Read this essay and reference in the writing assignment below:
(1) Vaidhyanathan, Sida (2005) “Open Source as Culture-Culture as Open Source,” The Social Media Reader. New York: New York University Press, 2012
(2) Packer, Randall, Open Source Studio, IEEE Spectrum, 2015
The tradition creation and production of art had transformed from physical space to cyberspace. The world we are living today is connected to the internet, and our lives are involved with all kinds of social interaction including art and education. This phenomenon could probably be traced back to the 1960s and 1970s when personal computers, networked computing and graphical user interface (GUI) were invented. The boundaries between art and science started blurring, due to the rapid development of the Internet. Artists and designers were able to artists and designers to collaborate globally. In the mid-1990s, open source studio (OSS) was first used cooperatively with browsers that are non-profited or with limited profit sharing.
Further, OSS has been used at NTU School of Art, Design, and Media after professor Randall Packer joined. This platform allows ADM students to share ideas, techniques, and aspirations. Students are no longer constrained by the physical arrangement of the classes. A project is not a singular task of individuals. Instead, this network encourages collaboration (DIWO) and experimentation. Students are free to appreciate, comment and share each other’s works.
However, OSS is facing the challenge of the current situation where some artworks are only exhibited with profit-driven organizations. Therefore, some artworks are only able to reach a limited amount of audience which is probably restricting the creativity and productivity. In addition, there is conflict between OSS and proprietary model. According to Richard Adkisson, the belief in high levels of intellectual-property might control over the creative process, as creator might not allow accessing certain sources legitimately for innovation.
All in all, open source studio is beneficial for the art and education. It is because it allows artist, student, and educators to share information and create collaboration opportunities in the cyberspace. However, the profit-driven market and proprietary model seem to go against OSS, as the result of limiting the creative process.
Vaidhyanathan, Sida (2005) “Open Source as Culture-Culture as Open Source,” The Social Media Reader. New York: New York University Press, 2012
Packer, Randall, Open Source Studio, IEEE Spectrum, 2015