Creative Response 03

Bauhaus Poster

The poster just uses basic shapes of triangles, circles and angular shapes. It is depicting Singapore as a concrete jungle in a garden, while the circles represent the life cycle of Singaporeans, working from day to night.

In-class exercise

De Stijl name
Disgust & Admiration


Creative Response 02

Dada Poster

Dada posters contain of anti-war messages and graphics which I would definitely think its similar to it in Singapore. This poster describes the Singaporean culture of being taught from young about the peace and equality and racial harmony among the different races, something that the country takes pride in… but let the poster speak for itself.

In-class activities

Works of William Morris

Being someone from a Malay background, I feel like this piece by William Morris could be used as a batik print for traditional costumes in Malay cultures.

Cubism sketch

This is a sketch of Joel in cubism style. I only managed to capture the portrait with the angular properties.

Hyperessay – 10,000 Moving Cities

The Artist

The artist in focus is Marc Lee. He is a Swiss media artist who has created various interactive art projects, installations and performance art for almost 20 years, which is displayed all over the world. His artworks are very daring which would normally showcase cultural, political and social meanings in them.

His works have been exhibited in museums all over the world, such as the National Museum of Modern and Contemporary Art in Seoul, South Korea, New Museum in New York and the Intercommunications Center in Tokyo, Japan.

Marc Lee also does lectures and teach in workshops about art and interactive art around the world such Shanghai Institute of Visual Art and China Academy of Art in Huangzhou.

The Artwork

The chosen artwork by Marc Lee is 10,000 Moving Cities. It is an interactive net-based installation. There is the Virtual Reality version which has a telepresence-based element added to it, and also an Augmented Reality version which has an accompanying app that would be used and plays a part in the interactivity of the installation.

Interface selection where users get to select a city or a location that they would want to see displayed

Before the installation could begin or before the user could interact with the installation, the user would have to select a location or a city from an interface by searching or selecting a blue or red pin on the interface. After the city or location is selected, images, sounds, texts and videos would be searched on the internet. These sound would then be displayed or projected at the location of where the user is at. The images, videos and content displayed on the installation itself or displayed through the app or devices, depending on whether you are viewing the installation through Augmented Reality or Virtual Reality. Every time a city is selected, a new search will take place hence the experience will be different every time.

These two different platforms will be explained more below.

Virtual Reality (VR)

The version with the Virtual Reality, or VR, is viewed through devices that users use, namely high-tech goggles such as an HTC Vive or anything similar. This device will be located inside a space where sound could be projected and immersed by the user, and also an area where the user could actually move around without bumping into anything or anyone. As mentioned before, the user would select the location or city via the goggles. The visuals would then appear through the goggles and displayed on tall imaginary buildings. The user would then get to look up or down and move around the space to immerse themselves in the installation.

Below is a video to see how the HTC Vive is used and how the installation works for Virtual Reality.

Augmented Reality (AR)

Then there is the Augmented Reality version that makes use of a mobile app to view the displayed visuals. In real life, there will only be an empty space, but when viewed through an app on a smartphone or a tablet, the user gets to see imaginary buildings appearing right in front of them and throughout the space. The user would also get to carry around the device with the app and walk through and amongst these imaginary buildings to view them closer and in greater detail. What is displayed on these imaginary buildings are similar to the one displayed in the Virtual Reality version, but again, the images and the sounds played are not the same and will vary for everyone.

Below is a video that would help to show how the app and the Augmented Reality works in the installation.

Offline version

There is also an offline version where the installation does not use any apps or devices. The basic set up for the installation are real physical white cubes of varying heights spaced on in a space. Similarly, the user still selects a city or a location on an interface, but instead of appearing through goggles or mobile devices, the images will be projected on the white cubes. These cubes would then represent the different buildings that make up the city skyline. The user would then be allowed to walk through and amongst these cubes with projected images and videos as if they are walking through the city that they have selected. Sounds would also be played in the location to add to the immersive experience.

The offline version of the installation is shown in the video below.


For this installation, entropy – the lack of order and predictability –  is seen here as the images projected on the cubes or displayed in the VR are all in a way randomized to that moment and for different people. The users in a way also would not know what would be displayed or what would appear. Even if they have a rough idea on what would appear, they can’t exactly decide on what the images will be and it will always be different for different people. Also, as mentioned earlier, every time a city is selected, a new search will take place and new images, sounds, texts, and videos will appear, creating a different and an unpredictable experience every time, hence, entropy.


This installation is definitely an immersive type of installation where the users get to use their many senses to engage and interact with the installation. The user gets to see the images projected through the app, the goggles or the cubes. They get to hear the sounds played in the area that adds on the to the immersive experience. They also get to walk around the space with the goggles, the mobile device or even walk among and in between the cubes with displayed images.


In conclusion, 10,000 Moving Cities is an immersive installation by Marc Lee where users get to experience the ever-changing cityscape. The content of the installation is different every time so there is a sense of entropy for the users. He also allowed users to experience this through Augmented Reality, Virtual Reality or even an offline mode where users get to walk about a physical space without any devices on. With this, he has allowed users to experience the installation with different platforms, with each of this platform similar to each other, so that the experience is similarly immersive yet different in content.


Lee, M. (1970, January 01). 10.000 Moving Cities – Same but Different by artist Marc Lee. Retrieved from

Hyperessay – Artist and Artwork Selection


Marc Lee is a Swiss media artist that has created interactive art projects, installations and performance art for almost 20 years. He is very daring in his works which would normally showcase cultural, political and social meanings in them.

His works has been exhibited in museums all over the world, such as the National Museum of Modern and Contemporary Art in Seoul, Intercommunications Center in Tokyo and New Museum in New York.

He also does lectures and teach in workshops about art and interactive art around the world such as Shanghai Institute of Visual Art, and China Academy of Art in Huangzhou.


10,000 Moving Cities is an art installation that involves several projectors and white large boxes. The installation begins when the user selects the desired location that would be projected onto the white large boxes. Once selected, various moving images from the internet will be projected onto the large boxes. The user can then walk through and in between the large boxes and immerse themselves with the visuals projected as if they are there in the city that they picked earlier. Sounds from the internet will also be played alongside the images to make the experience for the user more immersive.

With the millions of images in the internet, every projection on each surface and also every projection by a different person will be different. That is why the installation is called 10,000 Moving Cities – Same but Different.

The Aesthetic Movement

The Great Exhibition in 1851 was meant to be a showcase of modern designs, art and technologies, especially during the industrial age of that time with its many discoveries and world explorations. However, many artists felt like the works that were showcased during the exhibition was hideous. They felt that the beauty in art was lost, as if they were made by machines (Victoria and Albert Museum, 2011). This has led to the beginning of the Aesthetic Movement of which the main intention of creating art purely for the aesthetics without any political or social meanings behind it, hence the term: Art for art’s sake. It was started to deconstruct and to contrast with the Victorian traditions and also traditions of art that requires meaning behind them (Easby, 2016). They also had the idea that excellent craftsmanship should be in all forms of artwork.

Artworks created under the Aesthetic Movement goes against the norms of the Victorian era and hence the artists and the art were mocked by traditional Victorians who still held on strongly to their values (Karuga, 2017). The movement also supports the idea that art should not be just be limited to artworks but it should be applied to everyday life (Victoria and Albert Museum, 2011). It could be expressed through different mediums such as metals, ceramics, clothing and even turned into furniture. This gave creative freedom to artists from different forms of art such as poets, sculptors, musicians, carpenters, smiths, fashion and interior designers (Karuga, 2017). This would, in turn, help each of these forms of art flourish and become a stepping stone towards modern art. Artists explored forms, both natural and geometric, and also turn their studies into simplified lines. Some artists even took reference and studied previous art styles, such as Renaissance art, where the beauty of the male anatomy was seen with equal importance as the female (Victoria and Albert Museum, 2011). Also, since it was a time of exploration and discovery, some artists studied or even collected art from outside of Britain, such as Asia and the Middle East, such as the art styles from Japan, which has also inspired the Japonisme. (MacCarthy, 2011)

One of the more prominent artists of the Aesthetic Movement was Christopher Dresser. He believed that good taste and design would never improve until it was made available to the majority. Initially, good design was only available to those who could afford it, such as the upper class and the wealthy, due to the excellent craftsmanship. So, Dresser designed items that even the more affordable works are well designed. He made his designs cater to the different groups of people and made them affordable. He also believed that items should preferably be both useful and decorative (HeadHandHeart, 2012).

Christopher Dresser also sold items from overseas, like Asia and Africa, as these items had unique aesthetic values in them – something different from what the Victorians are used to seeing. He also made these items affordable due to the difference in exchange rates between the countries. In his design works, he took his reference of natural objects and designs, like plant forms and animal movements, and studies them. He would then turn these studies into simplified lines and forms which he would stylise and turn into his designs. After his trip to Japan in 1877, his works started to take on more interesting forms and styles, influenced by the Japanese design styles. He also started to explore and use more metals in his works, especially silverware. Another thing that he adopted from the Japanese culture was putting his name onto the works that he produced. This was also considered as an early form of branding (HeadHandHeart, 2012).

The Aesthetic Movement was an early stepping stone for the arts to move towards the modern era. With artists such as Christopher Dresser with his works and studies from years ago still inspiring modern artists today, it shows that works and inspiration could start from anywhere and sometimes deconstruction of an existing style is the first step to creating a better one.


Easby, R. M. (2016, June 3). The Aesthetic Movement. Retrieved from

[HeadHandHeart]. (2012, October 23). Christopher Dresser – TRUTH BEAUTY POWER [Video File]. Retrieved from

Karuga, J (2017, September 16). Art Movements Throughout History: The Aesthetic Movement. Retrieved from

MacCarthy, F (2011, March 26). The Aesthetic Movement. Retrieved from

Victoria and Albert Museum. (2011, April 7). Cult of Beauty: The Aesthetic Movement 1860-1900 [Video File]. Retrieved from