Glitch Singapore | Fans Do My Makeup

Idea – Through instagram’s live platform, we allow the audience’s to decide what’s the next step for our individual avatars where their hands aren’t theirs.

Setting  – Room in hall

Group members – Naomi, Nok Wan and Joey


Our final idea came about after we came across various famous youtube vloggers having their boyfriends/girlfriends to do their makeup. Also Not My Hands Challenge and make up tutorial games. Using of instagram live, we are able to interact with the audiences in real time.


Before coming to a conclusion for our final project, we had various ideas, tried and tested. Our very first proposed idea was;

Episode Drama Live!; This idea was to station one ‘drunkard’ actor and his ‘friend’ at clark quay. We chose clark quay as our location is because there are more relatable strangers located there. And we will have people down at ADM, watching facebook live, giving instructions on what the ‘drunkard’ actor has to do/interact with strangers there and completing challenges that are set by us.

The setbacks; we are worried that the casts would be called out by the police for public nuisance as Singaporeans are more conservative and not as daring to complete the challenges. Budget was highly sought of as well, as we are not as equipped as we want to be.

Collaborative Concert; This idea was to have 4 musician avatars with 4 different musical instruments; 5 glasses with different water levels, rubber chicken, right in front of them awaiting for a conductor (a player from our friends). The player is given a song and they have to instruct the 4 musicians and try compose and replicate the song with the given instruments. We did a trial run using facebook live and skype call. Skype call was for the conductor to give instructions to to the musicians and facebook live is for the conductor and audiences to view the musicians in real time.

The setbacks; facebook live had a 10-12s lag time where it brought much inconvenience to the both sides. Skype call had many interferences which kinda of interrupted the call multiple times. We couldn’t get enough conductors that are willing to give instructions and the replication of the song given was not in our favour. Also having the location at ADM it kind of defeats the purpose as this idea is not location specific. 

Fans Do My Makeup; our concept is that 3 different personas are preparing their make up for a date but none of us has the experience on the individual make up products let alone the steps of putting make up. We chose our location to be in a hall room whereas in a room, it is meant to be very personal and private kinda thing, where people don’t usually share to the public.  But as an acting vlogger, we chose to share it via instagram live. There is also a time limit where the ‘uber ride’ will arrive for us and that is where we end each session.

Our project involves DIWO  where the audiences had the control of what we have to put the make up on by contributing on the live chat, giving us instructions or mainly suggestions. The second layer or DIWO is that instead of using the main persona’s hands, we planted in another person’s hands. Nok wan was the our first kick start and the audiences weren’t as hyped up yet so the sugguestions they gave was rather simple and towards the safe side. Here comes the glitch whereby the the main persona had no control of their own ‘hands’.

The person at the back is not able to see at the face and can only rely on their hearing and what the main persona is saying/ giving instructions. Therefore the end result is unpredictable and definitely not beautiful. As till Naomi‘s turn, the audiences are much more warmed up and they started giving suggestions like; “Slap her face!”, “Draw gentials on her face!”. So naturally for the hands, it is just grabbing any possible make up product and start drawing. The imperfections is also a kind of glitch whereby in our head we have already perceived that how it will turn out normally as it is but to our horror it’s not. And due to the natural 3-4s lag in third space platforms, we are unable to keep up to the comments and ended up having “NOTICE ME SENPAI!!” in the chat. After all our ‘vlogs’, we did up a instapoll whereby allowing the audiences to choose who wore the make up better. And also a perfect wrap up for our performance.

I won the hearts of the audiences


Having ups and downs for this final project, we have learnt that nothing is perfect. Not everything would go the way we want it to be. We were to the point of giving up after we had the downfall for our 2nd idea. We didn’t know what else to proceed but only to remind one another not to give up. The end was satisfying, the responses for our final idea were overwhelming! We didn’t expect this would come into a perfect full stop for our experimental interaction. Therefore we are here to embrace the imperfection perfections. We had a very good laugh too. :’)

Symposium Hyperessay

My eyes were literally opened for these 3-day online workshop that focuses on Art of the Networked Practice online symposium. I have attended day 1 and 2 of the workshop. And the 2 days alone blew my mind, it was an overwhelming experience. Social broadcasting enhances the various possibilities of collaborating within third space; it’s convenience for people to communicate in real time without having to be at the same location. Apart from having it’s advantages, it has it’s disadvantages as well, glitches and the responsiveness is inevitable.

This performance was performed whereby Annie Abraham and few other collaborators where they took part in a DIWO collaboration through the third space, creating a intimacy between the collaborators. For this particular performance, all the performers to have their eyes shut till Annie instructed that she would give a specific signal for all of them to disconnect one after another through sound. Unlike traditional On the other hand, Helen encountered a technical issue on her side, resulting of her failing to follow the instructions. It was then to a point where her eyes are still shut for quite sometime so everyone else assumed she had fallen asleep and some of the collaborators tried typing in the chat in chance of catching her attention but failed miserably. This created a form of glitch whereby this platform should ought to be convenient, making peoples’ lives much easier but due to unpredictable circumstances like lag, technical issues Instead, it brought much more inconvenience to the performers.

Another segment of the  performance whereby the collaborators are constantly placing/ changing random objects in front of their camera and also their very own interpretations of politics, different voices that shapes the environment. It is interesting how the performers can come together as one, doing the same exact movement like as if they have met one another or as if they have known each other beforehand. Different people values certain objects differently, like in this segment, we are able to see such varieties of objects placed in front of the camera can have a different meaning to it.

Blast Theory – Kidnap

Matt Adams discussed about Blast Theory and some of their projects. Blast Theory cleverly made use of the third space that connects people both online and offline. His projects mainly focuses communications and control whereby in one of his projects, Kidnap, a performance that having two participants being kidnapped into a safe house for 48 hours under the watch of online audiences. The audiences were given control of the cameras in the cell where they can move freely and also communicate with the kidnappers. It is how scary that what is happening on screen may not be real but how it might happen in anytime, anywhere which people watching but unable to do anything about it. The ones that got kidnapped would be able experience something out of their comfort zones. This project managed to raised the awareness of several social issues and also gotten overwhelming responses from the public.

Overall, through this I have been clarified a lot regarding DIWO, third space and glitch. It was truly and experience with all these artists out there. I’m glad that I’m able to embrace the glitch more.



Micro-Project 7: Lucid

“…I’ve kind of realized that what I was trying to do was create dream imagery, create a lucid dream state while you’re watching the film,” – James Cameron

A gateway to inner self.

The thoughts we make before going to bed, the deep thoughts that we don’t normally make during the day. It’s only when we are in our very own intimate space, we blanked out from the real world. The setting is in my own bedroom, as messy as it is, it creates a form of intimacy.

People get attracted to lucid dreaming because they want to be able to do things they could never do in waking reality, for example, taste fire or fly to the sun.

So do we really sleep? The ghostly effect is to emphasize on the subconscious mind within us.

Research Critique 3: The Art of Destruction

Group Members; Tanya, Hazel, Yuolmae and me.

For this project, blue foam was the medium we used. Our glitch interpretation is divided into 5 stages, each of us performed one glitch;

First stage; we used a chisel and scratched the surface of the foam back and forth. This created multiple ridges and indents which led to the Third stage. Second stage; continuing with the chisel, we randomly stabbed into the foam. The difference between scratch marks and the stabbed holes can be seen clearly. Third stage; with the indentations, it was fairly easy to break the foam onto half using bare hands Fourth stage; we dripped superglue onto the ridges in order to stick this piece back to the original foam but the glue corroded the foam instead. Fifth stage; we clamped the foam onto a clamp

We filmed the whole process using a phone camera without any stabiliser, and naturally our hands would tend to be shaky. We also filmed the last stage of our glitch on time-lapse. The shakiness added intensity of the destruction and also creates a form of glitch during the destruction of the blue foam process. With the added video editing effects on the last part of the glitch, it distorts the whole video as well as the subject making it unnoticeable.

Those systems might be broken, they might be glitched, and they might be imperfect and noisy, and that might be what attracts us or me to those systems. But still they are functional or functioning in one way or another systematically. So they are connected to one another as assemblages. – Randall Packer; Glitch Expectations: A Conversation with Jon Cates.

The end product

Our idea was to destroy a piece of blue foam and then try to piece the broken pieces together using superglue. We didn’t had a plan for the sequence on how we’re going destroy the blue foam, this allows us to embrace the imperfections we made during the process instead of doing it systematically. Typically perfectionist artists would want to cover up the imperfections and only express the perfections.  Things are prone to deterioration in time to come. At the end, we have learn to accept the flaws and imperfections in the world be it in the context of an art work or human being.

Exquisite Glitch

For this micro-project, we didn’t have any rules or boundaries set from the start therefore we went crazy on the edits. Similarly to our previous D.I.W.O micro-projects, we didn’t have much control of the outcome. I was quite surprised for the 2nd edit, whereby there are black and white swans. I was somehow expecting something normal. Different people would have different way/style of editing. The essence of the original image can still be seen in the final glitch. This is the beauty of a collaborative artwork.


Research Critique 2

Posted by Yuen Jia Jun on Monday, 29 January 2018


The Third Space is a space that is commonly shared among, nowadays and it is  also able to connect people together no matter how far they are apart.

But most startling is the fact that the third space is simply an integral fact of everyday life in the 21st century.” — Randall Packer, The Third Space

The boundaries in the the third space is being break down in terms of time and space whereby is it surpassed in the virtual space.  It manipulated our senses into that we both are very close to one another. The closeness could be seen through our conversation between the both of us.  It seems like we are literally at the same location seamlessly.  The intimacy were created whereby we both refilled the “same bottle” for one another and shared the “same bottle”.

“… based in distant physical locations could meet and perform together, in the same “living image.” – Maria Chatzichristodoulou, about Satellite Arts Project

The collaboration between us where we passed the bottle across the two screens and shared the bottle. The conversations we exchanged in the third space created the illusion that the both of us seems like we are interacting with each other side by side in real time but actually we are not.

Therefore, the third space does not only increases the intimacy between the two parties but also bringing back the connection relationship we have all lost in time due to technology advancements.

Research Critique 1

A collaborative project with Amanda and Karen.

The topic we touched on was low self esteem. People nowadays in our generation put criticism against themselves at the front. They are worried about how they are perceived by the society regarding on their looks, body or even their personality.

We had Karen stayed still on a chair holding a sign saying “I have low self-esteem. What do you want to comment on my body image? Please write a comment on the corresponding body part.”

Karen is acting as the supposedly low self esteem girl. She is depressed at her body image and is very concerned about how the society perceived her. Her body acts as a blank canvas and our group had our classmates to put down their thoughts about Karen’s body image directly onto her. We briefly gave them a simple instruction, to read the sign and told them that they could write wherever they want with the provided markers. The audiences would have full freedom/control of the artwork.

The ‘source’ materials are open to all; to remix, re-edit and redistribute, either within a particular DIWO event or project, or elsewhere. The process is as important as the outcome, forming relationally aware peer enactments. – Marc Garrett

The only down point is that people would naturally take a peek on what other audiences wrote. Therefore their thoughts might also change due to after looking at what the previous person had gotten down on Karen.

Our idea is mainly to have audiences to make contributions towards our ‘canvas’ and the process of them putting down their thoughts. Unlike the traditional art making by a single artist whereby the end result is only thing they are looking for. Similarly to Yoko Ono’s Cut Piece whereby we can’t take control of the outcome. The audiences are the ones that will determine the outcome at the end. If there’s isn’t any participants, the blank canvas would remain blank.

Micro Project_3: The ‘Same’ Place

A collaborative project with Naomi. (Action starts at 0:52)

Posted by Yuen Jia Jun on Monday, 29 January 2018


After a long day of school, two friends decided to quench their thirst by refilling their bottles at the ‘same’ water cooler for one another.


Naomi was at the water cooler right outside the 4D room.

I was at the water cooler near the lounge at level 1.


The objective was to make the whole interaction seems like the both of us are at the same location.


The end result was slightly better than we expected. But if we were to be given more time and a better network connection, the experience would run smoother.


  • At first we didn’t figure out how the Facebook live’s split screen would work.
  • Internet connection. In order to sync seamlessly, both of our internet connection has to be fast.
  • Naomi’s phone wasn’t compatible to the newest Facebook live function and she wasn’t able to join in the split screen mode.
  • The alignment of water cooler was difficult to coordinate on our own side especially since we only had one hand free. The other hand was holding the bottle, the other had to hold the phone.
  • We were disrupted in the middle of our live, where someone wanted to use the water cooler. Therefore we had to pause for awhile during our live.


  • It was a fun and interesting experience.
  • Expect the unexpected.
  • We will be interested to explore more different interactive concepts using the Facebook live