Zine for Kampong Glam (Part 4 – Night Adventures and … More Ideas)

So my earlier ideas got rejected because it was too “touristic” as if its a promotion or publication for Singapore Tourism Board. So I decided to think it through again.

Idea 4: Silk Roads

For this idea is a play on the fact that previously Kampong Glam used to be a place where people do trade, selling different items to make a living. Another thing that stands out during my visits there is the number of streets there is, how they criss-cross each other and forms like a grid system for the area. So I could play with these 2 elements to create the zine.

However, I would think that the idea is not deep enough as a concept.

Idea 5: A Fictional Destination

So there is a palace. Many shops that sell different made things. Many shops that sell items needed to make stuff. A mosque. And food outlets, restaurants. An idea struck me in a way that it looks like the elements that can be found in a game. Castles, shops that sell items, a place of prayer, and food shops. So I could create a form of promotional content for a new in-game area that just opened. The design concept would be pixel art, like those Pokemon-top-view games.

However, I would feel like I’m just literally making the place into a game, and not really exploring much of the graphic forms and visuals.


Kampong Glam at Night

So after rejecting my own ideas, I decided to go back to Kampong Glam. but this time I decided to go at night, to see what is there, and what are the differences, and to my surprise, it was actually quite different.

(Sorry for the bad images! I have really unsteady hands)

Eating and chilling

At night, there seem to be more people there to eat, drink and chill, and more food shops open at this time too.

Neon lights and signboards

The things that would stand out the most would be the neon lights and the signboards that would only be switched on at night. In the day it would appear as just a plain signboard. Some signboards would even change colours!

Lamps of all sorts

At night, the lamps that you normally see along the streets will be switched on, hence creating and displaying all these different patterns and colours that you won’t normally get to see in the day.

A barbershop that operates into the night

Bottoms up!

Not only referring to the drinking culture in Kampong Glam at night but the lights at some of the buildings at Kampong Glam also does it too. The lights shine upwards on the buildings creating a unique look and also making the buildings look different.

The lights on the minarets of the Sultan Mosque changes colours too!

Other findings

A friendly resident

Lights from the nearby buildings, such as this Duo offices and residence, has a unique look too!

The lights shining in between the window panels make it look like an opening book effect

The many different lights caused a layering effect on the walls, which is really interesting!

The lights also caused some of the seen patterns during the day to be hidden, creating an interesting look to it.

So after all these findings, I came out with another idea that hopefully works.

Idea 6: Day to Night to Day

After all the research and visits, I could see that there are different activities that would stand out during the day and also at night. In the day, most of the retail shops would be open, and the place would be crowded with tourists groups. In the night, however, the retail shops will be closed and the bars and pubs will open. The lights from different signboards and lamps will be switched on creating an entirely different vibe to the area. All these would be interesting to explore and put in the zine.

DIWO – Do It With Others

The idea behind DIWO – Do It With Others is for the freedom of collaborative works of all sorts of mediums and can begin from all sorts of mediums. Like what was stated on the Furtherfield website, “Peers connect, communicate and collaborate, creating controversies, structures and a shared grassroots culture, through both digital online networks and physical environments.”

Some of the contexts of where DIWO or Furtherfield derived is from DIY – Do It Yourself – itself, where people started everything by themselves, creating communities, having more control. Then they get inspired by other artists that question the world around them, the politics, the technology, which allows them to be able to explore the ideas of the artists. They don’t do art for marketing, but more of creating a culture and getting ideas. Not only to understand new technology but to see what you can do with it. They also encourage to learn something beyond what you are used to, exploring “a new cultural dynamic”. Create a content that is not by the individual, but creates something more engaging by challenging to work with others.

This has allowed “people to learn a lot of new things which is they wouldn’t even have the privilege of learning” according to Mark Garrett in the lecture. Also, it doesn’t matter if the works are technology savvy or not, but the more important thing is whether or not the works communicate with the audience.

In the lecture, it also mentioned that, Farecoin and Furtherfield also plan to work together to create their own culture coin and a shared value system, which is a very DIWO concept – not achieving something alone and ending it there, but rather putting the whole team out there and achieving it together as a team.

As mentioned earlier, DIWO not only encourages to work with others but also encourages the individual to explore something that is out from the comfort zone. How it would work with others is by working with someone who you can learn something different and new from them and also in a way making the work better by involving different media and elements, not just from one person or one type of method or style. What was mentioned in the lecture was:

“If you’re on your own, isolated and you try to produce genius, you’re not. The genius is in others not just in yourself. A collective genius”

One can’t exist without the other.

How it has worked in Open Source is that people with different minds and understanding could contribute to an existing content to make it better. This has also created an understanding for me on how to collaborate and work together with other people in the class in a way that putting more minds together to make a project work better. Do something you cant possibly do alone, and create something that you would not have thought of by yourself.

Midterm Project: Face Pong

Groupmates: Christina, Esther, Syam.

For our midterm project, we did a Facepong game, where a ball bounces around the screen and the paddle is the face through face detection. To score points, the player has to hit the ball with the paddle. However, if the ball touches the bottom of the screen, a point will be deducted.

To increase the difficulty, there will be different stages where after reaching certain scores, like the ball getting smaller, the paddle getting smaller, and also a wall coming down from the top of the screen to make the play space smaller.

What went well? What didn’t?

Even when we split the work amongst ourselves, there was no issue when combining codes as we took most of our reference from the same source and the coding style and how we organise the code is similar between 3 of us.

The main challenge for the coding is still definitely how to make it work as a lot of the codes in a way overlaps each other. If we tweak one code to fix one problem, it will mess up the other codes and we would need to frequently backtrack our process if we were to make any changes.

Who did what?

Christina did the hardest one, in my opinion, which is the face detection. She faced the biggest problem but managed to overcome it.

Esther did the shrinking effect, where it would be applied to the ball and the paddle after some time which is to increase the difficulty.

As for me, I did the wall that comes down from the top of the screen. I also did the scoring system, where a point will be added whenever the ball hits the paddle and be deducted when the ball touches the bottom of the screen.

What major difficulties were there?

There are quite a few difficulties faced.

  1. The ball keeps going through the paddle, in between the top and bottom of the paddle, and every time that happens the scoring system adds multiple points.
  2. Initially, we wanted to add a game over + lives function, but then we realise that would make the game almost unplayable as the ball will keep falling to the bottom.
  3. The mirroring function did not work properly so we had to look for codes online to see how to fix it. This took the longest to fix.

Click here to see the issue we had with the face detection and mirroring.

What problems still exist? How might you solve them?

The paddle and the ball would still glitch when interacting with the ball. We might need more time to fix this with trial and error.

How would you move this project forward?

Would definitely still try the lives system which would make the game more challenging. Adding more levels would be awesome too, like adding more obstacles and challenges or objectives would make the game more interesting. Sound and music could be added to make the game more fun too.


Graphics done by Christina.

Types of Bag Fastening and Closure

Zippers

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Types of standard zippers

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Invisible zipper

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Difference between open and closed end zippers

  • Open-end can have the two sides separated (eg, jackets)
  • Closed-end still attached at the bottom (eg, jeans)
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Two-way zippers

  • Two-way open zippers can be opened from the bottom and top, and can also be separated. The function of both open and closed zippers
  • ‘O’ type zippers split in the middle
  • ‘X’ type zippers split at the ends
  • ‘R’ type zippers have functions of ‘O’ and ‘X’ just that it cant be separated

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Normally placed at the top part of the bag where you want it to close.


Magnetic Snaps

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Magnetic snap

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Normally place on a flap, with one on each side.


Hook and Loop

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Standard hook and loop, also called hook and loop

Usage
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Hook and loop for clutches

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Hook and loop strap, to hold something together or join a flap together.


Twist & Lock

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Standard metal twist and lock

Usage of twist and lock

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Side Release Buckle

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Standard side release buckle

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Modern side release buckle

Usage of side release buckles
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Over the bag flap

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Under the bag flap


Drawstring

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Standard drawstring bag


Buckles

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Normally comes with a magnetic snap

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‘Hidden’ buckle style

Usage
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Double buckle style with a magnetic snap


Hook & Eye

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Standard hook and eye

 

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Mechanism style

 

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Normally seen in pants


Buttons

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Flat buttons

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Toggle buttons

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Shank buttons

Usage
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Usage of flat buttons

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Usage of flat buttons


Tuck lock

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Usage
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Sometimes comes with a locking system

Mobile Phone Dock and Speaker

The assignment is to create a phone dock that also has a speaker function. So as usual, before I start on the model itself, I went to look for inspiration and ideas.

Some ideas and inspirations

A dock with a clock element added to it (https://www.pinterest.com/pin/72409506488637032/)

Amplifier style

I was leaning towards making an amplifier instead of a speaker as I think that it would be more practical and I could see myself making it, rather than a speaker which is more technical with all the wiring.

A wooden phone dock that also acts as an amplifier (https://www.pinterest.com/pin/134052526387512858/)

An amplifier where the sound goes to the side instead of the front (https://www.pinterest.com/pin/450641506447976288/)

Early Sketches

So I started sketching my first ideas, for both the normal speakers and the amplifier kind.

These are some of my early sketches, but they basically look like some random basic shapes that just functions as a speaker and dock. They look very normal and probably already been mass produced before.

My idea of all these early sketches is to get these out of my mind first. Normally these ideas are very normal and what first comes to mind when approaching a brief. Most of the ideas are probably average and not much thought comes into it.

Sketches Development

I have decided to go with the last amplifier idea but I was still configuring the shape and size of the object. I have also decided to make it more angular instead of rounded as I think that it is more interesting.

I think that my first development looks good however I think that the model is too wide and short, and at the same time is it too low in my own opinion. So I decided to make those improvements in my next development.

The Process