Final Project: Telematic Lunch

Project Title: Telematic Lunch
Done by: Anam Musta’ein, Isaac Chu, Mirei Shirai, Win Zaw

Project Description

Telematic Lunch is a collective Facebook Live broadcast between 4 people streaming from 4 different locations, having a conversation over pizza in the third space. The project aims to emulate all the elements you get from having a meal with friends in the physical space and bring it into the virtual space, eliminating distance while preserving the actual atmosphere of sharing the same dining table.

Inspiration

We got inspired by several examples that were discussed in class which were successful in their attempt to imitate physical human interaction in the virtual space.

‘The Big Kiss’, a performance installation by Annie Abrahams, allowed participants to engage in a communal kiss with strangers without any physical contact. The participants were captured from different cameras and then merged into one screen to make it seem as if they were kissing in real life. What has set this interaction different from its traditional counterpart is that participants did not get the sensation of touch while engaging in such activities. The element of play became more apparent and unlike physical kissing, participants were able to see themselves on screen, making them much more self-conscious of how they portray themselves.

‘The Big Kiss’ by Annie Abrahams

Another example that we got inspired from is ‘Telematic Dreaming’, an interactive installation done by Paul Sermon in 1993. The installation was meant to put two lovers, who were miles apart, together and converge them into one shared space. The individual video images of each lover were projected onto each other’s bed, allowing them to lay next to each other and immerse themselves in an intimate connection, much like how it is in real life, without any physical contact. Video calls were not in existence at the time but this installation is imperative to make many realize that distance could no longer be seen as a barrier.

‘Telematic Dreaming’ by Paul Sermon

‘Hole In Space’ by Kit Galloway and Sherrie Rabinowitz was another piece that inspired our Telematic Lunch project. This video installation linked bigger-than-life displays in two different cities, one in New York and the other in Los Angeles, with a satellite feed. With no public announcements to let the word out about the project, it managed to stop passers-by on the streets to interact with people in the video and on the other side of the screen. It got the people to interact with friends and family members that they have seen in years as well as strangers to engage in conversations.

‘Hole In Space’ by Kit Galloway and Sherrie Rabinowitz

There are several attributes from these examples that we have adopted in our final project. We were able to communicate with each other despite the not being in the same room, we were able to converge our individual videos into one screen, and most importantly, we were all sharing the same virtual space in real time.

Collective Broadcast Process

The idea of this final project was to have pizza and play a game of ‘Never have i ever’ in telematic space within two ‘window’ grids to make it seem like we were all sharing the same dining table from each other’s remote places. 2 of us (Mirei and Anam) positioned ourselves in the foreground with orange screens nailed onto the walls behind us while the other 2 of us (Isaac and Win Zaw) positioned ourselves in the background within the space provided in the area of the orange screens which has been chroma-keyed out. Our tables were then aligned to give the illusion of it being just one table with the pizza box placed in the center of the screen.

In terms of recording the broadcast, Mirei and Anam used the webcams on their laptops while Isaac and Win Zaw used their smart phones to stream live. We were all using different rooms in ADM to perform our broadcast. With all of us streaming on our own Facebook accounts, Isaac equipped himself with a laptop to fetch all those streams into OBS (Open Broadcaster Software) while overlooking all the activities on-screen and collectively stream a second video on Isaac’s Facebook account. Since Mirei, Anam and Win Zaw were not able to see each other in the collective broadcast, we decided to communicate through Skype call instead.

On top the having the orange screens as ‘windows’ for the broadcasters in the background, Win Zaw wore a green suit to have a starry GIF animation chroma-keyed into it, creating a third level into the chroma key and make the broadcast much more interesting.

Technical Issues

Setting up the orange screens, the tables and the position of the cameras took us 3 hours before the collective stream. We needed to make sure that everything was aligned and that the videos were working in order. Our mode of communication through Skype call was only figured out after we realized that Mirei, Anam and Win Zaw would not be able to see everyone else during the broadcast. Isaac doubled up as a control room for all our broadcasts as he oversees all the activities while giving us specific instructions to make sure that we were on the same page. Video latency was a huge problem, especially with Win Zaw being in a room where bandwidth was pretty low. But the audio was much more in-sync since it was done through Skype call.

After the collective stream ended, we did realize that we came across several technical issues while broadcasting. Due to the latency, some of our actions were delayed and audio was not recorded on the collective stream. Fortunately, the audio from Anam’s stream was clear and we managed to edit it into the video in post-production.

Conclusion

Overall, Telematic Lunch was a success as we were able to execute all the objectives we had during planning. The lessons we had over the semester have certainly helped us come out with a final idea that incorporates so many different elements from different topics that were discussed in class. We explored the possibilities in the third space extensively and pushed the boundaries of physical distance and virtual communication.


Anam’s Stream:

Social BroadcastTest

Posted by Anam Musta'ein on Saturday, 11 November 2017

Isaac’s Stream:

Posted by Isaac Chu on Saturday, 11 November 2017

Mirei’s Stream:

Posted by Mirei Shirai on Saturday, 11 November 2017

Win Zaw’s Stream:

Posted by Win Zaw on Saturday, 11 November 2017

Collective Stream:

Telematic Lunch

Telematic Lunch

Posted by Isaac Chu on Saturday, 11 November 2017

Edited Stream / Final Video:

 

Co-Broadcasting Exercise

“Screen capture from our Facebook Live Co-broadcast exercise”

The co-broadcasting experience has truly opened my eyes to new possibilities in the way I approach online broadcasting. It had similar attributes to the online stream we have done in OBS several weeks ago with being able to have somebody else’s video feed sharing the same space as ours on our desktop. However, what makes it different is that with the co-broadcasting split screen feature that comes with Facebook Live, it allows both parties, coming from each other’s remote spaces, to share the same screen and have a two-way communication, much like if you were to do a video call with someone except that this time round, you both get to interact with an online audience.

It is amazing to see how the co-broadcasting exercise brought about the ideas of synchronized movements, screen montages, video mosaics as well as cross-streaming. What me and my teammate, Win Zaw, found interesting from our co-broadcasting test was the latency in the audio feedback when we decided to film within close proximity. Towards the end of our broadcast (at 10:50) while we were walking side by side to return to class, we started talking and whistling. That was when we realized that the lag in our audio feedback created an entrancing echoing effect in our broadcast. It was almost as if we were making music.

This has pushed us to try out different possibilities with co-broadcasting. For this week’s lesson, we will be delving into having our phone cameras capture the same subject/object from different perspectives and having them played concurrently.

Posted by Anam Musta'ein on Thursday, 12 October 2017

Real-Time Aggregation

The in-class assignment without a doubt caught us all by surprise. The moment we were handed this project, I was most concerned about the content of my Facebook Live broadcast. I wanted to make sure that the conversations I have with the audience were engaging, the visuals were captivating enough to make them watch and stay, and that I was able to keep this up for a good 15 minutes without losing any enthusiasm. I have done a couple of live broadcasts on my Instagram so I was never camera-shy to begin with.

When we started to go live, my initial plan was to show my Facebook friends the exterior of the school. I wanted them to see how beautifully lit the ADM building was in the evening. And I thought that shooting outdoors would mean that I was able to take a smoke break at the same time. However, I did not go any further than the sunken plaza because it was drizzling and I started losing connection from the WiFi signal while I was making my way up to the rooftop. So instead, I decided to take my audience to my locker so that I could show and talk to them about the paintings I made last semester. I toggled between the front and back camera as and when it was more effective to interact and have conversations with my viewers. And before I knew it, the 15 minutes came to a halt and we all had to return to class.

It was only when we got back and watched our broadcasts up on the video wall in a collage that I realized how riveting the whole experience was. At that very moment, I was not only paying attention to my video. I was looking at the videos collectively, deciphering how it was all happening concurrently, and how both the spaces captured in each individual video and the video wall as a space itself colligate. This then brought my attention to what was introduced in class earlier on – the third space. The cyber space that brings us all together no matter where we were recording from.

What I found most enthralling about the video wall was that they were captured live and the content of our videos heavily depended on spontaneity; almost like performance art. I managed to spot a number of common things that we captured on camera. And as more events transpire simultaneously, we get to observe new things like cross-streaming when you capture someone else broadcasting in your live video. It stimulates a multitude of perspectives to what we would consider as just ordinary shared space. It amuses me when this happens because the broadcasters not only share physical space, but they also share electronic space. All happening in real time!

This assignment has certainly redefined what we would traditionally consider as contemporary or performance art. It has stretched my mind to view broadcasting beyond just a one-dimensional stage. It is a platform to integrate a chain of networks to create an even interesting form of entertainment.

 


 

Posted by Anam Musta'ein on Thursday, 17 August 2017