We used straws to represents the mole rat’s tunnel. However the globules we made could not flow through due to the joining. We felt that it will be interesting if the audience gets to see movement of the globules. Hence, we replaced it with a transparent air tube and made the globules colourful.
Making of Final Model
We added a lot of globules, we thought that by doing so, we could reduce the amount of time for it to travel through the air tubes. However, we realised that it will cause a jam. It takes a long time before it exits.
We remove all the globules and tried putting in 5-8 globules. It only takes 6 pumps for the globules to exit the 5metres air tubes. It was much faster than what we expected.
How we show movement of animals
The Simethyltryptamine Slug produce a special chemical, (globules), The Hominid Frog(plastic cup) will follow the slug to absorb these molecules. These molecules will land on the Hominid Frog. When the frog releases its feces, the Pygmy Mole-Rats (toy car) uses the frog’s feces to line the entrance of their burrows.
Relationship between The Hominid Frog, The Pygmy Mole Rat and the Simethyltryptamine Slug
The delicate relationship between these remarkable creatures takes place only in the Brazilian rain-forests.
Slugs feed on one particular fungus that only grows near one particular type of Cecropia plant, given the presence of pygmy mole-rats. This fungus allow the slug to produce a special chemical called the Simethyltryptamine or SMT.
The Hominid Frog will then follow the slugs to seek out the SMT. The slug secretes the SMT molecules through its skin which contained mucous. The frog will place its hands on the slug and absorb the molecules through special receptors in its finger tips. The Hominid Frog is the only species of animal with receptors in its brain able to bond with the SMT molecule.
Mole-rats will attach themselves to Hominid Frogs. As the Frogs seek out the SMT Slugs, so too do they encounter female Mole rats, essential to the irrigation and propagation of the SMT Slugs nutrients.
Once a pygmy mole-rat has found a mate, they will pair for life and dig burrows around the roots of the Cecropia plants.
Offspring do not stay near their birth plant, and leave to find other colonies to widen the gene pool. They will either venture by themselves or attach directly to another Hominid frog.
The pygmy mole-rats will also use the Hominid Frog’s feces to line the entrance of their burrows. This in-turn keeps predators away from their burrows, as the Hominid frog is deadly poisonous. The Pygmy mole-rat is the only animal equipped to resist the poisons of the frog.
Group members: Joseph, Frederick, Samantha, Reuben and Jiaying
References: Running Man, Pokemon Go
We were inspired by Running man as they create a narrative and by having games to help them uncover the mystery. They also have a segment where each player have a name tag and they need to ensure that it not removed by others in order for them to survive throughout the game.
We also took reference from Pokemon Go. We intend to create a map through the application called World Brush. World Brush is an AR experience that lets users draw for others to discover. The drawings are only visible at the location where it was created. This app helps to merge the virtual and real world.
Initially the location we wanted to use was Chinese Garden. And with the buildings and sculptures being very Chinese Asian style. We felt that we could towards this theme. So the players would look for treasures such as orbs to increase their powers. And the power help them to challenge the final boss and to win the game.
Different Elements: Water, Fire, Earth and Air.
However, we require the groups to be connected to facebook live. Hence, wifi would be a problem. Our project relies heavily on the internet. Thus, we decide to change the location. We though of places like shopping malls. However, we are not sure if we could use those spaces and we are also afraid that the wifi signal is not strong. Therefore, we decide to work within the school. So there are three spaces that we thought would be possible, Chinese Heritage Centre’s Garden, The Hive and ADM. Our first choice is the garden we thought that it is the closet link to Chinese Garden. However, the garden was under renovation. And the nearest location was Chinese Heritage Centre.
– 4 groups with 3 players
– Each group would be given a element to represent themselves
– Different Stages
– Used of World Brush to draw out the map (find treasures)
– They have to collect as many treasures to increase their power
– Mini games and quest along the way
– Complete those games to get to the next stage
– Used of Facebook live to connect with the game masters.
Week 2 ( Trial Run)
Problems: We had our trail run one week before the actual game. Our initial location was Chinese Heritage Centre but the building turns out to be a learning centre. It was very quiet and the amount of space we can use for the game was limited. It makes us afraid that making noise would not be allowed. Because of this, we had to find a new location and rethink the narrative.
We decided to change the location to the Hive. The looks of the building reminds us of the bee hives and thus we create a narrative based on the bees.
Narrative: Queen Bee is killed by the assassinator, and the players had to find out and kill the assassinator. If a player successful kill the assassinator, he/she take the throne as the new ruler. However, the assassinator wants to kill everyone to be the ruler, be careful!
We started by going around hive to find some out the interesting features. The hive have a total of 8 levels.There is a lot of public spaces and it suitable for us the run and make noise.
Before our trail run, we had to draw the map on the World Brush app. However, we had some issues. After drawing the map, we realised that the outcome did not match what we drew. The app could not recognise some areas and the drawing shifted. Other difficulties was that the map overlapped each other. The drawings on level 1 could be seen from the over levels above. Other thing we realised was that it was the submission period. It was difficult to find people that would participate in our game.
How we solve it: After the trial run, we felt that the mini games are taking up too much time and the players may be bored of it. Thus, we scale down the game and allow it to flow faster. And because of that we reduce it to 2 person per team. And to solve the world brush app problem, we dare the paths level by level, with each path ending and starting at the stairs. Then the player would have to draw the conclusion and link the dots at places without the drawn path. We also separate the routes by using different colours. Each colour represent the route for each element.
Roles of the audience and group member: The fours groups will be accompanied by the team masters, the role of the team masters was to help facilitate the games and to record down the process. And one of the group member is the spy in the game.
Stages: There are three stages. The game starts of with the player receiving a code. In their groups, they have to crack the code in order to receive hints of where the power(element) is located. After they have collected their element, they will receive the last mission. Which is to find out who is the assassinator. Half way through the game, the MPC will announced that assassinator is among them.
First Stage: These codes were inspired by the mobile phone key pads. These codes will reveal their element.
Second Stage: This video shows one of the player finding their element.
During the execution day, there were a couple of unexpected scenarios. First would be the waiting time. After the participants got to their location, they had to wait for the game master to send out the mission. However during our trial run, the five of us try out our own game. We are aware of what we are suppose to do and where are those elements hidden at. On the actual day, there is a group who had trouble finding the elements, because of that the flow of the game was interrupted.
Secondly, we did not set any rules for our players. We allowed the participants determine how they want to win against their fight with another teams. There is a one girl who is wearing long sleeves and a watch. Therefore, we hid her waist band under the watch. Which makes it harder for the opponent.
Lastly, we did not expect our assassinator, Reuben, to be killed through collaboration. Our initial plan was to let him survive till the end, we thought he would win as he is clear of the rules. But he was betrayed by the other group members.
Third Space – We made us of Facebook live function for the players to stay connected. The purpose of this function was mainly for the final segment. Where the groups could see the other group live video and find out where they are hiding at. There is also a point where 2 groups joined the live steam, and try to find out where each other is hiding at. Our element hunt was also conducted on the virtual space. They are using the world brush app to find there elements.
Glitch – Due to the poor internet connection in hive, glitch can be seen on the live videos itself. There was some point was the lag in the audio. Because of that, the action and sound do not match. We made use of live stream function, the background noise could create confusion, it make it harder for the players to differentiate whether the noise is coming from the live stream or the environment they were in.
DIWO – We did not set any rules for the player. Therefore, are allowed to determine how they want to win the game. There are groups that team up to kill others. However, there is also a group that got betrayed. Thus, all their decision resulted in the outcome of the game.
I felt that this final project was very interesting. As we get to incorporate the concepts we learn in class. It was an accomplishment to create a interactive game together with my group mates. The feedbacks we get from the participants was although it was tiring, but they enjoy themselves. I felt happy when they say that. I was really afraid the players would get bored while playing the game. To my surprised, they got really competitive and are willing to run and kill each other.
Some points that we could improve on might be having a strong narrative and setting a few rules. Such as no hiding of waistband.
Despite all the problems and difficulties was faced, we still complete the game successfully and also of those feedbacks given by the participants , I think our game was success, And the most important part was that all the players including my group had fun. A big thank you to all the participants and my group members. I really enjoy myself while doing this project.
Imagination of Space
After much contemplation, I decide work on the idea of combining both prints and pigeons in my zine. Although at the beginning of my research, henna prints were my main focus. I felt that the pigeons were more unique and I could hardly find any research on it online, therefore I decided to focus more on the pigeons.
When I first step into Little India, I was welcome by a flock of pigeons. I thought that was really interesting as I could hardly find so many pigeons anywhere else in Singapore.
Every street has their own unique pigeons. However one thing I realised is the amount of pigeons goes according to how populated the area is. The more the pigeons there seemed to be. As this isn’t a tourist attraction like ST. Mark’s Square and its famous pigeons, I imagine instead that its because these pigeons are a lucky charm for the community. The crowds flock here simply to be in the presence of their lucky animal in hopes that some of that good fortune will rub off on them.
While walking down the streets of Little India, I noticed alot of wall arts and it all represents the Indian culture. Therefore I thought I could incorporate some Indian culture elements.
And Henna prints struck me in a good way to represent the liveliness of Little India. As it represents the India culture and is a used for celebration. I thought by adding these henna prints on the bird it would be clearer to identify that they are the lucky charms of Little India. Therefore, the patterns illustrated are inspired by the henna prints.
* I came across this image online. And I thought it emphasis my concept of pigeons being the lucky charm. Elephants are known as the lucky animal in hindu culture.
Zine/ Artist Research
Process 1: I felt that the third pigeon is distracting. The focus seems to be on it instead.
Final: I remove the third pigeon on the cover page as I thought it was a little distracting. I want to keep the cover page simple, as the focus is the prints on the pigeons. I added some dots at the back cover to make the entire book more consistent.
Process 1 : After printing, I realised that the fonts are way too big. And that there should be hierarchy. If not everything looks too flat.
Final : I add geometric shapes as part of my design elements. I play with the different sizes and line weights to create hierarchy and to show more contrast in the images. I make changes to the font size.
Process 1: The image is spread across both spreads. After consultation, I realised that the block number is too distracting and the focus is not on the pigeons.
Process 2: I zoom into the pigeons so that audience can focus on the main object. I also added more shapes that are similar from the previous page so that it will have the same consistency throughout and to make the layout more fun and interesting.
Final : I tilt the words to make it in line with the heading. After much adjustments, I am satisfied with the layout.
Process 1: I felt that the last spread is do not have the same consistency as the previous pages, because it is too packed. I thought by reducing it to 3-4 patterns would be better.
Process 2: The placing of words needs some minor adjustments.
Final: The main focus in this page is the patterns. However, I still want the same consistency therefore I use lesser shapes to avoid drawing too much attention away from the image.
The online symposium was held on 29st-31st March. I attended the first and third day of symposium. I got to witness how far art has grew over the years with technology.
Maria Chatzichristodoulou started off by talking about the telematics art. She provided a clear key definitions of what telematic and interactive performances is. She mentioned ” It transform the screen into a live encounter, in the sense it joins the space of the live performance and the audience, making them co-performers.” She talked about how the social have grown over the years into a global democratic culture, where artist from different location come together to create a art/performance via the internet. Which challenges the traditional linear way of creating a piece of art.
After Maria Chatzichristodoulou’s keynote, Annie Abrahams expanded on that idea and collaborated with 5 other people to put up a live performance. Her collaborators come from different countries, where they connected through Third Space using Adobe Connect on that day itself.
When they first started this performance, I do not understand anything. I thought there was a lag/ hang when all 6 of them closes there eyes and no sound was produced. After a while, I realised that the performance shows Annie Abraham’s way of creating third space where her co- performers and herself come together.
In the online performance, lagging was observed. They have to accept the disruption and make do with the imperfection. I felt that it was tough for them to create a live performance in third space, as they could not control these unforeseen circumstances. There is only one chance, they could not redo or restart it, therefore had to embraced the glitches and lagging. And there was a point of time where the Annie Abrahams microphone was not working, she cannot hear any sound.
This performance needed collaboration and compromise. Which emphasised the concept of DIWO and Third Space. Where many artists come together to complete an artwork.
The live performances started off with 2 princesses with filters over their faces. This performance reminds me of our video selfie assignment, where we have to create an alter ego. I thought this performance bring across the message of our digital identities. How a person conceals her identity, and how she wants the society to view her.
After that, the performance moved on to Roberto Sifuentes. He is seen with leeches on his body and face. I felt that this performance stood out the most. There were blood flowing down, yet he remain motionless. His performances involved ceding total artistic and physical control. he remain motionless the the lady had the freedom to place the leeches at where ever she’s wants to. who I thought it will be more interesting if the placing of leeches is open to the audience.
I felt that the performance by Roberto Sifuentes is similar to Yoko Ono’s Cut piece. Where the audience had the control to cut off as much cloths as the wish too.
In my opinion, I felt that the symposium could be more interactive if the audiences could participate in the performance, eg. the leech or maybe even asking the internet audience where to place the leech. Because we do not know if Roberto Sifuentes is in cahoots with his assistant.
For micro project 7, we were asked to mimic an artist’s persona, I knew who I wanted to be. Plaaastic!
Plaaastic is a Vietnamese artist who is famous because of how she portray herself on social media. She has depression and is a victim of bullying.
All her images show her persona. Her with black lips and not smiling. Most of her images of Instagram are gothic and sad photos. Because of her personality, all her images bring out the meaning behind it.
Certain spaces provokes the a person’s alter ego. Personally, I feel most comfortable at home and that is where my secondary personality appears.
This video selfie helps to alter my identity because it gives me the opportunity to portray myself in a way that is different from my true self. People always see me as a happy and cheerful person. However, this video shows a totally opposite of who I really am. The used of filters and makeup which helps to blur out the real and virtual, which conceal my real identity. If I were to show this video to a person, they might not be able to recognise the character.