4D Project III- Artists Research

For this project, we had to propose an idea of an installation work that considers time, space and body. Here are a lists of controversial video, sound or performance art installation that I thought were quite interesting to look at and hopefully adopt certain ideas or styles from these artists.

Santiago Sierra 

His works mostly focuses on social issues of our economy today and highlight some of the often ignored problems inherent to a globalised capitalist economy. His works usually encompasses photography, video, text, sound, installation and sculpture. This  reveals the scope of Sierra’s practice and how he articulates his ideas through different media.

Santiago Sierra Installation view, Lisson Gallery, London

Sierra’s work normally takes the form of ephemeral actions or temporary interventions. While adopting a minimal language, he creates ‘incidents’ that highlight the existence of situations of conflict. Many of Sierra’s more recent projects have been the outcome of a particular social context, exposing the reality of that environment.

For the past two decades, Santiago Sierra has carried out provocative actions around the world. Influenced by the formal language of the minimal and conceptual art movements of the 1960s and 70s, Santiago Sierra’s work addresses the hierarchies of power and class that operate in our modern society and everyday existence. Sierra became well known for his actions in which underprivileged or marginalised individuals were hired to perform menial or pointless tasks in exchange for money.

Image result for Person paid to have a 30 cm line tattooed on them
Person paid to have a 30 cm line tattooed on them,  Regina Street # 51, Mexico City, May 1998 (1998)
Image result for 8 people paid to remain inside cardboard boxes,
8 people paid to remain inside cardboard boxes, G&T Building. Guatemala City, August 1999 (1999)

Pieces like these underline the situations of labourers’ exploitation, isolation, and repression within capitalist structures. By transforming individuals into consumer goods, Sierra also highlights current socio-political issues while challenging the intrinsic mechanisms of reality.

As a result, the essence of his work can often be found exemplified in the tension that is generated and sustained between the ephemeral performance, its documentation, and the spectator. The latter is hence exposed to the edges of morality and permissibility, but also to the formal and poetic articulation of the voices of those who are ordinarily invisible or unheard.

Wim Delvoye

Wim Delvoye is not merely an artist – he’s a provocateur. An enfant terrible of the contemporary art world, Delvoye’s work is often designed to shock, appall, and provoke. The Belgian artist regularly pushes the boundaries of his craft, forcing audiences to question his ethics – not to mention how we should be defining ‘art.’ He’s since become well-known in the art community for his provocative works employing a range of rather unconventional materials, to include fecal matter.

In 1997, Delvoye began tattooing live pigs in Europe – a practice which was, unsurprisingly, met with widespread criticism from animal rights activists.

In 2004 he bought a farm in a small village outside of Beijing, where animal rights laws are practically non-existent. He systematically elaborated a new concept that he called his ‘Art Farm.’ Here, specialists look after his pigs, while the artist sedates them, shaves their skin, and tattoos them. Veterinarians treat their skin after the process to ensure that their wounds are clean and their skin is properly moisturized.

Wim Delvoye, Art Farm Beijng 2003-2010, Live tattooed pigs

Wim Delvoye, Art Farm Beijng 2003-2010, Live tattooed pigs

The tattoos themselves are based on Delavoye’s drawings, mostly references Western iconography such as the Louis Vuitton monogram and characters from Disney films. By placing these iconic images on pigskin, the artist takes away their commercial value. They become pure decoration – their only purpose is to shock.

The artist sees the pig as an investment. Pig skins value highly in China, so Delvoye tattoos his pigs when they’re young. Buyers can choose from live or taxidermied pigs; some buyers choose to purchase the piglets and let them grow old on the farm. Others choose to purchase the pig’s skin after its death.

Delvoye doesn’t slaughter his pigs for their skin, but he repurposes their lives as living canvases. They are objects of a different form of consumption in life and death. In several different cultures, pigs are associated with filth, gluttony, and greed. But Delvoye compares them to humans, noting their perceived nudity and the texture and color of their skin.

With this piece I think it’s interesting how the artist used this notion of “branding” on a live animal. Often people purchase luxury goods made from the skin of exotic animals but they fail to realise the origin of these animals and how often they are harvested, slaughtered and tortured for their commercial value. I love the juxtaposition of taking something nice and innocent like characters from disney films and luxury brand logos and tattooing them onto a live pig that is portrayed as dirty and a symbol of greed.

Laura Lima

Working across mediums, the artist frequently subjects the body to surprising juxtapositions with objects and architectures. With each installation, Lima consistently reinvents the viewer’s encounter with her work, skillfully considering the nature of perception, social relationships, and human behaviors, while creating profound and startling aesthetic experiences.

Image result for laura lima the inverseRelated image Image result for laura lima the inverse


For this monumental, site-specific installation, Lima entangles the gridded support beams of the museum’s Atrium Gallery with industrial nylon rope. Enormous at one end, the braided material dwindles in size until it seems to merge with a female body. Set still and partially out of view, the participant’s body achieves uncanny abstraction, presence, and suspense.

“The Inverse” poses challenging questions, engaging topics related to identity, representation and agency. The female body, and the many fluid ideas of the feminine, is central to.

“The central topic of this conversation is to understand their part and the choices they make in bringing the work to life. Participants are not obligated by a script and are free to inhabit the space as they wish.”

This work brought about controversy when performers for felt pressured to perform sexual acts using a nylon rope at the museum. This is an example of a “happenings” type of performance art that required the audience to do certain things using the props provided.

I think it was definitely interesting to see the different styles and techniques artists used to convey an idea, regardless of how crazy some of them may be. I think I would want to look more into the different ways in which I can bring across a message of an issue such as multimedia installation, interactivity etc. while keeping consideration of the space and audience in mind.

4D II: Project 2 – Soundscape

Artist Statement

My soundscape illustrates a person walking through a forest but encounters a mysterious object or sound that ends up chasing after him. I layered a combination of sounds like the forest ambience, footsteps, breathing, rustling of clothes and belongings etc. I also wanted to create a sense of movement and anticipation as the person tries to escape from the mysterious sound by starting the scenario slow and building up towards the climax.


After getting the brief for the project I don’t know why but the idea of thriller/horror stuck to me. I love the use of sound effects in horror movies and the sounds were what often ended up making a greater impact on me than the visuals.

In this video, I reference The Revenant and the usage of sound to build up towards the climax ( which was the bear attack)

Afterwhich, I made a list of sounds that I needed to record as well as the arrangement of sounds.

All of the sounds I recorded were done in hall at around 1am? But there were still a lot of people awake and walking about. The zoom recorder was so sensitive that it was able to pick up doors slamming and chattering from a few blocks away. Hence, isolating and recording the individual sounds were one of the challenges for me.

The ambience sound was probably the easiest to record and given that my hall was in a hilly and forested area, I just needed to go to an isolated area away from other noise disturbances. For the breathing and walking sound, I got my friend to walk about on a patch of grass and got him to vary his footsteps, faster, slower, etc. I wanted to use a combination of sound to create the illusion of running, hence I used a T shirt to rub against the mike of the zoom recorder and hit a bunch of hangers on the drying rack which I thought gave off a really nice sound of movement. As for the “mysterious sound”, I ended up scratching my nails on a metal pole to create an eerie screeching noise. I thought it was appropriate as it was a sound that makes the hair on the back of your neck stand and gives people goosebumps, which was what I wanted.

Another challenge I faced was probably the layering of the sounds. I started off the scene slow with minimal sounds and slowly build it up towards a loud symphony of sounds as the person is running away from the mysterious object. I ended off with just the ambience of the forest to create a feeling of eeriness. However, the layering of sounds proved to be pretty difficult as I had to be mindful of the background, middle ground and foreground and I had to vary the volume of the individual sounds if not it would just end up messy and disorganised. I also had issues with the transition between sounds. I wanted a “pause” in the middle to create some tension but I wasn’t sure if it ended up coming off as awkward.

I also tried to do some panning for movement as the person is running from the left to the right and tried to vary the sounds heard from the left and the right but it might have been a little hard to hear after the sounds have been layered.

This project has been really interesting for me and I have learned so much about sound. I could say that I prefer sound production than video production now 🙂




Project 2(I): Infographic process and final

After much deliberation and site visiting, I had a few ideas in mind for my infographic which was either a heritage trail of Queenstown, iconic places in Queenstown or a guide for expatriates moving into the area. However, after visiting, I found that there was already an existing heritage trail of Queenstown and they even conduct weekly tours for the public. Hence, I thought that it wouldn’t be as interesting to make an infographic for something that already exists. Moving on, I also found it hard to make a guide for expatriates because of the fact that there wasn’t much entertainment in the area and many of the places that would typically be applicable to them such as shopping malls, food places etc. were pretty obvious and they wouldn’t require much of a guide for that. Hence, I went back to what makes Queenstown different from other estates? Queenstown is known for being the oldest estate in Singapore which makes it extremely rich in heritage. After much research, I found an interesting recurring theme amongst all of the heritage sites in Queenstown. Being one of the pioneer estates for many of Singapore’s early developments, Queenstown was the first for many things in Singapore for instance, the first estate for HDB blocks, first polyclinic to provide subsidized healthcare, the first neighbourhood public library and so on. I thought that this was an interesting angle to work on without making the heritage seem dull and overused but emphasizing on interesting “facts of firsts”.


During consultation, I showed some of my infographic style references to my classmates and one of them suggested why not I make it into a card game or board game format like monopoly!

無印良品  くらしの備え。いつものもしも。:

Wanderlust: Process Chart Semester 1 by Drishti Khemani, via Behance #infographics #process #illustration:

Swing Tour is a board game created to promote Seoul. Instead of promoting…:

I also referenced these minimalistic icon styles for a visual representation of the places mentioned.


한국의 랜드마크 일러스트.아이콘에 가까운 이 일러스트는 최대한 깔끔하게 본문의 모양을 잘 살려낸 그런 일러스트이다. 각 랜드마크별 안내표지판 이름옆에 붙여놓으면 깔끔한 멋이 날것이다.:

Colour Palette

As for the colour palette of my design, I took elements from the bright and pastel colours found at the Queenstown stadium and the “butterfly” HDB block.

Finally here is my final infographic!

I incorporated some food stop suggestions such as the famous katong laksa at Queensway shopping mall and braised duck at Mei Ling food street as well.

Pretty satisfied with my design and was happy with the overall positive feedbacks from everyone 🙂 However, Joy suggested that I could incorporate more visual elements related to that time period into the border instead of the current one which was a little unnecessary. Moving on from this, I hope to explore more of this style in my zine and maybe make it interactive(?) That’s it for now and thanks for reading! 😀