Experimental Fashun

 

– The Premise –  

———-

|| Using the social broadcasting platform of Facebook live, my group decided to do an interactive project called ‘Experimental Fashun’ (‘Fashion’ stylised as ‘Fashun’). We split our group of four into pairs whereby one person will be the ‘interviewer’ and the other will the ‘model’. The model’s homework is to select 5 pieces of apparel for a number of sections, namely: tops, bottoms, dresses, accessories and shoes. She will then write down a vague adjective describing the clothing. The ‘interviewer’ will have to engage and collect responses from members of the public from different parts of Singapore to participate in our project. The audience member will have to help the ‘model’ to select pieces of clothing to form their own unique combination. Since the descriptors are rather vague, it mirrors the unpredictable quality of online shopping, whereby we trust frequently vague descriptors and pick from cheap websites like Lazada or Ezbuy. From the selected combinations, we will then photograph proper photos of the whole outfits, pair them in categories of the stereotypes of the different parts of Singapore, and post them on Instagram and add the #experimentalfashun so that users of Instagram can vote for their favourite combinations.

 

Link to video: https://www.dropbox.com/s/dscw9ljl2ncnhpk/main_FINAL.mp4?dl=0

 

 

For this project, our interviewers Bala and Felicia headed down to the following places respectively:

Bala – Sim Lim Square, Bugis Street

Felicia: Bras Basah Shopping Complex, Nanyang Academy of Fine Arts (NAFA), Singapore Management University (SMU) and Lasalle College of the Arts

while Farzana and I were the models camping at home. We waited prepared sets of clothings to show the strangers that were interviewed what they looked like. After the outfits were chosen, we had to take pictures of the full outfit for the Instagram feed.

 

– Wardrobe Selections –

———-

Tops: cat, skeleton, checkered, tea, floral

Outerwear: thin (black), hipster weeb(the purple one), woolen, mint,thick
Dresses: checkered, CNY, pleated, floral, zebra
Accessories: Soft toy, ukelele, cap, beanie, glasses
Bottoms: navy (skirt), oriental, striped, PJs, oriental

 

– The Experience –

———-

During the execution of the Facebook live with Bala, I initially tried to make the clothing in the list as crazy as possible so that the participants would have some pretty crazy descriptors to choose from. However, what we didn’t expect is for them to take the task so seriously! A lot of them were really squinting at the descriptors, trying to clarify and asking for more details so that they could make the most suitable outfit to go for an actual party. This was a lot more significant at Bugis Street where there more more fashionable young people hanging around on a Sunday evening.

“What’s ‘tea’?”

Also, we initially intended to put on the outfit immediately after the participant had chosen the outfit, but after we interviewed the first person in Sim Lim Square, we had an awkward moment where the person had to wait for me to change, which probably took about 2 minutes, but there was still a certain social tension that existed even over the Third Space, which was really interesting to observe.

Bala was frantically trying to occupy the stranger while temporarily went off-screen to change.

This project was influenced by Blast Theory’s principles of integrating the physical and virtual world together through the use of new technology and inviting audience participation that would influence the outcome of the project, with an element of an immersive narrative. In our project, we set our premise as a fashion showdown modelled after RuPaul’s Drag Race or Project Runway, but incorporating digital elements! Not only did we empower the random participants to be designers themselves, we also involved the Instagram public to pick their favourite outfit to win the fashion show by posting polls

Our Instagram feed!

Experimental Fashun was influenced by the concepts of the dynamics of social interaction over the Third Space through social broadcasting, DIWO, and Digital Identity.

Inspired by our Telestroll project, we utilised the medium of Facebook Live to carry out an interview-style social broadcast with members of the public. We explored the concept of DIWO by getting them to make our fashion decisions for us. This links to how we allow others to alter our Digital Identity as well, since clothes are probably the most representative subject of appearance, or how you present yourself to others. Personally, I felt like this project really got me out of my comfort zone as well because I usually do not post a lot of Outfit-of-the-day (OOTD) posts on Instagram or Facebook since I’m not really into fashion myself, and my usual style is super stay-home casual.

By putting on wacky outfits and posting them onto our public Instagram page, I felt like I was allowing my digital image to be altered, and it probably is easier to believe that I’m comfortable putting on weird clothing while I was actually really kind of anxious at the thought of wearing them out in public, especially when we had to shoot the photos of the OOTDs, but I thought that after this experience, I’ve gotten pretty numb to any judgement.

Interestingly enough, we also unintentionally experienced the glitches in human behaviour and technology that we learned would eventually surface when we trapped ourselves in the Third Space for long enough, through the works of Annie Abrahams. The main point is that things would never go the way we intended for them to, for example, with that long awkward waiting time I mentioned above, as well as moments when connection was bad as we moved to different locations so it impaired the communication of the interviewer and model during the Facebook live. In the aspect of human-technology relationships, we also explored the mismatch in expectations in online shopping where you might put your trust in a supplier who you have never bought before, purely based on the pictures and descriptions that they provide, and so the products that you purchase may not end up as what you expected, since you never once inspected the product physically beforehand.

 

Online shopping websites such as Ezbuy, Lazada and Wish often offer cheap clothing with clickbait product names (just look at the amount of adjectives in there). We don’t ever know if they actually will fit us, we just see if they look good on the models, and have our perceptions swayed by reviews by other people.

 

 

In conclusion, a lot of negotiation was needed to overcome issues, from the conceiving of the idea, to the execution of it, to dealing with unintended glitches. Our outcome for the project also divulged interesting results; we found out that the older demographic preferred brighter colours compared to the younger demographic, and that people in different parts of Singapore had different attitudes towards fashion. We had involved others into our project, be it as a designer who came up with all the wacky combinations, or fashion director who got to say ‘ay’ or ‘nay’ to the outfits, and successfully executed our online fashion project, Experimental Fashun!

 

 

 

 

  • Summarize by stating how your final project explored the idea of the social and how you designed an interactive experience that included both artist and viewers.

 

@youthfulyue

For my 1 minute video selfie, I decided to do one of those Take On Me video memes with the icon head turn at the start. The original music video by a-ha depicted two settings, one being real life and one being an sketchy, illustrated fictional setting. By applying this outline filter, I wanted to show that I like to be projected as an imaginary goofy persona online which I may not reflect upon first impression in real life.

Original video: https://www.youtube.com/watch?v=djV11Xbc914

Parodies:

 

I compounded another meme on top of it by intentionally playing the recorder horribly.

By using memes as a theme of popular culture, I am able to portray my own sense of humour that shapes my art style through this video, in the sense that I do not really adopt a neat, stylistic style of design, but rather one that is just ever so slightly self-derogatory and relatable to other people.

Also, I filmed this video right in front of the lift of my floor, the space right outside my house which is my space of comfort but yet not in a public space. This shows how I’m not really comfortable with completely exposing my weird side publicly, but I like to slightly step out of my comfort zone and take things slowly.

 

P.S.: I was intending to do some sort of a dance cover but then I realised I have no dancing skills… I guess I’m still not too ready to embrace my ‘sloppy’ side on the internet………….

Welcome to my Digital Crib!

 

My desktop is as cluttered as my brain is. (so is my room)

 

I have a lot of junk files and applications that I don’t even frequently use stored on the left of my screen. It’s like an organised mess, you know?

 

My to-do list are always open in my notes.

 

Youtube is ALWAYS on for music.

 

Facebook is always there for distraction and there are various tabs open for school.

 

The background is from one of the only few computer games I own called Life is Strange and I really love the game :DDD

Is this burning an ETERNAL FRAME?

|| The Eternal Frame (1975) is a videotaped reenactment of the assassinated of John F. Kennedy’s assassination by Antfarm which seeks to draw attention to the power of the mediated image.

 

Antfarm is a collective of radical artists founded in San Francisco in 1968 by Chip Lord and Doug Michels (1943-2003) that sought to rebel against the conformative style of art in their time and build a community of artists that vigorously experimented with new forms of art.[1]

 

http://kadist.org/wp-content/uploads/2016/04/ant-farm-eternal-flame-2.jpg

 

In an Interview with Chip Lord by Randall Packer over the Third Space Network stream, Chip Lord mentions that John F. Kennedy’s death was the first televised American tragedy ever, and Eternal Frame sought to explore the power of the media to immortalise such a historical moment and ingrain it into the minds of people by converting a real-life event into a processed memory via the media. [2]

 

 

In another interview about The Eternal Frame hosted by Constance Lewallen (2012), Doug Halls states that he resonates with Jean Jacque-Rousseau’s view that something cannot be true until it’s fictionalised, and the interpretation of a memory aberrates as it is constantly reappropriated throughout time, which is possible if an event is immortalised in a digital form. [3]

 

” I think that idea of you kind of grasping to it and extricated into your time, then in the act of doing that, certain truths disappear but other ones begin to emerge.”

– Doug Halls

 

 

Taking the achievements of past post-modern art movements like Constructivism and Futurism to a greater level, Antfarm’s fearless venture into different media and experimenting with different spatial contexts allowed them to successfully added new layers of meanings in their artworks that allowed them to make political and social statements.

 

 

Resources:

[1] Constance Lewallen, Still Subversive After all These Years

[2] Interview with Chip Lord: https://vimeo.com/257224713

[3] The Eternal Frame, hosted by Constance Lewallen: https://vimeo.com/53734504

#02: \\TELE-STROLL// (micro-project)

 

(Had to post this as a video because I was having trouble embedding the live video into my post!)

Posted by Yue Ling Tan on Tuesday, 23 January 2018

 

So Francesca and I were paired up for our first micro-project and we decided to do a “Journey to the East/West” video!
Our live performance is a juxtaposition between where we live in Singapore (and we ACTUALLY do stay at opposite sides of the country), and it serves the purpose to show that even if we are physically located at different parts of the country, our living habits and environment around us are extremely similar. Our brainchild showcases the both of us having a stroll around our neighbourhood on a boring Sunday and learning about each other’s living spaces.

The process of making this live performance was memorable, and I believe the both of us were quite taken aback by the level of difficulty this task poses. When planning for the performance, we decided to focus on the types of actions we could include that could utilise and include interactivity within the realm of the ‘Third Space’. After collating our ideas, we came up with the mini storyline that is our brainchild. Initially, we assumed that it would be fairly simple to carry out the live but it was only after various takes and practice that we were finally able to complete the performance successfully, which, rather than just a simple live broadcast, was more alike to a performance on stage and made this micro-project a very peculiar experience. Coordination between both parties had to be practised to be more refined and it took a lot of communication to include the appropriate elements and to execute them at the right timings, bringing social art to the next level.