Forrest Gump (Final)

Here are my final 4 compositions –

Elements:

Cage – portrayed as our head/minds

Money birds – portrayed as our creative ideas, concepts

Pliers – portrayed as hell clients

Design principles:

Hierarchy, Contrast

For this composition, I’ve tied down the link between the life of a designer now. Having ridiculous clients trying to squeeze us designers dry they anything or everything. The cage being our minds, caging our precious creative ideas, concepts. Creative ideas, concepts are usually perceived as money therefore I interpreted them as money birds. The pliers coming down towards the cage, trying to pry open the cage and set free the money birds suggest the hell clients trying to get our ideas, concepts at a very low price or even free. They often call that exposure/experience. Therefore if you’re good at something never do it for free.

 

Elements:

Deep ocean creatures – portrayed as the demon inside us

Humans – portrayed as one person’s feelings/limits

Dark ocean background – portrayed as the level of a person’s limits can go

Design principles:

Hierarchy, Contrast

You will never know what is your limit until someone pushed you to very corner. For this composition I played around with the definition of gravity by inverting the composition as most of the people would not think of defying gravity when gravity first comes into their mind. The human floating towards the ocean creatures portraying the effects of pushing someone to their limits, releasing the inner demons within them. 

 

Elements:

King of Arthur – portrayed as strongest man in the empire

Arrows – portrayed as killer weapon

Birds and butterflies – portrayed as strange encounters

Design principles:

Contrast, Rhythm, Emphasis

Being the strongest, powerful man in the empire, many would want you dead. Or even Arrows piercing through one of the king’s face is not something that will happen in a normal situation. To make the whole composition more interesting and weirder, birds and butterflies protruding halfway out of the arrows, this suggests the different strange encounters/events happening around. All the arrows coming out from the back at an angle kind of portrays the backstabbers in life.

 

Elements:

Roller coaster – portrayed as the curve

Octopus – portrayed as the monster/obstacles in life/inner demon

Starry night & island – portrayed as the support/distraction 

Design principles:

Proportion, Movement

The first thing came into my mind when I first thought of curve was the roller coaster tracks. I fused the octopus into the tracks making them the tracks instead of a normal roller coaster ones is to portray them as the obstacles in life. Also to show the battle against our inner demons. Therefore the roller coaster train is running directly over the octopus is to show the success of fighting against the obstacles. The two islands in front portray either as the support or distraction in life.