack Burnham And Hans Haacke”. Contemporaneity: Historical Presence In Visual Culture, vol 3, no. 1, 2014, pp. 62-76. University Library System, University Of Pittsburgh, doi:10.5195/contemp.2014.57.

My Inspiration: ‘Home Within Home’ by Do Ho Suh

do ho suh ‘home within home’ (installation view) museum of modern and contemporary art, seoul, korea november 12, 2013 – may 11, 2014 courtesy mmca, korea
do ho suh
‘home within home’ (installation view)
museum of modern and contemporary art, seoul, korea
november 12, 2013 – may 11, 2014
courtesy mmca, korea

Do Ho Suh is a Korean sculpture and installation artist who was born in Korea and subsequently relocated to the United States. His artwork ‘home within home within home within home within home’ is an immersive installation built using silk. It is a full-scale recreation of his past residences – the traditional korean style housing he stayed it during his childhood, which is enveloped by another replica of his first housing in the United States where he later relocated to.

The artwork almost resembles a blueprint, and constitutes of overlaying significance – of Do Ho Suh’s experience leaving his homeland to the US, of his Korean home within his US home, and finally within the walls of the musuem. This multi-layered narrative inspires me as we delve deeper into his experience, not just as an artist but also as a human.

Image Credits