The Death of Privacy ☠
by Third Front (Putri Dina, Siewhua Tan, Tiffany Rosete, Valerie Lay)


Final Live Broadcast:

Posted by Dina Anuar on Tuesday, 14 November 2017


Project Summary Description:

Our project aims to explore the boundaries of glitch, abstraction, disconnectivity & connectivity, distortion, latency and the frustrations of social broadcasting. Inspired by the television screens, each one of us has our own individual screens (top left: Siewhua, top right: Valerie, bottom left: Tiffany, bottom right: Dina). Taking on the topic of giving up of data, each of us are essentially doing so by sharing about ourselves online, by web browsing, skype calls, vlogs, etc.

The Roles:
Tiffany’s role is someone who decides to go on cam and talk about whatever she was feeling, doing at the moment and also interact with whoever that watches her.

Siewhua’s role is someone who also goes on cam but to broadcast her desktop activities. She realizes her friend, Tiffany who is also broadcasting now and decides to join in Tiffany’s broadcast simultaneously browsing through her facebook feed on her own broadcast. We decided to use facebook as a metaphor for data.

Valerie’s role is a masked character, called Scream who wants to teach people who give out too much data a lesson by disappearing them. Ironically, she herself is giving out data too.

Dina’s role acts like a control station and watches closely to the movements of each of our broadcasts while taking on a hidden identity by blending in with us by going on cam to vlog like Siewhua and Tiffany. She switches between screens at times and watches each broadcast individually and switches to another just as Scream strikes its victims. (Is this a act of hiding certain content that had gone wrong from the public?) Ultimately, she kills Scream but her hidden identity remains ambiguous as to whether she is a hero who killed the killer or was she the mastermind of everything where Scream was just a puppet of hers.

Side note: for a project that is all about glitch and disconnectivity, there was a lot of coordination and planning require in real life.



During the first brainstorm I came up with the ideas that was like a game #5 Telepathy Teamwork Game, #6 Fictionary / Word Bluff  and one that was more artistic #7 Interpret-ception. Even though our final idea was formed from the second brainstorm (Glitchy old television screens), the syncing of same actions (#5 Telepathy Teamwork Game) was incorporated into the final broadcast during my co-broadcast with Tiffany.

I mainly contributed to the work mainly in the narrative of our piece, what are our roles and how the sequence of how the broadcast would go. Hence I was in charge of how the story goes and what each of us are, and how the whole broadcasting process would flow, from which screen to which. To draft things out better I did a few very rough storyboards trying out various type of narrative and sequence/flow.

Below is an image of the final storyboard that was agreed upon.

Rough outline for the final storyboard


Using Facebook as a metaphor for giving up data, I created the desktop stream from OBS and adjusted the colours with colour correction to make it more saturated and vibrant and “unreal”. I then overlay a glitch green screen and lowered the opacity to about 30% to make the page more interesting and well, glitchy.


My part in the final broadcast was more significant in the starting where I’m live both from my laptop and on my phone (co-broadcasting with Tiffany).

Trial because I wanted to test whether it was possible:


Posted by Siewhua Tan on Tuesday, 14 November 2017

Posted by Tiffany Anne on Tuesday, 14 November 2017

And it works perfectly fine! YAY 😀

Moving on to the “death cams” (footage for after my disappearance):

Posted by Siewhua Tan on Tuesday, 14 November 2017

Death Cam Rehearsal Part 1

Posted by Siewhua Tan on Tuesday, 14 November 2017

Death Cam Rehearsal Part 2


Final (my individual part):

Posted by Siewhua Tan on Tuesday, 14 November 2017

(Part 1 – FB Browsing)

Posted by Siewhua Tan on Tuesday, 14 November 2017

(Part 2 – Death Cam)

Posted by Tiffany Anne on Tuesday, 14 November 2017

(and also with my fellow co-broadcaster, Tiffany)

I think we collaborated very well as team and I must say that our teamwork is really the key in our whole project. Even though our chosen concept was something that seemed full of errors, glitchy and disconnected at times, it may even seem unplanned or easy but in reality so much planning, coordination and teamwork was needed to achieve our outcome. For a work that is so full of imperfections we did so many rehearsals over and over again just to get it perfect. We honestly tried so hard to get the imperfections perfect. Ironic isn’t it? XD We also had to be very aware of each other’s movements and interactions with one another, from the small details to the obvious. It was honestly like a relay race going on from behind the scenes, because SURPRISE we were all in the same room! If we did not have such an awesome teamwork, from the careful passing of phones back and forth, resetting up the cams for “death cams” to the quiet prowl of Scream, I really think we would not have been able to make our project even work. So good job to us hehe! 😀


The influence came mostly from Jon Cates and the Jennicam.

Our desktop is more than screen space, it is a virtual extension of our physical reality, a space for the formation and design of new identities, and an alternate world for artistic invention.

In BOLD3RRR, Jon Cates uses the technique of glitch to broadcast realtime where he fiddles around with the various softwares he use in his daily life with the overlay of sound and text simultaneously. Additionally, there is disruption and seemingly a lot of things going on at the same time. In our work, we utilised the glitch a lot and there was also many disruptions going on. The element of recursivities that is prominent in his work –  a frontal view of Jon Cates in full screen but slightly fuzzy and blurry, text overlaying programs on screen and generally a very glitchy scape plus the strong buzzing of white noise is also prominent in our work where at times you see a frontal view of one of us, at times an overlay of Dina over one of our broadcasts and the four screens as a whole plus the occasional buzzing of static noise or glitchy voices. I also tried to show giving up of data with my Facebook account as a metaphor as well.

In Jennicam, which is focused on giving up her own data we tried to incorporate it by our own individual “vlogs” where we’re just doing our own things, in our own world before something unexpected strikes. Also, like the fans and haters of Jennicam, the actions of viewers ranges according to how they feel about this piece. You could remain anonymous and unknown to what others might be doing with the data you have given up. In our case, we decide to go play with the extremes of surveillance(Dina), killings because of hate(Valerie) and typical modern day users of the internet (me & Tiffany). We also played with the element of paranoia from the virtual world the had leaked into reality.


Though the production of our final broadcast was rather tedious, it was actually quite fun and I enjoyed myself during the process of filming it. I think our rehearsals and tryouts can be slightly different each other even though we planned and already know what to do, which i think allowed for some surprises each time. I also think we improvised bit by bit, removing and adding elements accordingly to how our rehearsals went. Hence, i think our final result was mostly achieve due to planning but there were also some parts still left to chance. I think we explored a lot about the boundaries imperfections of social broadcasting and both the dark side(surveillance, anonymous, threats) and good(communication, connection with others) of it.


Our group’s fb group:

Document of the whole process:

Group members: Me, Dina, TIffany, Valerie


Locations: Punggol & Clementi

Theme: Urban Jungle & Old School Heartlands


We choose to juxtapose these two locations specially because Punggol Waterway Terrace is a relatively newer and a not so conventional style of HDB apartments while the estates in Clementi are relatively much older with a more traditional flavour. A example as seen in the two images above.

We also wanted to focus on finding contrasts in similarities, for example in the lines, shapes, colours, context, etc.


First of all before everything, I must admit I had to actually research a bit into how much of data does it consume to do such a lengthy broadcast since I have very very limited cellular data. Thankfully even about 37min of broadcast I did not burst my data quota. #thankgod

I think this telematic stroll opened up many surprises and discoveries as we explored together simultaneously two very different places. Thou we had planned what and how we wanted to execute it, along the way we both got absorbed into really taking a stroll together (so absorbed and invested we were to do it unconsciously for 37min when we only planned to go for a 15min XD) and went along with the flow of wherever we were brought to and I think this allowed for some pleasant surprises. Such as these unexpected contrasting but interesting visuals such as:

It was also interesting how both places had a heavy downpour right after we ended our broadcast. Would have been cool if we captured it boohoo):

Overall, I felt that this would be something embarrassing and awkward to be done alone but with a partner it was actually quite fun and personally it did felt like we were “strolling together” and discovering things together even though we are physically apart.

Randall asked me to go live #telematicstroll

Posted by Val Lay on Saturday, 4 November 2017


Wherever we go, something would crash!

On the 28th of October 28th at 11pm, we had the chance to finally meet the creators of “Grand Theft Avatar,” the Second Front. The interview was a rather refreshing and interesting one.  The members were all rather laid-back and I could tell that they were passionate in what they were doing as they did their own personal explanations.

It was intriguing to learn that they were not exceptions to backlashes from the public. When asked about this particular topic, Jeremy Turner actually brought up an incident where a guy was  able to “see his IP address” and in turn knows where he lives and threatened that he was going to come and kill him. While this may be sounded scary, I guess its a part and parcel for all artists. As had the virtual space made the Second Front free-er and more daring in what they could do, so did the public. Perhaps it was more easier to make such threats with the internet allowing for one to be anonymous and mysterious. This could be tied in with the abundance of cyber-bullying cases as well in our current times. The internet had not only allowed for artist to push boundaries but also for its audience as well, I found this rather interesting.

Identity was a big topic during the interview and it was interesting to learn about the backstories and inspirations that allowed for them to later form their avatars. Overall, their identities seem to be an alter ego and a blend of their favourite characters. When asked if it was easy for them to differentiate who is the “real me”, whether it was the self in real world or the second life self, almost everyone said they tend to be thrown into confusion all the time. Is this virtual leakage happening? With games like Second Life allowing for easy access to take over someone’s else appearance and identity, one could easily switch their identities around easily. They had the freedom of expression too.

Grand Theft Avatar was a live performance where Second Front attempted a local bank heist, where the Linden Treasury was robbed. The robbers then flew off in helicopters, freeing the loot from the sky in the process. In this performance, members of the Second Front started off with their usual virtual identities, and then changed their avatars to impersonate the members of the panel, before embarking on the bank heist. Aside from the inspiration from trying to replicate an actual event, was changing their avatars part of an attempt to disguise their “real” self? Just like robbers in the real world, they would tend to cover up or disguise themselves before attempting their heist in prevention of being caught or recognised. I think it was interesting as to the self in second life is technically not real yet with more and more time and effort invested into it, this “real self” becomes more “real”, sometimes even more real than the real life one. I felt that their was a blur and leakage  in how actions and behaviour is been carried out in both in the virtual and real. Also with the title of their work to be Grand Theft Avatar, it had a lot of resemblance to the game, Grand Theft Auto where players can just steal other’s cars. With it being Grand Theft Avatar, was the emphasis more on robbing identities instead of a bank heist of Lindens?

Second Front is an international performance art group who utilises a online world platform, Second Life as their main choice of medium. The group are made up of performance art (not performing arts) artists from around the world. They aim to explore new and different environments in the virtual world, like the game Second Life. In a way they are exploring how the third space can create a “alter self”.

In their work, Grand Theft Avatar, it is a live performance created in  Second Life. Like any other virtual world game, Second Life has its own currency,  laws, rules and regulations. They wanted to challenge the authenticity and embodiment of virtual identities by assuming avatar identities including those of Camille Utterback, Char Davies, Howard Rheingold and Christiane Paul to commit a parodied staging of a bank hold-up of the Linden treasury.

GREAT ESCAPE: One thing I think we’re looking to do is to question the underlying assumptions of Second Life and what it means to be a virtual being in that space. A dominant trend in Second Life is to shop, make friends online and participate in a virtual economy. The possibilities for the space haven’t been fully explored as of yet and so I think people are much more receptive to performances that they might be in real life. Because it is so new, we can have a huge affect on people’s thinking.

I think raises the question of authenticity and identity. Can anyone easily just “take over” or steal someone else in the virtual world? Also, how real is the virtual self in comparison to the real one? In a virtual world where anything and everything that is possible I think it is easy for identities to be “stolen” or “faked”. I think using Second Life as a platform allows for more unrestricted, creative, crazy ideas and experiments as compared to having to carry out in real life that is full of restrictions and limitations. It might not even be possible to carry this out in real life. Another aspect is that I believe that the virtual world makes us much bolder and daring. What we would do, interact or behave in real world might be a different reality when changed to something virtual. In this work, it raises the question of whether we trust and believe in everything we see in the virtual world?

To end off, I think this particular sentence stuck me a lot and it holds so much truth for the people of this century:

ALISE IBORG: While we as Second Life avatars become more real in the virtual world, so too, that we as human inhabitants of the real world become more virtual.


Landscape mode bois

Posted by Val Lay on Thursday, 12 October 2017

Basically this is a new function in Facebook Live where broadcasters could invite up to one view to join his/her broadcast, resulting in a split screen broadcast.

I think first of all it really helped with communication between me and Val and we could also see/hear what each other were doing. I think it also reduces the awkwardness a little since you sort of have a visible broadcasting buddy up there with you now. The downside is just that both persons really require a stable and strong bandwidth because while broadcasting I lost connection at least twice and its always a mini panic attack when you lose connection midway.

Overall, I think this opened for new ideas for we could do now for broadcasting. I actually found this more fun and liked this more than the previous “solo” ones. I think function could be adapted to into our final projects that require more sync-ing / communication with other co-broadcasters.


Her first supposedly captured image on Jennicam.

In 1996, Jennifer Ringley, a junior at Dickinson College in Pennsylvania stumbled upon a new piece of technology at her college bookstore – a webcam – and came up with this radical idea to broadcast how she lived her life for seven years which updates an image every 15 minutes on a website. She shared every uncensored detail of her life, in what she called a “virtual human zoo”. As the project flourished, she also added more webcams and charging for access to her site, allowing both paid and free access with the paid access updating the images more frequently than the free access. (wait but I thought she didn’t originally want to charge viewers according to “Jennicam’s Jenni on Letterman’s Late Show“?)

Then it all went downhill when she stolen the fiancé of a friend, Pamela Courtney who was a fellow cam-girl as well. The drama continued with bouts of “love” and sex on Jenni’s side and bouts of depression on Courtney’s site. Fans eventually stopped supporting Jenni and some people even judged her harshly. In 2013, she went completely off the grid since then.

In my opinion, Jennicam seems to be a curious and innocent experiment that went wrong. Also, what started as a purposeful even somewhat turned contradictory?

But first of all, why/how did she manage to do it for so long, over a span of 7 years? What are the appeals?

“I keep JenniCam alive not because I want to be watched, but because I simply don’t mind being watched. It is more than a bit fascinating to me as an experiment. So feel free to watch, or not, as you so desire. I am not here to be loved or hated, I am here simply to be me.”

She aims to portray only the real life, uncensored and unedited, even if that means giving up all of her personal privacy.

Mundanity/ Relatability

She carried out her life, from the mundane to more exciting ones, over a span of seven years entirely and wholly broadcasted for all the world to view as they please. I guess this appealed to large masses of people because of how relatable it could be and it was almost like viewing humanness into the computer age. This helped with people who were lonely and desperate for a form of companionship where on one Saturday night while she was doing laundry at home, she got an email saying it had made someone feel like less of a “loser”. She could connect with viewers because it was relatable and humans somehow just thrives in trying to find like-minded people. Its similar to how celebrities, especially in the case of Korean pop idols to be keep their fans in the loop by broadcasting their mundane activities too. Humans in generally are just inclined to learn about others, their stories and their lives. There is just a unexplainable attraction.


At that time, it was a radically new idea. Something people have never heard, seen before ever on the internet. Humans being curious beings as well might have been swayed to check what all the hype for this was about.

Voyeurism/Sex Appeal

I think this was one of the elements that played a large part. Aside from her daily chores she can also be shown nude or engaging in sexual behaviour, including sexual intercourse and masturbation. People was anticipating what would happen next. I guess it was also human nature to tend to be voyeuristic. I won’t say all the viewers that tune in are anticipating for this kind of action but i think its mainly a split between this and people trying to find connection with others who relates to their life.

Two-way communication 

A strong community grew in the chatroom on her site, where she also hung out. She was accessible, part of the gang, a friend. How surprising for her audience of new web recruits, who had probably never experienced this kind of connection with someone they’d only ever met online. And probably for Jennifer herself, too.

As the saying goes, communication is key, humans bond and thrive only with communication. I think with the chatroom is kinda reduces a layer of wall between her and everyone else. Even in our current times, many people can be great friends or even “soulmates” just be talking to each other virtually without having to meet up.

Through this project, she opened up discussions as to what is privacy and what it encompasses, a question that we are still asking ourselves till this day. What can be defined as privacy? In our day and age, we’re all similarly surrendering our personal life and details both voluntarily and involuntarily. I found it interesting how Jenni herself was aware that she would never be able to completely remove herself from the web even if she wanted to but still proceeded on with this project head-on.

This also raises the question what can is considered suitable or acceptable content? Also another question that we are still debated ourselves. From nudity to sex to publicly humiliating and betraying a friend, do we have to be mindful of the message that we are disseminating to others and how our attentions would affect others?

I also found it interesting how Jenni felt the weight of responsibility for her to try harder and she felt that she had to really go out of her way to make it happen so she’s not just going to give up. Was a need for recognition?

The internet can be a wonderful place but also a scary one. People might find solace but also harsh backlash and judgements. In the case of Jennicam, she experienced both the joy of fame and recognition but also the wrath when a line was crossed. For example, she was called a “homewrecker”, a self-obsessed “vixen” and a “phoney”. Even the The Washington Post called her an “amoral man trapper”.

Another interesting point was how she stopped performing stripteases for the webcam after she was discovered by a group of hackers on Efnet who teased her for their own amusement. After she reacted humorously to their taunts, she was hacked and even received death threats. The hackers turned out to be approximately 100 people including a handful of teen pranksters, but Ringley did no more stripteases after that.

In conclusion, her personal experiment inspired the first conversations about the things we’re still talking about now: digital over-sharing, the value of online expression, and the meaning of online community.

It’s interesting how after years of living publicly, she wanted to reclaim her life as a private person, especially after she got an onslaught of criticism for an on-screen affair.

 “Life started slowing down for me,” she says now. “You get into a routine. I’m not 21, I’m not flailing, I’m not making laughable mistakes every five minutes like you do when you’re younger. It’s a little more boring.”

But then I thought the whole purpose was to portray REAL life or was it all for the fame and drama?




This module introduced to me the idea of social broadcasting and the great lengths of what it could do. When first told that we have to do live broadcasting from Facebook Live, I dreaded it and was rather skeptical about having to do it (still am) since it’s something that I would probably never ever do if not for this module. Going live was scary because it meant exposing yourself to the world.

From the research critique of “Videofreex”, “Hole in Space”, “BOLD3RRR” and “The World’s Longest Collaborative Sentence”, we got a look into the past of how the various media artists used this particular medium to discuss and challenge ideas concerning social broadcasting and live streaming before adapting this concepts into my own works.



Carol Vontobel recording the everyday life of a young boy.

The take away I had from Videofreex was that it is possible to shoot whatever and wherever, capturing the raw moments, environments and relationships. It was about the freedom of expression and everything was worth capturing. With social broadcast, you get to create the content and you are the character where you can do whatever you want.

“We’re all videofreex.”

Unconsciously, we have all already started practicing some of the concepts from Videofreex even without knowing. For example, with “Real Time Aggregation” and “Video Double” to ourselves familiarise with Facebook Live. From this, I learnt how to use the Facebook Live functions and was pushed out of my comfort zones and had to struggle to find “interesting content” to film but realised I eventually decided to film the everyday and mundane.


Hole In Space

A man and a women having a casually and flirty interaction about the bottle across the screen

“The absence of the threat of physical harm makes people braver”

“Kit Galloway and Sherrie Rabinowitz showed that rich human communication was possible over a high speed link”

The takeaway from this was how people would tend to behave differently when they are in the third space as compared to in reality. It was a  shared experience hence people were so engaged and excited. Audience can also become performers and media has showed that it be turned from one-to-many to many-to-many, resulting in a blur between reality and the virtual.


In “Third Space Workshop”, we all participated actively and comfortably in the activities told to us to do by Randall from the whole segment of connecting limbs to the masks segment to interact to one another. If the same was told to do so in the real life classroom we’d probably be more skeptical and uncomfortable as to why we had to do this.



white noises with graphic that glitches

In this work, it was chaotic and hard to understand at first glance but overall, there was still some sort of flow, like water trickling from one place to another. Jon Cates started by addressing the audience alongside the “flickery and glitchy visuals and audio” before he gradually seem to start talking to himself instead.

“Desktop Mise-En-Scene”

This is actually no different from how we utilise our gadgets now. For example, in current days, with so much information and content disseminated so freely, one is so easily distracted, we switch between the various tabs so often in a way if we were to visualise it, it might possibly look something similar to Jon Cates’ video piece. Hence, in our lives now, it is also in a way sort of glitchy, both in reality and virtually. In “Desktop Mise-En-Scene”, it can seen with me switching back and forth between tabs every so often from work to entertaining, vice versa.

“Our desktop is more than screen space, it is a virtual extension of our physical reality, a space for the formation and design of new identities, and an alternate world for artistic invention.”

Media does not have to be perfect and it can on the other end of the aesthetic spectrum. BOLD3RRR depicted this imperfectness perfectly, where he made so many intentional glitches and mistakes.Unlike the black and white concept of BOLD3RRR, I decided to go with a explosion of colours that distorts reality somewhat.


The World’s Longest Collaborative Sentence

“The World’s Longest Collaborative Sentence”

“Our relationships and interactions are increasingly mediated through social media, leading to hyper-energetic participation in networks here referred to as super-participation. In the intensity of social networking, collaboration, tagging, sharing, and viral distribution, we become an open system of media redirection, flows of activity in and out of the collective, third space.”

This was the idea of many to many where anyone can participate and add in their own flavours and best part is that it doesn’t end there. It gets continually enriched into a piece of work nobody knows what to expect. No matter how big or small the contribution was, there would linger a part of us in it.

“The Collective Body”

In the earlier piece, “The Collective Body” before this research critique, shows how everyone can contribute photos of their own body parts in whatever style they wanted, paying no attention in how to try and conform to the earlier one. It was also refreshing in the sense that you had no idea what was going to be posted next and how the ‘narrative” will continue.


With that, we tried to infuse all the different concepts we learnt into the “Cross Stream Broadcasting Project”.

“Cross Stream Broadcasting Project”


Our cross-stream project was extremely chaotic and had many things happening all at once. It was truly unscripted and raw where the content captured was whatever that was happening at that moment, alike to a site reporting. With the overlay of the bombing green screen, it truly seem like a news reporting of a country being bombed. It had many glitches and “mistakes” yet as a whole, it still made sense. The flow is fast, where the camera is panning around constantly. There was a lot of layers of interactivity going on in this piece where audience can become both a audience and performers simultaneously. Though it was about a bomb, people who interacted with this piece had all the freedom to change how it would outlooked. The cross-stream also took off to the next level when it become multi-cross stream with another’s broadcast being shown in the classroom’s projector screen and the content was switched to broadcast what he was broadcasting, where he took the role of “site reporting”. Overall, I would say this cross-stream was perfectly imperfect.

Each pair of artist-broadcasters will run a technical test between laptop and mobile phone, or between laptop and laptop, finding locations in ADM where there is no bandwidth lag so that the transmission is a success. Then take the archived broadcasts, embed them in the OSS posts of each member, and describe the results of the technical experiment.





Initially, everything was running generally smoothly aside of some audio issues and image resizing in OBS to fit the green screen overlay.

“The World’s Longest Collaborative Sentence” by Douglas Davis is a project he began in 1994 at the art gallery at Lehman College, where he invited people to contribute in the forms of words, photographs, video, graphics, WWW links, and sound via the Internet, the World Wide Web, email, regular mail, and personal visit.

The huge difference between broadcast TV and the Web is the keyboard. With that people can say anything; they have full expressive capacity. This means a more intense and personal link could occur between me and the audience.

The quote is rather applicable then and even more so now, what with almost everybody having a part of themselves on the net now. With a simple device like the keyboard, it can generate so many diverse, unscripted and unexpected outcomes. This is quite evident in this work where you can easily see how different individuals type a sentence differently. They could write about basically anything and everything they wanted. It was total freedom where there was going to be nobody who could stop them physically. It was also interesting to see how some people interacted with each other even though they are all strangers to each other but they talked as if they weren’t.

Our relationships and interactions are increasingly mediated through social media, leading to hyper-energetic participation in networks here referred to as super-participation. In the intensity of social networking, collaboration, tagging, sharing, and viral distribution, we become an open system of media redirection, flows of activity in and out of the collective, third space.

With it being in the web means its easily accessible to others from other parts of the world. This further amplifies the work where anyone could read and add in their own words anytime anywhere. I think it is this element that brings closer to the topic of super participation. Everyone in one way or another are all connected, thanks to the advancement in the internet as well as how everyone is so readily to share and take content from there as well.

Overall, this work reflects the world we live in now where everybody is constantly adding in their own comments or opinions onto a posts by someone else or themselves. The cycle is endless and if people are interested enough in the topic, the post can go viral with the endless commenting, sharing and tagging.



When you complete the Facebook Live video, be sure to post it to your timeline, embed it in an OSS post, and write a short description about the overall experience. What was it like to share your personal desktop space? Did you receive any reaction in Facebook? You might want to consider broadcasting your Facebook page so you can rebroadcast the chat interaction and your own image.

First of all, I struggled with the software and interface since its something brand new to me hence I guess I don’t really know how to utilise the various functions to its full potential so my video its pretty simple and basic? It felt kinda weird to be sharing my personal desktop space out online since most of the time personal desktop space means literally personal desktop space. This is also another aspect completely new to me and I had literally no idea what to broadcast about. Hence, since Randall mentioned in the previous class to try and keep it as close to reality as possible, thats what i did. I just browsed around the web, listening/watching videos, doing assignments at times but basically just switching around most of the time. It didn’t feel like an invasion of privacy since I was just going about doing my usual business, nothing special. I really liked the colour change element and played around with it a lot to create a more interesting visual overlaying the daily and mundane. After the broadcast, I didn’t know why some sounds weren’t playing so there were only atmospheric sounds from my house.

Overall, it was much more “easy” and “comfortable” to execute as compared to the previous broadcast since there was already a structure and content that one would broadcast. Also, it was less pressuring/intimidating since it was really just basically about what you do in real life on the desktop, which i guess in a way is what most others usually do as well. Hence, in a way all our recordings, some with similar content, some with much different, seem to all gel up as one but depicted through our own styles and characteristics.