Mid Terms

Inter-macy

Project Description

Our project on Interstices was initially about the physical interstice between the human body, both between parts of a human body and between two human being. We wanted the participants to be aware of the hidden areas around their body, as well as the kind of spaces one can find in another person’s body. This leads to the idea of intimacy, which branched off into another idea of letting people become aware of the interstice between human relationships. The non-physical space between two humans is invisible, but can be felt by the emotions and body’s natural reactions like heartbeat or sweat. We wanted to look at such interstices and perhaps use our work to not just show them, but also allow the participants to learn about themselves, and maybe start a new relationship with another human being. We wanted this work to not just talk about interstices, but also let the participants learn something meaningful about themselves and others. This is why we approached the project with the idea of having two people interacting with one another. In terms of interactivity, we would say our work is somewhere in between reactive and interactive, as the work reacts to the inputs of the participants, but the participants are free to interact with one another, through this work.

We also wanted it to be a multi-sensory installation, so we are thinking of not just touch, but also sound and lights.

development sketches

development circuits

development codes

[if needed we will upload!]

Mid Term Review

During the mid term review, we only managed to create the circuit as we were still trying to figure out the code to allow for the function we desire. As a result, our testing were not optimal, though, we gave the participants some heads up so they are able to interact with it better.

Here’s our notes:

Experience
– Participants try to increase and decrease heart rate to see feedback (tried to hold breath, jump around)
– Intrigued by a green led on the finger and also pulsing of blue and red LEDs
– People started moving fingers to generate feedback

Participants feedback
– What they think it means: Heartbeat, the relationship between 2 users, pressure, vulnerability because making something invisible visible, something very private
– Keeyong’s experience tainted because can see wires n techs, felt a bit like medical checkup
– Lei thinks that context is very important, difficult to communicate idea
– Lei intrigued by idea of touching hands and aggregated heartbeat/ interstices between 2 people
– Audience reacts better with wows to led strip beating to pulse
– Interstices between two people and two heartbeats: Lei “combine 2 interstices instead of highlighting” “collective light and sound sculpture that is contributed by interstices and heartbeat between 2 people
– Celine and Alvin did not know intention at first and wriggled fingers because she didn’t know it was pulse influenced
– Different ppl have diff size, could affect contact point for each person: design problem
How do people know how to use it? People have to take the first step, and to take that leap to participate in it (bc for the longest time we have been staring at paintings), how else could you facilitate the intuitiveness
Couples therapy hahaha
– Different parts that combine into one whole system instead of one whole glove to fix fitting problem
– The more the two parties interact with each other the more the sculpture will blossom
– “Clap my handsssss very harddddd” lma0
– Maybe hi 5s? Different kind of interaction? As opposed to strangers and friends with different relations.
Progressive interaction? Start w high 5 then progress into touching palms
– How to guide participants? Maybe retractable string & 2 same hands, maybe place them on stands
– How do u even motivate people to do the hi 5? How to encourage strangers to do it
– Put them in a box, outsiders dk what is happening inside it, and they r already in the box so they have to touch it, and it creates a reaction and a sound

changes to ideas

The biggest issue discussed was how do we get people to come together to interact with one another. What was observed during the mid-term review was that our participants interacted with the glove on their own and did not attempt to interact with one another. Thus, Melo suggested this idea where we can have the interaction happen underneath a box, which puts participants in a position where they have to interact with one another. The participants then can interact whichever way they wish with their hands in the box, and would be able to see the sculpture light up and react according to the interaction. This makes the artwork easier to approach and may make it more meaningful for participants, to have a connection hidden in a box while creating art with the sculpture.

We like this idea a lot as it solves our problem, which is how much freedom should we give to the participants. It also adds some depth to the installation in the way the participants interact with each other, as they are now able to focus their attention in interaction using just their hands. In a way, adding control helped us make the installation more interesting.

Conclusion

With this new idea, we decided that we will remove the flex sensor as the wrist movement wasn’t moved as much when in a box. We wanted to have the flex sensors on the fingers instead but flex sensors were too expensive, so we decided to replace them with photocell sensors instead, where the hand interaction will cover the sensors, creating different inputs.

Programming Final – Strang

Our Research:

So we wanted to work on something like a clock. After Yue Ling and I looking at some online examples and ideas, we decided to settle on an infinity mirror with LED lights that changes as the user interacts with the clock.

As clock measures time, we wanted to play with the idea of a clock not measuring what it’s supposed to measure. So by changing the speed and colour of the clock through interaction, it will create an inaccurate idea of time, and as such, becomes an interesting observation of our relationship with interaction and time.

Our Proposal:

Our Project

Yue Ling and I went to Sim Lim and Art Friend to purchase the items, and after getting some help from Charissa, Jia Yi, Nok Wan, Mark, and Vienna, we managed to get the items we need!

Assembly

Fixing up the main structure of the clock

Applying of black one-way mirror film

After assembly, we put in the LED

The Prototype Code:

Yue Ling found an example online:

Guide for WS2812B Addressable RGB LED Strip with Arduino

With this example, we were able to use a timer to change the LED states, and as we are unable to find an elegant way of coding the colours to change smoothly, we have to create different set of colours and code different timings to different set of colours:

#include <FastLED.h>

#define LED_PIN 13
#define NUM_LEDS 51
#define BRIGHTNESS 200
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
CRGB leds[NUM_LEDS];

#define UPDATES_PER_SECOND 100

CRGBPalette16 currentPalette;
TBlendType currentBlending;

extern CRGBPalette16 myRedWhiteBluePalette;
extern const TProgmemPalette16 myRedW4hiteBluePalette_p PROGMEM;

int x = 1000;
int xspeed = 100;
int p1, p2, p3;
int o1, o2, o3;

void setup() {
delay( 3000 ); // power-up safety delay
FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip );
FastLED.setBrightness( BRIGHTNESS );

// currentPalette = RainbowColors_p;
currentBlending = LINEARBLEND;
}

void loop()
{

ChangePalettePeriodically();

static uint8_t startIndex = 0;
startIndex = startIndex + 1;

FillLEDsFromPaletteColors( startIndex);

FastLED.show();
FastLED.delay(x / UPDATES_PER_SECOND);
}

void FillLEDsFromPaletteColors( uint8_t colorIndex)
{
uint8_t brightness = 255;

for ( int i = 0; i < NUM_LEDS; i++) {
leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending);
colorIndex += 3;
}
}

void ChangePalettePeriodically()
{
uint8_t secondHand = (millis() / 1000) % 21;
static uint8_t lastSecond = 99;

if ( lastSecond != secondHand) {
lastSecond = secondHand;
if ( secondHand == 0) {
SetupPurpleAndGreenPalette();
currentBlending = LINEARBLEND;
}
if ( secondHand == 1) {
SetupPurpleAndGreenPalette();
currentBlending = LINEARBLEND;
}
if ( secondHand == 2) {
SetupPurpleAndGreenPalette2();
currentBlending = LINEARBLEND;
}
if ( secondHand == 3) {
SetupPurpleAndGreenPalette3();
currentBlending = LINEARBLEND;
}
if ( secondHand == 4) {
SetupPurpleAndGreenPalette4();
currentBlending = LINEARBLEND;
}
if ( secondHand == 5) {
SetupPurpleAndGreenPalette5();
currentBlending = LINEARBLEND;
}
if ( secondHand == 6) {
SetupPurpleAndGreenPalette6();
currentBlending = LINEARBLEND;
}
if ( secondHand == 7) {
SetupPurpleAndGreenPalette7();
currentBlending = LINEARBLEND;
}
if ( secondHand == 8) {
SetupPurpleAndGreenPalette8();
currentBlending = LINEARBLEND;
}
if ( secondHand == 9) {
SetupPurpleAndGreenPalette9();
currentBlending = LINEARBLEND;
}
if ( secondHand == 10) {
SetupPurpleAndGreenPalette10();
currentBlending = LINEARBLEND;
}
if ( secondHand == 11) {
SetupPurpleAndGreenPalette11();
currentBlending = LINEARBLEND;
}
if ( secondHand == 12) {
SetupPurpleAndGreenPalette10();
currentBlending = LINEARBLEND;
}
if ( secondHand == 13) {
SetupPurpleAndGreenPalette9();
currentBlending = LINEARBLEND;
}
if ( secondHand == 14) {
SetupPurpleAndGreenPalette8();
currentBlending = LINEARBLEND;
}
if ( secondHand == 15) {
SetupPurpleAndGreenPalette7();
currentBlending = LINEARBLEND;
}
if ( secondHand == 16) {
SetupPurpleAndGreenPalette6();
currentBlending = LINEARBLEND;
}
if ( secondHand == 17) {
SetupPurpleAndGreenPalette5();
currentBlending = LINEARBLEND;
}
if ( secondHand == 18) {
SetupPurpleAndGreenPalette4();
currentBlending = LINEARBLEND;
}
if ( secondHand == 19) {
SetupPurpleAndGreenPalette3();
currentBlending = LINEARBLEND;
}
if ( secondHand == 20) {
SetupPurpleAndGreenPalette2();
currentBlending = LINEARBLEND;
}
if ( secondHand == 21) {
SetupPurpleAndGreenPalette();
currentBlending = LINEARBLEND;
}
}
}

void SetupPurpleAndGreenPalette()
{
CRGB pink = CRGB( 250, 0, 100);
CRGB pink2 = CRGB( 225, 0, 100);
CRGB pink3 = CRGB( 200, 0, 100);
CRGB pink4 = CRGB( 175, 0, 100);
CRGB purple1 = CRGB( 150, 0, 100);
CRGB purple2 = CRGB( 125, 0, 100);
CRGB purple3 = CRGB( 75, 0, 100);
CRGB purple4 = CRGB( 75, 0, 125);
CRGB purple5 = CRGB( 75, 0, 150);
CRGB purple6 = CRGB( 75, 25, 150);
CRGB purple7 = CRGB( 75, 50, 150);
CRGB orange = CRGB( 250, 100, 50);
CRGB orange2 = CRGB(200, 100, 50);
CRGB orange3 = CRGB(150, 100, 50);
CRGB orange4 = CRGB(100, 100, 50);
CRGB orange5 = CRGB(50, 100, 50);
CRGB orange6 = CRGB(0, 100, 50);
CRGB orange7 = CRGB(0, 100, 100);
CRGB orange8 = CRGB(0, 100, 150);
CRGB orange9 = CRGB(0, 100, 175);
CRGB orange10 = CRGB(0, 100, 200);
CRGB orange11 = CRGB(0, 100, 250);
CRGB yellow = CRGB(255, 255, 0);
CRGB green = CRGB(100, 255, 0);
CRGB turquoise = CRGB(0, 255, 100);
CRGB grue = CRGB( 0, 100, 255);
CRGB purple = CRGB( 255, 100, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
pink, pink, orange, orange,
orange, orange, pink, pink,
pink, pink, orange, orange,
orange, orange, pink, pink );
}

void SetupPurpleAndGreenPalette2()
{

CRGB pink = CRGB( 250, 0, 100);
CRGB pink2 = CRGB( 225, 0, 100);
CRGB pink3 = CRGB( 200, 0, 100);
CRGB pink4 = CRGB( 175, 0, 100);
CRGB purple1 = CRGB( 150, 0, 100);
CRGB purple2 = CRGB( 125, 0, 100);
CRGB purple3 = CRGB( 75, 0, 100);
CRGB purple4 = CRGB( 75, 0, 125);
CRGB purple5 = CRGB( 75, 0, 150);
CRGB purple6 = CRGB( 75, 25, 150);
CRGB purple7 = CRGB( 75, 50, 150);
CRGB orange = CRGB( 250, 100, 50);
CRGB orange2 = CRGB(200, 100, 50);
CRGB orange3 = CRGB(150, 100, 50);
CRGB orange4 = CRGB(100, 100, 50);
CRGB orange5 = CRGB(50, 100, 50);
CRGB orange6 = CRGB(0, 100, 50);
CRGB orange7 = CRGB(0, 100, 100);
CRGB orange8 = CRGB(0, 100, 150);
CRGB orange9 = CRGB(0, 100, 175);
CRGB orange10 = CRGB(0, 100, 200);
CRGB orange11 = CRGB(0, 100, 250);
CRGB yellow = CRGB(255, 255, 0);
CRGB green = CRGB(100, 255, 0);
CRGB turquoise = CRGB(0, 255, 100);
CRGB grue = CRGB( 0, 100, 255);
CRGB purple = CRGB( 255, 100, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
pink2, pink2, orange2, orange2,
orange2, orange2, pink2, pink2,
pink2, pink2, orange2, orange2,
orange2, orange2, pink2, pink2 );
}

void SetupPurpleAndGreenPalette3()
{
CRGB pink = CRGB( 250, 0, 100);
CRGB pink2 = CRGB( 225, 0, 100);
CRGB pink3 = CRGB( 200, 0, 100);
CRGB pink4 = CRGB( 175, 0, 100);
CRGB purple1 = CRGB( 150, 0, 100);
CRGB purple2 = CRGB( 125, 0, 100);
CRGB purple3 = CRGB( 75, 0, 100);
CRGB purple4 = CRGB( 75, 0, 125);
CRGB purple5 = CRGB( 75, 0, 150);
CRGB purple6 = CRGB( 75, 25, 150);
CRGB purple7 = CRGB( 75, 50, 150);
CRGB orange = CRGB( 250, 100, 50);
CRGB orange2 = CRGB(200, 100, 50);
CRGB orange3 = CRGB(150, 100, 50);
CRGB orange4 = CRGB(100, 100, 50);
CRGB orange5 = CRGB(50, 100, 50);
CRGB orange6 = CRGB(0, 100, 50);
CRGB orange7 = CRGB(0, 100, 100);
CRGB orange8 = CRGB(0, 100, 150);
CRGB orange9 = CRGB(0, 100, 175);
CRGB orange10 = CRGB(0, 100, 200);
CRGB orange11 = CRGB(0, 100, 250);
CRGB yellow = CRGB(255, 255, 0);
CRGB green = CRGB(100, 255, 0);
CRGB turquoise = CRGB(0, 255, 100);
CRGB grue = CRGB( 0, 100, 255);
CRGB purple = CRGB( 255, 100, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
pink3, pink3, orange3, orange3,
orange3, orange3, pink3, pink3,
pink3, pink3, orange3, orange3,
orange3, orange3, pink3, pink3 );
}
void SetupPurpleAndGreenPalette4()
{
CRGB pink = CRGB( 250, 0, 100);
CRGB pink2 = CRGB( 225, 0, 100);
CRGB pink3 = CRGB( 200, 0, 100);
CRGB pink4 = CRGB( 175, 0, 100);
CRGB purple1 = CRGB( 150, 0, 100);
CRGB purple2 = CRGB( 125, 0, 100);
CRGB purple3 = CRGB( 75, 0, 100);
CRGB purple4 = CRGB( 75, 0, 125);
CRGB purple5 = CRGB( 75, 0, 150);
CRGB purple6 = CRGB( 75, 25, 150);
CRGB purple7 = CRGB( 75, 50, 150);
CRGB orange = CRGB( 250, 100, 50);
CRGB orange2 = CRGB(200, 100, 50);
CRGB orange3 = CRGB(150, 100, 50);
CRGB orange4 = CRGB(100, 100, 50);
CRGB orange5 = CRGB(50, 100, 50);
CRGB orange6 = CRGB(0, 100, 50);
CRGB orange7 = CRGB(0, 100, 100);
CRGB orange8 = CRGB(0, 100, 150);
CRGB orange9 = CRGB(0, 100, 175);
CRGB orange10 = CRGB(0, 100, 200);
CRGB orange11 = CRGB(0, 100, 250);
CRGB yellow = CRGB(255, 255, 0);
CRGB green = CRGB(100, 255, 0);
CRGB turquoise = CRGB(0, 255, 100);
CRGB grue = CRGB( 0, 100, 255);
CRGB purple = CRGB( 255, 100, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
pink4, pink4, orange4, orange4,
orange4, orange4, pink4, pink4,
pink4, pink4, orange4, orange4,
orange4, orange4, pink4, pink4 );
}

void SetupPurpleAndGreenPalette5()
{
CRGB pink = CRGB( 250, 0, 100);
CRGB pink2 = CRGB( 225, 0, 100);
CRGB pink3 = CRGB( 200, 0, 100);
CRGB pink4 = CRGB( 175, 0, 100);
CRGB purple1 = CRGB( 150, 0, 100);
CRGB purple2 = CRGB( 125, 0, 100);
CRGB purple3 = CRGB( 75, 0, 100);
CRGB purple4 = CRGB( 75, 0, 125);
CRGB purple5 = CRGB( 75, 0, 150);
CRGB purple6 = CRGB( 75, 25, 150);
CRGB purple7 = CRGB( 75, 50, 150);
CRGB orange = CRGB( 250, 100, 50);
CRGB orange2 = CRGB(200, 100, 50);
CRGB orange3 = CRGB(150, 100, 50);
CRGB orange4 = CRGB(100, 100, 50);
CRGB orange5 = CRGB(50, 100, 50);
CRGB orange6 = CRGB(0, 100, 50);
CRGB orange7 = CRGB(0, 100, 100);
CRGB orange8 = CRGB(0, 100, 150);
CRGB orange9 = CRGB(0, 100, 175);
CRGB orange10 = CRGB(0, 100, 200);
CRGB orange11 = CRGB(0, 100, 250);
CRGB yellow = CRGB(255, 255, 0);
CRGB green = CRGB(100, 255, 0);
CRGB turquoise = CRGB(0, 255, 100);
CRGB grue = CRGB( 0, 100, 255);
CRGB purple = CRGB( 255, 100, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
purple1, purple1, orange5, orange5,
orange5, orange5, purple1, purple1,
purple1, purple1, orange5, orange5,
orange5, orange5, purple1, purple1 );

}

void SetupPurpleAndGreenPalette6()
{
CRGB pink = CRGB( 250, 0, 100);
CRGB pink2 = CRGB( 225, 0, 100);
CRGB pink3 = CRGB( 200, 0, 100);
CRGB pink4 = CRGB( 175, 0, 100);
CRGB purple1 = CRGB( 150, 0, 100);
CRGB purple2 = CRGB( 125, 0, 100);
CRGB purple3 = CRGB( 75, 0, 100);
CRGB purple4 = CRGB( 75, 0, 125);
CRGB purple5 = CRGB( 75, 0, 150);
CRGB purple6 = CRGB( 75, 25, 150);
CRGB purple7 = CRGB( 75, 50, 150);
CRGB orange = CRGB( 250, 100, 50);
CRGB orange2 = CRGB(200, 100, 50);
CRGB orange3 = CRGB(150, 100, 50);
CRGB orange4 = CRGB(100, 100, 50);
CRGB orange5 = CRGB(50, 100, 50);
CRGB orange6 = CRGB(0, 100, 50);
CRGB orange7 = CRGB(0, 100, 100);
CRGB orange8 = CRGB(0, 100, 150);
CRGB orange9 = CRGB(0, 100, 175);
CRGB orange10 = CRGB(0, 100, 200);
CRGB orange11 = CRGB(0, 100, 250);
CRGB yellow = CRGB(255, 255, 0);
CRGB green = CRGB(100, 255, 0);
CRGB turquoise = CRGB(0, 255, 100);
CRGB grue = CRGB( 0, 100, 255);
CRGB purple = CRGB( 255, 100, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
purple2, purple2, orange6, orange6,
orange6, orange6, purple2, purple2,
purple2, purple2, orange6, orange6,
orange6, orange6, purple2, purple2 );

}

void SetupPurpleAndGreenPalette7()
{
CRGB pink = CRGB( 250, 0, 100);
CRGB pink2 = CRGB( 225, 0, 100);
CRGB pink3 = CRGB( 200, 0, 100);
CRGB pink4 = CRGB( 175, 0, 100);
CRGB purple1 = CRGB( 150, 0, 100);
CRGB purple2 = CRGB( 125, 0, 100);
CRGB purple3 = CRGB( 75, 0, 100);
CRGB purple4 = CRGB( 75, 0, 125);
CRGB purple5 = CRGB( 75, 0, 150);
CRGB purple6 = CRGB( 75, 25, 150);
CRGB purple7 = CRGB( 75, 50, 150);
CRGB orange = CRGB( 250, 100, 50);
CRGB orange2 = CRGB(200, 100, 50);
CRGB orange3 = CRGB(150, 100, 50);
CRGB orange4 = CRGB(100, 100, 50);
CRGB orange5 = CRGB(50, 100, 50);
CRGB orange6 = CRGB(0, 100, 50);
CRGB orange7 = CRGB(0, 100, 100);
CRGB orange8 = CRGB(0, 100, 150);
CRGB orange9 = CRGB(0, 100, 175);
CRGB orange10 = CRGB(0, 100, 200);
CRGB orange11 = CRGB(0, 100, 250);
CRGB yellow = CRGB(255, 255, 0);
CRGB green = CRGB(100, 255, 0);
CRGB turquoise = CRGB(0, 255, 100);
CRGB grue = CRGB( 0, 100, 255);
CRGB purple = CRGB( 255, 100, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
purple3, purple3, orange7, orange7,
orange7, orange7, purple3, purple3,
purple3, purple3, orange7, orange7,
orange7, orange7, purple3, purple3 );

}

void SetupPurpleAndGreenPalette8()
{
CRGB pink = CRGB( 250, 0, 100);
CRGB pink2 = CRGB( 225, 0, 100);
CRGB pink3 = CRGB( 200, 0, 100);
CRGB pink4 = CRGB( 175, 0, 100);
CRGB purple1 = CRGB( 150, 0, 100);
CRGB purple2 = CRGB( 125, 0, 100);
CRGB purple3 = CRGB( 75, 0, 100);
CRGB purple4 = CRGB( 75, 0, 125);
CRGB purple5 = CRGB( 75, 0, 150);
CRGB purple6 = CRGB( 75, 25, 150);
CRGB purple7 = CRGB( 75, 50, 150);
CRGB orange = CRGB( 250, 100, 50);
CRGB orange2 = CRGB(200, 100, 50);
CRGB orange3 = CRGB(150, 100, 50);
CRGB orange4 = CRGB(100, 100, 50);
CRGB orange5 = CRGB(50, 100, 50);
CRGB orange6 = CRGB(0, 100, 50);
CRGB orange7 = CRGB(0, 100, 100);
CRGB orange8 = CRGB(0, 100, 150);
CRGB orange9 = CRGB(0, 100, 175);
CRGB orange10 = CRGB(0, 100, 200);
CRGB orange11 = CRGB(0, 100, 250);
CRGB yellow = CRGB(255, 255, 0);
CRGB green = CRGB(100, 255, 0);
CRGB turquoise = CRGB(0, 255, 100);
CRGB grue = CRGB( 0, 100, 255);
CRGB purple = CRGB( 255, 100, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
purple4, purple4, orange8, orange8,
orange8, orange8, purple4, purple4,
purple4, purple4, orange8, orange8,
orange8, orange8, purple4, purple4 );

}

void SetupPurpleAndGreenPalette9()
{
CRGB pink = CRGB( 250, 0, 100);
CRGB pink2 = CRGB( 225, 0, 100);
CRGB pink3 = CRGB( 200, 0, 100);
CRGB pink4 = CRGB( 175, 0, 100);
CRGB purple1 = CRGB( 150, 0, 100);
CRGB purple2 = CRGB( 125, 0, 100);
CRGB purple3 = CRGB( 75, 0, 100);
CRGB purple4 = CRGB( 75, 0, 125);
CRGB purple5 = CRGB( 75, 0, 150);
CRGB purple6 = CRGB( 75, 25, 150);
CRGB purple7 = CRGB( 75, 50, 150);
CRGB orange = CRGB( 250, 100, 50);
CRGB orange2 = CRGB(200, 100, 50);
CRGB orange3 = CRGB(150, 100, 50);
CRGB orange4 = CRGB(100, 100, 50);
CRGB orange5 = CRGB(50, 100, 50);
CRGB orange6 = CRGB(0, 100, 50);
CRGB orange7 = CRGB(0, 100, 100);
CRGB orange8 = CRGB(0, 100, 150);
CRGB orange9 = CRGB(0, 100, 175);
CRGB orange10 = CRGB(0, 100, 200);
CRGB orange11 = CRGB(0, 100, 250);
CRGB yellow = CRGB(255, 255, 0);
CRGB green = CRGB(100, 255, 0);
CRGB turquoise = CRGB(0, 255, 100);
CRGB grue = CRGB( 0, 100, 255);
CRGB purple = CRGB( 255, 100, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
purple5, purple5, orange9, orange9,
orange9, orange9, purple5, purple5,
purple5, purple5, orange9, orange9,
orange9, orange9, purple5, purple5);
}

void SetupPurpleAndGreenPalette10()
{
CRGB pink = CRGB( 250, 0, 100);
CRGB pink2 = CRGB( 225, 0, 100);
CRGB pink3 = CRGB( 200, 0, 100);
CRGB pink4 = CRGB( 175, 0, 100);
CRGB purple1 = CRGB( 150, 0, 100);
CRGB purple2 = CRGB( 125, 0, 100);
CRGB purple3 = CRGB( 75, 0, 100);
CRGB purple4 = CRGB( 75, 0, 125);
CRGB purple5 = CRGB( 75, 0, 150);
CRGB purple6 = CRGB( 75, 25, 150);
CRGB purple7 = CRGB( 75, 50, 150);
CRGB orange = CRGB( 250, 100, 50);
CRGB orange2 = CRGB(200, 100, 50);
CRGB orange3 = CRGB(150, 100, 50);
CRGB orange4 = CRGB(100, 100, 50);
CRGB orange5 = CRGB(50, 100, 50);
CRGB orange6 = CRGB(0, 100, 50);
CRGB orange7 = CRGB(0, 100, 100);
CRGB orange8 = CRGB(0, 100, 150);
CRGB orange9 = CRGB(0, 100, 175);
CRGB orange10 = CRGB(0, 100, 200);
CRGB orange11 = CRGB(0, 100, 250);
CRGB yellow = CRGB(255, 255, 0);
CRGB green = CRGB(100, 255, 0);
CRGB turquoise = CRGB(0, 255, 100);
CRGB grue = CRGB( 0, 100, 255);
CRGB purple = CRGB( 255, 100, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
purple6, purple6, orange10, orange10,
orange10, orange10, purple6, purple6,
purple6, purple6, orange10, orange10,
orange10, orange10, purple6, purple6);
}

void SetupPurpleAndGreenPalette11()
{
CRGB pink = CRGB( 250, 0, 100);
CRGB pink2 = CRGB( 225, 0, 100);
CRGB pink3 = CRGB( 200, 0, 100);
CRGB pink4 = CRGB( 175, 0, 100);
CRGB purple1 = CRGB( 150, 0, 100);
CRGB purple2 = CRGB( 125, 0, 100);
CRGB purple3 = CRGB( 75, 0, 100);
CRGB purple4 = CRGB( 75, 0, 125);
CRGB purple5 = CRGB( 75, 0, 150);
CRGB purple6 = CRGB( 75, 25, 150);
CRGB purple7 = CRGB( 75, 50, 150);
CRGB orange = CRGB( 250, 100, 50);
CRGB orange2 = CRGB(200, 100, 50);
CRGB orange3 = CRGB(150, 100, 50);
CRGB orange4 = CRGB(100, 100, 50);
CRGB orange5 = CRGB(50, 100, 50);
CRGB orange6 = CRGB(0, 100, 50);
CRGB orange7 = CRGB(0, 100, 100);
CRGB orange8 = CRGB(0, 100, 150);
CRGB orange9 = CRGB(0, 100, 175);
CRGB orange10 = CRGB(0, 100, 200);
CRGB orange11 = CRGB(0, 100, 250);
CRGB yellow = CRGB(255, 255, 0);
CRGB green = CRGB(100, 255, 0);
CRGB turquoise = CRGB(0, 255, 100);
CRGB grue = CRGB( 0, 100, 255);
CRGB purple = CRGB( 255, 100, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
purple7, purple7, orange11, orange11,
orange11, orange11, purple7, purple7,
purple7, purple7, orange11, orange11,
orange11, orange11, purple7, purple7);
}

As you can see, we created combinations of different colours manually, which is not practical. We hope to improve on this.

Prototype outcome:

So I tried to fix everything up and here is the result:

Ultrasound

So Brendan worked on the ultrasonic sensors after looking through some codes online:

https://create.arduino.cc/projecthub/unexpectedmaker/ultrasoniceyes-b9fd38?ref=tag&ref_id=ultrasonic&offset=2

https://www.hackster.io/gowrisomanath/the-positronic-brain-my-techno-heart-9084be

He made a code that detects distance based on how far an object is in CM

const int trigPin = 9;
const int echoPin = 10;
const int ledPin = 13;

// defines variables
long duration;//travel time
int distance;//travel distance
int safetyDistance;

void setup() {
pinMode(trigPin, OUTPUT); // sets the trigPin as an Output
pinMode(echoPin, INPUT); // sets the echoPin as an Input
pinMode(ledPin, OUTPUT);
Serial.begin(9600); // Starts the serial communication for serial monitor
}
void loop() {
// Check trigPin
digitalWrite(trigPin, LOW);
delayMicroseconds(2);
//generate ltrasound wave at high state
// Sets the trigPin on HIGH state for 10 micro seconds
digitalWrite(trigPin, HIGH);
delayMicroseconds(10);
digitalWrite(trigPin, LOW);

// reads the echoPin, read the sound wave travel time
duration = pulseIn(echoPin, HIGH);
// Calculating the distance
distance= duration*0.034/2;
//blinker
safetyDistance = distance;
if (safetyDistance <= 20) {
digitalWrite(ledPin, HIGH);
}
else{
digitalWrite(ledPin, LOW);
}
Serial.print("Distance: ");
Serial.println(distance);

}

With this code, we merged the lights code with the ultrasonic sensor code and simplified it to be slightly more elegant:

const int trigPin = 9;
const int echoPin = 10;
const int ledPin = 13;
const int flexPin = A0; //pin A0 to read analog input

// defines variables
long duration;//travel time
int distance;//travel distance
int safetyDistance;
int value; //save analog value

#include <FastLED.h>

#define LED_PIN 13
#define NUM_LEDS 51
#define BRIGHTNESS 200
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
CRGB leds[NUM_LEDS];

#define UPDATES_PER_SECOND 100

CRGBPalette16 currentPalette;
TBlendType currentBlending;

extern CRGBPalette16 myRedWhiteBluePalette;
extern const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM;

int x;
int a, b, c;
int d, e, f;
int col1, col2;

void setup() {
pinMode(trigPin, OUTPUT); // sets the trigPin as an Output
pinMode(echoPin, INPUT); // sets the echoPin as an Input
pinMode(ledPin, OUTPUT);
Serial.begin(9600); // Starts the serial communication for serial monitor

FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip );
FastLED.setBrightness( BRIGHTNESS );

// currentPalette = RainbowColors_p;
currentBlending = LINEARBLEND;

}

void loop() {

value = analogRead(flexPin); //Read and save analog value from potentiometer
Serial.println(value); //Print value
value = map(value, 700, 900, 0, 255);//Map value 0-1023 to 0-255 (PWM)

// Check trigPin
digitalWrite(trigPin, LOW);
delayMicroseconds(2);
//generate ltrasound wave at high state
// Sets the trigPin on HIGH state for 10 micro seconds
digitalWrite(trigPin, HIGH);
delayMicroseconds(10);
digitalWrite(trigPin, LOW);

// reads the echoPin, read the sound wave travel time
duration = pulseIn(echoPin, HIGH);
// Calculating the distance
distance= duration*0.034/2;
//blinker
safetyDistance = distance;

Serial.print("Distance: ");
Serial.println(distance);

ChangePalettePeriodically();
static uint8_t startIndex = 0;
startIndex = startIndex + 1;

FillLEDsFromPaletteColors( startIndex);

FastLED.show();
FastLED.delay(x / UPDATES_PER_SECOND);
}

void FillLEDsFromPaletteColors( uint8_t colorIndex)
{
uint8_t brightness = 255;

for ( int i = 0; i < NUM_LEDS; i++) {
leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending);
colorIndex += 3;
}
}

void ChangePalettePeriodically()
{
// uint8_t secondHand = (millis() / 1000) % 21;
// static uint8_t lastSecond = 99;

// if ( lastSecond != secondHand) {
// lastSecond = secondHand;
SetupPurpleAndGreenPalette();
currentBlending = LINEARBLEND;
if (safetyDistance >= 30) {
x=500;
a = 250;
b = 0;
c = 100;
d = 250;
e = 100;
f = 50;
}
if (safetyDistance <=29) {
x=800;
a = 225;
b = 0;
c = 100;
d = 200;
e = 100;
f = 50;
}
if (safetyDistance <=26) {
x=1200;
a = 200;
b = 0;
c = 100;
d = 150;
e = 100;
f = 50;
}
if (safetyDistance <=23) {
x=1500;
a = 175;
b = 0;
c = 100;
d = 100;
e = 100;
f = 50;
}
if (safetyDistance <=20) {
x=1800;
a = 150;
b = 0;
c = 100;
d = 50;
e = 100;
f = 50;
}
if (safetyDistance <=17) {
x=2200;
a = 125;
b = 0;
c = 100;
d = 0;
e = 100;
f = 50;
}
if (safetyDistance <=14) {
x=2500;
a = 75;
b = 0;
c = 100;
d = 0;
e = 100;
f = 50;
}
if (safetyDistance <=11) {
x=2800;
a = 75;
b = 0;
c = 125;
d = 0;
e = 100;
f = 100;
}
if (safetyDistance <=8) {
x=3200;
a = 75;
b = 0;
c = 150;
d = 0;
e = 100;
f = 150;
}
if (safetyDistance <=5) {
x=3500;
a = 75;
b = 25;
c = 150;
d = 0;
e = 100;
f = 200;
}
if (safetyDistance <=2) {
x=3800;
a = 75;
b = 50;
c = 150;
d = 0;
e = 100;
f = 250;
}
}

void SetupPurpleAndGreenPalette()
{
CRGB col1 = CRGB( a, b, c);
CRGB col2 = CRGB( d, e, f);

CRGB pink3 = CRGB( 200, 0, 100);
CRGB pink4 = CRGB( 175, 0, 100);
CRGB purple1 = CRGB( 150, 0, 100);
CRGB purple2 = CRGB( 125, 0, 100);
CRGB purple3 = CRGB( 75, 0, 100);
CRGB purple4 = CRGB( 75, 0, 125);
CRGB purple5 = CRGB( 75, 0, 150);
CRGB purple6 = CRGB( 75, 25, 150);
CRGB purple7 = CRGB( 75, 50, 150);
CRGB orange = CRGB( 250, 100, 50);
CRGB orange2 = CRGB(200, 100, 50);
CRGB orange3 = CRGB(150, 100, 50);
CRGB orange4 = CRGB(100, 100, 50);
CRGB orange5 = CRGB(50, 100, 50);
CRGB orange6 = CRGB(0, 100, 50);
CRGB orange7 = CRGB(0, 100, 100);
CRGB orange8 = CRGB(0, 100, 150);
CRGB orange9 = CRGB(0, 100, 175);
CRGB orange10 = CRGB(0, 100, 200);
CRGB orange11 = CRGB(0, 100, 250);
CRGB yellow = CRGB(255, 255, 0);
CRGB green = CRGB(100, 255, 0);
CRGB turquoise = CRGB(0, 255, 100);
CRGB grue = CRGB( 0, 100, 255);
CRGB purple = CRGB( 255, 100, 255);
CRGB black = CRGB::Black;
currentPalette = CRGBPalette16(
col1, col1, col2, col2,
col2, col2, col1, col1,
col1, col1, col2, col2,
col1, col1, col2, col2);
}

Motors + Flex

Brendan went back to fix the motors up with the second part of our project which is to make the screen move. We also went to the film store to borrow some flex sensors.

It was really difficult to connect everything as we have so many wires that are too loose. Eventually, we managed to put everything up and taped the wires down.

Yue Ling found a code for the motors and we merged it with a flex sensor code such that the motor will move directly proportionate to the flex’s bend.

/* Sweep
by BARRAGAN <http://barraganstudio.com>
This example code is in the public domain.

modified 8 Nov 2013
by Scott Fitzgerald
http://www.arduino.cc/en/Tutorial/Sweep
*/

#include <Servo.h>

const int flexPin = A0; //pin A0 to read analog input
int value; //save analog value

Servo myservo; // create servo object to control a servo
// twelve servo objects can be created on most boards

int pos = 0; // variable to store the servo position

void setup() {
Serial.begin(9600); //Begin serial communication
myservo.attach(9); // attaches the servo on pin 9 to the servo object
}

void loop() {

value = analogRead(flexPin); //Read and save analog value from potentiometer
Serial.println(value); //Print value
value = map(value, 400, 500, 0, 180);//Map value 0-1023 to 0-255 (PWM)

//if(value < 399){

myservo.write(value);
// pos = 0;
// pos--;
// delay(1);
}

//if(value> 400){bb
// value = map(value, 700, 900, 0, 255);//Map value 0-1023 to 0-255 (PWM)

//pos+=3;
// myservo.write(pos); // tell servo to go to position in variable 'pos'
// delay(1); // waits 15ms for the servo to reach the position
// }
//}

So with both parts complete, we fixed up the box. The wiring was a major headache for us as we do not have the correct kit and enough wires. We managed to fix everything after much troubles. Yue Ling also borrowed female-to-male wires from Vienna which is a great help! Without that, we would not be able to connect our flex sensors and our ultrasonic sensors.

Unfortunately we don’t have an image of our final wirings.

Final Model

Before placing hand inside (lights)
Before placing hand inside (motor)
After placing hand inside (lights)
After placing hand inside (motor)

Video demonstration:

 

Concept is that by putting your hand through the hole, we bend space and time. Bending time is through slowing down of the rotation of the ‘clock’ as well as turning the colours from pink/orange to purple/blue, which began from the idea of ‘blue shifting’ like how light will look like if time slows down.

By pushing the fabric at the end of the installation, the motors move, emulating fingers that seems like as if the user’s hands have traversed through a wormhole into another location.

The overall feeling we aimed to get is the sense of amazement from the shifting in colours and also being able to teleport their hands through space.

Presentation Slides:

https://docs.google.com/presentation/d/1QqwL3OJHkvuKO2NJf1szHjSbgNvObOalTWKNzutuSV4/edit?usp=sharing


Problems Encountered

  1. LED lights code settings could be better, as we don’t know how to make it smoothly transit between colours. We could possibly make the value from the distance detected by the ultrasonic sensors directly control the colour range, but we don’t know how to do that so that can be an area of improvement.
  2. Circuit is a very big mess for us and we don’t have the right kits provided so we have to keep sourcing from our friends. We could have bought a long roll of wire so we can have all the wire we need and not use tiny short wires which breaks the circuit easily.
  3. We bought some wrong items along the way too, like the acrylic piece that is in front of the clock, we accidentally bought a matt acrylic. We had some difficulty finding the correct LED too and it was thanks to Vienna who helped us with where we can get it.
  4. Ultrasonic Sensor is buggy and there is no solution to fixing it. We speculate that it was because of bad wiring that it kept reading weird readings once in a while.
  5. The ‘fingers’ stuck on the motor wasn’t really sticking well and if we had more time, we would have improved it by securing it better.

What I learnt:

I learnt to control the motor using the flex sensor values, as well as how to work around a problem (the LED one) by manually writing individual code for individual colours. I’ve also learnt to use 4 different components and making them work together.

Tasks Deligation

Brendan:

  • Ultrasonic Sensors code + circuit
  • Motors setup
  • Fabric board assembly

Bryan:

  • LED code + circuit
  • motor circuit
  • general assembly and troubleshooting

Yue Ling:

  • Item sourcing
  • LED code + testing
  • Motors code + circuit