Victor Margolin, an emeritus professor of design history at the University of Illinois, Chicago, defined design into two large umbrella, design, created to meet the needs of the mass and Design, a term related to production in mass and used for communication to a large audience. How he coined the term “design” today “is continuous with the basic human need to organize the material environment for survival purposes“. Realizing the definition/s of “design” aforementioned is important to further dwell into the history of design itself. As such, it is also important to understand the meaning behind the work to deduce whether they are designs or art to be interpreted.
Design began in the midst of the Industrial Revolution, when there was a massive shift in production. As supply went up to meet the demand of the consumerist environment, advertising created an increase in the demand for design. Therefore, the first peak in the use of design as a norm in the society, in my opinion, properly started during the first wave of Industrial Revolution.
Taken from: http://exhibition.team-lab.net/dmmplanets2016/en/art/art01.html
A B O U T
Wander through the Crystal Universe is an interactive installation work that uses the soundscape and lighting effects that fully submerges its audience into a whole new realm of escape. The lights are formed by creating many light points that light up to form a spectacular circumambient, a whimsical Crystal World that is fully immersive.
The circumambient forms an expression of a world inside Crystal World, an imaginative, impressionable space created through the combination of light and sound effects.
I N T E R A C T I V I T Y
Audiences can fish out their mobile phones and gain control of what is displayed in the Crystal World. A universal element is selected, by simply swiping in the direction of the Crystal World, the element will be shown through the changes in the light points that lights up and are created. This creates a different “cosmic” experience for the audiences.