Tag Archives: Project 2

3D_002_Inspiration_and_Process: Sound Texturizer Trial and Error

Okay so we are supposed to create our own sound texturizer, and looking through past years references, it is indeed not gonna be an easy one :’)


At first I tried to Youtube a lot of videos for inspiration.
This video is the one that somehow inspired and motivated me the most.

My favorite instrument is actually number 8 ‘Chateau Paulie’. It was not really an instrument but a village-sized art and musical installation.
It is basically the idea of using wind to move pipes which create sounds. And people can pull some ropes to adjust the ‘fan’ creating the sound they wants.
This makes me want to create a customizable sound texturizer.

My very first idea was to use water, and using the idea of water having different pitch when having different level. However as I thought more of it, I had the idea of sound travelling through water.

After some long thought, I finally decided to use the idea of sound texturized by being reflected through long tube and cylinder. And for the source of the sound, instead of the initial idea to blow something, I decided to move things around.



First step is to find the sound reflectors: the carton cylinder and washing machine pipe.
Both have texturizing effect, with the washing machine pipe having a more hollow and deeper effect.

Next is to find the sound creator. I decided to make use of a biscuit tin can, creating a hole on the end to connect with the cylinder.


Firstly, I drilled hole in the metal tin. It was quite time-consuming as we need to drill shape holes one by one before creating

Then, I created the insert part of the sound creator by dividing them into 3 different layers.

  1. Part 1: plastic case part to put in customisable things inside  and sound is created from friction between components and plastic
  2. Part 2: middle part to put in chains and wire sound dragging around the metal can
  3. Part 3: metal part to put in customisable components and the sound is created form friction between components and metal

Next, is to create the support for the cylinder and tin, they are made of boxes.

Then the next step is to connect the can tin—carton cylinder—washing machine pipe and put them on the support! YEAY

I also created ways to take out the components and allow customising them without taking out the whole thing.

TADAA the Soundtube is created!


I want to have various type of components made of different type of materials.
Ranging from those creating louder friction sound like coins and macaroni to those creating softer friction sound like foam balls and foam pieces.


The player rotate the sound creator either to rotate it in one direction or changing the direction repetitively.
When it is rotated, the components inside the sound creator will create sound out of friction. This sound will be reflected in the carton cylinder, changing it’s frequency as the sound becomes deeper and hollower. Afterwards, the sound will further reflected inside the washing machine pipe before being heard by the listener.
The rhythm and beat are adjusted by modifying the tempo of rotation.

(Precaution! Sound recorded are loud! Better lower your computer volume)

At first the plastic case was filled with water.
I expected the sound to be like when I shake the plastic case only:

However after realising that the plastic case kind of dampen the water sound and the rotation create much slower movement than shaking the plastic case (which result in less intense sound being created). The sound became like this:

As the water sound became really soft and almost unheard, I decided to use solid components as the friction sound is louder.

And here is some different experiments on sound recording of the Soundtube!

Finally, out of curiosity, I put in my phone inside the whole sound creator and set an alarm and recorded the sounds.


  • Switching the components between part 1 and part 3 caused differences! (most likely only when it has loud friction sound component i.e. no affect when both are soft friction sound components)
  • Adding components increased the intensity of the sound to a certain extent only i.e. the addition of component is not proportional to the increase of intensity (most likely because the surface area is already full of components and the speed of rotation is slow)
  • Using soft friction sound components did not really make the sound softer and dampened (maybe because the chains and wire frictions and part 2 still contributed loud sound)
  • For the alarm, the sound creator only actually amplified sound inside as it is made of metal and reflects sound! And the sound reflectors make the alarm sounds heavier and more further away, it also somehow created a limitation for the pitch of the sound i.e. sound at high pitch is limited and created like ‘echo-y’ effect (the sound reflectors really changed and texturised the initial sound!)

Thank you!

3D Project 2
Research: Hearing and Touch
In Class: Sound Fabrics and Soundscape
Inspiration and Process: Sound Texturizer Trial and Error

2D_002_Zine_Research: The Kallang Journey


Okay so I went to Kallang at night.

I decided to walk over the sheltered walkway to Singapore Sports Hub (SSH). And ya it was my first time walking there from Kallang MRT. And the way was fully sheltered except when crossing the roads.
On the way, there was some restaurants on the side of the road, and I considered to went there during the day and use ‘food of Kallang’ as one of the research.

The walk continued and all I saw was the sheltered way, not many cars and pedestrians. Just like normal Singapore at night. Significance are the sheltered way and road signs.

The Road Signs
On The Way
The Sheltered Walkways

As the sheltered way finally reach Singapore Sports Hub, I reached the link way bridge to the SSH. The bridge has geometrical shapes in its architecture. I ended up taking a lot of pictures of the bridge. I didn’t thought there would be such interesting bridge. I chose the linkway bridge as my main focus. For complete photos, the slides are posted here.

View from The Linkway Bridge

Continuing the journey, I finally reached the SSH. Having not explored the place before, I didn’t know that they would have outdoor field and arena for sports (thought all indoor). As expected, there were groups of people exercising and playing games around. I intended to approach them but they seemed occupied and tired..? So ya, I decided to do the interviews on my next visit when it is not the end of the day.

Some Activities

Then I continue to explore the SSH and took some more pictures.

Some Posters
Other Interesting Details
Some Architectural Patterns

Continuing the visit, another interesting and pretty thing I found was the night view of Singapore from the rooftop of SSH 🙂

The Pretty Nightview

Then, I needed to catch the MRT and walked my way to the Stadium MRT. Taking some pictures along the way.

Some Shiny Lights

And apparently even the MRT has a lot of geometrical pattern!

Overall, it was a short yet interesting trip for me. There were some elements that I want to explore more. So far the most interesting part is the architectural pattern of the linkway bridge.

My Favourite Photo of the Journey



Here is the the final sound texturizer: THE SOUNDTUBE and its possible applications!
For PDF version: 002_NATASYA

I learnt to experiment a lot during this exercise! It was actually fascinating to try out different sounds 😀
I liked how it turned out to be really customizable.

An improvement I could do is to change the carton cylinder into PVC type or even metal cylinder so as to minimize the sound dampening and get a more echo-y sound. I imagined it to have an even more hollow and crisp sound. Then maybe the effect of the plug might be more obvious.
Another thing might be to change the method of creating sound by rotating to shaking the tube. Shaking might create a more intense and interesting sound instead of the plain rotation. Moreover, if I keep the idea of water inside, shaking it might allow the water sound to be heard more clearly.

Well, it was fun 😀
Will post the process and ideation real soon!

P.S. I was really scared that the texturizer will get confiscated at the airport as I bring them as hand carry, it has a lot of sharp wires and other metal elements! (I planned to do some updates at home but couldn’t find the time, sorry:( ). But good thing it didn’t get confiscated and I still have it with me now :’)

3D Project 2
Research: Hearing and Touch
In Class: Sound Fabrics and Soundscape
Inspiration and Process: Sound Texturizer Trial and Error

3D_002_In_Class: Sound Fabrics and Soundscape


A soundscape is a sound or combination of sounds that forms or arises from an immersive environment.

Part 1: In class Activity – Sound Fabric

During the in class activity, we listened to some sound and used the brown paper to express it in 3D form, sound fabric.

Pleasant sound: ADM Water Fountain

This sound is pleasant for me as it is somehow calming and give me the feeling of a japanese onsen and mountain area. So relaxing.

Peasant - ADM Water Fountain Sound Fabric
Pleasant Sound – ADM Water Fountain Sound Fabric

For me each water drop feels like it is in the shape of a line being curled (spiral) as it falls on another water surface.


I also feel like there are two significant water sound:
-the dominant one with lower pitch and heavier feeling
-the much less dominant with higher pitch and lower intensity

As such, I separate it into two main part (with roughly same overall size to say that both are equally important. One has thicker width representing the one with heavier feeling and the other has thinner width representing the lower intensity. Both has the same principle of spiral as each sound shaped like that in my mind.

The shape is being hung and the composition looks like it has a movement from up to down, representing the ‘fall’ of the water.

Unpleasant sound: Buzzer alarm

This sound is unpleasant for me as it is the sound of my annoying alarm. It really gives me the cringe and feels like each buzz is pierced through my hearing.

Unpleasant Sound - Buzzer Alarm
Unpleasant Sound – Buzzer Alarm Sound Fabric

So the twirl and pointy part represent the annoying and endless cringe of me whilelistening to that alarm. Each twirl represents one buzz and it is being twisted as it sounds like my hearing is being crumpled by it. I put them at constant distance as the duration between each buzz is constant. Also, the shape is a closed square showing that the buzz is enclosed and keep on repeating endlessly.

Part 2: Soundscapes

After the lesson, we were asked to create two A4 size soundscapes for two soundscape (can be different from in class activity).

Pleasant sound: ADM Water Fountain (same as previous part)

I decided to use the same sound as somehow, I like it more as I listen more to it. And somehow the sound sounds like the rain sound while I am inside a car/ room. It reminds me of my hometown, Bandung and childhood when I was inside a car and it was raining. It’s like being inside a warm and comforting place, feeling secure even though it was raining outside.

Pleasant Sound – ADM Water Fountain Soundscape

I decide to use that thick plastic material that has a kinda neutral pitch with a quite heavy sound as previously I wanted to use thin plastic (the sound is too high pitch) or paper (the sound too light).

Still keeping the concept of the spiral, I cut all part to lines and spiral it. Then I connect both end to create an enclosed shape which represent the endless loop of the water as long as the fountain is turned on.

Unpleasant sound: Rolling Chair

This sound is unpleasant as it is quite annoying. Somehow when I listen to it, I picture myself studying/doing project in a room and there is someone who keeps on rolling the chair, disturbing my concentration.

Unpleasant Sound – Rolling Chair Soundscape

The sound of the rolling chair gives the sound of heavy friction between the wheel and surface. As such I used crumpled alumunium foil to show the uneven sound and friction. I chose this material as it has the friction with heavy feeling if i move my hand brushing through it.

And then there is the ‘ngik ngik’ squeaking  sound from the chair. This sound is not so significant hence it is only represented by small strip of transparent colored paper being folded into random direction unevenly (as the ‘ngik’ sound is uneven and irregular. I chose the material as the ‘ngik’ sound was clear and the color is not so dominating and can blend with the foil.

It was actually a fun activity for me as I have to try new things and use my imagination. Some sound evokes random memory while some just sound like a common sound with not much significant memory :D.

3D Project 2
Research: Hearing and Touch
In Class: Sound Fabrics and Soundscape
Inspiration and Process: Sound Texturizer Trial and Error

3D_002_Research: Hearing and Touch


So I’ve been researching on human senses, to be exact are hearing and touch.

HEARING (Audioception) is the ability to perceive sound by the sense of hearing.

How does the human sense of hearing work?

Ear anatomy:

Ear Anatomy

(Click here for interactive version)

Process of hearing:
Sound waves enter the ear canal, making the ear drum vibrate and moves the ossicles. The last bone of stapes knocks on the membrane window of the cochlea, causing fluid in the cochlea to move. This movement cause stereocillia to bend and create electrical signal that caused the auditory nerve to carry signal to the brain.

Interesting Facts:

  • Human ear still functions even when a person sleeps. It continues to pick up sound but the brain block them out.
  • Human ears are self-cleaning by producing ear wax (cerumen) which protects the ear from dust and friction.
  • Frequently cleaning ear wax can damage the tymponic membrane and lead to deafness!
  • Wearing headphones for an hour will increase the bacteria in ear by 700 times.
  • Ossicles is the smallest bone found in a human body.
  • The inner ear helps human balance as they walk or run.

TOUCH (Tactioception) is the body’s ability to feel physical sensation

How does the human sense of touch work?

Skin anatomy:

Sense of Touch
Sense of Touch

(Click here for the interactive version)

Somatosensory (touch receptors)
– mechanoreceptors (pressure, vibration, texture)
– thermoreceptors (temperature)
– pain receptors
– proprioceptors

Stimuli is accepted by somatosensory and the nervous system carry the information to the brain.

Interesting Facts:

  • Skin is the largest organ of a body, it makes up 15% of the body weight.
  • Skin is constantly renewing itself.
  • Touch can reduce blood pressure and heart rate.
  • Touch stimulates brain to release endorphin.
  • The sense of touch gets worse as human ages.
  • Touch is crucial for a baby’s development.

Similarity between frog and human?

It is really fascinating to find out that we are somewhat quite similar to frogs. It is not something I expected before.

  • Body structure
    The body structure of frogs and humans is comparable as have skin, bones, muscles and organs. Further, both frog and human bodies can be broken up into a head, a neck, a trunk and limbs.
  • Organs
    Both have lungs, kidneys, a stomach, a heart, a brain, a liver, a spleen, a small intestine and a large intestine, a pancreas, a gall bladder, a urinary bladder, a ureter, a cloaca. Males and females of each species have testes and ovaries respectively. In general, their organ structure is similar, but frogs have considerably less complex anatomies and they do not have ribs or a diaphragm.
  • Vertebrates with nervous system
    They have similar systems, including nervous, circulatory, digestive and respiratory. Both are classified as vertebrates, with a spine and nerves that spread across the body. Both frogs and humans have very developed senses of hearing, which is managed by the nervous system. However, frogs can only detect high-pitched sounds with their ears; low-pitched sounds are detected through the skin. Both frogs and humans also have developed senses of sight and smell.

    Frog vs Human Body Part

    Frog vs Human Digestive Organ



3D Project 2
Research: Hearing and Touch
In Class: Sound Fabrics and Soundscape
Inspiration and Process: Sound Texturizer Trial and Error

Project 2: Forrest Gump (Process 2)

Hi! laughing

So here is the last post on the process that lead to my final Forrest Gump compositions . The previous part of the process, specifically presenting about dragon can be seen here !

My second quote is: ” There are a few warriors amongst us.” In this post I will cover some personal views about the issue of warrior and society.

For my first composition, I portray ‘us’ as various and different type of weird beast and animal (e.g. two heads, six legs, chimera of many animals, etc). However in between those weird creatures there are a few human warriors. I used the spiral pattern to show that the focus is centralized on the real white warrior in the middle. At the same time I gave other warriors in the compositions black color to tell that the they represent the idea of warrior (its shadow), not necessary a warrior in a literal way (e.g. the idea of parents and teacher as warrior for children). I also want to say that everybody can be a warrior in their own way!

Composition 1: my very first Warrior Quote composition
Composition 1: my very first Warrior Quote composition

Other than that, I also tried to invert the color of the beast and warrior. I made the beasts to be black (shadow) while the warrior are all white. This composition portray the idea of a true warrior among a fake and unreal condition in the society. Maybe I am hoping anyone who see this can feel the idea of hope (warrior in every field) among the broken society.

Composition 2: the invert effect
Composition 2: the invert effect

I also want to bring a message when planning the next composition. However this one is quite hard to be understood and did not fully successful to portray the Warrior Quote. I collected different types of hat to show different type of occupation and job in the society. I took all the hat from paintings to get the gradient and color effect. I also chose some warrior (military leader) hats (the one with feather, male model only) to bring  the idea of warrior. At the same time, the position of those warriors hats is creating a figure of a woman wearing a hat in a long dress. Basically, I want this composition to show the role of woman as a warrior in the society. Also to break the stereotype of man is the only gender to be warriors. This is the part that is difficult to understand which made me not use it for final submission despite the hidden meaning.

Composition 3: the confusing warrior
Composition 3: the confusing composition for women warriors

Next, another composition is again has the idea of society and the presence of warrior in any type of field in life. For background, I used the a picture of human cell to show that the seed of warrior is actually inside everyone of us. Then, I added chess pieces as my way of showing different role, status and level of people in our society. As for the warrior, I wanted the knight piece to be seen as the warrior among the many pieces. The warrior inside us want to show that whatever you are now, you can be anything you want! Honestly I really like the idea of using human cells, however due to the messy and not so clean edit, this composition may show unclear and confusing message, also giving the idea of laziness.

Composition 4: the warrior inside us
Composition 4: the warrior inside us

Finally, it is one of the composition I decided to be included as a final submission:

Composition 5: the warrior across time

This composition is about how the society is confused and wonder about the presence of a warrior among them. Some may be in awe but many are confused and did not understand how can someone be a warrior in real life and appear in their time. The picture of crowd I used is actually taken from a biblical and religious painting in which Jesus Christ was the real main attention of the confusion of the people. I want to bring the idea of confusion on the presence of a warrior in the society to show the fact that the idea of society warrior is not always accepted and welcomed by the people. Moreover, I purposely put the warrior and crowd that came from different era to show that this problem has been occurring every time despite the era we are living in (e.g. from the rejection of Jesus as Mesiah by the crowd in the past to the rejection of honest political figure because they are not as rich as the corrupt leader now.)

Basically that is all for my process. At the end I decided to use Composition 1 and Composition 5 to represent the Warrior Quote in my final submissions. I hope that this post can share some insights and maybe inspire others!

Thank you for reading! laughing

Project 2: Forrest Gump (Process 1)


So here is my 2D Project 2 Process laughing.

I chose the movie Hobbit: An Unexpected Journey (2012). Then I decided to go with 2 quotes: “The dragon has long been on your mind” and “There are a few warriors amongst us”.

I will do it chronologically from the very first composition I made.

I started from the first quote: “The dragon has long been on your mind”

My very first composition
Composition 1: My very first composition

I composed this while learning on posterise and threshold effect on photoshop. The result was not pure black and white and I didn’t really like the colour. Moreover, I didn’t really understand the project a first, hence I made it very very literal. Like literally a dragon is in one’s mind, and the person is represented as a skeleton to show that it has been going on for a long time (a lifetime).

After trying to understand the project and learn about the photoshop effect more ( I really like threshold! ) , I finally able to produce a much more decent composition.

Composition 2: My first decent composition

However the idea is still very literal as before. It shows someone from young till death (skeleton) who is having a dragon walking and passing through his head (mind). And I put a mandala to show a kind of explosion on the skeleton mind. I didn’t really like this one as the difference in media (doom taken from painting, some from statue, etc) make the change of age of the person messy.Moreover, I also had feedback that maybe the mandala and dragon composition will be enough.

After exploring more and more possibilities I finally had a composition which I really like.

Composition 3 – black version

I really really like this one.
The pendant is used to represent time (long time) and dragons are coming out from the time. The dragons are taken from different type of media (painting, wood engraving, stone and drawing) to show the many dragon that has been thought of. And choice of weird type of dragon is to give the composition interesting and unusual image. The Medusa represents a person thinking about something and the head is just nicely complement the composition.

However, this after I made the inverse version, the picture come out nicer, less scary and able to portray the quote more. Hence I chose the white version of it to be one of the final compositions.

Composition 3 – white version

Another composition is below. It was made accidentally but people say that it is the best one out of my compositions.

Composition 4: The lucky accident

Initial idea:
“The dragon has been long on your mind” may make the person going crazy from thinking of dragon his whole life, making me want to portray it by creating composition of dancing skeleton and dragon. The person too crazy that it represented by skeleton that endlessly dancing. Hence I used this cheerfully dancing skeletons as I planned to made a festive ritual between the crazy skeletons and dragon.

The dancing skeletons
The dancing skeletons

However, as I keep on duplicating and duplicating the skeleton, a different and opposite mood is created. The final composition feels much more gloomy and dark to me. It is like the skeleton are now sacrifices for the dragon.  As the mood of final composition is very different from my initial plan, I feel that this composition is accidental. But I like it a lot 😀

Finally, my last composition for this first quote:

Composition 5: the dragon and mind
Composition 5: the dragon and mind

It is a modification of composition 2, however it focuses on the dragon and explosion (mandala) more by removing the confusing human stages. The mandala in composition 2 is changed into the one with an eye in the middle to represent an explosion of mind instead.  The dragon and ‘mind’ is purposely arranged like they are having an eye contact to show their connected and ‘fond’ relationship. However, as I want my final composition the balance (same composition for each quote), I have to choose only the best 2 of all this compositions, which were composition 3 and 4.

Thank you for reading! Post on part 2 process  (the Warrior Quote) is here (coming soon)! And click here to see the final submissions for this project!

Hope you enjoy it ! laughing


Project 2: Forrest Gump (Final)


So here is my final best hard copy compositions for our 2D Project 2: Forrest Gump laughing

Project presentation during critique session

Here are the details of each composition:

Final composition 01
Final composition 02
Final composition 03
Final composition 04

And here are additional compositions I submitted for the Media Wall smile

Additional composition 01
Additional composition 02
Additional composition 03
Additional composition 04
Additional composition 05
Additional composition 06

Also, the meaning and concept behind every compositions can be found here (part 1) and here (part 2 coming soon) !

Thank you for reading 😀

The final compositions and me!

3D_002: 3D Final Model and Applications


So for 3D class I chose the improved version of my Model 1 in my previous 3D post to be my Final Model!

Photo of my Final Model:

My Final Model from different sides
  • Relationship: Cylinder is Dominant (D), cone is Sub-Dominant (SD), and sphere is Subordinate (SO)
  • Method: Wedging between SD and SO
  • Proportion and Rhythm
    Inherent: Sphere has the smallest diameter, around one-third of cone diameter. While the cone has diameter about one-third (~0.333) of cylinder (disk). So, the cylinder has the largest diameter.
    Comparative: Cone is the greatest in mass, followed by cylinder then sphere.
    Overall: Cone has a precarious balance on cylinder while the sphere is dependent on the cone.
  • Comment: There was no much changes made to my Final Model. The main change is the addition of the Dominant diameter hence area of cylinder. However this small change really alter the impression of the model. At first, there was relatively high tension between axes of D and SD, and the change has significantly reduced this tension, creating an even better flow. Also, despite its precarious balance, the model looks natural and firm.

Also, this is the 2D Sketch Analysis of the Final Model:

Final Model 2D Sketch Analysis
  • From both sides it is shown that the Dominant, Sub-Dominant and Subordinate in my Final Model is constant throughout.
  • From side A, as the length of SD is around half D, I think I should pierced through the SD to move it up and occupy more of the top part of the D.
  • From side B, the proportion between D and SD look balance and good.
  • Then, I will also move the SO outward to make it visible from the other side of the D.
2D Sketch of Improved Final Model
Legend for 2D Sketch

And bellow are the applications of my Final Model!

OYIC!! – Application of Final Model #1
360-Cube Joystick! – Application of Final Model #2

And last but not least, a short video of 360-Cube Joystick on Mario Kart:

Hope you enjoy the post! 😀