After trying out the tutorial in the last post, I found another one which is much better!
I’ve went through this tutorial twice by accident as my save file got overwritten by another file when I tried to explore the asset store. so yeah, this is the most basic of Unity, the way to move something without animation.
ANDDDDD THE MAIN POINT OF THIS POST!
This is Unity Chan!!!
most probably the character I am going to use for my 3D game, Unity Chan is a free to use character model by Unity(I am sure of it as I’ve read all of the licencing, Grant of License, Condition of use, as well as their official page FAQ.*They even allow it for normal commercial use*)
After this Tutorial, this is still insufficient to create the basic control of the game as there are many mechanics lacking (camera panning, the character dont even move well), but I still gain important knowledge from here and trying it out, this is a tutorial focusing on animation than movement.
I’ve also did my scripting and modified it to make it animate and move slightly better than in the tutorial, so yeah, that’s about it, the exploration of unity and learning lots of stuffs in it, maybe one day I could be a game producer 😉
After a few more attempt and followup on the project, i managed to make the camera to follow and pan according to the character movement which i really like it, this should be the base to create the final project.