FYP part 4- Hephaestus Systems – Initial Concept Generation + Further Researches

continuation from the previous post, part 3 (Initial Project Brief, Specification, Moodboard & Researches),

Project update since the previous post, I decided to shift my focus of the project from ” To build a set of robots that help our FYP Show” to “To build a system that help our FYP show”. The Basic direction and everything is still the same whereby I will still be building the robots for user interactions, but instead of only focusing just on the robots which I feel does not match up to the true potential of this project, I think this project will be about trying to make the FYP show slightly better for us and the robot itself will be just one of the many aspect within the whole system

Yes, maybe it doesn’t matter because the project will be the same and the only thing that changed was the way that I look at this project but I think this is really important for me because depending on how I look at the project, the course of developing this project will change later on. Instead of narrowing my focus onto just the robot and become fixated into trying to create the perfect robots, I should look at the bigger picture and maybe sacrifice some aspect of these robot and use the time and resources into other aspect of the project like the interactivity of the system, my booth, or even overall branding of my FYP. (yes, branding is not important in FYP, but always good to have.  I should consider about branding from now on since I may use it at the end and this kind of thing will not be achievable in the last minute consideration. *atleast for me, I know I am not smart enough to package thing nicely at the end.*)

Edit: After a week of thinking about branding, I came up with a “Company” name as I thought It will be more interesting to have a “Company” so I could revolve my FYP around it.

Initial Concept Generations(Branding):

At the start I was playing out with Company Name Generator to find interesting names, then I came across something like ApolloRobots, Apollo was from Greek mythology and I thought to myself…”Is there a god for creativity?”

And, I found Hephaestus.
According to Wiki *I know this is not a place for doing research, but it is fast place to understand a concept or who someone is.*

“Hephaestus is the Greek god of blacksmiths, metalworking, carpenters, craftsmen, artisans, sculptors, metallurgy, fire, and volcanoes.
As a smithing god, Hephaestus made all the weapons of the gods in Olympus. He served as the blacksmith of the gods, and was worshipped in the manufacturing and industrial centers of Greece, particularly Athens. The cult of Hephaestus was based in Lemnos. Hephaestus’ symbols are a smith’s hammer, anvil, and a pair of tongs.”

As I want to use my project as a tool for all student to have better exposure and the first object that I think about tool is hammer. There I have it, “Hephaestus Hammer”

My Initial design of the logo.

The Logo Evolution
Hammer + H H (Hephaestus Hammer) Within a gear which represent system/robots, the 3 dots in it represent the 3 robots which I intended to produce for this project. 21 teeth on the gear symbolize selflessness, which remind me that the system will be to serve others.

It was at this point that I figured out that the suitability of the name and logo is really Important, “Hephaestus Hammer”sounded too aggressive and it is not what I intend to do, Unless I intend to make military robots, which I am not. So I changed “Hephaestus Hammer” to “Hephaestus Systems” and the colour scheme from gradient which is really hard to control during printing so I also changed it to flat colours. The reason I switched orientation of tilt was because the H within the logo seemed heavier than the S partly due to the extension of the H below the base line while S stopped at the base line, so I change the tilt orientation to make it more visually pleasing.

As there is a saying, a good logo will recognizable in black and white and even in small size. so I think this logo isn’t perfect, but good enough for me.

Initial Concept Generations(Robots):

So, after I’ve generate my initial idea of company name and logo, I proceed to develop my idea generation for a better overview of what kind of feeling i want to achieve in the robots which I may build.

and then I digitally coloured it.

Out of these, I like the third column third row one the most as it really simple and could potentially fit 2 screen onto the flat surface so I’ve decided to further develop it.

This will be the general appearance and sizing of the robot and I will probably change it drastically along the way, however I would like to use this as an example to explain about my project. Without this drawing, I normally explain to people by saying “a trash bin alike robot that move around” and by trash bin, I simply meant no limbs and I think it will be rather misleading.

Also, this drawing is an attempt to not make an “industrial” like robot like the typical robot that we have in our mind, like this-

White humanoid with round, smooth features, almost no surface detailing and no styling, just a LED eye or sometimes a screen on its chest. Nope, I don’t want to do it like this.

As for research…

Styling Researches:

as for this past 2 weeks, I had been visiting ADM library to look for inspiration for my FYP in terms of artistic and styling for the overall look and feel for my project, and I found out that the illustration book of movies from Pixar really inspired me.

I’ve also joined many DIY robots groups in the past 2 weeks, these people in there are really helpful and does really amazing projects, the amount of effort they put into their project were astonishing and because most of them treat it as a hobby, I can see their enthusiasm in it.

Like this, they are all really willing to share their incomplete projects and technologies if I asked, more often than not, they will reply! Afterwhich, I did a google search….
https://www.adafruit.com/product/870

to my surprise, I found out that I already have this exact 8×8 matrix somewhere in my toolbox, maybe I should make use of these wonderful object which I did not previously know how beautiful they are and the outcome will be more than what it appeared to be. (look at this 8×8 matrix as a component = boring. Put it in a cool looking helmet and make it blink like an eye = SUPER AWESOME! )

Movement Systems:

Kid’s controlled cars (cheap, heavy duty, comes with battery and remote), the size of these small vehicles will be really great for my project and it could easily carry the weight of the robot, maybe around 10kg and still move around efficiently. Furthermore the stability of it appears to be really good for it’s size.

 

Omni Wheels:
https://en.wikipedia.org/wiki/Omni_wheel

These wonderful wheels move really well and when built and code properly, I really like these and it could even go side way and look way too cool. The reason they work this way is because each wheel could rotate in 4 directions (front back left right) and as a bonus fact, since their axis of rotation will not change while the direction changes, the stability of these wheels will be really incredible.

Tracks

Like A tank, they  usually have low speed(which is what I need) and also really high in stability, however the downside is the power efficiency unless I purchase a really good track which will be rather expensive, so unless really required, I will probably not go with this.

Computer + screen system:

I will Probably go for one or two these systems depends on availability, the base line here will be that it will all be the same system as I would prefer to create one app for all 3 robots rather than different apps due to the different system used.

1- CPU with a normal monitor upgraded with touchscreen interface.

This is probably the most cost saving, but the logistic and power consumption seemed to be a problem (unless I use energy saving computer or mini computer, will do more research about this)

2- CPU with a touchscreen monitor.
Probably not this as a basic touchscreen monitor will be really expensive.(easily 800 and up, and I need 3 at minimum )

3- CPU with a tablet modified into a touch screen monitor.
More research need to be done in this system, probably the hardest of all options due to the technical difficulties to modify (software and hardware) the tablet and also finding a cheap and good tablet with well documented modification will be challenging.

4- Refurbished touchscreen laptops.
This is really a good choice due to power efficiency and I will also save on CPU

https://carousell.com/p/lenovo-yoga-tablet-2-1051l-159838190/?ref=search&ref_query=yoga%20tablet&ref_referrer=%2Fsearch%2Fproducts%2F%3Fquery%3Dyoga%2520tablet&ref_reqId=kGMeBn4ZCGi1MoSpTU2LZsSgEJtwTh98
https://carousell.com/p/lenovo-ideapad-miix300-162987790/?ref=search&ref_query=touchscreen%20laptop&ref_referrer=%2Fsearch%2Fproducts%2F%3Fquery%3Dtouchscreen%2520laptop&ref_reqId=VYTfRz1WJ57K6xzzm86UwBWsSFGZRIFO

https://carousell.com/p/acer-one-10-s1003-15sl-160240336/?ref=search&ref_query=windows%20tablet&ref_referrer=%2Fsearch%2Fproducts%2F%3Fquery%3Dwindows%2520tablet&ref_reqId=TUU0Ay7kL5JbkBDNJZeSxHuTjwdUYTt8

5- Windows based Tablets that supports output like HDMI and USB.

Alike the touch screen Laptop, this will be really similar, except that sometimes I dont really need a keyboard and touchpad as it is touchscreen.

https://carousell.com/p/microsoft-surface-rt-163893593/?ref=search&ref_query=windows%20tablet&ref_referrer=%2Fsearch%2Fproducts%2F%3Fquery%3Dwindows%2520tablet&ref_reqId=TUU0Ay7kL5JbkBDNJZeSxHuTjwdUYTt8
https://carousell.com/p/alcatel-plus-window-10-hybrid-tablet-163692457/?ref=search&ref_query=windows%20tablet&ref_referrer=%2Fsearch%2Fproducts%2F%3Fquery%3Dwindows%2520tablet&ref_reqId=TUU0Ay7kL5JbkBDNJZeSxHuTjwdUYTt8

https://www.gearbest.com/tablet-pcs/pp_1362098.html

https://www.gearbest.com/tablet-pcs/pp_626050.html?wid=37

https://www.gearbest.com/tablet-pcs/pp_356017.html?wid=37

 

FYP General Direction 1

In my initial general direction, I think that there many approach to consider what kind of FYP I would like to achieve in the end… Maybe instead of thinking what I can possibly do for my FYP, I feel like it is better for me to think about this question- “What can my FYP do for me?”

GIf from https://giphy.com/gifs/thinking-SabSYEpsVh0di

By this time, I already understand what is my strength and what I would love to do, I think that I am relatively skilled in handicraft, building physical object and would love to build challenging mechanism like my Obseleting Instrument I did for Interactive Devices in year 2.

But will doing what I am good in and what I like for my FYP really help me? It might look good in my portfolio, but at the same time, it simply means that I will be staying in my comfort zone, and I am not saying that there’s nothing for me to learn by doing so, but rather, it means that I am locking myself into just doing related project and narrow down on the infinite possibilities that could be ventured into an unexplored territory that I did not previously knew that I like. In the long run, doing something which I could achieve might not be that great afterall….

If I think about FYP as a “One Year Summary Exercise” for the 3 years here to showcase what I’ve learnt in NTU, the result of that FYP will be way different than if I were to think about it as “One Year Opportunity to learn and explore”. but the question here is….. How would I want to think about FYP as? And seriously, I dont know for now…

If we think about FYP in another perspective, It is a small label that will be attached to us upon graduation, we write this label ourselves, work hard to earn this label and once it is on us, there will be no way to change it. Of course, I am not saying that FYP will be super important to all of our life, but the fact that one year of preparation just for the moment of showcase, if its good, good for us, but if its bad, forget about it, there’s still many other things in life which will be more important.Label Yourself Before They Do

So, back to the question, “What do I want the FYP to do for me?”
Now I’ve got one year to do whatever I want,(I love Interactive Media~~)
this is the time to ask… What do I really want?
Doing something beautiful and looks nice with no meaning? Definitely not my cup of tea.
Artistic pieces with deep meaning that people will ponder over it? Maybe? But I am too shallow for this.
Pure visual/ sensory inducing project?  unless one that will help the scientific/medical field.. for art purpose, not interested.
something easy?
It’s easy to list down what I don’t want but what do I really want?
I can only think of one right now….

I want to change the world at least in a minuscule way and leave some footstep on the sandy beach(not literally) before I die. I would love to have an impact on people’s life in someway, somehow.

Big dream require small steps, maybe, just maybe, this FYP could be these small steps….

I have this A5 note as a motivational quote behind the desktop screen which I wrote long time ago for myself

“Create something that I want but unavailable in the market, not something that would sell.”  – ZiFeng

Now, building on what I mentioned above –“One Year Summary Exercise” VS “One Year Opportunity to learn and explore”, now I’ll nominate a new contender – “One Year Opportunity To Make an Impact/Benefit Others” and truthfully speaking, I like the latter the best and for now, it will be what I would like to achieve for the FYP.

All the celebration GIFs you never knew you needed by MrM3on

Did I change my question from
“What I can do for my FYP?”
to
“What my FYP can do for me?”
to
“What my FYP can do for others?”?
Yes I did.
And I quite like my direction for now, unless I’ve got a better direction that I could come out with before the end of this semester, I will probably go along the path of “Impacting/benefiting people” and think of what I could do along this path. (I am already excited thinking to think of ideas)

 

 

Response to Chapter 1 from Kim Goodwin, Designing for the Digital Age

I personally think that this is a really good read and it seemed to me that Kim Goodwin was writing from the point of view of a designer within a product design company(product could be tangible(physical product) or intangible(service or digital product). As in the corporate world, there will always be a team of people weather big or small, who fulfills the different role within the project like designer, engineer, marketing and so on, this information about designing human-centered product within the ecosystem of structured company would be really useful when we graduate and step into the real world. As of for now, we not only have to understand the role of the designer(which was covered in this reading), we too, must learn everything from the engineering(the coding/construction) to marketing (pitching/selling the idea) prospect that will lead to the completion of a project.

 

The Design Process:

In terms of project planning and management, I partly agree with the chart which the book is focusing on, the “Process”:

This chart seemed really logical, but I think that in real life designing situation, the research and project should be happening simultaneously.

I drew this chart as I personally think that it would be rather inefficient if we were to plan a project before doing any research regarding it, normally during research, there would changes made to the project which will drastically change the planning of the project or even scraping the idea due to really similar product already existing in the market without prior researches. This is why, I think that the safer way is to research and plan simultaneously to avoid wasting time, effort and resources.( As mentioned in the reading – Project Planning is happening “Before dedicating resources to a project”.)

 

Research, the good old research.
Image result for research gif

I always think that research plays the greatest part into designing,

“To solve a problem, you must first understand it. Good research helps you make the best product definition and design decision later on.”

I totally agree with this sentence as a research well done will not only help the designer to understand the situation better, it will also help them to understand what resources is available to them which will help them to complete the work in a more efficient manner. For example, sometimes, outsourcing the productions of parts might be of a better quality at cheaper price and faster than to produce them in house within a certain company, and this information could be found during the research.

 

In Summary

I really think that this will be a good guidance to creating a human-centered product or services if I am to read the whole book, by reading this chapter, it gave me the rough idea of how to plan for the planning process, as I did not previously know that we were supposed to think about implementation of support to our project/product which we are making.

When I was reading the Principles, it mentioned that “Does it help your user to accomplish their goals?” and ” Will it help the users minimize their work?”  as the evaluation of weather a supposed principle is both true and applicable to the problem in front of you, these evaluations are indeed wonderful, however, not all products and service were designed with maximizing user’s convenience in mind, how about in situation where the customer is not the user, do we take the end user or the one who is paying the bill into the consideration?

In the situation of selling service as products, having the best service(above user’s expectation) at the reasonable price would greatly increase the perceived value and customer’s loyalty to an extend, and so is a good marketing strategy. If a good marketing strategy is being considered during the planning phase but not as an after thought (like now we have a good product, but how do we sell it?), could the marketing strategy be seen as the product itself?

 

 

 

Thoughtful Interaction Design Reflection

I found the Thoughtful Interaction Design really enriching and there were many useful ideas which I could learn from. Although Lowgren was specifically mentioning about the topic revolving “Designing digital artifact”, like he mentioned:

“Interaction design refers to the process that is arranged within existing resource constrains to create, shape, and decide all use-oriented qualities (structural, functional, ethical, and aesthetic) of a digital artifact for one or for many clients.”

Thoughtful Interaction Design?
Good Design?

I did some research about Jonas Lowgren and his main area of expertise includes collaborative media, interactive visualization and the design theory of digital materials. He focuses on the digital world and “design” to him is very different from how I interpret it. He places huge emphasis on the “digital artifacts” while I am for the inclusion of more than just that. I think that his concept of thoughtful interaction design could definitely transverse from the idea of just within the digital world into the physical world because not only do we interact with the “digital artifacts”, we also interact with the “physical artifacts”, take for example, a normal physical door. By not placing a door handle on the top corner of a two meters tall door, it might seemed commonsensical, but that is “Thoughtful Interaction Design” to me.

I think that for an artifact(digital or physical) to be an amazingly-thoughtful-interaction-designed, it has to be design with the consideration of all targeted user, how and where will they use the artifact, and account for the safety while fulfilling the expectation of the users, the specification of the client, and when it goes above these basic of an artifact, it has to inspire other designers to follow or “copy” the system or the ideology behind it while simultaneously, the original designer/company would improve the existing design and strife for a better version because nothing is really perfect,

Working with design means that you continuously need to define and redefine what you think of as good design. It is a never-ending process of thoughtful reflections.

And when something was brilliantly designed, not only the customer wants it, the competitors(existing or potential) would want it too.

The iPod Generation 2

I think that the iPod classic 2nd generation from 2002 was brilliantly designed in the aspect of thoughtful interaction design, it had also changed people’s life drastically, even though it was not the pioneer of the iPod series, nor the one that made the biggest leap in sales, I personally think that the 2nd generation iPod classic was the breakthrough within the realm of interaction design, not forgetting that there were many iPod generations to come after the 2nd, each had their multiple system updates and then upgraded to the next generation and then came iPod touch, which gradually evolves to the latest iPhone X.
(Just to be clear, I am definitely not a supporter of Apple and even dislike it as a brand, but their product marketing and system design sure is amazing.)

The biggest change that apple made from the generation 1 to generation 2 was the inclusion of Windows system for syncing the songs from iTunes, as the biggest downfall for generation 1 was that Apple forces the user to be running an Apple computer system to be able to use the iPod, this resulted in the potential user who doesn’t have an Apple computer to be excluded. In Generation 2, Apple included the Musicmatch Jukebox to manage the user’s music library and transfer music to the iPod which made generation 2 the first iPod for Windows.

Before iPod, the usual MP3 Players could hold like 100 songs, and then there was still CD player, where… yes is could hold 1 CD(about 20 song), I remember it took some time to click through the music in these MP3 players.This was the exact MP3 I used when I was young. It has 128mb storage space and uses one AAA battery.

I always think that the ipod were magical in a sense that the circular touch-sensitive wheel, these were really the thoughtful interaction design that was mentioned in Lowgren’s book:

Design work is given form and structure by designer’s own thought, consideration and actions.

These circular touch-sensitive wheel was designed in the consideration as of how they marketed the iPod: to”put 1,000 songs in your pocket.”(which was really ground breaking during that time). The designer took the system advantage(also the limitation) into consideration… Imagine that the iPod does not have the circular wheel for the user to scroll through the song list, and the user did have 1,000 songs, how long or how tedious would it take to click the down button or the next button to go to the 499th song in the list?

With the circular wheel, the user could easily scroll through the list at great speed by spinning the wheel.

The whole form and aesthetics, material used, hardware, software, even till packaging, was well thought of for the optimal user experience, the size is just right to be carried around in the pocket of jeans (target audience demographics placed into consideration), the placement of the screen and the directions was ergonomically constructed so that user could use it with single hand operation, back light of screen vs battery life were well balanced to have good visibility and above average battery life so that user could use the iPod wherever they go and it should last long enough until the user could charge it(understanding the target user). Every aspect of the iPod was efficiently designed to suit their target audience. And by watching the advertisement from that time, it is rather clear who the target audience was.

and then came this:

Young active hipster.

 

In Conclusion.

I think that through the eleven pages of reading, this quote impacted me the most as a designing student,

“We are all living in a world almost completely artificial and designed, and every new addition, every new design adding to this world has an impact on how we experience the whole”

(I like how it goes from a designer’s perspective to a user’s perspective here)

“Design is about shaping the world we live in by creating the conditions” and “it means that you influence people’s work, leisure, and everyday life.” It let me realize that we are actually living in a world that is partially ran by designer, every thing we saw, every thing we touched, was designed by someone at some point of time. We, the designers in making, may hold the power to change the everyday life of the people we’ve never seen in our life.

 

 

Telepathic Stroll Final Project with SuHwee, Makoto and Bao

I really like the outcome of our Final Project very much.

This is the link for our video wall, Video Wall on Third Space Network

This is a Screen Record of the Video Wall on Third space Network.

 

And This is What I did before the wall was made in Premiere Pro to get a general feel of what it will look like and to get the exact timing to start each video in the video wall.

 

Lastly, this was my Individual Facebook broadcast, Just to re-emphasis on the point, what made our project really interesting was the video wall, every individual Broadcast doesn’t seemed like much, but when we are linked with the rest, we will produce a piece that is much more than itself.

Posted by ZiFeng Ong on Friday, 10 November 2017

we are the third space and first space performers.

The main purpose of our project planning was to begin with the end in mind – To present the four broadcast in a video wall that will be interesting for the viewer to watch, we will be the third space performers by having our broadcasts interact with each other in the third space. Our final presentation in class will be a live performance and I am not taking about the fact that everyone will watch what WAS BROADCASTED LIVE, nor all the audience in class will be watching it in THE PRESENT, but as the timing to click start each of the video must be precise to the miliseconds and will not be replicable when anyone play it again by themselves later as Telepathic Stroll will look vastly different if the time to click play each video are slightly different, so we are making a Live Performance by playing the four video in a way that we think it is for the optimum viewing sensation.

how did we perfected our timing even when not being able to see each other?

This is the reveal of our broadcasting secret! GET READY! CLEAN YOUR EARS(EYES) AND BE PREPARED! We called our system the….*Insert drumroll in your mind*

“THE MASTER CONTROLLER”

so… what is the Master Controller?

Basically, it is a well crafted sound track that is 23 minutes which consist of drum beats that worked like a metronome for syncing our actions and careful instructions to tell each performer what to do at which exact moment and every performer has a personalized sound track because we are doing different task at the same time.

How was it made?
It was made in Premiere Pro and a web based-Text to Speech reader and I screen recorded when it was reading to extract the sound from it into Premiere pro. The whole process to create the soundtracks took more than 18 hours and I’ve lost count of the time afterwards.

 

So how does it works exactly?
On the basic Idea, we will have the instructions preparing us and telling us what to do like “Next will be half face on right screen. Half face on right screen in, 3, 2, 1, DING!” and we will have our actions/change of camera view being executed on the “DING!” so that all our action will synchronize.

It started when we were at the meeting point where we started the sound track at the same time, counting down to 7 minute to walk to our respective starting point and wait for broadcasting to start, first, I will start broadcasting and then Makoto, SuHwee and then Bao on a 5 second interval, this was done so to allow us to have control when we play the four broadcast in the class to achieve maximum synchronization, if we started the broadcast at the same exact time, we could not click play on all four video in class which will result in de-synchronization. After started the Broadcast, we filmed the environment which was to remove the difference the timing from 30 seconds to 15 seconds depending on the time we started the broadcast and have everything happening afterwards at the exact same time.

Afterwards, we will have different actions at the same time, like when Bao and me entered the screen, Makoto and Suhwee will be pointing at us, this was done by giving different set of instruction in the Master Command at the same time, since each of us could only hear our own track and there will not be confusions among individual and clear instructions were given although I was confused for countless of times during the production of the Master Command because I have to make every command clear and the timing perfect, and it includes countdown on certain actions but not those repeated actions. The hardest part to produce was the Scissor-Paper-Stone part in the broad cast as everyone was doing different actions at the same time

at the end of the scissor paper stone segment, we all synchronized to the same action of the paper and Bao and I were counting on 5, so we all were showing our palm.

Towards the end of the Broadcasting, many of our soundtrack was specially instructing us to pass the phone to a specific person like Bao will have it saying “Pass the phone to ZiFeng. 3, 2, 1, DING!” and “Swap phone with Makoto. 3, 2, 1, DING!” this was done just to avoid confusion during our broadcasting rather than going “pass phone to the left” which is quite ambiguous.

Overall, there was a lot of planning and every details must be thought out carefully when I was making the tracks because every small mistake will affect our final presentation to not as good as it should be, I am lucky that I only made one mistake in the Master Command which was the direction where SuHwee and Makoto will be playing their Scissor Paper Stone with and we clarify it before our final broadcasting.

On the actual day of our broadcast.

The whole week will be raining according to the weather forecast so we did our final broadcast in the rain, luckily for us, the rain wasn’t too heavy and we could just film it in the drizzle. We started our broadcasting dry, and we ended our broadcasting wet.

We explored Botanical Gardens for a bit and decide the path each of us will walk and we walked it 3 times before the actual broadcast – the first time we walk when deciding where and how it will be like, second when we walked back, third was right before we started the broadcast as we walked 7 minute to our starting location so our first 7 minute into the broadcast will be us walking back the same path in the same timing.

we did a latency test by broadcasting a timer for two minute right before the broadcast and we could make some minor changes in our timing if there are some latency issue by calibrating the individual Master Controller to the latency before hand, but luckily for us, non of us were lagging and we had the best connection possible so there was no need to re-calibrate the Master Controller. Also, just to mention, Since Bao and I were having calibrated connection due to the previous Telematic Stroll (NOT Telepathic Stroll), he doesn’t have to calibrate with us again since I am doing it, so we filmed his phone ‘s timer.

Some recap of Telepathic Stroll:

 

our project inspirations.

Telepathic Stroll was highly influenced by BOLD3RRR and our lesson on Adobe Connect.

On the First glance, one can see the similarity in the association in Adobe Connect lesson with Telepathic Stroll, we had been pointing to the other broadcast, merging faces and trying to (act) interact with each others in the video wall just like the exercise we did during the Adobe Connect lesson,

This was the seed for our project, to live in the third space and interact with others and have a performance by doing things that is only possible in third space like joining body parts and point at things what seemed to be on the same space when its actually not in the first space.

In our discussion before the final idea, we had many different good ideas that was inspired from music videos like this:

In the end, we only used minimal passing of object (our face) in Telepathic Stroll and we grew our idea from a Magic trick kind of performance to an artistic kind of performance.

I feel really weird to have many of my project in this semester being inspired by BOLD3RRR, not in a sense that the style or the appearance or even the presentation, but in the sense of the preparation and the extensively planning before the Live broadcast as I always liked good planning that leads to good execution which I am really inspired by BOLD3RRR in this, especially in using pre-recorded track and incorporate it into a live broadcast to make it blends into the live aspect of it. This time, instead of using pre-recorded tracks and image over the broadcast like in our drunken piece (which was also highly influenced by BOLD3RRR), we evolved from this idea to using a pre-recorded track in the background for us to sync all of the movement even when not being able to see/hear from each other.

In our multiple occasions of class assignment which we went Live on Facebook, we figured out many limitations of Broadcasting

  1. If you go Live, you can’t watch other’s Live unless you have another device to do so and if you can’t watch others live while broadcasting, two way communication is relatively impossible.
  2. even if we have another device to watch, there will be minimum of 7 seconds delay.
  3. If you co-Broadcast, you can see the others in Live, but if we are doing a performance and yet we discussed through the co-Broadcast, since we can see each other and the viewer could also see it and this is not the effect we want in our final project.
  4. Co-Broadcast will have the quality dropped.
  5. There will be possible lagging in the connection that will cause the “!” during live and skips in the recorded playback. This must be overcome by all means.

This is why, doing individual broadcast with careful planning and our Master Command system will overcome all of the limitation we faced and with the calibration before the final broadcast, most of the problem were solved.

our idea of Social Broadcasting

In Telepathic Stroll, we are trying to present the idea of social broadcasting in a way that is like the real world social – the collective social,

In our individual broadcast, we could not know what the other was doing nor feeling, yet when we are placed together in a location(both the physical and third space), we could interact with each other and do amazing thing that individual can’t do. In Telepathic Stroll, even when just doing our own task without knowing the status of each other, by doing these individual task collaboratively, We united as a group forming as a single unit, every member is as important as all of us and if any of us were removed, the whole structure will collapse into a Problematic Stroll, nothing more than just an individual broadcast

If that wasn’t Social, what is?

Team Telapathic Stroll: Signing out.

 

 

Telematic Stroll to the Sunrise.

First of all, we did not want to use the Facebook Co-Broadcasting function as our goal of this Telematic Stroll is to test out the system for our final project(there will be four broadcasting at the same time and none of us could see what others are doing, yet we will form a piece together.) ANNDD MANNNNNNN~~ THIS WORKS SOO MUCH BETTER THAN EXPECTED!!

Telematic stroll

Posted by ZiFeng Ong on Monday, 6 November 2017

This was the Broadcast which I did and viewing it individually doesn’t seemed like much, its just a random walk-around video which wasn’t impressive at all.

But when linked it with Bao’s Broadcast… Things get a little more interesting.

 

  1. Both Broadcast were not edited in any way except for putting them side by side, if we create a video wall and play it directly, it will be the exact thing.
  2. The video were done on the spot through Facebook Live without any feedback of the other Broadcaster available to both of us, we only know what we were doing while unable to see the other party, even if we do, there will be a 7 second delay between broadcasting and watching live.
  3. In conclusion, This is Magic.

But how are we doing it? It’s a secret for now and we shall keep it until our final project. For now we are still improving our system and you should just take it as it is a MAGIC. TADAA!! A sense of wonder for a viewer is what we wanted to achieve. 

This is our one and only try. Most of the times we were uncoordinated and we did not discussed what to film beforehand while there were mistakes made everywhere throughout the broadcast and we did some of the mistakes at the same time which made it seemed intentional, making it even more magical.

To point out some of the wonderful MAGIC we did.

In this Telematic stroll, we had found out what problem there is during the live broadcasting and will improve it for the final project, also, it had been a really long time since I woke up this early.

When I left house, the sky was still dark and it reminded me of my future.

 

I really like this random shot before the Stroll.

After the stroll, when the sun finally rise.

we checked the timing for sunrise and it stated that it was 6.47a.m, but the actual sun came up only around 7a.m which is when we finished our Telematic stroll.

Luckily for me, right after we finished the broadcasting, it started to drizzle. And did I mentioned that we were supposed to do on Monday morning and we woke up at 5a.m. and it was raining so we postpone our stroll, it was really lucky for us that it wasn’t raining on Tuesday morning even when the weather forecast said would.

Finally, I am REALLY impressed when I put the video next to each other, they worked really well and there is improvements that could be made and we all learnt from it.

 

 

Networked Conversations With Second Front Review.

This was a eyeopening Network Conversation with five of Second Front’s member – Bibbe HansenLiz Solo, Doug JarvisPatrick Lichty and Jeremy Owen Turner  This Conversation was HIGHLY advertised on Facebook by Prof Randall, and I found it really funny that the artists(Patrick Lichty) commented that they sensed danger in it and Liz Solo and Bibbe just found that comment funny and went along with it.

During the live stream, when there was a technical error when Prof Randall disconnected as a host and many disconnected together, I was lucky to remained in the chat room with a few of artists still streaming, they were really excited about the technical error, they Laughed Out Loud and being really thrilled about the fact that “Every where they go, they would crash the system.” JUST WHAT HAD THEY DONE IN THE PAST? I am also really amused with Bibbe with her animated personalities that she felt like a 8 years old kid in a 60 years old body where she gets excited fairly easily.

It is really interesting to see that the artists viewed their Second Life character (Avatar) sometime as themselves and sometime as a separate entity where they would mention what they did in their performance with “I” but also gave third person introduction to their Avatar during the introduction in the Network conversation. I guess they see the body of the Avatar as a separate being but shared the psychological, intellectual, emotions, conscious and all intangible aspect that made us human with the Avatar, this really seemed to be similar with the movie “Avatar”(2009 film) where the “Blue Avatar Thing” shared everything with the main character except for the physical body, and when Second Front logged out of the Second Life, the character will be inanimate and lose their “body” until they logged in.

On the upper half of the poster are the faces of a man and a female blue alien with yellow eyes, with a giant planet and a moon in the background and the text at the top: "From the director of Terminator 2 and Titanic". Below is a dragon-like animal flying across a landscape with floating mountains at sunset; helicopter-like aircraft are seen in the distant background. The title "James Cameron's Avatar", film credits and the release date appear at the bottom

They also mention about the identity within Second Life where they did a work in the past by interviewing the people in real life and recreated the information they gained and place it directly into Second life, They would also change their Avatar appearance to replicate the other member’s Avatar and place a tag with the name of the character they copied and act as them for some time, also to add to this identity within Second Life, Second Front found it really interesting to place unsuspecting Real Life people like Andy Warhol into Second Front’s performance, as mentioned

“There was a Fluidity of Who was Where and Who Was What In Second Life”

Anyone could be anyone at any place, there was no clear boundary of what you can be in Second Life, this was what made Second Life so intriguing to a point that people lost themselves in the game.

 

Throughout the Network Conversation, Second Front talked about topics which were really got me thinking about the third space performance, as they are moving towards the VR, Patrick Lichty also mentioned the possibility that the neuro-plasticity might takes hold, if we gets too engrossed with the Virtual Reality, our brain may be rewired to evolve along with the technology and they briefly mentioned something about Neil Harbisson (I think, my ear-to-brain-to-hand function were not fast enough to write it down, but Patrick mentioned about some guy and I think its Neil Harbisson after I googled) where his brain was rewired because he uses sense that we would otherwise not use in that context, This is why the VR headset will someday affect our visual cortex, and by using VR, isn’t it just putting a screen to the third space right in front of our eyes and transport us directly into the third space? The future will be amazing for sure.

Lastly, I would like to agree the Network Conversation (I cant remember nor did I write down who said it again, and this is not the exact words but what I interpreted and summarized) that

“Performance is all about the body, what if we take the body out, we have emotions, we have feeling.”

When we are in the Third Space, it is real as there are all of what made us human, except the physical body. These panels(the Adobe Connect grids) is a great example of bringing people together through Third Space.”

If there are anything that I learnt from the Network Conversation, It further emphasis that the third space is a very new platform for human to be in and we are still in the process of integrating into it. It may take some time before our brain complete the rewiring so that we can have the thirdspace as a new human sense through the “Evolved neuro-plasticity” which might not even happen, but while the possibility are endless, so why not just learn from the Second Front and to have fun in doing things we all like while enjoying the process of creating something regardless of the end result but only focus on the enjoyment of process.

Nonetheless, the Second Front enjoyed and had fun in the Network Conversation!

 

Final Project Rehearsal

Posted by ZiFeng Ong on Tuesday, 24 October 2017

In our final project rehearsal, we are focusing more on the grid appearance and the technical aspect of the overall feel, we also discussed and understand the flow through this rehearsal.

 

In our discussion, we decided on a few combinations like what to film and how should film it, also the passing of phone is rather tricky because we are afraid that we will drop the phone that doesn’t belong to us.  there are many more fine tuning needed to be done, but for now, we will see what these 4 piece will look like together and decide what combination will we do.

 

This is the segment where we pass the phone to the next grid, we hope to achieve an effect that feels like we are moving in a straight line instead of passing in circle, we will only know the final effect when we view it from the grid.

and this, just one video alone wont have any effect, but we hope to achieve a panorama spin effect through this when the grid is out. 

We are just as excited because of the fact that we doesn’t know how the true effect of these rehearsal will be like and we are waiting for a surprise which may or may not be what we would like it to be. The first time we see the final outcome will be the first time our class sees it.

 

 

Research Critique: Second Front

The Second Front performance was extraordinary and unlike anything that we’ve experience in internet art and culture, the performance is entirely within a virtual world(third space) where what was common in the Second Life was totally impossible in the real world that we live in(like physics and such).

To be really frank, I started the research about Second Front by reading the Assignment Post and watching the two video over there, IT MADE EXACTLY ZERO SENSE TO ME, I am like..

WHAT THE SHH IS HAPPENING? WHY DID THEY USE THE HELICOPTER WHEN THE BANK IS RIGHT BELOW THE MANSION? WHY DID THEY SIT ON THE MISSILE HAPPILY? WHERE DID THE MISSILE EVEN COME FROM? WHAT IS THIS FLOATING BALLET DANCER THING?  WHAT IS HAPPENING??
WHHHHHHHYYYYYYYYYYYYYYY~~~~~~~~?

A good piece of art gives you a sense of wonder but a piece of astonishing art make us feel foolish” but I felt really stupid after watching both of the video, because I must be too slow to not get the meaning/message of them. So I carried on in the researches by starting to understand what exactly Second Life is….

Wait… This Second Life is actually a really interesting “Game” that have no boundaries or whatsoever. Users could create their game character anyhow they want, make their character to do anything, build all sorts of structures and items in the game and there are even user using Second Life to raise funds for real life volunteer funding which I think is such a good use of third space as a medium to solve problem in the third world! 

 

Back to the topic of the work of Second Front

I think what Second Front was doing was really amazing as they are all from different country and meeting, planning and executing the performance in the third space while transcending any laws(physic or social) which is only possible in the third space, Grand Theft Avatar felt like a piece that was drove by the inner desire of human, it started with the characters in the “Evil Genius Mansion” with the dramatic music and I think this is a reflection of us dreaming to be a badass in some point of our life like having super power- able to fly, super strength etc. and in the Grand Theft Avatar scenario, they are the “Rich Evil Genius”(rich because of the helicopter which is totally unnecessary) whom disguise themselves to rob the bank with the “Genius brain” that could unlock the safe to take all the Lindens in there, annnnnnnddddd *Plot Twist* they are trying to portray that they are not evil at all but rather acting as the Robin Hood who steals from the rich and “Give” it to the poor as we can see that the money is all scattered from the helicopter soon after they take flight but if it was the money they were after, scattering the money will be the last thing they do.

I really admire that Second Front is an adult group who are really childish(Just to clarify, being childish is a good thing, like child in their heart still survived) and they could make such wonderful performance in Second Life, when I was much younger, I was a gamer who did things which were really similar to the what Second Front were doing but on a much smaller scale, I remembered that I made my friends to wear a set of costumes in the Massive Multiplayer Online Role Playing Game (MMORPG) called MapleSea but in a private server, we dressed up as the Meso Ranger and went around helping(Disturbing) people.

It was fun to be “Someone else” other than the normal character we used in the game and doing something we normally wouldn’t do with the disguise on, this was exactly what Second Front had done in the Grand Theft Avatar.

I would like to quote Alise Iborg  when asked question about the rehearsal vs Improvisation in their work:

If it is better improvised we will probably do that. Each has its advantages and disadvantages.

With prerecorded performances, we can fine tune and edit out things we don’t want the audience to see. But with improvised performances, the work takes on a life of its own fueled by the creative energy of our players which really shows through.
Also, many times, it’s the surprises and unintended actions that make the work really come alive!

Isn’t this exactly what we learnt in this module? “Also, many times, it’s the surprise and unintended actions that make the work really come alive!”. Alise Iborg is more likely to have an improvised performance than a prerecorded one (its kind of paradoxical as their work was prerecorded and edited, but the content in it seemed really organic and improvised) and this is the spirit of having a performance(live or not) and if we embrace and accept the possibility that things will not go as planned or even planned to have the unplanned happenings, it would make organic pieces which unique and flavorful due to the shift against logical interpretations.

Afterall, Second Front is having fun making these artwork which some were funny, some were totally illogical, but the main thing which we all can learn is to have fun in the process is more important than having the perfect end result, I am sure Second Front laughed out loud when they were executing their pieces while they were like “FLYYY!! MAKE MORE OF THEM FLYYY!!! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!!!!”

 

 

 

 

Co-Broadcasting Experience and Thoughts.

This Co-Broadcasting thing is definitely new to all of us!
the best part of the co-stream is that we can communicate to each other with very little lag between in comparison to the usual broadcast where there will be atleast 7 seconds with optimal connections. Co-Broadcasting could possibly be used in our final project as our idea for the final project is to go through the barrier of the broadcase and “appear” on the other side of the stream. When doing our two occasion in the Co-Broadcasting, we’ve got some interesting shots and we tried to build towards our final project.

Co-Broadcasting 1:

Posted by Su Hwee Lim on Thursday, 12 October 2017

 

Co-Broadcasting 2:

Costream test 2 Su Hwee Lim

Posted by ZiFeng Ong on Wednesday, 18 October 2017

 

 

This is really interesting as I am shooting SuHwee while she was shooting someone else. it feel like a real time behind of the scene, and SuHwee followed my hand sign in this and it gets really confusing that whose hand is that?

 

Tiffany doing her dance and we somewhat tried to learn afterwards and I zero talent in dancing. also, there is a minuscule lag over here.

 

This is a take from our second co-Broadcasting which we focused on testing for Final project. we did the face merge thing like in the adobe connect.

 

Since we have the same object, we decided to use it as our advantage and “pass” to the other person and merge it on screen so it appeared to connect in the split of the screen.

 

Another Adobe Connect trick, so now our body parts are not limited to spatial restriction and can travel through the third space. (somewhat)

 

This is my favourite part of the whole stream. it looks really good as all the detail matches up, even the hands in the watch are the same(of course, its live at the same time).

 

 

and we tried to synchronize our movement which is REALLLYYY difficult.

 

Lastly, as Makoto suggested, the side profile it kind of difficult but it is really interesting if we can get it to synchronize and turn our face. Which we did and had a relative success 

 

Some Observation I’ve made in the two broadcast.

1 – The lighting is really important, in our first stream, the both video seemed really nice next to each other, but in our second stream, as the lighting is different, it is very difficult for the viewer to believe that we passed the item over since the lighting is way off even when it is the same thing. Like Bao and Makoto’s co-broadcasting, since it was taken in the afternoon, it look really nice because they have similar lighting.

2 – There needs to be communication between both of the broadcasters so that we can coordinate our actions better be simple thing like a count down but we need to think of a way to remove the countdown.

3 – if we want to pass thing over or anything that require the use of the split, we must do it so so both of the broadcaster can slowly merge the object on the split.

 

Overall, there must be more testing for us to fine tune our actions and the difficulty level will be much higher if there are 4 broadcaster at the same time. Maybe one way is that we can use the co-broadcast as a communication tool instead of the final piece so we will have two phone each, both phone broadcasting at the same time while one is in the co-broadcasting mode and another is on the normal broadcasting mode so that we could communicate through the co-broadcast live.