Tag Archives: glitch

Final Project: Glitch Singapore

To view more of our ideation process, you can click here!

This is our final concept – IDLE,
an interactive performance whereby the participants’ objective is to help 4 kidnapees escape by navigating them via commenting on the Instagram live stories to look for clues and keys.

Location: IKEA@Alexandra Road
Duration: 30min
Number of players: ~10

 

How does this work? How was it made?

Each kidnapee will be hosting one Instagram live story. The 4 rooms which make the “kidnapper ‘s home” are:

@idle.bedroom (Melo)
@idle.livingroom (Siqi)
@idle.studyroom (Kai)
@idle.kitchen (Desmond)

When the accounts of the 4 rooms go live, participants can comment in the chat section below to find clues and ultimately, the key. Here are some mock-ups of how the Instagram story live would look like during the interactive performance.

ACTUAL RUN & TEST RUN GAMEPLAY

A screen recording of @idle.livingroom during the actual run (The blackout happened at the end and we have to end the instastory)

From our test run to our actual game, we had several things revised. My group and I had to discuss and come up with new hints as the old ones were too vague. Initially, we used vage words such as, “WITHIN” and “ORDERLY”. So, we changed it. For each room, there will be a clue which contains a riddle. Solve the riddle and participants will know the EXACT location of the key. One of the riddle was: Wanted by dusk, headless by dawn. (Answer: Pillow) Other than the main clue, we included 2-3 other clues, all leading to objects which are near or associated with the key. For example, one of the clues were “Floral” (Key was behind the floral cushion on a chair). Also, instead of white paper, we used yellow paper to make sure that the hint was more obvious to the participants from their screens. Lastly, we gave a clearer set of instructions and even examples of possible commands they could use.

GLITCHES AND UNEXPECTED ELEMENTS

Even though we made some changes to the test run in order to avoid glitches and accidents, during the actual run, there were still glitches occurring.

To me, the technical glitches that happened during the actual run were rather unexpected as for example, the lag experienced by the participant or the blackout was entirely unintentional and I actually panicked when my phone (@idle.studyroom) was lagging and eventually stopped recording. But thankfully, this “blackout” coincides with our narrative and we told the viewers that @idle.livingroom blacked out for a moment because of the fire in the house. Although impromptu, we ended up adapting to these glitches as even the lag could be seen as something hindering the participants from finding the clues. Judging from the participants’ reaction, they tend to show a sense of urgency and panicked when the live video went black or was lagging – which was a good sign as they were more compelled to find clues quickly before the kidnapees “die”.

Initially, there were supposed to be 4 kidnapees with 4 different room accounts, but also, due the unforeseen circumstances, insufficient participants turn up online on the actual day itself. Thus, we made do with the current participants and tweaked our narrative. We told them that one kidnapee turned on the stove while trying to escape, which led to a fire in the house and they have only 30 minutes to help everyone escape. In my opinion, this tweak enhanced the narrative and actually gave us opportunities to interact and talk to our participants. At some point in time, we will remind them that the kidnapees have limited time by saying “the smoke is getting to me…” etc. Which one of them so happened to be the actual technical glitch that I experienced.

ARTIST REFERENCES

Mainly drawing inspiration from these two interactive performances/game from Blast Theory, we wanted to incorporate the third space, similar to how they did. It is interesting as to how online players can interact with the people who are physically in that area. As for I’d Hide You, the use of the third space really changed the dynamics of the game. If weren’t for the use of third space, it would just seem like an ordinary game of tag.

IDLE, is similar, as we wanted to change the dynamics of the ordinary escape room/game setting. Thus, I would say that the live video function really contributed to the core of the game.

SUMMARY OF CONCEPTS INTEGRATED

CONCLUSION

This project, I would say, had a few distinctive stages which led to the final interactive performance – Ideation, Implementation and Reiteration. From my previous post, it consists mostly of the ideation and planning part. In this post, I focused more on the implementation and reiteration – where we try out the game and make refinements to it. Although we encountered glitches in our final run, it was fun and exciting to adapt to these glitches which unexpectedly changed our narrative a little. Being site-specific (IKEA), contributed to the fun of this project as it allows many glitches and unexpected elements to occur.

If I could change something… it would be the number of participants. Afterall, we did limit the number of players but maybe it could be on a larger scale whereby there are many characters trapped and the players all have to rescue them. Or, it would be that we improve the narrative and coordination in such a way so that all the rooms are interconnected. For example, if one kidnapee successfully escapes from a room, the key will lead to the next room. This might actually give a more coherent flow to the game rather than people switching in and out of the different instagram accounts. Lastly, incentives maybe?? 🙂 So as to reward those who manage to find the clues and keys! (and a way to find more players)

Overall, experimental interaction was truly interesting and different from what I normally do. I’ve learnt many concepts (some strange as well) but beneath that, there is always a lesson learnt at the end of the day. Hope I’ll be able to incorporate what I’ve learnt this sem in the future!! 🙂

Micro-project 07: Video Selfie

Lines. Trips. Glitch. 

Lines. Trips. Glitch. is a short 1 minute video selfie which expresses my artistic alter ego, mostly inspired by minimalist artist Sol Lewitt and glitch art. This video selfie explores traditional drawing and digital glitch art – and maybe the converging of both.

I was mostly inspired by Sol Lewitt, an American artist who is linked to art movements such as Minimalism and Conceptual art. He is recognised for his line artworks, where Lewitt would fill the entire canvas with just lines. Although abstract, I felt that Lewitt’s lines encapsulate more than just forms; perhaps even emotions.

As I chose an artist to express my artistic alter ego, I felt that the location would be best held in an artistic space, like this drawing room. The props in the room were arranged deliberately to create the desired mood, like how the painting at the back shows the contrast of a figure painted and a real person who is situated in front of the canvas (me). The effects of the video, mostly glitchy, added a trippy feel to it. (The painted face looks pretty demonic when the colour changed (00:58) secs) Accompanied by the song that I chose, (Erza by Flume), I wanted to portray a distorted state of mind as an “artist” inspired by Sol Lewitt, the imaginary double. Personally, the entangled lines which I drew symbolised being torn in between, confused and lost (mostly negative and thus, the distortion).

How can the video selfie be used to alter identity?

By taking a video selfie, we are given more control over the outcome of what we want to portray to the audience. Higher control also means that we are able to record according to what we want and we are able to stage any persona that we want to portray to the viewers. In addition, there is no limit to the takes and this ensures that we are able to perfect that persona if we wanted to.

How might video be used to conceal identity?

There are endless possibilities to our choices here in the digital world. We could choose to record the video selfie upfront, showing our faces but we could also choose not to show it at all. The viewers can only see what is shown in the video and nothing else, thus, the control is still being overpowered by the creators and not viewers.

How do the objects that surround you contribute to your sense of identity? 

As mentioned, the location, the song choice and effects are deliberate ways to create the desired mise en scène. Without any dialogue, but just through my actions, the props and space, viewers are able to distinctly recognise myself as an artist who is drawing on a canvas.

Overall, I felt that this creating this video selfie has more thoughts put into it as we delved into digital identity. On a daily basis, as we post Instagram stories online, we neglect such aspects; we don’t consider whether do we actually alter our identity or not. But, through this micro-project, it instilled a greater sense of digital identity awareness in me.

Research Critique 3: Glitch & The Art of Destruction

For micro-project 5, my group’s (Myself, Bryan, Si Hui, Reuben and Ying Hui) concept revolved around capturing the destruction of art through performance art and media. First, we printed a photo of one of world’s most famous artwork – Mona Lisa by Leonardo Da vinci. This renaissance artwork is highly regarded, thus, belonging to the “high renaissance” period, a period of grandmasters with impeccable skills. Then, we set the printed photo of the painting on fire and recorded it.

The art of destruction. The destruction of art.

By burning this artwork down to ashes, we wanted to bring about the notion of seeing the destruction of art as a form of art. We “embrace accidents”, or even, we create them.

One may see it as literally destroying art, but the element of deconstruction in the destruction process was that we wanted to highlight. We wanted to highlight that destruction could even be in something which everyone admired and thought highly of. We also wanted to show a deviation from the norms of “art”. As art is usually thought of as classy and placed in a museum, or even a bulletproof glass (for the Mona Lisa), we wanted to rebel against this perfectionist mindset. Instead of cutting or tearing the paper apart, we decided to burn it to create a duration-based artwork; a performance which the audience could watch us burn the picture. Through this, the Mona Lisa transforms from a static piece of artwork into something new, such as an experience or a performance.

As a performance art, the deterioration of the artwork, from paper to ashes, creates a new quality through the destruction. Media Burn by the Ant Farm from the Interview with Chip Lord is a great example of such artworks, where it “exemplifies fascination with the automobile and television as cultural artifacts through looking at the impact of mass media in American culture.” It was their bold act which brought about their statement uniquely and in a new light. And what we challenge here, with our artwork, is to see beyond the act of “destroying” a beautiful piece of artwork. Instead, looking at the destruction in a whole new way and to defy the rules of art.

As mentioned in  Menkman, R. (2009) “Glitch Studies Manifesto”, “Glitch art is often about relaying the membrane of the normal, to create a new protocol after shattering an earlier one. The perfect glitch shows how destruction can change into the creation of something original.” With this, we wanted to set the world’s most famous painting on fire; a statement of defying the general rules of art. Thus, by shifting this perspective at how we look at destruction, it is the start of creating something original as the mass audience are used to looking at funnelled out content from the media.

Another example mentioned by Lei was Ai Wei Wei’s, dropping a Han Dynasty Urn (1995), where Ai dropped an authentic antiquity. He was thinking about the themes of transformation and destruction. He embarked on collecting ancient vessels with the aim of converting them into contemporary art pieces. This is my first time coming across this piece and I found it really interesting how this artwork considered a form of consumer culture and heritage preservation.

Lastly, In Randall Packer’s Conversation with Jon Cates (2014) Hyperallergic , Cates mentioned, “there is a poetic embrace of noise and error.” and the whole geist of learning about glitch is as what he mentioned. Through the previous project where we created glitch and the most recent one, the art of destruction, it has brought me to rethink about “aesthetics”. Both glitch and destruction are artistic expressions which embrace flaws and errors. In my opinion, the element of deconstruction is what makes these glitches and destruction something way more than it is. Glitch is just more than just dead/flawed pixels or destructed matter, the beauty of it is that, it could be organic glitches, such as glitches during performances. As we commonly associate glitches with the errors we see on screen and technical errors, this case of demonstrating glitch through performance art brought out the flexibility of glitch art as it can be, very organic, occuring during a live performance as well.

 

Micro-Project 04: Exquisite Glitch

In this project, my team, Joseph, Dion and I, took turns to edit each other’s original photo. Through editing photos and transferring to the next person to edit them again using adobe photoshop and audition, layers of effects are collapsed. Each layer is creating a new form of its precursor. The collective image is a collaborative creative effort of each team member. By using different techniques due to our preferences and differences in software used, it adds on to the glitch transformation. The variety of these software editing tools contributed largely to the manipulation. As we decompose images, we are breaking down how much we are able to recognise our “self-portrait”, thus, the effects are seen as “distortions” to us.

01 Original Image

 02 Edited by myself

Tools used in Adobe Photoshop: Intensive increase in colour saturation, distortion tool.

In this particular edit, decomposition of the image was clear, through the pixels that were created not by adding an effect but by increasing the colour saturation of a selected colour. Evidently, this process of breaking down could be seen in how the colours are segregated throughout the image.

 03 Edited by Joseph

After Joseph’s edit, the pixels and noise were harsher and colours were more vivid. Only the distortion remained recognizable.

 04 Edited by Dion

After Dion’s edit through Adobe Audition, the image segregated, adding on to the glitchiness.

 05 Edited by myself (Final)

Tools used in adobe photoshop: Filter > Distort tool > Wave (random).

As the image was already heavily manipulated, I tried to use a different tool. I used the random function so as to embrace the glitch variation in the transformation. The random tool actually chops up the image even further, breaking the flow of shapes and colours from the previous image.

Altogether, it was an interesting and unique experience to edit images while embracing glitch art and not in pursuit of perfection.