The Death of Privacy ☠
by Third Front (Putri Dina, Siewhua Tan, Tiffany Rosete, Valerie Lay)


Final Live Broadcast:

Posted by Dina Anuar on Tuesday, 14 November 2017


Project Summary Description:

Our project aims to explore the boundaries of glitch, abstraction, disconnectivity & connectivity, distortion, latency and the frustrations of social broadcasting. Inspired by the television screens, each one of us has our own individual screens (top left: Siewhua, top right: Valerie, bottom left: Tiffany, bottom right: Dina). Taking on the topic of giving up of data, each of us are essentially doing so by sharing about ourselves online, by web browsing, skype calls, vlogs, etc.

The Roles:
Tiffany’s role is someone who decides to go on cam and talk about whatever she was feeling, doing at the moment and also interact with whoever that watches her.

Siewhua’s role is someone who also goes on cam but to broadcast her desktop activities. She realizes her friend, Tiffany who is also broadcasting now and decides to join in Tiffany’s broadcast simultaneously browsing through her facebook feed on her own broadcast. We decided to use facebook as a metaphor for data.

Valerie’s role is a masked character, called Scream who wants to teach people who give out too much data a lesson by disappearing them. Ironically, she herself is giving out data too.

Dina’s role acts like a control station and watches closely to the movements of each of our broadcasts while taking on a hidden identity by blending in with us by going on cam to vlog like Siewhua and Tiffany. She switches between screens at times and watches each broadcast individually and switches to another just as Scream strikes its victims. (Is this a act of hiding certain content that had gone wrong from the public?) Ultimately, she kills Scream but her hidden identity remains ambiguous as to whether she is a hero who killed the killer or was she the mastermind of everything where Scream was just a puppet of hers.

Side note: for a project that is all about glitch and disconnectivity, there was a lot of coordination and planning require in real life.



During the first brainstorm I came up with the ideas that was like a game #5 Telepathy Teamwork Game, #6 Fictionary / Word Bluff  and one that was more artistic #7 Interpret-ception. Even though our final idea was formed from the second brainstorm (Glitchy old television screens), the syncing of same actions (#5 Telepathy Teamwork Game) was incorporated into the final broadcast during my co-broadcast with Tiffany.

I mainly contributed to the work mainly in the narrative of our piece, what are our roles and how the sequence of how the broadcast would go. Hence I was in charge of how the story goes and what each of us are, and how the whole broadcasting process would flow, from which screen to which. To draft things out better I did a few very rough storyboards trying out various type of narrative and sequence/flow.

Below is an image of the final storyboard that was agreed upon.

Rough outline for the final storyboard


Using Facebook as a metaphor for giving up data, I created the desktop stream from OBS and adjusted the colours with colour correction to make it more saturated and vibrant and “unreal”. I then overlay a glitch green screen and lowered the opacity to about 30% to make the page more interesting and well, glitchy.


My part in the final broadcast was more significant in the starting where I’m live both from my laptop and on my phone (co-broadcasting with Tiffany).

Trial because I wanted to test whether it was possible:


Posted by Siewhua Tan on Tuesday, 14 November 2017

Posted by Tiffany Anne on Tuesday, 14 November 2017

And it works perfectly fine! YAY 😀

Moving on to the “death cams” (footage for after my disappearance):

Posted by Siewhua Tan on Tuesday, 14 November 2017

Death Cam Rehearsal Part 1

Posted by Siewhua Tan on Tuesday, 14 November 2017

Death Cam Rehearsal Part 2


Final (my individual part):

Posted by Siewhua Tan on Tuesday, 14 November 2017

(Part 1 – FB Browsing)

Posted by Siewhua Tan on Tuesday, 14 November 2017

(Part 2 – Death Cam)

Posted by Tiffany Anne on Tuesday, 14 November 2017

(and also with my fellow co-broadcaster, Tiffany)

I think we collaborated very well as team and I must say that our teamwork is really the key in our whole project. Even though our chosen concept was something that seemed full of errors, glitchy and disconnected at times, it may even seem unplanned or easy but in reality so much planning, coordination and teamwork was needed to achieve our outcome. For a work that is so full of imperfections we did so many rehearsals over and over again just to get it perfect. We honestly tried so hard to get the imperfections perfect. Ironic isn’t it? XD We also had to be very aware of each other’s movements and interactions with one another, from the small details to the obvious. It was honestly like a relay race going on from behind the scenes, because SURPRISE we were all in the same room! If we did not have such an awesome teamwork, from the careful passing of phones back and forth, resetting up the cams for “death cams” to the quiet prowl of Scream, I really think we would not have been able to make our project even work. So good job to us hehe! 😀


The influence came mostly from Jon Cates and the Jennicam.

Our desktop is more than screen space, it is a virtual extension of our physical reality, a space for the formation and design of new identities, and an alternate world for artistic invention.

In BOLD3RRR, Jon Cates uses the technique of glitch to broadcast realtime where he fiddles around with the various softwares he use in his daily life with the overlay of sound and text simultaneously. Additionally, there is disruption and seemingly a lot of things going on at the same time. In our work, we utilised the glitch a lot and there was also many disruptions going on. The element of recursivities that is prominent in his work –  a frontal view of Jon Cates in full screen but slightly fuzzy and blurry, text overlaying programs on screen and generally a very glitchy scape plus the strong buzzing of white noise is also prominent in our work where at times you see a frontal view of one of us, at times an overlay of Dina over one of our broadcasts and the four screens as a whole plus the occasional buzzing of static noise or glitchy voices. I also tried to show giving up of data with my Facebook account as a metaphor as well.

In Jennicam, which is focused on giving up her own data we tried to incorporate it by our own individual “vlogs” where we’re just doing our own things, in our own world before something unexpected strikes. Also, like the fans and haters of Jennicam, the actions of viewers ranges according to how they feel about this piece. You could remain anonymous and unknown to what others might be doing with the data you have given up. In our case, we decide to go play with the extremes of surveillance(Dina), killings because of hate(Valerie) and typical modern day users of the internet (me & Tiffany). We also played with the element of paranoia from the virtual world the had leaked into reality.


Though the production of our final broadcast was rather tedious, it was actually quite fun and I enjoyed myself during the process of filming it. I think our rehearsals and tryouts can be slightly different each other even though we planned and already know what to do, which i think allowed for some surprises each time. I also think we improvised bit by bit, removing and adding elements accordingly to how our rehearsals went. Hence, i think our final result was mostly achieve due to planning but there were also some parts still left to chance. I think we explored a lot about the boundaries imperfections of social broadcasting and both the dark side(surveillance, anonymous, threats) and good(communication, connection with others) of it.


Our group’s fb group:

Document of the whole process:

Group members: Me, Dina, TIffany, Valerie


Locations: Punggol & Clementi

Theme: Urban Jungle & Old School Heartlands


We choose to juxtapose these two locations specially because Punggol Waterway Terrace is a relatively newer and a not so conventional style of HDB apartments while the estates in Clementi are relatively much older with a more traditional flavour. A example as seen in the two images above.

We also wanted to focus on finding contrasts in similarities, for example in the lines, shapes, colours, context, etc.


First of all before everything, I must admit I had to actually research a bit into how much of data does it consume to do such a lengthy broadcast since I have very very limited cellular data. Thankfully even about 37min of broadcast I did not burst my data quota. #thankgod

I think this telematic stroll opened up many surprises and discoveries as we explored together simultaneously two very different places. Thou we had planned what and how we wanted to execute it, along the way we both got absorbed into really taking a stroll together (so absorbed and invested we were to do it unconsciously for 37min when we only planned to go for a 15min XD) and went along with the flow of wherever we were brought to and I think this allowed for some pleasant surprises. Such as these unexpected contrasting but interesting visuals such as:

It was also interesting how both places had a heavy downpour right after we ended our broadcast. Would have been cool if we captured it boohoo):

Overall, I felt that this would be something embarrassing and awkward to be done alone but with a partner it was actually quite fun and personally it did felt like we were “strolling together” and discovering things together even though we are physically apart.

Randall asked me to go live #telematicstroll

Posted by Val Lay on Saturday, 4 November 2017


Wherever we go, something would crash!

On the 28th of October 28th at 11pm, we had the chance to finally meet the creators of “Grand Theft Avatar,” the Second Front. The interview was a rather refreshing and interesting one.  The members were all rather laid-back and I could tell that they were passionate in what they were doing as they did their own personal explanations.

It was intriguing to learn that they were not exceptions to backlashes from the public. When asked about this particular topic, Jeremy Turner actually brought up an incident where a guy was  able to “see his IP address” and in turn knows where he lives and threatened that he was going to come and kill him. While this may be sounded scary, I guess its a part and parcel for all artists. As had the virtual space made the Second Front free-er and more daring in what they could do, so did the public. Perhaps it was more easier to make such threats with the internet allowing for one to be anonymous and mysterious. This could be tied in with the abundance of cyber-bullying cases as well in our current times. The internet had not only allowed for artist to push boundaries but also for its audience as well, I found this rather interesting.

Identity was a big topic during the interview and it was interesting to learn about the backstories and inspirations that allowed for them to later form their avatars. Overall, their identities seem to be an alter ego and a blend of their favourite characters. When asked if it was easy for them to differentiate who is the “real me”, whether it was the self in real world or the second life self, almost everyone said they tend to be thrown into confusion all the time. Is this virtual leakage happening? With games like Second Life allowing for easy access to take over someone’s else appearance and identity, one could easily switch their identities around easily. They had the freedom of expression too.

Grand Theft Avatar was a live performance where Second Front attempted a local bank heist, where the Linden Treasury was robbed. The robbers then flew off in helicopters, freeing the loot from the sky in the process. In this performance, members of the Second Front started off with their usual virtual identities, and then changed their avatars to impersonate the members of the panel, before embarking on the bank heist. Aside from the inspiration from trying to replicate an actual event, was changing their avatars part of an attempt to disguise their “real” self? Just like robbers in the real world, they would tend to cover up or disguise themselves before attempting their heist in prevention of being caught or recognised. I think it was interesting as to the self in second life is technically not real yet with more and more time and effort invested into it, this “real self” becomes more “real”, sometimes even more real than the real life one. I felt that their was a blur and leakage  in how actions and behaviour is been carried out in both in the virtual and real. Also with the title of their work to be Grand Theft Avatar, it had a lot of resemblance to the game, Grand Theft Auto where players can just steal other’s cars. With it being Grand Theft Avatar, was the emphasis more on robbing identities instead of a bank heist of Lindens?