The Death of Privacy ☠
by Third Front (Putri Dina, Siewhua Tan, Tiffany Rosete, Valerie Lay)


Final Live Broadcast:

Posted by Dina Anuar on Tuesday, 14 November 2017


Project Summary Description:

Our project aims to explore the boundaries of glitch, abstraction, disconnectivity & connectivity, distortion, latency and the frustrations of social broadcasting. Inspired by the television screens, each one of us has our own individual screens (top left: Siewhua, top right: Valerie, bottom left: Tiffany, bottom right: Dina). Taking on the topic of giving up of data, each of us are essentially doing so by sharing about ourselves online, by web browsing, skype calls, vlogs, etc.

The Roles:
Tiffany’s role is someone who decides to go on cam and talk about whatever she was feeling, doing at the moment and also interact with whoever that watches her.

Siewhua’s role is someone who also goes on cam but to broadcast her desktop activities. She realizes her friend, Tiffany who is also broadcasting now and decides to join in Tiffany’s broadcast simultaneously browsing through her facebook feed on her own broadcast. We decided to use facebook as a metaphor for data.

Valerie’s role is a masked character, called Scream who wants to teach people who give out too much data a lesson by disappearing them. Ironically, she herself is giving out data too.

Dina’s role acts like a control station and watches closely to the movements of each of our broadcasts while taking on a hidden identity by blending in with us by going on cam to vlog like Siewhua and Tiffany. She switches between screens at times and watches each broadcast individually and switches to another just as Scream strikes its victims. (Is this a act of hiding certain content that had gone wrong from the public?) Ultimately, she kills Scream but her hidden identity remains ambiguous as to whether she is a hero who killed the killer or was she the mastermind of everything where Scream was just a puppet of hers.

Side note: for a project that is all about glitch and disconnectivity, there was a lot of coordination and planning require in real life.



During the first brainstorm I came up with the ideas that was like a game #5 Telepathy Teamwork Game, #6 Fictionary / Word Bluff  and one that was more artistic #7 Interpret-ception. Even though our final idea was formed from the second brainstorm (Glitchy old television screens), the syncing of same actions (#5 Telepathy Teamwork Game) was incorporated into the final broadcast during my co-broadcast with Tiffany.

I mainly contributed to the work mainly in the narrative of our piece, what are our roles and how the sequence of how the broadcast would go. Hence I was in charge of how the story goes and what each of us are, and how the whole broadcasting process would flow, from which screen to which. To draft things out better I did a few very rough storyboards trying out various type of narrative and sequence/flow.

Below is an image of the final storyboard that was agreed upon.

Rough outline for the final storyboard


Using Facebook as a metaphor for giving up data, I created the desktop stream from OBS and adjusted the colours with colour correction to make it more saturated and vibrant and “unreal”. I then overlay a glitch green screen and lowered the opacity to about 30% to make the page more interesting and well, glitchy.


My part in the final broadcast was more significant in the starting where I’m live both from my laptop and on my phone (co-broadcasting with Tiffany).

Trial because I wanted to test whether it was possible:


Posted by Siewhua Tan on Tuesday, 14 November 2017

Posted by Tiffany Anne on Tuesday, 14 November 2017

And it works perfectly fine! YAY 😀

Moving on to the “death cams” (footage for after my disappearance):

Posted by Siewhua Tan on Tuesday, 14 November 2017

Death Cam Rehearsal Part 1

Posted by Siewhua Tan on Tuesday, 14 November 2017

Death Cam Rehearsal Part 2


Final (my individual part):

Posted by Siewhua Tan on Tuesday, 14 November 2017

(Part 1 – FB Browsing)

Posted by Siewhua Tan on Tuesday, 14 November 2017

(Part 2 – Death Cam)

Posted by Tiffany Anne on Tuesday, 14 November 2017

(and also with my fellow co-broadcaster, Tiffany)

I think we collaborated very well as team and I must say that our teamwork is really the key in our whole project. Even though our chosen concept was something that seemed full of errors, glitchy and disconnected at times, it may even seem unplanned or easy but in reality so much planning, coordination and teamwork was needed to achieve our outcome. For a work that is so full of imperfections we did so many rehearsals over and over again just to get it perfect. We honestly tried so hard to get the imperfections perfect. Ironic isn’t it? XD We also had to be very aware of each other’s movements and interactions with one another, from the small details to the obvious. It was honestly like a relay race going on from behind the scenes, because SURPRISE we were all in the same room! If we did not have such an awesome teamwork, from the careful passing of phones back and forth, resetting up the cams for “death cams” to the quiet prowl of Scream, I really think we would not have been able to make our project even work. So good job to us hehe! 😀


The influence came mostly from Jon Cates and the Jennicam.

Our desktop is more than screen space, it is a virtual extension of our physical reality, a space for the formation and design of new identities, and an alternate world for artistic invention.

In BOLD3RRR, Jon Cates uses the technique of glitch to broadcast realtime where he fiddles around with the various softwares he use in his daily life with the overlay of sound and text simultaneously. Additionally, there is disruption and seemingly a lot of things going on at the same time. In our work, we utilised the glitch a lot and there was also many disruptions going on. The element of recursivities that is prominent in his work –  a frontal view of Jon Cates in full screen but slightly fuzzy and blurry, text overlaying programs on screen and generally a very glitchy scape plus the strong buzzing of white noise is also prominent in our work where at times you see a frontal view of one of us, at times an overlay of Dina over one of our broadcasts and the four screens as a whole plus the occasional buzzing of static noise or glitchy voices. I also tried to show giving up of data with my Facebook account as a metaphor as well.

In Jennicam, which is focused on giving up her own data we tried to incorporate it by our own individual “vlogs” where we’re just doing our own things, in our own world before something unexpected strikes. Also, like the fans and haters of Jennicam, the actions of viewers ranges according to how they feel about this piece. You could remain anonymous and unknown to what others might be doing with the data you have given up. In our case, we decide to go play with the extremes of surveillance(Dina), killings because of hate(Valerie) and typical modern day users of the internet (me & Tiffany). We also played with the element of paranoia from the virtual world the had leaked into reality.


Though the production of our final broadcast was rather tedious, it was actually quite fun and I enjoyed myself during the process of filming it. I think our rehearsals and tryouts can be slightly different each other even though we planned and already know what to do, which i think allowed for some surprises each time. I also think we improvised bit by bit, removing and adding elements accordingly to how our rehearsals went. Hence, i think our final result was mostly achieve due to planning but there were also some parts still left to chance. I think we explored a lot about the boundaries imperfections of social broadcasting and both the dark side(surveillance, anonymous, threats) and good(communication, connection with others) of it.


Our group’s fb group:

Document of the whole process:

Group members: Me, Dina, TIffany, Valerie


This module introduced to me the idea of social broadcasting and the great lengths of what it could do. When first told that we have to do live broadcasting from Facebook Live, I dreaded it and was rather skeptical about having to do it (still am) since it’s something that I would probably never ever do if not for this module. Going live was scary because it meant exposing yourself to the world.

From the research critique of “Videofreex”, “Hole in Space”, “BOLD3RRR” and “The World’s Longest Collaborative Sentence”, we got a look into the past of how the various media artists used this particular medium to discuss and challenge ideas concerning social broadcasting and live streaming before adapting this concepts into my own works.



Carol Vontobel recording the everyday life of a young boy.

The take away I had from Videofreex was that it is possible to shoot whatever and wherever, capturing the raw moments, environments and relationships. It was about the freedom of expression and everything was worth capturing. With social broadcast, you get to create the content and you are the character where you can do whatever you want.

“We’re all videofreex.”

Unconsciously, we have all already started practicing some of the concepts from Videofreex even without knowing. For example, with “Real Time Aggregation” and “Video Double” to ourselves familiarise with Facebook Live. From this, I learnt how to use the Facebook Live functions and was pushed out of my comfort zones and had to struggle to find “interesting content” to film but realised I eventually decided to film the everyday and mundane.


Hole In Space

A man and a women having a casually and flirty interaction about the bottle across the screen

“The absence of the threat of physical harm makes people braver”

“Kit Galloway and Sherrie Rabinowitz showed that rich human communication was possible over a high speed link”

The takeaway from this was how people would tend to behave differently when they are in the third space as compared to in reality. It was a  shared experience hence people were so engaged and excited. Audience can also become performers and media has showed that it be turned from one-to-many to many-to-many, resulting in a blur between reality and the virtual.


In “Third Space Workshop”, we all participated actively and comfortably in the activities told to us to do by Randall from the whole segment of connecting limbs to the masks segment to interact to one another. If the same was told to do so in the real life classroom we’d probably be more skeptical and uncomfortable as to why we had to do this.



white noises with graphic that glitches

In this work, it was chaotic and hard to understand at first glance but overall, there was still some sort of flow, like water trickling from one place to another. Jon Cates started by addressing the audience alongside the “flickery and glitchy visuals and audio” before he gradually seem to start talking to himself instead.

“Desktop Mise-En-Scene”

This is actually no different from how we utilise our gadgets now. For example, in current days, with so much information and content disseminated so freely, one is so easily distracted, we switch between the various tabs so often in a way if we were to visualise it, it might possibly look something similar to Jon Cates’ video piece. Hence, in our lives now, it is also in a way sort of glitchy, both in reality and virtually. In “Desktop Mise-En-Scene”, it can seen with me switching back and forth between tabs every so often from work to entertaining, vice versa.

“Our desktop is more than screen space, it is a virtual extension of our physical reality, a space for the formation and design of new identities, and an alternate world for artistic invention.”

Media does not have to be perfect and it can on the other end of the aesthetic spectrum. BOLD3RRR depicted this imperfectness perfectly, where he made so many intentional glitches and mistakes.Unlike the black and white concept of BOLD3RRR, I decided to go with a explosion of colours that distorts reality somewhat.


The World’s Longest Collaborative Sentence

“The World’s Longest Collaborative Sentence”

“Our relationships and interactions are increasingly mediated through social media, leading to hyper-energetic participation in networks here referred to as super-participation. In the intensity of social networking, collaboration, tagging, sharing, and viral distribution, we become an open system of media redirection, flows of activity in and out of the collective, third space.”

This was the idea of many to many where anyone can participate and add in their own flavours and best part is that it doesn’t end there. It gets continually enriched into a piece of work nobody knows what to expect. No matter how big or small the contribution was, there would linger a part of us in it.

“The Collective Body”

In the earlier piece, “The Collective Body” before this research critique, shows how everyone can contribute photos of their own body parts in whatever style they wanted, paying no attention in how to try and conform to the earlier one. It was also refreshing in the sense that you had no idea what was going to be posted next and how the ‘narrative” will continue.


With that, we tried to infuse all the different concepts we learnt into the “Cross Stream Broadcasting Project”.

“Cross Stream Broadcasting Project”


Our cross-stream project was extremely chaotic and had many things happening all at once. It was truly unscripted and raw where the content captured was whatever that was happening at that moment, alike to a site reporting. With the overlay of the bombing green screen, it truly seem like a news reporting of a country being bombed. It had many glitches and “mistakes” yet as a whole, it still made sense. The flow is fast, where the camera is panning around constantly. There was a lot of layers of interactivity going on in this piece where audience can become both a audience and performers simultaneously. Though it was about a bomb, people who interacted with this piece had all the freedom to change how it would outlooked. The cross-stream also took off to the next level when it become multi-cross stream with another’s broadcast being shown in the classroom’s projector screen and the content was switched to broadcast what he was broadcasting, where he took the role of “site reporting”. Overall, I would say this cross-stream was perfectly imperfect.