Research Critique 2: Micro Project 3

The Walking Story

A collaboration with Chen Jingyi on Facebook Live as a third space.

For a detailed Description of the Walking Story and video, click here.

Two wandering souls, Fizah and Jingyi, enlisted the help of each other to aid in their journey around ADM. Leaving the decision on where we end up to each other, we rely on each other to decide the direction we should take when we come across two paths using a piece of paper with written directional signs (up, down, left, right). The other will respond by performing directional hand gestures.

After five minutes, we stopped in our tracks to reveal where we ended up.


Start: Basement near lift lobby

End: 1st floor at the corner of the locker area

Jing Yi

Start: ADM Library

End: 3rd floor facing the grass patch

Third Space

For Micro-project 3, I felt that we tackled the idea of third space as another form/way to interact and communicate in different geographical location.

This can be seen from MOO (MUD Object Oriented) where it is “focused on social interaction rather than gaming” (Chatzichristodoulou, Maria. Cyposium the Book, (2012)).  Upstage is an example of such third space where audiences attending a live event are able to chat while the performance unfolds.

There are many third spaces out there that allow for communication between people from different places. One such example is video-calling platforms such as Skype, Google Hangout, Tango, etc. To me, a phone call could also be considered a third space if we are looking at it in this context. Considering this, wouldn’t Message, WhatsApp, Telegram be considered as a third space too?

Essentially, third spaces have evolved to become a part of our daily lives without us being aware.

“But most startling is the fact that the third space is simply an integral fact of everyday life in the 21st century. The digital natives have never known another reality, they are the standard bearers of this brave new world.” (Packer, Randall. The Third Space (2012))

Galloway, Kit; Rabinowitz, Sherrie, «Hole in Space», 1980
Photography | © Galloway, Kit; Rabinowitz, Sherrie

The Hole-in-Space, one of the first telematics performance, also showcases how third space is used as a form of communication by connecting people walking past the Lincoln Centre for the Performing Arts (NYC) and The Broadway department store in Century City (LA). These two groups of people were separated from each other by approximately 3,944km, however, the artists “severed the distance between both cities and created an outrageous pedestrian intersection” (Chatzichristodoulou, Maria. Cyposium the Book, (2012)).

Similarly, in the Walking Story, this physical boundary where myself and Jingyi are in different locations are “severed” by both of us being in the same third space (Facebook Live) at the same particular time and communicating through it.

Leaving the decision that may create an impact on your life to someone else may be difficult, scary to some. In the Walking Story, the intensity of the decision is obviously lowered. However, we are put into a situation where we have to subconsciously put our trust in each other to bring us to a location. This creates a sort of intimacy between the both of us. It is like asking a stranger for directions where you have to trust that that stranger is giving you the right direction.


In the beginning, third space was something that I found difficult to comprehend. After going through Micro-Project 3 and readings, I am better able to understand the concept of a third space.


Micro Project 3: The Walking Story (Collaboration with Chen Jingyi)

Posted by Norafizah Normin on Monday, 29 January 2018

The video begins at 2:50

The Walking Story – A collaboration between Fizah & Jingyi

The Walking Story shows 2 wondering souls traveling around a place called ADM. They have enlisted the assistance of each other to aid them in their random journey through a Facebook Live.

As shy souls, we only see their feet as they wander around the school. The two souls begin their journey at different places unbeknown to each other. Using only a piece of paper with helping directions written (up, down, left, right), they ask the other for their opinion on which way they should go on their journey around ADM. The other will respond by performing directional signs only using their hands.

After 5 minutes of endless walking, the two souls stop in their track to reveal where they have ended up with the others direction.



To see where we would end up when you leave the decision on where you should go to someone else.



Start: Basement near lift lobby

End: 1st floor at the corner of the locker area

Jing Yi

Start: ADM Library

End: 3rd floor facing the grass patch

Other Ideas:

We started off by brainstorming ideas of how we should work together in sync. The other idea we had was similar to charades. We will be in different rooms and each takes a turn to give each other things to choose from. For example, someone starts off by saying “winter or summer”, then after 3 seconds, we will both have to say out our choice and try to be in sync with each other. It will gradually get more and more difficult; for example, if we say “love”, we will see if we both could do the same actions associated with “love”.

However, the cons are that there wouldn’t have a “climax” for the game and we are also afraid that the live stream would lag causing a delay in the reaction time by a few seconds.



In the beginning, being unfamiliar with Facebook Live, we were unsure of how to do the split screen. With Lei’s aid, we managed to get back on track. Throughout the journey, I also got worried about losing Wifi connection while walking around. I started the live stream with 58% phone battery and ended with 1%. Thankfully, my phone battery survived for the 5 minutes of filming. It was personally a fun experience and broaden my mind on ways to interact with someone through a live stream.

Jing Yi

Personally, I learn something new cause I seldom use Facebook and even to go live will be a challenge for me. It provides me with a different experience and also we use the third space as an interactive platform to communicate with each other.