Research on Music Instruments


a.) The fusion of interactive instruments played by multiple people allows social harmony – by having multiple people play different piece, it brings sounds together and form harmony  in music

b)  The combination of analog and digital works fused together helps to engage wider set of participants (case study below)

c) The traditional instruments will lose significance, but sound produce remains significant. This is because what has changed is the level of ease at playing it where technology can minimize effort to play them.

Case studies

This interactive musical instruents is a university project based around four



Reactable has arang of prodcts that allows users to play around with music and use their creativity to make their own music with sounds beats available. The ones above are Reactable devices – Reactable installation and Reactable Mobile Music App.

This installation invites people to play around with objects that produce sounds and control the way it is being play. With these kids playing around objects, it allows them to learn through experience how to be musically attuned without taking formal lesson in understanding music. This interactivity is instant and requires on the spot learning, where you listen to beat and put different sounds together to ake it coherent. Reactable allows user to have a lot of creativity and control over the sounds produced.


The Wheel Quintet by Voices of Umei, composed by by Composer/ Senior Artistic Lecturer Anders Lind, Department of Creative Studies, Umeå University, Sweden.

Analysis / Critiques or the case Studies

First case study: Reactable by Reactable Systems


Critic/Analysisl study on The Wheel Quintet by Voices of UMEI

“It has clearly
illustrated the potential of mapping digital sound to everyday
objects to stimulate participatory art and both the composition
and performance of music.”

Max/MSP for visual programming

Understand the creation and use of novel interfaces for music composition and performance enabled by digitalization

A key objective in creating the instrument was to
simplify the interactions with the instrument while maintaining high
artistic ambition

“Firstly, their use as musical instruments could provide a means for
enabling people, regardless of their musical backgrounds, to
master the instruments when they first encountered them, and
hence participate.

Secondly, from an artistic perspective, the
absence of performance tradition rooted in everyday objects (as
opposed to, for example, a guitar or a piano) was deemed likely
to inspire and contribute to the development of new musical

wheels and skateboards – signify motion and speed – motion and tempo

most importantly, while highly trained and skilled musicians
are typically required for the performance of musical pieces
with such textures, our observations show that by mapping
digital sound to everyday objects these knowledge barriers can
be overcome”

Altered Ways of doing/Looking at things

  • Museums or other cultural institutions looking to invite more visitors can introducing everyday objects that is digitized – Wheel Quintet projects is an example to show items that we are often familiar with such as skateboard or a bicycle wheel can bridge the gap between certain groups of people that aren’t as oriented towards artistic or musical field – allows more segments of society to be more fluid in appreciation participatory
  • Digital immateriality refers to the
    purely digital aspects of an artifact, such as a file or software that are
    intangible (cannot be touched).

The Next Step / New Trends / Blue Sky Future

Musical instruments traditionally learnt by ear and physical practice will be less popular, replaced by newer technologies that is able to produce a more user friendly interactive piece,

However, the sound output made from musical instruments will be incorporated in music ensemble because its familiarity allows people of non-artistic backgrounds to better appreciate new forms of interactive music. For example, the use of piano where many keys are pressed will be replaced, but the sounds made remain. In addition, the way music instrument is being played, for example with pressing of different keys can inspire other forms of interactive musical piece. Ideally, the sound output can an alternative to piano sounds – as part of new innovation.

A new generation of an art called Participatory Art will be more common in modern-developed places where technology enhances learning and appreciation for music.

MAX/MSP and Arduino was incorporated, which shows how this cost-efficient products can do wonders in adding a new element to Participative Art. This is especially so in large scale cultural places such as museums and concert halls – where sounds produced at a large scale. With added tech element to it, it even enhances the human senses of motions, touch and hearing, which makes the newer forms of art mre captivating!

Museums or other cultural institutions would incorporate interactive musical elements to allow enhanced appreciate that engages people – For eg The Wheel Quintlet  – where mix of voices and sounds fused together

Traditional music will replace technological music -created by people

Participatory art invites a new demographic of people – non tradition artists to be more appreciate of the works of art, as music has been a way that brings people together – as in case studies, the participate nature in appreciating an art piece do not discriminate, encourages a more controlled nature that people can have towards a certain musical sound that is widely produced

Author: Najiha

Always looking for something more.

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