My First Time

Have you ever had the moment when you want to sleep but your midnight thoughts won’t allow you to fall asleep? I guess most of the people would start to scroll through their phone without even knowing why they do it. Sometimes, technology is not functioning as pain killer in our life but vitamin, for the maintenance of our mind. Therefore, I designed a hyper-casual phone game that seems to be the lavenders mist for the sleepless night.

Starting of the Game
Circuit Playground

The main character of the game is called Jobs. He is a balloon that whats to get to a higher position in life. The player needs to blow to microphone on the phone (I am using circuit playground here for prototype).

Poem of the Game

The background story Jobs will slow revealed as Jobs goes higher. The story is like a poem goes like:

JOBS IS A BALLOON

HE WANTS TO FLY

FLIES INTO THE SKY

FLIES ABOVE THE NEGATIVITY

WITHOUT DOUBTING HIS ABILITY

THERE WILL BE OBSTACLES

BUT NOT AS BIG AS GOALS

BREATHE DEEPLY

MOVE ON HAPPILY

......

The night gets darker while the player gets tiring blowing. The poem might help the player to get encourage for the next day.

At the end of the game, there is no win or lose. It is the matter of how far you want to go. The GAME OVER throws a question mark to the player to let them think if it is really over, and letting them know them can always restart.

Further, this is my first time designing a game and I gave a clickbait title to the game. Our curiosity is so uncontrollable and it needs to be satisfied. This kind of ‘tricks’ is frequently used in article titles that make us WONDER. Why this name sounds so wrong? Should I check that game out in the middle of the night? The desire for resolution might make us click on the game to try.

Conclusion

This is a challenging project as it is my first time learning programming and get to know electronic components such as circuit playground. I would like to improve on the stages of the game and enhance the visual and sound effect without the time constraint.

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